From 8127754474ccc6a8cda346b88ac17c49861a5b32 Mon Sep 17 00:00:00 2001 From: jingyushiwo <751360932@qq.com> Date: Fri, 16 Jul 2021 20:15:15 +0800 Subject: [PATCH] =?UTF-8?q?=E6=AD=A6=E5=B0=86=EF=BC=9A=E8=81=8C=E4=B8=9A?= =?UTF-8?q?=E8=A2=AB=E5=8A=A8=E4=B8=8A=E4=BC=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shared/resource/jsons/dic_zyz_job.json | 272 +- shared/resource/jsons/dic_zyz_se.json | 35726 +++++++++++------------ 2 files changed, 17483 insertions(+), 18515 deletions(-) diff --git a/shared/resource/jsons/dic_zyz_job.json b/shared/resource/jsons/dic_zyz_job.json index b5f02b16b..d3c2a9e8f 100644 --- a/shared/resource/jsons/dic_zyz_job.json +++ b/shared/resource/jsons/dic_zyz_job.json @@ -10,7 +10,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_502", "info": "步兵系0级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -28,7 +28,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1702&", + "seid": "11001&", "effect": "eff_503", "info": "步兵系1级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -46,7 +46,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1703&", + "seid": "11002&", "effect": "eff_503", "info": "步兵系2级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -64,7 +64,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1704&", + "seid": "11003&", "effect": "eff_503", "info": "步兵系3级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -82,7 +82,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1705&", + "seid": "11004&", "effect": "eff_503", "info": "步兵系4级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -100,7 +100,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1706&", + "seid": "11005&", "effect": "eff_503", "info": "步兵系5级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -118,7 +118,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1801&", + "seid": "11006&", "effect": "eff_503", "info": "步兵系6级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -136,7 +136,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1802&", + "seid": "11007&", "effect": "eff_503", "info": "步兵系7级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -154,7 +154,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1803&", + "seid": "11008&", "effect": "eff_503", "info": "步兵系8级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -172,7 +172,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1804&", + "seid": "11009&", "effect": "eff_503", "info": "步兵系9级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -190,7 +190,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1805&", + "seid": "11010&", "effect": "eff_502", "info": "步兵系10级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -208,7 +208,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1806&", + "seid": "11011&", "effect": "eff_502", "info": "步兵系11级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -226,7 +226,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1601&", + "seid": "11012&", "effect": "eff_502", "info": "步兵系12级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -244,7 +244,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1602&", + "seid": "11013&", "effect": "eff_501", "info": "步兵系13级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -262,7 +262,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1603&", + "seid": "11014&", "effect": "eff_501", "info": "步兵系14级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -280,7 +280,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1604&", + "seid": "11015&", "effect": "eff_501", "info": "步兵系15级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -298,7 +298,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1605&", + "seid": "11016&", "effect": "eff_501", "info": "步兵系16级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。", "trainingConsume": "&", @@ -316,7 +316,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_500", "info": "枪兵系0级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -334,7 +334,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1702&", + "seid": "12001&", "effect": "eff_500", "info": "枪兵系1级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -352,7 +352,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1703&", + "seid": "12002&", "effect": "eff_500", "info": "枪兵系2级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -370,7 +370,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1704&", + "seid": "12003&", "effect": "eff_500", "info": "枪兵系3级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -388,7 +388,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1705&", + "seid": "12004&", "effect": "eff_504", "info": "枪兵系4级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -406,7 +406,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1706&", + "seid": "12005&", "effect": "eff_504", "info": "枪兵系5级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -424,7 +424,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1801&", + "seid": "12006&", "effect": "eff_504", "info": "枪兵系6级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -442,7 +442,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1802&", + "seid": "12007&", "effect": "eff_500", "info": "枪兵系7级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -460,7 +460,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1803&", + "seid": "12008&", "effect": "eff_500", "info": "枪兵系8级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -478,7 +478,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1804&", + "seid": "12009&", "effect": "eff_500", "info": "枪兵系9级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -496,7 +496,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1805&", + "seid": "12010&", "effect": "eff_500", "info": "枪兵系10级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -514,7 +514,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1806&", + "seid": "12011&", "effect": "eff_500", "info": "枪兵系11级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -532,7 +532,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1601&", + "seid": "12012&", "effect": "eff_500", "info": "枪兵系12级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -550,7 +550,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1602&", + "seid": "12013&", "effect": "eff_505", "info": "枪兵系13级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -568,7 +568,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1603&", + "seid": "12014&", "effect": "eff_505", "info": "枪兵系14级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -586,7 +586,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1604&", + "seid": "12015&", "effect": "eff_505", "info": "枪兵系15级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -604,7 +604,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1605&", + "seid": "12016&", "effect": "eff_505", "info": "枪兵系16级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。", "trainingConsume": "&", @@ -622,7 +622,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1701&", + "seid": "&", "effect": "eff_505", "info": "轻骑兵系0级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -640,7 +640,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1702&", + "seid": "13001&", "effect": "eff_505", "info": "轻骑兵系1级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -658,7 +658,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1703&", + "seid": "13002&", "effect": "eff_505", "info": "轻骑兵系2级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -676,7 +676,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1704&", + "seid": "13003&", "effect": "eff_505", "info": "轻骑兵系3级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -694,7 +694,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1705&", + "seid": "13004&", "effect": "eff_500", "info": "轻骑兵系4级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -712,7 +712,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1706&", + "seid": "13005&", "effect": "eff_500", "info": "轻骑兵系5级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -730,7 +730,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1801&", + "seid": "13006&", "effect": "eff_500", "info": "轻骑兵系6级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -748,7 +748,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1802&", + "seid": "13007&", "effect": "eff_504", "info": "轻骑兵系7级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -766,7 +766,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1803&", + "seid": "13008&", "effect": "eff_504", "info": "轻骑兵系8级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -784,7 +784,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1804&", + "seid": "13009&", "effect": "eff_504", "info": "轻骑兵系9级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -802,7 +802,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1805&", + "seid": "13010&", "effect": "eff_505", "info": "轻骑兵系10级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -820,7 +820,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1806&", + "seid": "13011&", "effect": "eff_505", "info": "轻骑兵系11级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -838,7 +838,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1601&", + "seid": "13012&", "effect": "eff_505", "info": "轻骑兵系12级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -856,7 +856,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1602&", + "seid": "13013&", "effect": "eff_505", "info": "轻骑兵系13级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -874,7 +874,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1603&", + "seid": "13014&", "effect": "eff_505", "info": "轻骑兵系14级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -892,7 +892,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1604&", + "seid": "13015&", "effect": "eff_505", "info": "轻骑兵系15级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -910,7 +910,7 @@ "spe": 5, "atkid": 1, "move": 2, - "seid": "1605&", + "seid": "13016&", "effect": "eff_505", "info": "轻骑兵系16级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。", "trainingConsume": "&", @@ -928,7 +928,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_499", "info": "弓兵系0级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -946,7 +946,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1702&", + "seid": "14001&", "effect": "eff_500", "info": "弓兵系1级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -964,7 +964,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1703&", + "seid": "14002&", "effect": "eff_500", "info": "弓兵系2级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -982,7 +982,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1704&", + "seid": "14003&", "effect": "eff_500", "info": "弓兵系3级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -1000,7 +1000,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1705&", + "seid": "14004&", "effect": "eff_500", "info": "弓兵系4级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -1018,7 +1018,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1706&", + "seid": "14005&", "effect": "eff_500", "info": "弓兵系5级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -1036,7 +1036,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1801&", + "seid": "14006&", "effect": "eff_500", "info": "弓兵系6级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -1054,7 +1054,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1802&", + "seid": "14007&", "effect": "eff_500", "info": "弓兵系7级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -1072,7 +1072,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1803&", + "seid": "14008&", "effect": "eff_500", "info": "弓兵系8级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -1090,7 +1090,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1804&", + "seid": "14009&", "effect": "eff_500", "info": "弓兵系9级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -1108,7 +1108,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1805&", + "seid": "14010&", "effect": "eff_500", "info": "弓兵系10级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -1126,7 +1126,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1806&", + "seid": "14011&", "effect": "eff_500", "info": "弓兵系11级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -1144,7 +1144,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1601&", + "seid": "14012&", "effect": "eff_500", "info": "弓兵系12级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -1162,7 +1162,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1602&", + "seid": "14013&", "effect": "eff_500", "info": "弓兵系13级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -1180,7 +1180,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1603&", + "seid": "14014&", "effect": "eff_500", "info": "弓兵系14级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -1198,7 +1198,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1604&", + "seid": "14015&", "effect": "eff_500", "info": "弓兵系15级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -1216,7 +1216,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1605&", + "seid": "14016&", "effect": "eff_500", "info": "弓兵系16级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。", "trainingConsume": "&", @@ -1234,7 +1234,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_499", "info": "武斗家系0级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -1252,7 +1252,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1702&", + "seid": "15001&", "effect": "eff_500", "info": "武斗家系1级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -1270,7 +1270,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1703&", + "seid": "15002&", "effect": "eff_500", "info": "武斗家系2级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -1288,7 +1288,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1704&", + "seid": "15003&", "effect": "eff_500", "info": "武斗家系3级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -1306,7 +1306,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1705&", + "seid": "15004&", "effect": "eff_500", "info": "武斗家系4级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -1324,7 +1324,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1706&", + "seid": "15005&", "effect": "eff_500", "info": "武斗家系5级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -1342,7 +1342,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1801&", + "seid": "15006&", "effect": "eff_500", "info": "武斗家系6级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -1360,7 +1360,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1802&", + "seid": "15007&", "effect": "eff_500", "info": "武斗家系7级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -1378,7 +1378,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1803&", + "seid": "15008&", "effect": "eff_500", "info": "武斗家系8级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -1396,7 +1396,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1804&", + "seid": "15009&", "effect": "eff_500", "info": "武斗家系9级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -1414,7 +1414,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1805&", + "seid": "15010&", "effect": "eff_500", "info": "武斗家系10级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -1432,7 +1432,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1806&", + "seid": "15011&", "effect": "eff_500", "info": "武斗家系11级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -1450,7 +1450,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1601&", + "seid": "15012&", "effect": "eff_500", "info": "武斗家系12级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -1468,7 +1468,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1602&", + "seid": "15013&", "effect": "eff_500", "info": "武斗家系13级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -1486,7 +1486,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1603&", + "seid": "15014&", "effect": "eff_500", "info": "武斗家系14级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -1504,7 +1504,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1604&", + "seid": "15015&", "effect": "eff_500", "info": "武斗家系15级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -1522,7 +1522,7 @@ "spe": 3, "atkid": 1, "move": 1, - "seid": "1605&", + "seid": "15016&", "effect": "eff_500", "info": "武斗家系16级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。", "trainingConsume": "&", @@ -1540,7 +1540,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_499", "info": "策士系0级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -1558,7 +1558,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1702&", + "seid": "16001&", "effect": "eff_500", "info": "策士系1级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -1576,7 +1576,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1703&", + "seid": "16002&", "effect": "eff_500", "info": "策士系2级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -1594,7 +1594,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1704&", + "seid": "16003&", "effect": "eff_500", "info": "策士系3级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -1612,7 +1612,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1705&", + "seid": "16004&", "effect": "eff_500", "info": "策士系4级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -1630,7 +1630,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1706&", + "seid": "16005&", "effect": "eff_500", "info": "策士系5级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -1648,7 +1648,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1801&", + "seid": "16006&", "effect": "eff_500", "info": "策士系6级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -1666,7 +1666,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1802&", + "seid": "16007&", "effect": "eff_500", "info": "策士系7级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -1684,7 +1684,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1803&", + "seid": "16008&", "effect": "eff_500", "info": "策士系8级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -1702,7 +1702,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1804&", + "seid": "16009&", "effect": "eff_500", "info": "策士系9级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -1720,7 +1720,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1805&", + "seid": "16010&", "effect": "eff_500", "info": "策士系10级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -1738,7 +1738,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1806&", + "seid": "16011&", "effect": "eff_500", "info": "策士系11级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -1756,7 +1756,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1601&", + "seid": "16012&", "effect": "eff_500", "info": "策士系12级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -1774,7 +1774,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1602&", + "seid": "16013&", "effect": "eff_500", "info": "策士系13级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -1792,7 +1792,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1603&", + "seid": "16014&", "effect": "eff_500", "info": "策士系14级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -1810,7 +1810,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1604&", + "seid": "16015&", "effect": "eff_500", "info": "策士系15级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -1828,7 +1828,7 @@ "spe": 3, "atkid": 8, "move": 1, - "seid": "1605&", + "seid": "16016&", "effect": "eff_500", "info": "策士系16级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。", "trainingConsume": "&", @@ -1842,11 +1842,11 @@ "unlockLevel": 1, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1701&", + "seid": "&", "effect": "eff_499", "info": "医生系0级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17002&2|17010&2|17014&2|17018&2|17022&2|17026&2", @@ -1860,11 +1860,11 @@ "unlockLevel": 10, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1702&", + "seid": "17001&", "effect": "eff_500", "info": "医生系1级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17002&4|17010&4|17014&4|17018&4|17022&4|17026&4", @@ -1878,11 +1878,11 @@ "unlockLevel": 20, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1703&", + "seid": "17002&", "effect": "eff_500", "info": "医生系2级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17002&6|17010&6|17014&6|17018&6|17022&6|17026&6", @@ -1896,11 +1896,11 @@ "unlockLevel": 30, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1704&", + "seid": "17003&", "effect": "eff_500", "info": "医生系3级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17002&8|17010&8|17014&8|17018&8|17022&8|17026&8", @@ -1914,11 +1914,11 @@ "unlockLevel": 40, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1705&", + "seid": "17004&", "effect": "eff_500", "info": "医生系4级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17002&10|17010&10|17014&10|17018&10|17022&10|17026&10", @@ -1932,11 +1932,11 @@ "unlockLevel": 50, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1706&", + "seid": "17005&", "effect": "eff_500", "info": "医生系5级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17003&12|17011&12|17015&12|17019&12|17023&12|17027&12", @@ -1950,11 +1950,11 @@ "unlockLevel": 60, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1801&", + "seid": "17006&", "effect": "eff_500", "info": "医生系6级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17003&14|17011&14|17015&14|17019&14|17023&14|17027&14", @@ -1968,11 +1968,11 @@ "unlockLevel": 70, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1802&", + "seid": "17007&", "effect": "eff_500", "info": "医生系7级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17003&16|17011&16|17015&16|17019&16|17023&16|17027&16", @@ -1986,11 +1986,11 @@ "unlockLevel": 80, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1803&", + "seid": "17008&", "effect": "eff_500", "info": "医生系8级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17003&18|17011&18|17015&18|17019&18|17023&18|17027&18", @@ -2004,11 +2004,11 @@ "unlockLevel": 90, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1804&", + "seid": "17009&", "effect": "eff_500", "info": "医生系9级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17004&20|17012&20|17016&20|17020&20|17024&20|17028&20", @@ -2022,11 +2022,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1805&", + "seid": "17010&", "effect": "eff_500", "info": "医生系10级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17004&22|17012&22|17016&22|17020&22|17024&22|17028&22", @@ -2040,11 +2040,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1806&", + "seid": "17011&", "effect": "eff_500", "info": "医生系11级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17004&23|17012&23|17016&23|17020&23|17024&23|17028&23", @@ -2058,11 +2058,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1601&", + "seid": "17012&", "effect": "eff_500", "info": "医生系12级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17004&24|17012&24|17016&24|17020&24|17024&24|17028&24", @@ -2076,11 +2076,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1602&", + "seid": "17013&", "effect": "eff_500", "info": "医生系13级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17005&25|17013&25|17017&25|17021&25|17025&25|17029&25", @@ -2094,11 +2094,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1603&", + "seid": "17014&", "effect": "eff_500", "info": "医生系14级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17005&26|17013&26|17017&26|17021&26|17025&26|17029&26", @@ -2112,11 +2112,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1604&", + "seid": "17015&", "effect": "eff_500", "info": "医生系15级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "17005&28|17013&28|17017&28|17021&28|17025&28|17029&28", @@ -2130,11 +2130,11 @@ "unlockLevel": 100, "job_class": 7, "type": 2, - "imgid": 8, + "imgid": 7, "spe": 3, "atkid": 8, "move": 1, - "seid": "1605&", + "seid": "17016&", "effect": "eff_500", "info": "医生系16级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。", "trainingConsume": "&", diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index bc668cff4..97c4fb067 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -1,18818 +1,17786 @@ [ { - "id": 1001, - "name": "闭塞Ⅰ", + "id": 11, + "name": "嘲讽", "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&3&13&10000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升10%,并且让目标禁策2个回合轮次", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "获得嘲讽", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 1002, - "name": "闭塞Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&3&13&15000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升15%,并且让目标禁策2个回合轮次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1003, - "name": "闭塞Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&3&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升20%,并且让目标禁策2个回合轮次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1004, - "name": "闭塞Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&3&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升25%,并且让目标禁策2个回合轮次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1005, - "name": "道行Ⅰ", - "img": 1, + "id": 12, + "name": "嘲讽-减伤", + "img": "1&20&1000", + "isShow": 0, + "condition": "300&2", + "aim": 0, + "percent": 100, + "node": 8, "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "血量,策防提升4%,受到策略伤害时,有15%概率给施法者添加禁策效果", - "spineName": "&", - "rangeSeid": "0&" + "gainvalue": "1401&", + "times_turn": 0, + "times_battle": 0, + "info": "受【怒目】状态攻击时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 1006, - "name": "道行Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "血量,策防提升6%,受到策略伤害时,有15%概率给施法者添加禁策效果", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1007, - "name": "道行Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "血量,策防提升6%,受到策略伤害时,有25%概率给施法者添加禁策效果", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1008, - "name": "道行Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "301&302&303", - "maxOnlyNum": 1, - "info": "血量,策防提升8%,受到策略伤害时,有25%概率给施法者添加禁策效果", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1009, - "name": "灵质Ⅰ", - "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "2&100&59", - "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1010, - "name": "灵质Ⅱ", - "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "2&100&60", - "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1011, - "name": "灵质Ⅲ", - "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "2&100&61", - "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1012, - "name": "灵质Ⅳ", - "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "2&100&47", - "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1013, - "name": "压制Ⅰ", + "id": 13, + "name": "怒目", "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 999, "type": 202, - "isShow": 1, - "gainvalue": "30&1&13&10000", - "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1014, - "name": "压制Ⅱ", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "30&1&13&15000", - "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1015, - "name": "压制Ⅲ", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "30&2&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1016, - "name": "压制Ⅳ", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "30&2&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1017, - "name": "霸主Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1018, - "name": "霸主Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1019, - "name": "霸主Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1020, - "name": "霸主Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "304&305&306&307", - "maxOnlyNum": 1, - "info": "血量,双防提升8%,自身受到异常状态的持续时间减半", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1021, - "name": "武王Ⅰ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "3&999&4&1", - "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性4%(光环类技能)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1022, - "name": "武王Ⅱ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "3&999&5&1", - "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性5%(光环类技能)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1023, - "name": "武王Ⅲ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "3&999&6&1", - "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性6%(光环类技能)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1024, - "name": "武王Ⅳ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "3&999&8&1", - "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性8%(光环类技能)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1025, - "name": "巨剑Ⅰ", - "img": 1, - "type": 203, - "isShow": 1, - "gainvalue": "25&15&13&10000&1", - "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升10%,并且会带到主目标周围4格的1个人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1026, - "name": "巨剑Ⅱ", - "img": 1, - "type": 203, - "isShow": 1, - "gainvalue": "25&15&13&15000&1", - "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1027, - "name": "巨剑Ⅲ", - "img": 1, - "type": 203, - "isShow": 1, - "gainvalue": "25&20&13&15000&1", - "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1028, - "name": "巨剑Ⅳ", - "img": 1, - "type": 203, - "isShow": 1, - "gainvalue": "25&20&13&20000&1", - "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升20%,并且会带到主目标周围4格的1个人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1029, - "name": "独眼罗刹Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1030, - "name": "独眼罗刹Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1031, - "name": "独眼罗刹Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1032, - "name": "独眼罗刹Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "308&309&310", - "maxOnlyNum": 1, - "info": "攻击力提升8%,暴击率提升8%,护甲穿透提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1033, - "name": "斩首示众Ⅰ", - "img": 1, - "type": 460, - "isShow": 1, - "gainvalue": "30&13&30000", - "maxOnlyNum": 1, - "info": "攻击血量小于30%的目标时,伤害加深提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1034, - "name": "斩首示众Ⅱ", - "img": 1, - "type": 460, - "isShow": 1, - "gainvalue": "30&13&35000", - "maxOnlyNum": 1, - "info": "攻击血量小于30%的目标时,伤害加深提升35%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1035, - "name": "斩首示众Ⅲ", - "img": 1, - "type": 460, - "isShow": 1, - "gainvalue": "35&13&35000", - "maxOnlyNum": 1, - "info": "攻击血量小于35%的目标时,伤害加深提升35%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1036, - "name": "斩首示众Ⅳ", - "img": 1, - "type": 460, - "isShow": 1, - "gainvalue": "40&13&40000", - "maxOnlyNum": 1, - "info": "攻击血量小于40%的目标时,伤害加深提升40%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1037, - "name": "劈砍Ⅰ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "20&48&13&0", - "maxOnlyNum": 1, - "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1038, - "name": "劈砍Ⅱ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "20&48&13&10000", - "maxOnlyNum": 1, - "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1039, - "name": "劈砍Ⅲ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "25&48&13&10000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1040, - "name": "劈砍Ⅳ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "25&48&13&15000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1041, - "name": "不屈Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1042, - "name": "不屈Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1043, - "name": "不屈Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1044, - "name": "不屈Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "311&312&313", - "maxOnlyNum": 1, - "info": "血量提升8%,物防提升8%,格挡率提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1045, - "name": "血战Ⅰ", - "img": 1, - "type": 402, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1046, - "name": "血战Ⅱ", - "img": 1, - "type": 402, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1047, - "name": "血战Ⅲ", - "img": 1, - "type": 402, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1048, - "name": "血战Ⅳ", - "img": 1, - "type": 402, - "isShow": 1, - "gainvalue": "5&2&3", - "maxOnlyNum": 1, - "info": "受到攻击时,回复自身物理防御力5%的血量,周围2格范围内的我军被攻击时,回复3点怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1049, - "name": "利剑Ⅰ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "15&10", - "maxOnlyNum": 1, - "info": "攻击时有15%额外获得怒气10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1050, - "name": "利剑Ⅱ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "20&10", - "maxOnlyNum": 1, - "info": "攻击时有20%额外获得怒气10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1051, - "name": "利剑Ⅲ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "25&10", - "maxOnlyNum": 1, - "info": "攻击时有25%额外获得怒气10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1052, - "name": "利剑Ⅳ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "20&15", - "maxOnlyNum": 1, - "info": "攻击时有20%额外获得怒气15点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1053, - "name": "剑盾Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1054, - "name": "剑盾Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1055, - "name": "剑盾Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1056, - "name": "剑盾Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "314&315&316", - "maxOnlyNum": 1, - "info": "攻击力提升6%,防御力提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1057, - "name": "权谋Ⅰ", - "img": 1, - "type": 104, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1058, - "name": "权谋Ⅱ", - "img": 1, - "type": 104, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1059, - "name": "权谋Ⅲ", - "img": 1, - "type": 104, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1060, - "name": "权谋Ⅳ", - "img": 1, - "type": 104, - "isShow": 1, - "gainvalue": "4&", - "maxOnlyNum": 1, - "info": "治疗或者攻击血量越低的目标时,暴击率加成越高,目标每损失10%的血提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1061, - "name": "挥砍Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1062, - "name": "挥砍Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1063, - "name": "挥砍Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1064, - "name": "挥砍Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&25000", - "maxOnlyNum": 1, - "info": "攻击时有20%概率暴击判定提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1065, - "name": "久练Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1066, - "name": "久练Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1067, - "name": "久练Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1068, - "name": "久练Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "317&318&319", - "maxOnlyNum": 1, - "info": "血量提升6%,双防提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1069, - "name": "举盾Ⅰ", - "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1070, - "name": "举盾Ⅱ", - "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1071, - "name": "举盾Ⅲ", - "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1072, - "name": "举盾Ⅳ", - "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "1&14&30000", - "maxOnlyNum": 1, - "info": "被远程攻击时,伤害减免提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1073, - "name": "锋锐Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1074, - "name": "锋锐Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1075, - "name": "锋锐Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1076, - "name": "锋锐Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&7&10&30000", - "maxOnlyNum": 1, - "info": "攻击时有25%给目标定身效果,并且暴击判定提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1077, - "name": "精锐Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1078, - "name": "精锐Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1079, - "name": "精锐Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1080, - "name": "精锐Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "320&321&322", - "maxOnlyNum": 1, - "info": "攻击力提升8%,血量提升8%,每回合遭受的第一次攻击的伤害减免提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1081, - "name": "陷阵之志Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1082, - "name": "陷阵之志Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1083, - "name": "陷阵之志Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1084, - "name": "陷阵之志Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "323&324", - "maxOnlyNum": 1, - "info": "每次我方回合开始,或者受击会获得提升物理防御力的buff5%,最多叠加5层", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1085, - "name": "直击Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1086, - "name": "直击Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1087, - "name": "直击Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1088, - "name": "直击Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "15&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有15%概率伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1089, - "name": "善战Ⅰ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1090, - "name": "善战Ⅱ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1091, - "name": "善战Ⅲ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1092, - "name": "善战Ⅳ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&4", - "maxOnlyNum": 1, - "info": "攻击力提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1093, - "name": "力反Ⅰ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1094, - "name": "力反Ⅱ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1095, - "name": "力反Ⅲ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1096, - "name": "力反Ⅳ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "25&", - "maxOnlyNum": 1, - "info": "反击的伤害提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1097, - "name": "重击Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1098, - "name": "重击Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1099, - "name": "重击Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1100, - "name": "重击Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "25&10&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率吸取目标10点怒气,并且该次攻击伤害加深提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1101, - "name": "暴躁Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1102, - "name": "暴躁Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1103, - "name": "暴躁Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1104, - "name": "暴躁Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "325&326&327", - "maxOnlyNum": 1, - "info": "攻击提升8%,血量提升8%,吸血提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1105, - "name": "黑面怪Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1106, - "name": "黑面怪Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1107, - "name": "黑面怪Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1108, - "name": "黑面怪Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "328&329&330", - "maxOnlyNum": 1, - "info": "受到单次攻击最多的伤害为自身血量的34%,血量每降低10%,吸血百分比和伤害加深的提高4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1109, - "name": "猛击Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1110, - "name": "猛击Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1111, - "name": "猛击Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1112, - "name": "猛击Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&18&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%封怒,给目标添加物攻下降的debuff,并且该次攻击伤害加深提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1113, - "name": "虎臂Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1114, - "name": "虎臂Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1115, - "name": "虎臂Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1116, - "name": "虎臂Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "331&332&333", - "maxOnlyNum": 1, - "info": "攻击力提升10%,命中提升8%,奋战攻击(次数限制)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1117, - "name": "白面怪Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1118, - "name": "白面怪Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1119, - "name": "白面怪Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1120, - "name": "白面怪Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "333&334", - "maxOnlyNum": 1, - "info": "每次攻击命中,吕布的物理攻击力,防御力5%,最多叠加5层,每回合根据自身atk的8%生成一个护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1121, - "name": "点枪Ⅰ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1122, - "name": "点枪Ⅱ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1123, - "name": "点枪Ⅲ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1124, - "name": "点枪Ⅳ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "25&10", - "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率使自身获得一个随机的buff,并且额外获得怒气10点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1125, - "name": "贤主Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1126, - "name": "贤主Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1127, - "name": "贤主Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1128, - "name": "贤主Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "335&336&337", - "maxOnlyNum": 1, - "info": "攻击力提升8%,暴击率提升8%,攻击目标时,根据自身身上的buff数量来增加物理伤害加深,每个提升4%,最多生效5个", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1129, - "name": "帅才Ⅰ", - "img": 1, - "type": 110, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1130, - "name": "帅才Ⅱ", - "img": 1, - "type": 110, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1131, - "name": "帅才Ⅲ", - "img": 1, - "type": 110, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1132, - "name": "帅才Ⅳ", - "img": 1, - "type": 110, - "isShow": 1, - "gainvalue": "3&3&5", - "maxOnlyNum": 1, - "info": "自身3格范围内的我方人数越多,自己的属性加成越高,每1个人多3%,最多15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1133, - "name": "螺旋突刺Ⅰ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "50&10&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1134, - "name": "螺旋突刺Ⅱ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "50&15&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得15点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1135, - "name": "螺旋突刺Ⅲ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "50&20&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得20点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1136, - "name": "螺旋突刺Ⅳ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "50&25&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得25点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1137, - "name": "识破 I", - "img": 2, - "type": 999, - "isShow": 1, - "gainvalue": "338&339", - "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1138, - "name": "识破Ⅱ", - "img": 2, - "type": 999, - "isShow": 1, - "gainvalue": "498&499", - "maxOnlyNum": 1, - "info": "格挡率提升20%,策防提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1139, - "name": "识破Ⅲ", - "img": 2, - "type": 999, - "isShow": 1, - "gainvalue": "338&339", - "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1140, - "name": "识破Ⅳ", - "img": 2, - "type": 999, - "isShow": 1, - "gainvalue": "338&339", - "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1141, - "name": "迎敌Ⅰ", - "img": 3, - "type": 313, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1142, - "name": "迎敌Ⅱ", - "img": 3, - "type": 313, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1143, - "name": "迎敌Ⅲ", - "img": 3, - "type": 313, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1144, - "name": "迎敌Ⅳ", - "img": 3, - "type": 313, - "isShow": 1, - "gainvalue": "14&25000", - "maxOnlyNum": 1, - "info": "被策略伤害攻击时,伤害减免提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1145, - "name": "巨斧Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1146, - "name": "巨斧Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1147, - "name": "巨斧Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1148, - "name": "巨斧Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&30000", - "maxOnlyNum": 1, - "info": "攻击时,有20%概率使该次攻击的暴击判定提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1149, - "name": "劲透Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1150, - "name": "劲透Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1151, - "name": "劲透Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1152, - "name": "劲透Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "340&341", - "maxOnlyNum": 1, - "info": "攻击力提升6%,暴击率提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1153, - "name": "亚夫Ⅰ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1154, - "name": "亚夫Ⅱ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1155, - "name": "亚夫Ⅲ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1156, - "name": "亚夫Ⅳ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "10&20000", - "maxOnlyNum": 1, - "info": "在有利地形的暴击率提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1157, - "name": "嗜血Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1158, - "name": "嗜血Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1159, - "name": "嗜血Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1160, - "name": "嗜血Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&13&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有25概率给目标添加一个中毒效果,并且该次攻击伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1161, - "name": "边兵Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1162, - "name": "边兵Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1163, - "name": "边兵Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1164, - "name": "边兵Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "342&343&344", - "maxOnlyNum": 1, - "info": "攻击力提升6%,防御力提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1165, - "name": "白耳兵Ⅰ", - "img": 1, - "type": 108, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1166, - "name": "白耳兵Ⅱ", - "img": 1, - "type": 108, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1167, - "name": "白耳兵Ⅲ", - "img": 1, - "type": 108, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1168, - "name": "白耳兵Ⅳ", - "img": 1, - "type": 108, - "isShow": 1, + "gainvalue": "105&2", + "times_turn": 0, + "times_battle": 0, + "info": "优先攻击嘲讽目标", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 14, + "name": "蛇毒", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "4&40", + "times_turn": 0, + "times_battle": 0, + "info": "每回合造成40%攻击的伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shedu", + "passivespineName": "&" + }, + { + "id": 15, + "name": "燃烧", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&5", + "times_turn": 0, + "times_battle": 0, + "info": "每回合造成目标最大生命值5%的伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ranshao", + "passivespineName": "&" + }, + { + "id": 16, + "name": "测状态", + "img": 1, + "isShow": 1, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "12&13&14&15&16&17&18&20&21&22&23&24", + "times_turn": 0, + "times_battle": 0, + "info": "假", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 19, + "name": "封技", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 603, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "无法使用怒气技和回合技", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 25, + "name": "眩晕", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 406, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "无法行动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 26, + "name": "定身", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, + "gainvalue": "-999&", + "times_turn": 0, + "times_battle": 0, + "info": "无法移动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 27, + "name": "混乱", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 412, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "优先行动;无法控制,随机行动和攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 141, + "name": "下毒", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, "gainvalue": "6&", - "maxOnlyNum": 1, - "info": "攻击力的6%百分比添加到物理防御力上", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "下毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 1169, - "name": "怒钩Ⅰ", + "id": 142, + "name": "下毒", "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1170, - "name": "怒钩Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1171, - "name": "怒钩Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1172, - "name": "怒钩Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&15&20000", - "maxOnlyNum": 1, - "info": "攻击时有20%的概率忽视目标20%的物防", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1173, - "name": "英勇善战Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1174, - "name": "英勇善战Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1175, - "name": "英勇善战Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1176, - "name": "英勇善战Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "345&346", - "maxOnlyNum": 1, - "info": "攻击力提升6%,忽视物防提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1177, - "name": "两栖作战Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1178, - "name": "两栖作战Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1179, - "name": "两栖作战Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1180, - "name": "两栖作战Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "347&348&349", - "maxOnlyNum": 1, - "info": "每次成功的命中目标或者我方回合开始,获得物理伤害加深提升5%的buff,最多叠加5次;在水中的移动力消耗大大降低,并且水中地形效果大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1181, - "name": "凝视Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1182, - "name": "凝视Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1183, - "name": "凝视Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1184, - "name": "凝视Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击时候有20%概率伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1185, - "name": "铁面Ⅰ", - "img": 1, - "type": 350, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1186, - "name": "铁面Ⅱ", - "img": 1, - "type": 350, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1187, - "name": "铁面Ⅲ", - "img": 1, - "type": 350, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1188, - "name": "铁面Ⅳ", - "img": 1, - "type": 350, - "isShow": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, "gainvalue": "6&", - "maxOnlyNum": 1, - "info": "生命值提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1189, - "name": "枪反Ⅰ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1190, - "name": "枪反Ⅱ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1191, - "name": "枪反Ⅲ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1192, - "name": "枪反Ⅳ", - "img": 1, - "type": 418, - "isShow": 1, - "gainvalue": "25&", - "maxOnlyNum": 1, - "info": "反击的伤害提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1193, - "name": "雷霆Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1194, - "name": "雷霆Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1195, - "name": "雷霆Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1196, - "name": "雷霆Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&8&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%的概率使该次伤害的伤害加深提升25%,并昏迷目标2个回合轮次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1197, - "name": "督率Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1198, - "name": "督率Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1199, - "name": "督率Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1200, - "name": "督率Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "350&351&352", - "maxOnlyNum": 1, - "info": "攻击力提升8%,命中率提升8%,攻击的目标身上异常状态越多时,伤害加深越高,每多1个提升5%,最多生效5个", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1201, - "name": "威风八面Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1202, - "name": "威风八面Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 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"maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1214, - "name": "汉寿亭侯Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1215, - "name": "汉寿亭侯Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1216, - "name": "汉寿亭侯Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "358&359", - "maxOnlyNum": 1, - "info": "攻击前每移动一格,攻击力提升3%,自身2格范围内每回合给敌人添加物防下降的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1217, - "name": "枪神Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1218, - "name": "枪神Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1219, - "name": "枪神Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1220, - "name": "枪神Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&20&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%伤害加深提升25%,并且给目标添加策攻击下降的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1221, - "name": "善战Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1222, - "name": "善战Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1223, - "name": "善战Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1224, - "name": "善战Ⅳ", - "img": 1, - "type": 999, 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"maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1230, - "name": "双股击Ⅱ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1231, - "name": "双股击Ⅲ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1232, - "name": "双股击Ⅳ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "25&3&10&10", - "maxOnlyNum": 1, - "info": "攻击目标,有25%概率额外回复怒气值10点,并且治疗3格范围内血量最少的友军,治疗量为atk的10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1233, - "name": "仁德Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1234, - "name": "仁德Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1235, - "name": "仁德Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1236, - "name": "仁德Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "365&366&367", - "maxOnlyNum": 1, - "info": "生命值提升8%,攻击力提升8%,目标血量每下降10%,治疗量提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1237, - "name": "昭烈帝Ⅰ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1238, - "name": "昭烈帝Ⅱ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1239, - "name": "昭烈帝Ⅲ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1240, - "name": "昭烈帝Ⅳ", - "img": 1, - "type": 501, - "isShow": 1, - "gainvalue": "3&999&8&0", - "maxOnlyNum": 1, - "info": "提高3格范围内的我军的属性8%(光环类技能)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1241, - "name": "利刃Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1242, - "name": "利刃Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1243, - "name": "利刃Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1244, - "name": "利刃Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&25000", - "maxOnlyNum": 1, - "info": "攻击时有20%概率暴击判定提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1245, - "name": "虎父Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1246, - "name": "虎父Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1247, - "name": "虎父Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1248, - "name": "虎父Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "368&369", - "maxOnlyNum": 1, - "info": "物防提升6%,血量提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1249, - "name": "冷锻甲Ⅰ", - "img": 1, - "type": 310, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1250, - "name": "冷锻甲Ⅱ", - "img": 1, - "type": 310, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1251, - "name": "冷锻甲Ⅲ", - "img": 1, - "type": 310, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1252, - "name": "冷锻甲Ⅳ", - "img": 1, - "type": 310, - "isShow": 1, - "gainvalue": "30000&", - "maxOnlyNum": 1, - "info": "受到远程攻击的伤害减免提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1253, - "name": "点钢枪Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1254, - "name": "点钢枪Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1255, - "name": "点钢枪Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1256, - "name": "点钢枪Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&15&20000", - "maxOnlyNum": 1, - "info": "攻击时有20%概率无视目标20%的护甲", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1257, - "name": "西凉之力Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1258, - "name": "西凉之力Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1259, - "name": "西凉之力Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1260, - "name": "西凉之力Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "370&371", - "maxOnlyNum": 1, - "info": "攻击力提升6%,命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1261, - "name": "冲锋攻击Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1262, - "name": "冲锋攻击Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1263, - "name": "冲锋攻击Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1264, - "name": "冲锋攻击Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "372&373", - "maxOnlyNum": 1, - "info": "攻击前每移动一格,物理伤害加深提升5%,并且剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1265, - "name": "死战 I", - "img": 11, - "type": 204, - "isShow": 1, - "gainvalue": "50&52&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率生成一个基于自身最大生命值10%的护盾,持续2回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1266, - "name": "死战Ⅱ", - "img": 11, - "type": 204, - "isShow": 1, - "gainvalue": "50&69&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%概率生成一个基于自身最大生命值20%的护盾,持续2回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1267, - "name": "死战Ⅲ", - "img": 11, - "type": 204, - "isShow": 1, - "gainvalue": "60&70&0&0", - "maxOnlyNum": 1, - "info": "攻击时有60%概率生成一个基于自身最大生命值30%的护盾,持续2回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1268, - "name": "死战Ⅳ", - "img": 11, - "type": 204, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1269, - "name": "擅守 I", - "img": 10, - "type": 999, - "isShow": 1, - "gainvalue": "374&375&376", - "maxOnlyNum": 1, - "info": "物理,策略防御力各提升3%,血量提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1270, - "name": "擅守Ⅱ", - "img": 10, - "type": 999, - "isShow": 1, - "gainvalue": "502&503&504", - "maxOnlyNum": 1, - "info": "物理,策略防御力各提升5%,血量提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1271, - "name": "擅守Ⅲ", - "img": 10, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1272, - "name": "擅守Ⅳ", - "img": 10, - "type": 999, - "isShow": 1, - "gainvalue": "374&375&376", - "maxOnlyNum": 1, - "info": "物理,策略防御力各提升3%,血量提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1273, - "name": "顽强Ⅰ", - "img": 12, - "type": 114, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1274, - "name": "顽强Ⅱ", - "img": 12, - "type": 114, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1275, - "name": "顽强Ⅲ", - "img": 12, - "type": 114, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1276, - "name": "顽强Ⅳ", - "img": 12, - "type": 114, - "isShow": 1, - "gainvalue": "14&3000", - "maxOnlyNum": 1, - "info": "自身血量每降低10%,伤害减免加成提高3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1277, - "name": "英武Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1278, - "name": "英武Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1279, - "name": "英武Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1280, - "name": "英武Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "15&0&13&20000", - "maxOnlyNum": 1, - "info": "强力的攻击,有15%的概率伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1281, - "name": "高傲Ⅰ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1282, - "name": "高傲Ⅱ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1283, - "name": "高傲Ⅲ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1284, - "name": "高傲Ⅳ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&4", - "maxOnlyNum": 1, - "info": "血量提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1285, - "name": "目中无人Ⅰ", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1286, - "name": "目中无人Ⅱ", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1287, - "name": "目中无人Ⅲ", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1288, - "name": "目中无人Ⅳ", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "70&0&20&15000", - "maxOnlyNum": 1, - "info": "血量70%以上时候,物理伤害减免提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1289, - "name": "重箭Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1290, - "name": "重箭Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1291, - "name": "重箭Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1292, - "name": "重箭Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&3&10&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%概率使得该次攻击获得暴击率提升25%,并且对目标造成封策效果", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1293, - "name": "昂扬Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1294, - "name": "昂扬Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1295, - "name": "昂扬Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1296, - "name": "昂扬Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "377&378&379", - "maxOnlyNum": 1, - "info": "命中率提升8%,暴击率提升8%,每次我方回合有40%的几率给自己添加物攻上升的buff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1297, - "name": "警戒射击Ⅰ", - "img": 1, - "type": 431, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1298, - "name": "警戒射击Ⅱ", - "img": 1, - "type": 431, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1299, - "name": "警戒射击Ⅲ", - "img": 1, - "type": 431, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1300, - "name": "警戒射击Ⅳ", - "img": 1, - "type": 431, - "isShow": 1, - "gainvalue": "60&2", - "maxOnlyNum": 1, - "info": "敌方回合,当敌人进入自身射程范围内时,则会发动攻击(伤害系数为60%,上限2次)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1301, - "name": "稳固射击Ⅰ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1302, - "name": "稳固射击Ⅱ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1303, - "name": "稳固射击Ⅲ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1304, - "name": "稳固射击Ⅳ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "25&10&10&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%的概率额外获得怒气10点,并且该次攻击暴击判定提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1305, - "name": "征西Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1306, - "name": "征西Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1307, - "name": "征西Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1308, - "name": "征西Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "381&382&383", - "maxOnlyNum": 1, - "info": "血量8%,防御力提升4%,近距离攻击", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1309, - "name": "人兽合一Ⅰ", - "img": 1, - "type": 433, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1310, - "name": "人兽合一Ⅱ", - "img": 1, - "type": 433, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1311, - "name": "人兽合一Ⅲ", - "img": 1, - "type": 433, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1312, - "name": "人兽合一Ⅳ", - "img": 1, - "type": 433, - "isShow": 1, - "gainvalue": "1&53", - "maxOnlyNum": 1, - "info": "每次造成暴击或者有熊的情况下使用驯熊,宠物的攻击力会提升6%,最多叠加5层", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1313, - "name": "穿透射击Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1314, - "name": "穿透射击Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1315, - "name": "穿透射击Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1316, - "name": "穿透射击Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&16&13&25000", - "maxOnlyNum": 1, - "info": "攻击时有25%的概率给目标添加致死效果,并且该次攻击伤害加成提升25%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1317, - "name": "以逸待劳Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1318, - "name": "以逸待劳Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1319, - "name": "以逸待劳Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1320, - "name": "以逸待劳Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "384&385&386&387", - "maxOnlyNum": 1, - "info": "攻击力提升8%,命中率提升8%,支援攻击(1次),在攻击前没有移动的情况下或者支援攻击的情况下,射程+1,并且暴击概率提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1321, - "name": "老当益壮Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1322, - "name": "老当益壮Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1323, - "name": "老当益壮Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1324, - "name": "老当益壮Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "388&389&390", - "maxOnlyNum": 1, - "info": "怒气的获取速度提高30%,自身满血时,伤害减免提升40%,剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1325, - "name": "引弓Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1326, - "name": "引弓Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1327, - "name": "引弓Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1328, - "name": "引弓Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击时,有20%概率伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1329, - "name": "追命Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1330, - "name": "追命Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1331, - "name": "追命Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1332, - "name": "追命Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "391&392", - "maxOnlyNum": 1, - "info": "命中率提升6%,攻击提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1333, - "name": "巾帼Ⅰ", - "img": 1, - "type": 437, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1334, - "name": "巾帼Ⅱ", - "img": 1, - "type": 437, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1335, - "name": "巾帼Ⅲ", - "img": 1, - "type": 437, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1336, - "name": "巾帼Ⅳ", - "img": 1, - "type": 437, - "isShow": 1, - "gainvalue": "0&20000", - "maxOnlyNum": 1, - "info": "攻击男性角色时,伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1337, - "name": "穿透Ⅰ", - "img": 1, - "type": 211, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1338, - "name": "穿透Ⅱ", - "img": 1, - "type": 211, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1339, - "name": "穿透Ⅲ", - "img": 1, - "type": 211, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1340, - "name": "穿透Ⅳ", - "img": 1, - "type": 211, - "isShow": 1, - "gainvalue": "20&1", - "maxOnlyNum": 1, - "info": "攻击时有20%的概率可以穿透2个目标", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1341, - "name": "精锐射手Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1342, - "name": "精锐射手Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1343, - "name": "精锐射手Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1344, - "name": "精锐射手Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "393&394", - "maxOnlyNum": 1, - "info": "命中率提升6%,攻击提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1345, - "name": "强弩Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1346, - "name": "强弩Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1347, - "name": "强弩Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1348, - "name": "强弩Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "395&396&397", - "maxOnlyNum": 1, - "info": "攻击铠甲的目标时,可以忽略目标10%的防御", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1349, - "name": "阻塞 I", - "img": 13, - "type": 205, - "isShow": 1, - "gainvalue": "50&10&0&0", - "maxOnlyNum": 1, - "info": "攻击时,有50%的概率额外获得怒气10点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1350, - "name": "阻塞Ⅱ", - "img": 13, - "type": 205, - "isShow": 1, - "gainvalue": "50&20&0&0", - "maxOnlyNum": 1, - "info": "攻击时,有50%的概率额外获得怒气20点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1351, - "name": "阻塞Ⅲ", - "img": 13, - "type": 205, - "isShow": 1, - "gainvalue": "60&20&0&0", - "maxOnlyNum": 1, - "info": "攻击时,有60%的概率额外获得怒气20点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1352, - "name": "阻塞Ⅳ", - "img": 13, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1353, - "name": "灵敏 I", - "img": 14, - "type": 999, - "isShow": 1, - "gainvalue": "398&399", - "maxOnlyNum": 1, - "info": "命中率提升6%,物理攻击提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1354, - "name": "灵敏Ⅱ", - "img": 14, - "type": 999, - "isShow": 1, - "gainvalue": "505&506", - "maxOnlyNum": 1, - "info": "命中率提升10%,物理攻击提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1355, - "name": "灵敏Ⅲ", - "img": 14, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1356, - "name": "灵敏Ⅳ", - "img": 14, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1357, - "name": "快速射击Ⅰ", - "img": 15, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1358, - "name": "快速射击Ⅱ", - "img": 15, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1359, - "name": "快速射击Ⅲ", - "img": 15, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1360, - "name": "快速射击Ⅳ", - "img": 15, - "type": 435, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "自然回复怒气的速度提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1361, - "name": "开弓Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1362, - "name": "开弓Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1363, - "name": "开弓Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1364, - "name": "开弓Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击时,有20%的概率伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1365, - "name": "冷静Ⅰ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1366, - "name": "冷静Ⅱ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1367, - "name": "冷静Ⅲ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1368, - "name": "冷静Ⅳ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "攻击力提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1369, - "name": "伐魏Ⅰ", - "img": 1, - "type": 440, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1370, - "name": "伐魏Ⅱ", - "img": 1, - "type": 440, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1371, - "name": "伐魏Ⅲ", - "img": 1, - "type": 440, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1372, - "name": "伐魏Ⅳ", - "img": 1, - "type": 440, - "isShow": 1, - "gainvalue": "0&13&20000", - "maxOnlyNum": 1, - "info": "对魏国武将的伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1373, - "name": "女将Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1374, - "name": "女将Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1375, - "name": "女将Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1376, - "name": "女将Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "15&0&10&20000", - "maxOnlyNum": 1, - "info": "攻击时,有15%概率暴击判定提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1377, - "name": "国后Ⅰ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1378, - "name": "国后Ⅱ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1379, - "name": "国后Ⅲ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1380, - "name": "国后Ⅳ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "暴击率提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1381, - "name": "瞄准Ⅰ", - "img": 1, - "type": 441, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1382, - "name": "瞄准Ⅱ", - "img": 1, - "type": 441, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1383, - "name": "瞄准Ⅲ", - "img": 1, - "type": 441, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1384, - "name": "瞄准Ⅳ", - "img": 1, - "type": 441, - "isShow": 1, - "gainvalue": "10&10000", - "maxOnlyNum": 1, - "info": "没有移动的情况下攻击,暴击率提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1385, - "name": "燃烧Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1386, - "name": "燃烧Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1387, - "name": "燃烧Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1388, - "name": "燃烧Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "25&14&13&20000", - "maxOnlyNum": 1, - "info": "攻击时,有一定的概率伤害加深大大提升,并且给目标添加(刷新)一个燃烧效果,如果目标有燃烧,则直接造成一段燃烧伤害", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1389, - "name": "雄姿Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1390, - "name": "雄姿Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1391, - "name": "雄姿Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1392, - "name": "雄姿Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "400&401&402", - "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,每次燃烧在目标身上生效的情况下,自身回复3点怒气(可累加,上限为5个目标)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1393, - "name": "周郎Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1394, - "name": "周郎Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1395, - "name": "周郎Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1396, - "name": "周郎Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "403&404&405&406", - "maxOnlyNum": 1, - "info": "自身一定范围内的敌军的目标每回合获得士气下降的debuff,水相关的地形的地形系数提升,移动力消耗降低,战斗中首次导致血量低于50%的的受击,伤害减免大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1397, - "name": "神机妙算Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1398, - "name": "神机妙算Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1399, - "name": "神机妙算Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1400, - "name": "神机妙算Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "20&10&22&5000", - "maxOnlyNum": 1, - "info": "攻击时,有一定的概率吸取目标的怒气,并且该次攻击会忽视目标一定比例的策防", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1401, - "name": "卧龙Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1402, - "name": "卧龙Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1403, - "name": "卧龙Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1404, - "name": "卧龙Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "407&408&409&410", - "maxOnlyNum": 1, - "info": "提升生命,防御,每次我方回合会按照策攻的百分比,生成一个护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1405, - "name": "祈禳之法Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1406, - "name": "祈禳之法Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1407, - "name": "祈禳之法Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1408, - "name": "祈禳之法Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "411&412", - "maxOnlyNum": 1, - "info": "生命值34%以下时免疫下一次受到的伤害,每回合初给自身一定范围内的敌军添加策防下降的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1409, - "name": "瀑布Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1410, - "name": "瀑布Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1411, - "name": "瀑布Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1412, - "name": "瀑布Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "20&10&13&8000", - "maxOnlyNum": 1, - "info": "攻击时有概率吸取目标的怒气值,并且伤害加深大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1413, - "name": "毒计Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1414, - "name": "毒计Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1415, - "name": "毒计Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1416, - "name": "毒计Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "413&414&415", - "maxOnlyNum": 1, - "info": "精神力提升,暴击提升,策略穿透提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1417, - "name": "祭酒Ⅰ", - "img": 1, - "type": 446, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1418, - "name": "祭酒Ⅱ", - "img": 1, - "type": 446, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1419, - "name": "祭酒Ⅲ", - "img": 1, - "type": 446, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1420, - "name": "祭酒Ⅳ", - "img": 1, - "type": 446, - "isShow": 1, - "gainvalue": "3&5", - "maxOnlyNum": 1, - "info": "每次成功的暴击或者我方回合开始会使自己的策攻提升,最多叠加5次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1421, - "name": "流火Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1422, - "name": "流火Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1423, - "name": "流火Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1424, - "name": "流火Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&14&0&0", - "maxOnlyNum": 1, - "info": "攻击时,有概率给目标添加(刷新)燃烧效果,如果目标有燃烧立刻生效一次燃烧", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1425, - "name": "都督Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1426, - "name": "都督Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1427, - "name": "都督Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1428, - "name": "都督Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "416&417", - "maxOnlyNum": 1, - "info": "攻击力提升,暴击提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1429, - "name": "坚守Ⅰ", - "img": 1, - "type": 447, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1430, - "name": "坚守Ⅱ", - "img": 1, - "type": 447, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1431, - "name": "坚守Ⅲ", - "img": 1, - "type": 447, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1432, - "name": "坚守Ⅳ", - "img": 1, - "type": 447, - "isShow": 1, - "gainvalue": "14&8000", - "maxOnlyNum": 1, - "info": "移动力未彻底用尽的情况下,伤害减免提升,根据剩余移动力的量结算提升量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1433, - "name": "深谋Ⅰ", - "img": 1, - "type": 212, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1434, - "name": "深谋Ⅱ", - "img": 1, - "type": 212, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1435, - "name": "深谋Ⅲ", - "img": 1, - "type": 212, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1436, - "name": "深谋Ⅳ", - "img": 1, - "type": 212, - "isShow": 1, - "gainvalue": "25&3&10&10&8000", - "maxOnlyNum": 1, - "info": "攻击时有一定的概率暴击判定提升,并且给一定范围内的一个友军增加怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1437, - "name": "齐名Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1438, - "name": "齐名Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1439, - "name": "齐名Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1440, - "name": "齐名Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "418&419&420", - "maxOnlyNum": 1, - "info": "精神力提升,生命值提升,初始怒气值提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1441, - "name": "凤雏Ⅰ", - "img": 1, - "type": 449, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1442, - "name": "凤雏Ⅱ", - "img": 1, - "type": 449, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1443, - "name": "凤雏Ⅲ", - "img": 1, - "type": 449, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1444, - "name": "凤雏Ⅳ", - "img": 1, - "type": 449, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "导致自己死亡的攻击反而会治疗自身,每场战斗触发最多1次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1445, - "name": "投毒Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1446, - "name": "投毒Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1447, - "name": "投毒Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1448, - "name": "投毒Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&8000", - "maxOnlyNum": 1, - "info": "攻击目标,有概率该次攻击的暴击判定加深", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1449, - "name": "文采Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1450, - "name": "文采Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1451, - "name": "文采Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1452, - "name": "文采Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "421&422", - "maxOnlyNum": 1, - "info": "精神力提升,命中提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1453, - "name": "风雅Ⅰ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1454, - "name": "风雅Ⅱ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1455, - "name": "风雅Ⅲ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1456, - "name": "风雅Ⅳ", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&8000", - "maxOnlyNum": 1, - "info": "策略的命中率提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1457, - "name": "妙手Ⅰ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1458, - "name": "妙手Ⅱ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1459, - "name": "妙手Ⅲ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1460, - "name": "妙手Ⅳ", - "img": 1, - "type": 210, - "isShow": 1, - "gainvalue": "20&3&10&10", - "maxOnlyNum": 1, - "info": "攻击时有一定的概率治疗一定范围内的一个目标,并且自己回复少量的怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1461, - "name": "神医 Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1462, - "name": "神医 Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1463, - "name": "神医 Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1464, - "name": "神医 Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "423&424&425", - "maxOnlyNum": 1, - "info": "血量提升,精神力提升,治疗效果提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1465, - "name": "回春Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1466, - "name": "回春Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1467, - "name": "回春Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1468, - "name": "回春Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "426&427", - "maxOnlyNum": 1, - "info": "回合开始时会治疗范围内血量最少的一个我方目标,并且驱散范围内目标身上的一个debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1469, - "name": "洞悉Ⅰ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1470, - "name": "洞悉Ⅱ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1471, - "name": "洞悉Ⅲ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1472, - "name": "洞悉Ⅳ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "20&10&0&0", - "maxOnlyNum": 1, - "info": "攻击时有一定的几率获得额外怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1473, - "name": "辅佐Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1474, - "name": "辅佐Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1475, - "name": "辅佐Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1476, - "name": "辅佐Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "428&429", - "maxOnlyNum": 1, - "info": "血量提升,治疗效果提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1477, - "name": "蓄势Ⅰ", - "img": 1, - "type": 311, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1478, - "name": "蓄势Ⅱ", - "img": 1, - "type": 311, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1479, - "name": "蓄势Ⅲ", - "img": 1, - "type": 311, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1480, - "name": "蓄势Ⅳ", - "img": 1, - "type": 311, - "isShow": 1, - "gainvalue": "1&100&54", - "maxOnlyNum": 1, - "info": "一个回合轮次内受到的物理伤害逐步降低,最高三层,回合结束清空重置", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1481, - "name": "袭神Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1482, - "name": "袭神Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1483, - "name": "袭神Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1484, - "name": "袭神Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&13&13&8000", - "maxOnlyNum": 1, - "info": "攻击时有一定的概率给目标添加一个中毒效果,如果已有中毒效果则立马产生一段毒伤,并且该次攻击的伤害加深大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1485, - "name": "鹰视Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1486, - "name": "鹰视Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1487, - "name": "鹰视Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1488, - "name": "鹰视Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "430&431&432&433", - "maxOnlyNum": 1, - "info": "血量提升,双防提升,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1489, - "name": "隐忍Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1490, - "name": "隐忍Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1491, - "name": "隐忍Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1492, - "name": "隐忍Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "434&435&436", - "maxOnlyNum": 1, - "info": "策略攻击力的一定的百分比增加到双防上,每回合初会给自身一定范围内的敌军添加物攻下降的debuff,剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1493, - "name": "天道Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1494, - "name": "天道Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1495, - "name": "天道Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1496, - "name": "天道Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "20&10&13&8000", - "maxOnlyNum": 1, - "info": "攻击时有一定的概率该次攻击的策略伤害加深大大提升,并且吸取目标的怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1497, - "name": "太平道Ⅰ", - "img": 1, - "type": 452, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1498, - "name": "太平道Ⅱ", - "img": 1, - "type": 452, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1499, - "name": "太平道Ⅲ", - "img": 1, - "type": 452, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1500, - "name": "太平道Ⅳ", - "img": 1, - "type": 452, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "血量提升,精神力提升,提升(100-当前怒气)/500的伤害减免以及(当前怒气/500)的伤害加深", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1501, - "name": "天公将军Ⅰ", - "img": 1, - "type": 453, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1502, - "name": "天公将军Ⅱ", - "img": 1, - "type": 453, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1503, - "name": "天公将军Ⅲ", - "img": 1, - "type": 453, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1504, - "name": "天公将军Ⅳ", - "img": 1, - "type": 453, - "isShow": 1, - "gainvalue": "3&3&5", - "maxOnlyNum": 1, - "info": "吸取一定范围内敌方目标的怒气值,最多生效5个目标,每个3点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1505, - "name": "仙术Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1506, - "name": "仙术Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1507, - "name": "仙术Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1508, - "name": "仙术Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "20&10&13&8000", - "maxOnlyNum": 1, - "info": "攻击目标时有一定的概率该次攻击策略伤害加深大大提升,并且吸取目标的怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1509, - "name": "老仙Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1510, - "name": "老仙Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1511, - "name": "老仙Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1512, - "name": "老仙Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "437&438&439&440", - "maxOnlyNum": 1, - "info": "血量提升,双防提升,被物理攻击时,有概率让目标进入催眠的状态", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1513, - "name": "预兆Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1514, - "name": "预兆Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1515, - "name": "预兆Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1516, - "name": "预兆Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "每次使用汲取和召唤石人技能时,石人的属性和自身的双防会大大提升,最多叠加4次,叠加到4次的情况下,石人会发生突变,产生新的效果;每回合初给一定范围内的敌军添加策攻击下降的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1517, - "name": "倾城Ⅰ", - "img": 1, - "type": 213, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1518, - "name": "倾城Ⅱ", - "img": 1, - "type": 213, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1519, - "name": "倾城Ⅲ", - "img": 1, - "type": 213, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1520, - "name": "倾城Ⅳ", - "img": 1, - "type": 213, - "isShow": 1, - "gainvalue": "20&3&10&10&20000", - "maxOnlyNum": 1, - "info": "攻击目标,有概率给自身一定范围内的我军策略职业增加怒气,并且暴击判定提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1521, - "name": "绝舞Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1522, - "name": "绝舞Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1523, - "name": "绝舞Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1524, - "name": "绝舞Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "441&442&443", - "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,自身每回合净化自身的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1525, - "name": "铜雀春深Ⅰ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1526, - "name": "铜雀春深Ⅱ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1527, - "name": "铜雀春深Ⅲ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1528, - "name": "铜雀春深Ⅳ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "0&14&15000", - "maxOnlyNum": 1, - "info": "受到男性角色攻击时,伤害减免提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1529, - "name": "雷暴Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1530, - "name": "雷暴Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1531, - "name": "雷暴Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1532, - "name": "雷暴Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&20000", - "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率该次攻击策略暴击判定大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1533, - "name": "贤内助Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1534, - "name": "贤内助Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1535, - "name": "贤内助Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1536, - "name": "贤内助Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "444&445&446", - "maxOnlyNum": 1, - "info": "血量提升,防御力提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1537, - "name": "丈量Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1538, - "name": "丈量Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1539, - "name": "丈量Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1540, - "name": "丈量Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "447&448", - "maxOnlyNum": 1, - "info": "目标距离自己越近,策略伤害加深越高,策略攻击的一定百分比添加到防御力上", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1541, - "name": "汲取Ⅰ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1542, - "name": "汲取Ⅱ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1543, - "name": "汲取Ⅲ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1544, - "name": "汲取Ⅳ", - "img": 1, - "type": 206, - "isShow": 1, - "gainvalue": "20&10&0&0", - "maxOnlyNum": 1, - "info": "攻击时候有一定的概率吸取目标微量怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1545, - "name": "多谋Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1546, - "name": "多谋Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1547, - "name": "多谋Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1548, - "name": "多谋Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "449&450&451", - "maxOnlyNum": 1, - "info": "精神力提升,治疗效果和策略伤害提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1549, - "name": "精打细算Ⅰ", - "img": 1, - "type": 426, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1550, - "name": "精打细算Ⅱ", - "img": 1, - "type": 426, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1551, - "name": "精打细算Ⅲ", - "img": 1, - "type": 426, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1552, - "name": "精打细算Ⅳ", - "img": 1, - "type": 426, - "isShow": 1, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "治疗低血量的目标时,治疗加成提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1553, - "name": "诡道 I", - "img": 7, - "type": 201, - "isShow": 1, - "gainvalue": "50&0&24&20000", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的20%策略防御", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1554, - "name": "诡道Ⅱ", - "img": 7, - "type": 201, - "isShow": 1, - "gainvalue": "50&0&24&30000", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的30%策略防御", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1555, - "name": "诡道Ⅲ", - "img": 7, - "type": 201, - "isShow": 1, - "gainvalue": "50&0&24&40000", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的40%策略防御", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1556, - "name": "诡道Ⅳ", - "img": 7, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1557, - "name": "老道 I", - "img": 8, - "type": 999, - "isShow": 1, - "gainvalue": "452&453&454", - "maxOnlyNum": 1, - "info": "血量提升8%,物防, 策防各提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1558, - "name": "老道Ⅱ", - "img": 8, - "type": 999, - "isShow": 1, - "gainvalue": "507&508&509", - "maxOnlyNum": 1, - "info": "血量提升15%,物防, 策防各提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1559, - "name": "老道Ⅲ", - "img": 8, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1560, - "name": "老道Ⅳ", - "img": 8, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1561, - "name": "老谋深算Ⅰ", - "img": 9, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1562, - "name": "老谋深算Ⅱ", - "img": 9, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1563, - "name": "老谋深算Ⅲ", - "img": 9, - "type": 303, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1564, - "name": "老谋深算Ⅳ", - "img": 9, - "type": 303, - "isShow": 1, - "gainvalue": "0&12&8000", - "maxOnlyNum": 1, - "info": "被物理攻击时,暴击抗性提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1565, - "name": "毒针Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1566, - "name": "毒针Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1567, - "name": "毒针Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1568, - "name": "毒针Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有一定得概率伤害加深提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1569, - "name": "内佐Ⅰ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1570, - "name": "内佐Ⅱ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1571, - "name": "内佐Ⅲ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1572, - "name": "内佐Ⅳ", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "血量提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1573, - "name": "待伏Ⅰ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1574, - "name": "待伏Ⅱ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1575, - "name": "待伏Ⅲ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1576, - "name": "待伏Ⅳ", - "img": 1, - "type": 111, - "isShow": 1, - "gainvalue": "14&5000", - "maxOnlyNum": 1, - "info": "在有利地形得伤害减免提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1577, - "name": "死战不退Ⅰ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1578, - "name": "死战不退Ⅱ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1579, - "name": "死战不退Ⅲ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1580, - "name": "死战不退Ⅳ", - "img": 1, - "type": 204, - "isShow": 1, - "gainvalue": "20&52&13&20000", - "maxOnlyNum": 1, - "info": "攻击时,有一定的概率伤害加深提升,并且自身生成一个护盾,护盾的量为自身最大生命值的百分比", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1581, - "name": "裂胆Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1582, - "name": "裂胆Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1583, - "name": "裂胆Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1584, - "name": "裂胆Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "455&456&457", - "maxOnlyNum": 1, - "info": "格挡率提升,物防提升,单回合内每次受到物理攻击时,攻击力和格挡率百分比会提升(累积次数有上限),效果到下次敌方回合消失", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1585, - "name": "暴虐Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1586, - "name": "暴虐Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1587, - "name": "暴虐Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1588, - "name": "暴虐Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "458&459&460", - "maxOnlyNum": 1, - "info": "每次格挡之后,可以回复一定的血量;每次血量低于25%时,免疫1次伤害,周围一定范围内的我军被攻击时,也会回复少量怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1589, - "name": "怒击Ⅰ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1590, - "name": "怒击Ⅱ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1591, - "name": "怒击Ⅲ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1592, - "name": "怒击Ⅳ", - "img": 1, - "type": 216, - "isShow": 1, - "gainvalue": "20&10&20000&15&20000", - "maxOnlyNum": 1, - "info": "攻击时有概率使得该次攻击的暴击率大大提升,并且忽视目标一定百分比的护甲", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1593, - "name": "勇武Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1594, - "name": "勇武Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1595, - "name": "勇武Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1596, - "name": "勇武Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "461&462&463&464", - "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,反击的时候可以反击2次,并且反击的伤害系数提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1597, - "name": "还施彼身Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1598, - "name": "还施彼身Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1599, - "name": "还施彼身Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1600, - "name": "还施彼身Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "465&466", - "maxOnlyNum": 1, - "info": "在敌人的反击之后,可以再次反击,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1601, - "name": "碎甲Ⅰ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1602, - "name": "碎甲Ⅱ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1603, - "name": "碎甲Ⅲ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1604, - "name": "碎甲Ⅳ", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "20&10&10&20000", - "maxOnlyNum": 1, - "info": "攻击时,有一定的概率使该次伤害暴击判定大大提升,并且额外获得怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1605, - "name": "备战Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1606, - "name": "备战Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1607, - "name": "备战Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1608, - "name": "备战Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "467&468&469", - "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,持续攻击一个目标时,攻击力判定逐渐提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1609, - "name": "攻守转换Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1610, - "name": "攻守转换Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1611, - "name": "攻守转换Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1612, - "name": "攻守转换Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "470&471&472", - "maxOnlyNum": 1, - "info": "血量大于等于50%时,攻击力提升,血量小于50%时,双防提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1613, - "name": "水攻Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1614, - "name": "水攻Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1615, - "name": "水攻Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1616, - "name": "水攻Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "473&474", - "maxOnlyNum": 1, - "info": "攻击时,有一定的概率暴击判定大大提升,策略追击(限定次数)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1617, - "name": "巾帼Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1618, - "name": "巾帼Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1619, - "name": "巾帼Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1620, - "name": "巾帼Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "475&476&477", - "maxOnlyNum": 1, - "info": "攻击力提升,暴击率提升,回合导致的怒气恢复的效率提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1621, - "name": "铜雀Ⅰ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1622, - "name": "铜雀Ⅱ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1623, - "name": "铜雀Ⅲ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1624, - "name": "铜雀Ⅳ", - "img": 1, - "type": 302, - "isShow": 1, - "gainvalue": "0&14&15000", - "maxOnlyNum": 1, - "info": "被男性角色攻击时,伤害减免大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1625, - "name": "重锤猛击I", - "img": 4, - "type": 201, - "isShow": 1, - "gainvalue": "50&8&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1626, - "name": "重锤猛击Ⅱ", - "img": 4, - "type": 201, - "isShow": 1, - "gainvalue": "55&8&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1627, - "name": "重锤猛击Ⅲ", - "img": 4, - "type": 201, - "isShow": 1, - "gainvalue": "65&8&0&0", - "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1628, - "name": "重锤猛击Ⅳ", - "img": 4, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1629, - "name": "虎威 I", - "img": 5, - "type": 999, - "isShow": 1, - "gainvalue": "478&479&480", - "maxOnlyNum": 1, - "info": "血量上限提高8%,物防策防各提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1630, - "name": "虎威Ⅱ", - "img": 5, - "type": 999, - "isShow": 1, - "gainvalue": "510&511&512", - "maxOnlyNum": 1, - "info": "血量上限提高10%,物防策防各提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1631, - "name": "虎威Ⅲ", - "img": 5, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1632, - "name": "虎威Ⅳ", - "img": 5, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1633, - "name": "虎魄Ⅰ", - "img": 6, - "type": 312, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1634, - "name": "虎魄Ⅱ", - "img": 6, - "type": 312, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1635, - "name": "虎魄Ⅲ", - "img": 6, - "type": 312, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1636, - "name": "虎魄Ⅳ", - "img": 6, - "type": 312, - "isShow": 1, - "gainvalue": "50&10", - "maxOnlyNum": 1, - "info": "被攻击时,有50%几率会回复所受伤害自身10%的血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1637, - "name": "裂劈掌Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1638, - "name": "裂劈掌Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1639, - "name": "裂劈掌Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1640, - "name": "裂劈掌Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&20000", - "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率暴击判定大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1641, - "name": "坚守Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1642, - "name": "坚守Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1643, - "name": "坚守Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1644, - "name": "坚守Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "481&482&483", - "maxOnlyNum": 1, - "info": "防御力提升,血量提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1645, - "name": "积蓄Ⅰ", - "img": 1, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1646, - "name": "积蓄Ⅱ", - "img": 1, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1647, - "name": "积蓄Ⅲ", - "img": 1, - "type": 435, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1648, - "name": "积蓄Ⅳ", - "img": 1, - "type": 435, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "普通攻击时怒气的获取速度提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1649, - "name": "献身Ⅰ", - "img": 1, - "type": 215, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1650, - "name": "献身Ⅱ", - "img": 1, - "type": 215, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1651, - "name": "献身Ⅲ", - "img": 1, - "type": 215, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1652, - "name": "献身Ⅳ", - "img": 1, - "type": 215, - "isShow": 1, - "gainvalue": "20&10&13&20000", - "maxOnlyNum": 1, - "info": "攻击时有一定的概率吸取目标的生命,并且伤害加深大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1653, - "name": "灵敏Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1654, - "name": "灵敏Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1655, - "name": "灵敏Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1656, - "name": "灵敏Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "484&485&486", - "maxOnlyNum": 1, - "info": "格挡率提升,生命值提升,攻击所造成的怒气获取提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1657, - "name": "倾城Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1658, - "name": "倾城Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1659, - "name": "倾城Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1660, - "name": "倾城Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "487&488&489&490", - "maxOnlyNum": 1, - "info": "怒气值低时,伤害减免提升,怒气值高时,伤害加深和治疗量提升,每回合初自身一定范围内的敌军,添加爆发力下降的debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1661, - "name": "棍戳Ⅰ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1662, - "name": "棍戳Ⅱ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1663, - "name": "棍戳Ⅲ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1664, - "name": "棍戳Ⅳ", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&13&20000", - "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率伤害加深大大提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1665, - "name": "健硕Ⅰ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1666, - "name": "健硕Ⅱ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1667, - "name": "健硕Ⅲ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1668, - "name": "健硕Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "491&492&493", - "maxOnlyNum": 1, - "info": "血量提升,防御力提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1669, - "name": "耐久Ⅰ", - "img": 1, - "type": 464, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1670, - "name": "耐久Ⅱ", - "img": 1, - "type": 464, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1671, - "name": "耐久Ⅲ", - "img": 1, - "type": 464, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1672, - "name": "耐久Ⅳ", - "img": 1, - "type": 464, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "受到的所有治疗效果提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1701, - "name": "步甲I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "2&14&5", - "maxOnlyNum": 1, - "info": "受枪兵攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1702, - "name": "步甲II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "2&14&10", - "maxOnlyNum": 1, - "info": "受枪兵攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1703, - "name": "长刀I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "2&13&5", - "maxOnlyNum": 1, - "info": "攻击枪兵时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1704, - "name": "长刀II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "2&13&10", - "maxOnlyNum": 1, - "info": "攻击枪兵时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1705, - "name": "大盾I", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 0, - "info": "物理伤害免减提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1706, - "name": "勇士I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "3&14&5", - "maxOnlyNum": 1, - "info": "受骑兵攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1707, - "name": "勇士II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "3&14&10", - "maxOnlyNum": 1, - "info": "受骑兵攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1708, - "name": "横枪I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "3&13&5", - "maxOnlyNum": 1, - "info": "攻击骑兵时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1709, - "name": "横枪II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "3&13&10", - "maxOnlyNum": 1, - "info": "攻击骑兵时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1710, - "name": "枪阵I", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "13&10000", - "maxOnlyNum": 1, - "info": "物理伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1711, - "name": "铁骑I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "4&14&5", - "maxOnlyNum": 1, - "info": "受弓兵攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1712, - "name": "铁骑II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "4&14&10", - "maxOnlyNum": 1, - "info": "受弓兵攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1713, - "name": "冲阵I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "4&13&5", - "maxOnlyNum": 1, - "info": "攻击弓兵时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1714, - "name": "冲阵II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "4&13&10", - "maxOnlyNum": 1, - "info": "攻击弓兵时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1715, - "name": "呼啸I", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "移动力提升1", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1716, - "name": "长守I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "1&14&5", - "maxOnlyNum": 1, - "info": "受步兵攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1717, - "name": "长守II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "1&14&10", - "maxOnlyNum": 1, - "info": "受步兵攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1718, - "name": "箭雨I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "1&13&5", - "maxOnlyNum": 1, - "info": "攻击步兵时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1719, - "name": "箭雨II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "1&13&10", - "maxOnlyNum": 1, - "info": "攻击步兵时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1720, - "name": "穿杨I", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 0, - "info": "射程提升1", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1721, - "name": "锤石I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "6&14&5", - "maxOnlyNum": 1, - "info": "受策士攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1722, - "name": "锤石II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "6&14&10", - "maxOnlyNum": 1, - "info": "受策士攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1723, - "name": "斗气I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "6&13&5", - "maxOnlyNum": 1, - "info": "攻击策士时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1724, - "name": "斗气II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "6&13&10", - "maxOnlyNum": 1, - "info": "攻击策士时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1725, - "name": "怒冲I", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&5000", - "maxOnlyNum": 0, - "info": "暴击提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1726, - "name": "遁甲I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "7&14&5", - "maxOnlyNum": 1, - "info": "受医者攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1727, - "name": "遁甲II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "7&14&10", - "maxOnlyNum": 1, - "info": "受医者攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1728, - "name": "寒心I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "7&13&5", - "maxOnlyNum": 1, - "info": "攻击医者时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1729, - "name": "寒心II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "7&13&10", - "maxOnlyNum": 1, - "info": "攻击医者时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1730, - "name": "筹谋I", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "13&10000", - "maxOnlyNum": 0, - "info": "策略伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1731, - "name": "光盾I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "8&14&5", - "maxOnlyNum": 1, - "info": "受道士攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1732, - "name": "光盾II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "8&14&10", - "maxOnlyNum": 1, - "info": "受道士攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1733, - "name": "圣手I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "8&13&5", - "maxOnlyNum": 1, - "info": "攻击道士时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1734, - "name": "圣手II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "8&13&10", - "maxOnlyNum": 1, - "info": "攻击道士时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1735, - "name": "灵药I", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "14&5000", - "maxOnlyNum": 0, - "info": "伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1736, - "name": "卸力I", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "5&14&5", - "maxOnlyNum": 1, - "info": "受斗士攻击时,伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1737, - "name": "卸力II", - "img": 1, - "type": 123, - "isShow": 1, - "gainvalue": "5&14&10", - "maxOnlyNum": 1, - "info": "受斗士攻击时,伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1738, - "name": "借势I", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "5&13&5", - "maxOnlyNum": 1, - "info": "攻击斗士时,伤害加深提高5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1739, - "name": "借势II", - "img": 1, - "type": 122, - "isShow": 1, - "gainvalue": "5&13&10", - "maxOnlyNum": 1, - "info": "攻击斗士时,伤害加深提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 1740, - "name": "专注I", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&5000", - "maxOnlyNum": 0, - "info": "命中提升5%", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "下毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 143, + "name": "续命", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "12&13&14&15", + "times_turn": 0, + "times_battle": 0, + "info": "续命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 144, + "name": "下毒", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "下毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 145, + "name": "下毒", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "下毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101, + "name": "生命+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&4&4", + "times_turn": 0, + "times_battle": 0, + "info": "生命+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 102, + "name": "生命+2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&6&6", + "times_turn": 0, + "times_battle": 0, + "info": "生命+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 103, + "name": "生命+3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&8&8", + "times_turn": 0, + "times_battle": 0, + "info": "生命+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 104, + "name": "生命+4", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "生命+4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 105, + "name": "生命+5", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&12&12", + "times_turn": 0, + "times_battle": 0, + "info": "生命+5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 106, + "name": "生命+6", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&15&15", + "times_turn": 0, + "times_battle": 0, + "info": "生命+6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 111, + "name": "生命-1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-4&-4", + "times_turn": 0, + "times_battle": 0, + "info": "生命-1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 112, + "name": "生命-2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-6&-6", + "times_turn": 0, + "times_battle": 0, + "info": "生命-2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 113, + "name": "生命-3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-8&-8", + "times_turn": 0, + "times_battle": 0, + "info": "生命-3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 114, + "name": "生命-4", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-10&-10", + "times_turn": 0, + "times_battle": 0, + "info": "生命-4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 115, + "name": "生命-5", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-12&-12", + "times_turn": 0, + "times_battle": 0, + "info": "生命-5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 116, + "name": "生命-6", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "1&-15&-15", + "times_turn": 0, + "times_battle": 0, + "info": "生命-6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 201, + "name": "攻击+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "2&4&4", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 202, + "name": "攻击+2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "2&6&6", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 203, + "name": "攻击+3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "2&8&8", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 204, + "name": "攻击+4", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "2&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" 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"gainvalue": "5&10", - "maxOnlyNum": 1, - "info": "提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 340, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 341, - "name": "暴击率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&6000", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 342, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 343, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&3", - "maxOnlyNum": 1, - "info": "提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 344, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&3", - "maxOnlyNum": 1, - "info": "提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 345, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 346, - "name": "忽视物防提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "15&6000", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 347, - "name": "两栖作战", - "img": 1, - "type": 409, - "isShow": 1, - "gainvalue": "51&", - "maxOnlyNum": 1, - "info": "提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 348, - "name": "两栖作战", - "img": 1, - "type": 416, - "isShow": 1, - "gainvalue": "4&10", - "maxOnlyNum": 1, - "info": "水", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 349, - "name": "两栖作战", - "img": 1, - "type": 417, - "isShow": 1, - "gainvalue": "4&1", - "maxOnlyNum": 1, - "info": "水", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 350, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 351, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&8000", - "maxOnlyNum": 1, - "info": "命中提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 352, - "name": "都帅", - "img": 1, - "type": 112, - "isShow": 1, - "gainvalue": "13&5000&5", - "maxOnlyNum": 1, - "info": "5%提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 353, - "name": "威风八面", - "img": 1, - "type": 113, - "isShow": 1, - "gainvalue": "14&3000", - "maxOnlyNum": 1, - "info": "10%血3%伤害减免提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 354, - "name": "威风八面", - "img": 1, - "type": 421, - "isShow": 1, - "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "怒气消耗减少", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 355, - "name": "暴击率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 356, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 357, - "name": "反击伤害减免提升", - "img": 1, - "type": 309, - "isShow": 1, - "gainvalue": "40000&", - "maxOnlyNum": 1, - "info": "提升40%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 358, - "name": "冲锋攻击", - "img": 1, - "type": 423, - "isShow": 1, - "gainvalue": "2&3&5", - "maxOnlyNum": 1, - "info": "冲锋攻击5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 359, - "name": "物防下降2格", - "img": 1, - "type": 503, - "isShow": 1, - "gainvalue": "2&22&1", - "maxOnlyNum": 1, - "info": "物防下降2格", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 360, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 361, - "name": "策略格挡率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "19&10000", - "maxOnlyNum": 1, - "info": "提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 362, - "name": "先手攻击", - "img": 1, - "type": 424, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "先手攻击", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 363, - "name": "一骑当千", - "img": 1, - "type": 103, - "isShow": 1, - "gainvalue": "1&999&8", - "maxOnlyNum": 1, - "info": "8%全属性", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 364, - "name": "剩余移动力移动", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 365, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 366, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 367, - "name": "治疗量", - "img": 1, - "type": 426, - "isShow": 1, - "gainvalue": "4&", - "maxOnlyNum": 1, - "info": "血量10%治疗量4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 368, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&6", - "maxOnlyNum": 1, - "info": "物防提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 369, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 370, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 371, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&6000", - "maxOnlyNum": 1, - "info": "命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 372, - "name": "冲锋攻击", - "img": 1, - "type": 423, - "isShow": 1, - "gainvalue": "2&13&5", - "maxOnlyNum": 1, - "info": "冲锋攻击5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 373, - "name": "剩余移动力移动", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 374, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 375, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&3", - "maxOnlyNum": 1, - "info": "物防提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 376, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&3", - "maxOnlyNum": 1, - "info": "策防提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 377, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&8000", - "maxOnlyNum": 1, - "info": "命中提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 378, - "name": "暴击率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 379, - "name": "给自己buff", - "img": 1, - "type": 506, - "isShow": 1, - "gainvalue": "100&17", - "maxOnlyNum": 1, - "info": "物攻提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 380, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 381, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&4", - "maxOnlyNum": 1, - "info": "物防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 382, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&4", - "maxOnlyNum": 1, - "info": "策防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 383, - "name": "近距离射击", - "img": 1, - "type": 432, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "近距离射击", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 384, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 385, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&8000", - "maxOnlyNum": 1, - "info": "命中提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 386, - "name": "追击", - "img": 1, - "type": 458, - "isShow": 1, - "gainvalue": "70&", - "maxOnlyNum": 1, - "info": "追击70%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 387, - "name": "以逸待劳", - "img": 1, - "type": 434, - "isShow": 1, - "gainvalue": "1&10&20000", - "maxOnlyNum": 1, - "info": "以逸待劳", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 388, - "name": "怒气获取速度提升", - "img": 1, - "type": 435, - "isShow": 1, - "gainvalue": "30&", - "maxOnlyNum": 1, - "info": "怒气获取速度提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 389, - "name": "剩余移动力移动", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "剩余移动力移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 390, - "name": "满血伤害减免提升", - "img": 1, - "type": 116, - "isShow": 1, - "gainvalue": "14&40000", - "maxOnlyNum": 1, - "info": "满血伤害减免提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 391, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 392, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&6000", - "maxOnlyNum": 1, - "info": "命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 393, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 394, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&6000", - "maxOnlyNum": 1, - "info": "命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 395, - "name": "克制铠甲", - "img": 1, - "type": 438, - "isShow": 1, - "gainvalue": "x&15&10000", - "maxOnlyNum": 1, - "info": "克制铠甲", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 396, - "name": "克制铠甲", - "img": 1, - "type": 438, - "isShow": 1, - "gainvalue": "x&15&10000", - "maxOnlyNum": 1, - "info": "克制铠甲", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 397, - "name": "克制铠甲", - "img": 1, - "type": 438, - "isShow": 1, - "gainvalue": "x&15&10000", - "maxOnlyNum": 1, - "info": "克制铠甲", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 398, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 399, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&6000", - "maxOnlyNum": 1, - "info": "命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 400, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" + "name": "双防-6", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-30&-30&5&-30&-30", + "times_turn": 0, + "times_battle": 0, + "info": "双防-6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 401, - "name": "攻击力提升", + "name": "物防+1", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "物防+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 402, - "name": "雄姿", + "name": "物防+2", "img": 1, - "type": 442, - "isShow": 1, - "gainvalue": "3&5", - "maxOnlyNum": 1, - "info": "每次自身产生的dot生效时,会获得3点怒气,最高5个目标", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&13&13", + "times_turn": 0, + "times_battle": 0, + "info": "物防+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 403, - "name": "给目标添加怒气下降debuff", + "name": "物防+3", "img": 1, - "type": 502, - "isShow": 1, - "gainvalue": "3&10&1", - "maxOnlyNum": 1, - "info": "对三格范围内敌军添加怒气降低debuff", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&16&16", + "times_turn": 0, + "times_battle": 0, + "info": "物防+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 404, - "name": "两栖作战", + "name": "物防+4", "img": 1, - "type": 416, - "isShow": 1, - "gainvalue": "4&10", - "maxOnlyNum": 1, - "info": "水", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "物防+4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 405, - "name": "两栖作战", + "name": "物防+5", "img": 1, - "type": 417, - "isShow": 1, - "gainvalue": "4&1", - "maxOnlyNum": 1, - "info": "水", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&25&25", + "times_turn": 0, + "times_battle": 0, + "info": "物防+5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 406, - "name": "血量界限属性提升", + "name": "物防+6", "img": 1, - "type": 443, - "isShow": 1, - "gainvalue": "50&14&50000", - "maxOnlyNum": 1, - "info": "受到首次血量小于50%的伤害,伤害减免提升50%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 407, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 408, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&5", - "maxOnlyNum": 1, - "info": "物防提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 409, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&5", - "maxOnlyNum": 1, - "info": "策防提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 410, - "name": "生成护盾", - "img": 1, - "type": 410, - "isShow": 1, - "gainvalue": "10&", - "maxOnlyNum": 1, - "info": "根据自身的攻击力的10%生成一个护盾", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&30&30", + "times_turn": 0, + "times_battle": 0, + "info": "物防+6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 411, - "name": "血量界限指向免疫", + "name": "物防-1", "img": 1, - "type": 445, - "isShow": 1, - "gainvalue": "34&", - "maxOnlyNum": 1, - "info": "生命值34%以下时免疫下一次受到的伤害", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-10&-10", + "times_turn": 0, + "times_battle": 0, + "info": "物防-1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 412, - "name": "给目标添加策防下降debuff", + "name": "物防-2", "img": 1, - "type": 502, - "isShow": 1, - "gainvalue": "3&24&1", - "maxOnlyNum": 1, - "info": "对三格范围内敌军添加策防降低debuff", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-13&-13", + "times_turn": 0, + "times_battle": 0, + "info": "物防-2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 413, - "name": "精神力提升", + "name": "物防-3", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "策攻提升8%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-16&-16", + "times_turn": 0, + "times_battle": 0, + "info": "物防-3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 414, - "name": "暴击率提升", + "name": "物防-4", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-20&-20", + "times_turn": 0, + "times_battle": 0, + "info": "物防-4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 415, - "name": "策略穿透提升", + "name": "物防-5", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "22&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-25&-25", + "times_turn": 0, + "times_battle": 0, + "info": "物防-5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 416, - "name": "攻击力提升", + "name": "物防-6", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 417, - "name": "暴击率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 418, - "name": "精神力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "策攻提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 419, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 420, - "name": "初始怒气提升", - "img": 1, - "type": 118, - "isShow": 1, - "gainvalue": "10&", - "maxOnlyNum": 1, - "info": "提升10点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 421, - "name": "精神力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "策攻提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 422, - "name": "命中提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&8000", - "maxOnlyNum": 1, - "info": "命中提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 423, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 424, - "name": "精神力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "策攻提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 425, - "name": "治疗量提升", - "img": 1, - "type": 119, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "治疗量提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 426, - "name": "回血光环", - "img": 1, - "type": 503, - "isShow": 1, - "gainvalue": "3&1&5000&1", - "maxOnlyNum": 1, - "info": "三格范围内1个友军恢复5%血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 427, - "name": "驱散光环", - "img": 1, - "type": 504, - "isShow": 1, - "gainvalue": "3&0&1&1", - "maxOnlyNum": 1, - "info": "驱散三个范围内1个友军的1个debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 428, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 429, - "name": "治疗量提升", - "img": 1, - "type": 119, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "治疗量提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 430, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 431, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 432, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&8", - "maxOnlyNum": 1, - "info": "策防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 433, - "name": "添加debuff", - "img": 1, - "type": 450, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "添加1个debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 434, - "name": "精转防", - "img": 1, - "type": 117, - "isShow": 1, - "gainvalue": "8&", - "maxOnlyNum": 1, - "info": "策攻8%转换到双防", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 435, - "name": "给目标添加物攻下降debuff", - "img": 1, - "type": 502, - "isShow": 1, - "gainvalue": "3&18&1", - "maxOnlyNum": 1, - "info": "对三格范围内敌军添加物攻降低debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 436, - "name": "剩余移动力移动", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "剩余的移动力可以移动", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 437, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 438, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 439, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&8", - "maxOnlyNum": 1, - "info": "策防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 440, - "name": "被攻击概率睡眠", - "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "1&25&11", - "maxOnlyNum": 1, - "info": "被物理攻击25%赋予目标睡眠", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 441, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 442, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&6", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 443, - "name": "驱散光环", - "img": 1, - "type": 504, - "isShow": 1, - "gainvalue": "0&0&1&1", - "maxOnlyNum": 1, - "info": "驱散自身1个debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 444, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 445, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 446, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&8", - "maxOnlyNum": 1, - "info": "策防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 447, - "name": "近距离加成", - "img": 1, - "type": 461, - "isShow": 1, - "gainvalue": "13&20000&4000", - "maxOnlyNum": 1, - "info": "最近距离策略伤害加深20%,每多1个减少4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 448, - "name": "精转防", - "img": 1, - "type": 117, - "isShow": 1, - "gainvalue": "8&", - "maxOnlyNum": 1, - "info": "策攻8%转换到双防", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 449, - "name": "精神力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "策攻提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 450, - "name": "治疗量提升", - "img": 1, - "type": 119, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "治疗量提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 451, - "name": "伤害加深提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "13&8000", - "maxOnlyNum": 1, - "info": "策略伤害提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 452, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 453, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 454, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&8", - "maxOnlyNum": 1, - "info": "策防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 455, - "name": "格挡率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "11&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 456, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 457, - "name": "裂胆", - "img": 1, - "type": 304, - "isShow": 1, - "gainvalue": "4&4000&5", - "maxOnlyNum": 1, - "info": "裂胆", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 458, - "name": "格挡回血", - "img": 1, - "type": 305, - "isShow": 1, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "回血5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 459, - "name": "界限免疫", - "img": 1, - "type": 445, - "isShow": 1, - "gainvalue": "25&", - "maxOnlyNum": 1, - "info": "血量25%时免疫1次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 460, - "name": "暴虐", - "img": 1, - "type": 402, - "isShow": 1, - "gainvalue": "0&3&10", - "maxOnlyNum": 1, - "info": "3格范围内友军受击恢复10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 461, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 462, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 463, - "name": "反击双击", - "img": 1, - "type": 462, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "反击两次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 464, - "name": "反击伤害提升", - "img": 1, - "type": 463, - "isShow": 1, - "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "反击系数提升50%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 465, - "name": "再次反击", - "img": 1, - "type": 456, - "isShow": 1, - "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "反击系数提升50%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 466, - "name": "添加debuff", - "img": 1, - "type": 450, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "添加1个debuff(非状态)", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 467, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "血量提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 468, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 469, - "name": "备战", - "img": 1, - "type": 457, - "isShow": 1, - "gainvalue": "2&3&5", - "maxOnlyNum": 1, - "info": "备战", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 470, - "name": "攻守转换", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "50&0&2&5", - "maxOnlyNum": 1, - "info": "血量大于等于50%时,攻击力提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 471, - "name": "攻守转换", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "50&1&4&5", - "maxOnlyNum": 1, - "info": "血量小于50%时,物防提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 472, - "name": "攻守转换", - "img": 1, - "type": 115, - "isShow": 1, - "gainvalue": "50&1&5&5", - "maxOnlyNum": 1, - "info": "血量小于50%时,策防提升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 473, - "name": "水攻", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "20&0&10&20000", - "maxOnlyNum": 1, - "info": "暴击判定提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 474, - "name": "水攻", - "img": 1, - "type": 458, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "策略追击", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 475, - "name": "攻击力提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 476, - "name": "暴击率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 477, - "name": "怒气加速", - "img": 1, - "type": 439, - "isShow": 1, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "增长5点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 478, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 479, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&4", - "maxOnlyNum": 1, - "info": "物防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 480, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&4", - "maxOnlyNum": 1, - "info": "策防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 481, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 482, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&4", - "maxOnlyNum": 1, - "info": "物防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 483, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&4", - "maxOnlyNum": 1, - "info": "策防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 484, - "name": "格挡率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "11&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 485, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 486, - "name": "攻击额外怒气", - "img": 1, - "type": 205, - "isShow": 1, - "gainvalue": "100&5&0&0", - "maxOnlyNum": 1, - "info": "提升5点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 487, - "name": "低怒气增益", - "img": 1, - "type": 121, - "isShow": 1, - "gainvalue": "14&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 488, - "name": "高怒气增益", - "img": 1, - "type": 120, - "isShow": 1, - "gainvalue": "13&8000", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 489, - "name": "高怒气增益", - "img": 1, - "type": 120, - "isShow": 1, - "gainvalue": "23&20", - "maxOnlyNum": 1, - "info": "提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 490, - "name": "敏捷降低光环", - "img": 1, - "type": 502, - "isShow": 1, - "gainvalue": "3&6&1", - "maxOnlyNum": 1, - "info": "降低范围内敌军敏捷", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 491, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&8", - "maxOnlyNum": 1, - "info": "提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 492, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&4", - "maxOnlyNum": 1, - "info": "物防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 493, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&4", - "maxOnlyNum": 1, - "info": "策防提升4%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 494, - "name": "物攻提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&10", - "maxOnlyNum": 1, - "info": "物攻提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 495, - "name": "法攻提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&10", - "maxOnlyNum": 1, - "info": "法攻提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 496, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&6", - "maxOnlyNum": 1, - "info": "物防提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 497, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&6", - "maxOnlyNum": 1, - "info": "策防提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 498, - "name": "格挡率提升", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "11&20000", - "maxOnlyNum": 1, - "info": "提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 499, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&20", - "maxOnlyNum": 1, - "info": "提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 500, - "name": "狂怒", - "img": 1, - "type": 301, "isShow": 0, - "gainvalue": "40&", - "maxOnlyNum": 1, - "info": "初始怒气提升到40点", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "4&-30&-30", + "times_turn": 0, + "times_battle": 0, + "info": "物防-6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 501, - "name": "暴怒", + "name": "策防+1", "img": 1, - "type": 300, "isShow": 0, - "gainvalue": "200&", - "maxOnlyNum": 1, - "info": "怒气上限提升至200点", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "策防+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 502, - "name": "血量提升", + "name": "策防+2", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&10", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&13&13", + "times_turn": 0, + "times_battle": 0, + "info": "策防+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 503, - "name": "物防提升", + "name": "策防+3", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&5", - "maxOnlyNum": 1, - "info": "物防提升3%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&16&16", + "times_turn": 0, + "times_battle": 0, + "info": "策防+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 504, - "name": "策防提升", + "name": "策防+4", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&5", - "maxOnlyNum": 1, - "info": "策防提升3%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "策防+4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 505, - "name": "攻击力提升", + "name": "策防+5", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "2&10", - "maxOnlyNum": 1, - "info": "提升6%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&25&25", + "times_turn": 0, + "times_battle": 0, + "info": "策防+5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 506, - "name": "命中提升", + "name": "策防+6", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&10000", - "maxOnlyNum": 1, - "info": "命中提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 507, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&15", - "maxOnlyNum": 1, - "info": "血量提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 508, - "name": "物防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&10", - "maxOnlyNum": 1, - "info": "物防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 509, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&10", - "maxOnlyNum": 1, - "info": "策防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 510, - "name": "血量提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&10", - "maxOnlyNum": 1, - "info": "提升10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&30&30", + "times_turn": 0, + "times_battle": 0, + "info": "策防+6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 511, - "name": "物防提升", + "name": "策防-1", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "4&8", - "maxOnlyNum": 1, - "info": "物防提升8%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-10&-10", + "times_turn": 0, + "times_battle": 0, + "info": "策防-1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { "id": 512, - "name": "策防提升", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "5&8", - "maxOnlyNum": 1, - "info": "策防提升8%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 601, - "name": "战场命中提升", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "9&1000", - "maxOnlyNum": 1, - "info": "命中提升1%", - "spineName": "&", - "rangeSeid": "1&10&0" - }, - { - "id": 602, - "name": "战场命中提升", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "9&3000", - "maxOnlyNum": 1, - "info": "命中提升3%", - "spineName": "&", - "rangeSeid": "1&10&0" - }, - { - "id": 603, - "name": "战场攻击提升", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "2&1", - "maxOnlyNum": 1, - "info": "攻击提升1%", - "spineName": "&", - "rangeSeid": "1&10&0" - }, - { - "id": 604, - "name": "战场攻击提升", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "2&3", - "maxOnlyNum": 1, - "info": "攻击提升3%", - "spineName": "&", - "rangeSeid": "1&10&0" - }, - { - "id": 3004, - "name": "倚天断水Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "4007&4008", - "maxOnlyNum": 1, - "info": "攻击时命中提升40%,驱散目标身上最多3个增益效果,每驱散一个,可以返还自身8点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3005, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3006, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3007, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3008, - "name": "蓄势待发Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "4009&4010&4011", - "maxOnlyNum": 1, - "info": "获得物防和策防提升10%的buff,获得10点怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3009, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3010, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3011, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3012, - "name": "猛斩Ⅳ", - "img": 1, - "type": 1005, - "isShow": 1, - "gainvalue": "7&10&15&400000&1&8", - "maxOnlyNum": 1, - "info": "攻击时幸运提升10%并且可以忽视目标的防御40%,给自身周围8格的友军,恢复8点怒气值", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3013, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3014, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3015, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3016, - "name": "鲁莽Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3017, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3018, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3019, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3020, - "name": "止啼Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3021, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3022, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3023, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3024, - "name": "英勇Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3025, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3026, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3027, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3028, - "name": "逃脱射击Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3029, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3030, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3031, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3032, - "name": "驯熊Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3033, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3034, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3035, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3036, - "name": "山崩Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3037, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3038, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3039, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3040, - "name": "落石Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3041, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3042, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3043, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3044, - "name": "毒魂Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3045, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3046, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3047, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3048, - "name": "夺魄Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3049, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3050, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3051, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3052, - "name": "旋风击Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3053, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3054, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3055, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3056, - "name": "忠卫Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3057, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3058, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3059, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3060, - "name": "毒刃Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3061, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3062, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3063, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3064, - "name": "铁卫Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3065, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3066, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3067, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3068, - "name": "投枪I", - "img": 1, - "type": 1015, - "isShow": 1, - "gainvalue": "2&13&20000&46", - "maxOnlyNum": 1, - "info": "当攻击策略职业时,伤害加深提升20%,并同时给目标添加策略伤害加深降低debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3069, - "name": "投枪II", - "img": 1, - "type": 1015, - "isShow": 1, - "gainvalue": "2&13&30000&47", - "maxOnlyNum": 1, - "info": "当攻击策略职业时,伤害加深提升30%,并同时给目标添加策略伤害加深降低debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3070, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3071, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3072, - "name": "赦免I", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "4001&4002", - "maxOnlyNum": 1, - "info": "回复自身20%生命值,并且自身的策略伤害减免提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3073, - "name": "赦免II", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "4013&4014", - "maxOnlyNum": 1, - "info": "回复自身30%生命值,并且自身的策略伤害减免提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3074, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3075, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3076, - "name": "顺劈Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3077, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3078, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3079, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3080, - "name": "助威Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3081, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3082, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3083, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3084, - "name": "突破 I", - "img": 1, - "type": 1017, - "isShow": 1, - "gainvalue": "64&", - "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3085, - "name": "突破 II", - "img": 1, - "type": 1017, - "isShow": 1, - "gainvalue": "64&", - "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3086, - "name": "&", - "img": 1, - "type": 1017, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3087, - "name": "&", - "img": 1, - "type": 1017, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3088, - "name": "坚壁 I", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "55&", - "maxOnlyNum": 1, - "info": "给我方单位提升一个物理伤害减免提升的buff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3089, - "name": "坚壁 II", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "68&", - "maxOnlyNum": 1, - "info": "给我方单位提升一个物理伤害减免提升的buff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3090, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3091, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3092, - "name": "狙射 I", - "img": 1, - "type": 1018, - "isShow": 1, - "gainvalue": "3&33&44", - "maxOnlyNum": 1, - "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3093, - "name": "狙射 II", - "img": 1, - "type": 1018, - "isShow": 1, - "gainvalue": "3&33&71", - "maxOnlyNum": 1, - "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少30%的减益效果,持续4回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3094, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3095, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3096, - "name": "鼓舞 I", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "27&", - "maxOnlyNum": 1, - "info": "使我方指定目标获得幸运提升20%的效果,持续4回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3097, - "name": "鼓舞 II", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "72&", - "maxOnlyNum": 1, - "info": "使我方指定目标获得幸运提升30%的效果,持续4回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3098, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3099, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3100, - "name": "火攻Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3101, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3102, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3103, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3104, - "name": "冥想Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3105, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3106, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3107, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3108, - "name": "毒雾 I", - "img": 1, - "type": 1034, - "isShow": 1, - "gainvalue": "13&26&0", - "maxOnlyNum": 1, - "info": "攻击单个目标,造成每回合25%策攻伤害的中毒效果,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3109, - "name": "毒雾 II", - "img": 1, - "type": 1034, - "isShow": 1, - "gainvalue": "73&74&0", - "maxOnlyNum": 1, - "info": 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"&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3282, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3283, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3284, - "name": "吴王剑气Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3285, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3286, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3287, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3288, - "name": "明君Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3289, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3290, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3291, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3292, - "name": "鱼尾钩Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3293, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3294, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3295, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3296, - "name": "急行军Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3297, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3298, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3299, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3300, - "name": "枭射Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3301, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3302, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3303, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3304, - "name": "准备Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3305, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3306, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3307, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3308, - "name": "炎阳Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3309, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3310, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3311, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3312, - "name": "飞火Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3313, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3314, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3315, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3316, - "name": "回春Ⅳ", - "img": 1, - "type": 1038, - "isShow": 1, - "gainvalue": "65&0&2", - "maxOnlyNum": 1, - "info": "给一定范围内的人造成立即的治疗效果,并且添加hot效果,同时会驱散目标的debuff,最多2个", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3317, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3318, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3319, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3320, - "name": "反馈Ⅳ", - "img": 1, - "type": 999, - "isShow": 1, - "gainvalue": "4005&4006", - "maxOnlyNum": 1, - "info": "添加hot,并且提供策攻提升得buff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3321, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3322, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3323, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3324, - "name": "惊涛Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3325, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3326, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3327, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3328, - "name": "风卷Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3329, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3330, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3331, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3332, - "name": "冷射Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3333, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3334, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3335, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3336, - "name": "反应Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3337, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3338, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3339, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3340, - "name": "道之领域Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3341, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3342, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3343, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3344, - "name": "护灵Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3345, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3346, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3347, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3348, - "name": "画戟Ⅳ", - "img": 1, - "type": 1042, - "isShow": 1, - "gainvalue": "5&5&10&1&18", - "maxOnlyNum": 1, - "info": "攻击范围内所有人,每多1个人提升5%的伤害,最多叠加5层,降低10点怒气,给目标添加封怒debuff和物攻下降debuff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3349, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3350, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3351, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3352, - "name": "无双斩Ⅳ", - "img": 1, - "type": 1024, - "isShow": 1, - "gainvalue": "2&", - "maxOnlyNum": 1, - "info": "连续攻击目标2次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3353, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3354, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3355, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3356, - "name": "劲弩Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3357, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3358, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3359, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3360, - "name": "连弩Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3361, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3362, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3363, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3364, - "name": "薤叶芸香Ⅳ", - "img": 1, - "type": 1044, - "isShow": 1, - "gainvalue": "20&63&50&50", - "maxOnlyNum": 1, - "info": "治疗一个单体目标,驱散目标身上所有的异常状态,如果有溢出的治疗量则生成护盾,该技能有50%的概率只消耗50点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3365, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3366, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - 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"maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3396, - "name": "先登怒射Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3397, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3398, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3399, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3400, - "name": "强射Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3401, - "name": "&", - "img": 1, - "type": 0, 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"name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3408, - "name": "护体Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3409, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3410, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3411, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3412, - "name": "连续踢Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3413, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3414, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3415, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3416, - "name": "激励Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3417, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3418, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3419, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3420, - "name": "飞棍Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3421, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3422, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3423, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3424, - "name": "应援Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3425, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3426, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3427, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3428, - "name": "力突Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3429, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3430, - "name": "&", - "img": 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"&", - "rangeSeid": "0&" - }, - { - "id": 3442, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3443, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3444, - "name": "影舞Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3445, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3446, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3447, - "name": "&", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 3448, - "name": "内助Ⅳ", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "&", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4001, - "name": "自愈1", - "img": 1, - "type": 1016, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "恢复自身20%的血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4002, - "name": "赦免(添加buff)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "57&", - "maxOnlyNum": 1, - "info": "策略伤害减免提升20%,持续5回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4003, - "name": "虎痴(回血)", - "img": 1, - "type": 1020, - "isShow": 1, - "gainvalue": "2&10", - "maxOnlyNum": 1, - "info": "恢复自身攻击力10%的血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4004, - "name": "虎痴(伤害减免)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "62&", - "maxOnlyNum": 1, - "info": "给自身添加伤害减免上升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4005, - "name": "反馈(添加hot)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "65&", - "maxOnlyNum": 1, - "info": "附加回春hot", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4006, - "name": "反馈(添加策攻buff)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "19&", - "maxOnlyNum": 1, - "info": "附加策攻提升buff", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4007, - "name": "倚天断水1", - "img": 1, - "type": 1001, - "isShow": 1, - "gainvalue": "9&40000&0", - "maxOnlyNum": 1, - "info": "攻击时,命中提升40%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4008, - "name": "倚天断水2", - "img": 1, - "type": 1002, - "isShow": 1, - "gainvalue": "3&8", - "maxOnlyNum": 1, - "info": "每驱散1个增益获得8点怒气,最多驱散3个", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4009, - "name": "蓄势待发1", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "21&", - "maxOnlyNum": 1, - "info": "物防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4010, - "name": "蓄势待发2", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "23&", - "maxOnlyNum": 1, - "info": "策防提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4011, - "name": "蓄势待发3", - "img": 1, - "type": 1004, - "isShow": 1, - "gainvalue": "10&", - "maxOnlyNum": 1, - "info": "获得10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4012, - "name": "召唤群狼", - "img": 1, - "type": 2000, - "isShow": 1, - "gainvalue": "2&2", - "maxOnlyNum": 1, - "info": "召唤2只狼", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4013, - "name": "自愈2", - "img": 1, - "type": 1016, - "isShow": 1, - "gainvalue": "30&", - "maxOnlyNum": 1, - "info": "恢复自身30%的血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4014, - "name": "赦免(添加buff)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "67&", - "maxOnlyNum": 1, - "info": "策略伤害减免提升30%,持续5回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4015, - "name": "虎痴(回血)", - "img": 1, - "type": 1020, - "isShow": 1, - "gainvalue": "2&20", - "maxOnlyNum": 1, - "info": "恢复自身攻击力20%的血量", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 4016, - "name": "虎痴(伤害减免)", - "img": 1, - "type": 1003, - "isShow": 1, - "gainvalue": "75&", - "maxOnlyNum": 1, - "info": "给自身添加伤害减免上升", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5001, - "name": "百鸟朝凤", - "img": 1, - "type": 319, - "isShow": 1, - "gainvalue": "100&16&10000", - "maxOnlyNum": 1, - "info": "伤害10%转化为自身生命", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5002, - "name": "龙胆1", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&3&2&1", - "maxOnlyNum": 1, - "info": "自身生命上限提升3%,物攻提升1%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5003, - "name": "龙胆2", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&6&2&2", - "maxOnlyNum": 1, - "info": "自身生命上限提升6%,物攻提升2%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5004, - "name": "龙胆3", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&12&2&3", - "maxOnlyNum": 1, - "info": "自身生命上限提升12%,物攻提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5005, - "name": "破阵1", - "img": 1, - "type": 504, - "isShow": 1, - "gainvalue": "10&", - "maxOnlyNum": 1, - "info": "击杀目标后,有10%概率恢复行动力,可再行动一次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5006, - "name": "破阵2", - "img": 1, - "type": 504, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "击杀目标后,有20%概率恢复行动力,可再行动一次", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5007, - "name": "一骑当千", - "img": 1, - "type": 258, - "isShow": 1, - "gainvalue": "1&25&2&25&4&25", - "maxOnlyNum": 1, - "info": "1格内(回字形)没友军时,自身攻击、防御、血量提升25%。", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5010, - "name": "支援1", - "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&76", - "maxOnlyNum": 1, - "info": "分担伤害30%,持续一回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5011, - "name": "支援2", - "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&77", - "maxOnlyNum": 1, - "info": "分担伤害30%,持续二回合", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5012, - "name": "墨甲1", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "14&3", - "maxOnlyNum": 1, - "info": "自身伤害减免提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5013, - "name": "墨甲2", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "14&6", - "maxOnlyNum": 1, - "info": "自身伤害减免提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5014, - "name": "墨甲3", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "14&12", - "maxOnlyNum": 1, - "info": "自身伤害减免提升12%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5015, - "name": "鱼鳞阵1", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "4&3", - "maxOnlyNum": 1, - "info": "5格内,所有我军物防提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5016, - "name": "鱼鳞阵2", - "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "4&9", - "maxOnlyNum": 1, - "info": "5格内,所有我军物防提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5017, - "name": "云衣恋1", - "img": 1, - "type": 0, - "isShow": 1, - "gainvalue": "&", - "maxOnlyNum": 1, - "info": "释放回合技时,如果目标是赵云,伤害分担提升至75%且双方受到的伤害降低20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5018, - "name": "墨家拳", - "img": 1, - "type": 520, - "isShow": 1, - "gainvalue": "3&", - "maxOnlyNum": 1, - "info": "一下打三下", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5020, - "name": "三箭齐发1", - "img": 1, - "type": 517, - "isShow": 1, - "gainvalue": "2&", - "maxOnlyNum": 1, - "info": "随机攻击范围内的3名敌人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5021, - "name": "三箭齐发2", - "img": 1, - "type": 517, - "isShow": 1, - "gainvalue": "2&", - "maxOnlyNum": 1, - "info": "随机攻击范围内的3名敌人", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5022, - "name": "鼓舞1", - "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&78", - "maxOnlyNum": 1, - "info": "幸运上升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5023, - "name": "鼓舞2", - "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&79", - "maxOnlyNum": 1, - "info": "幸运上升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5024, - "name": "自知1", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "20&10", - "maxOnlyNum": 1, - "info": "普通攻击时有20%概率额外获得10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5025, - "name": "自知2", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "40&10", - "maxOnlyNum": 1, - "info": "普通攻击时有40%概率额外获得10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5026, - "name": "自知3", - "img": 1, - "type": 425, - "isShow": 1, - "gainvalue": "80&10", - "maxOnlyNum": 1, - "info": "普通攻击时有80%概率额外获得10点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5027, - "name": "锋矢阵1", - "img": 1, - "type": 251, - "isShow": 1, - "gainvalue": "1&2&3", - "maxOnlyNum": 1, - "info": "5格内,所有我军物理职业攻击提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5028, - "name": "锋矢阵2", - "img": 1, - "type": 251, - "isShow": 1, - "gainvalue": "1&2&9", - "maxOnlyNum": 1, - "info": "5格内,所有我军物理职业攻击提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5029, - "name": "补射1", - "img": 1, - "type": 518, - "isShow": 1, + "name": "策防-2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-13&-13", + "times_turn": 0, + "times_battle": 0, + "info": "策防-2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 513, + "name": "策防-3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-16&-16", + "times_turn": 0, + "times_battle": 0, + "info": "策防-3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 514, + "name": "策防-4", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-20&-20", + "times_turn": 0, + "times_battle": 0, + "info": "策防-4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 515, + "name": "策防-5", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-25&-25", + "times_turn": 0, + "times_battle": 0, + "info": "策防-5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 516, + "name": "策防-6", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "5&-30&-30", + "times_turn": 0, + "times_battle": 0, + "info": "策防-6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801, + "name": "移动+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "击杀敌军后,可额外对该目标3格内的随机一名敌军造成100%物攻伤害,该技能每回合只能触发一次", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "移动+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5030, - "name": "强壮1", + "id": 802, + "name": "移动+2", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&6", - "maxOnlyNum": 1, - "info": "自身生命上限提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5031, - "name": "强壮2", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&12", - "maxOnlyNum": 1, - "info": "自身生命上限提升12%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5032, - "name": "强壮3", - "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "1&24", - "maxOnlyNum": 1, - "info": "自身生命上限提升24%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5033, - "name": "冲轭阵1", - "img": 1, - "type": 603, - "isShow": 1, + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, "gainvalue": "2&", - "maxOnlyNum": 1, - "info": "5格内,所有我军每回合恢复2%生命", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "times_turn": 0, + "times_battle": 0, + "info": "移动+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5034, - "name": "冲轭阵2", + "id": 803, + "name": "移动+3", "img": 1, - "type": 603, - "isShow": 1, - "gainvalue": "6&", - "maxOnlyNum": 1, - "info": "5格内,所有我军每回合恢复6%生命", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "info": "移动+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5035, - "name": "目中无人", + "id": 811, + "name": "移动-1", "img": 1, - "type": 257, - "isShow": 1, - "gainvalue": "70&14&30", - "maxOnlyNum": 1, - "info": "自身生命70%以上时候,物理伤害减免提升30%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, + "gainvalue": "-1&", + "times_turn": 0, + "times_battle": 0, + "info": "移动-1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5040, - "name": "蛮劲1", + "id": 812, + "name": "移动-2", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "10&1000&18&10000", - "maxOnlyNum": 1, - "info": "自身暴击提升1%,暴击伤害提升10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, + "gainvalue": "-2&", + "times_turn": 0, + "times_battle": 0, + "info": "移动-2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5041, - "name": "蛮劲2", + "id": 813, + "name": "移动-3", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&2000&18&20000", - "maxOnlyNum": 1, - "info": "自身暴击提升2%,暴击伤害提升20%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 410, + "gainvalue": "-3&", + "times_turn": 0, + "times_battle": 0, + "info": "移动-3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5042, - "name": "蛮劲3", + "id": 901, + "name": "命中+1", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "10&4000&18&40000", - "maxOnlyNum": 1, - "info": "自身暴击提升4%,暴击伤害提升40%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "命中+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5043, - "name": "嗜血", + "id": 902, + "name": "命中+2", "img": 1, - "type": 253, - "isShow": 1, - "gainvalue": "30&2&10", - "maxOnlyNum": 1, - "info": "生命低于30%时,自身攻击力提高10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&13&13", + "times_turn": 0, + "times_battle": 0, + "info": "命中+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5050, - "name": "奏乐1", + "id": 903, + "name": "命中+3", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&80", - "maxOnlyNum": 1, - "info": "提高怒气回复速度10%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&16&16", + "times_turn": 0, + "times_battle": 0, + "info": "命中+3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5051, - "name": "奏乐2", + "id": 904, + "name": "命中+4", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&81", - "maxOnlyNum": 1, - "info": "提高怒气回复速度20%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "命中+4", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5052, - "name": "谋略1", + "id": 905, + "name": "命中+5", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&3", - "maxOnlyNum": 1, - "info": "自身策攻提升3%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&25&25", + "times_turn": 0, + "times_battle": 0, + "info": "命中+5", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5053, - "name": "谋略2", + "id": 906, + "name": "命中+6", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&6", - "maxOnlyNum": 1, - "info": "自身策攻提升6%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&30&30", + "times_turn": 0, + "times_battle": 0, + "info": "命中+6", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5054, - "name": "谋略3", + "id": 911, + "name": "命中-1", "img": 1, - "type": 102, - "isShow": 1, - "gainvalue": "3&12", - "maxOnlyNum": 1, - "info": "自身策攻提升12%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&-10&-10", + "times_turn": 0, + "times_battle": 0, + "info": "命中-1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5055, - "name": "才女1", + "id": 912, + "name": "命中-2", "img": 1, - "type": 304, - "isShow": 1, - "gainvalue": "1&14&5", - "maxOnlyNum": 1, - "info": "被男性武将攻击时,伤害减免提高5%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&-13&-13", + "times_turn": 0, + "times_battle": 0, + "info": "命中-2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5056, - "name": "才女2", + "id": 913, + "name": "命中-3", "img": 1, - "type": 304, - "isShow": 1, - "gainvalue": "1&14&10", - "maxOnlyNum": 1, - "info": "被男性武将攻击时,伤害减免提高10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 99, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "9&-16&-16", + "times_turn": 0, + "times_battle": 0, + "info": "命中-3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + 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"node": 8, + "type": 999, + "gainvalue": "101312&101313", + "times_turn": 0, + "times_battle": 0, + "info": "受到伤害时,若自身生命低于40%,将75%的伤害转移至我军生命最高的武将;自身恢复20/25/30%的生命(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101322, + "name": "伤害转移2", + "img": 1, + "isShow": 0, + "condition": "203&2&3&40", + "aim": 0, + "percent": 100, + "node": 8, + "type": 307, + "gainvalue": "2024&1&75&107&1", + "times_turn": 1, + "times_battle": 0, + "info": "将75%的伤害转移至我军生命最高的武将", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiaoxiong", + "passivespineName": "&" + }, + { + "id": 101323, + "name": "生命恢复2", + "img": 1, + "isShow": 0, + "condition": "203&2&3&40", + "aim": 0, + "percent": 100, + "node": 8, + "type": 300, + "gainvalue": "6&25", + "times_turn": 1, + "times_battle": 0, + "info": "自身恢复25%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101331, + "name": "枭雄3", + "img": "xiaoxiong", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "101312&101313", + "times_turn": 0, + "times_battle": 0, + "info": "受到伤害时,若自身生命低于40%,将100%的伤害转移至我军生命最高的武将;自身恢复20/25/30%的生命(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101332, + "name": "伤害转移3", + "img": 1, + "isShow": 0, + "condition": "203&2&3&40", + "aim": 0, + "percent": 100, + "node": 8, + "type": 307, + "gainvalue": "2024&1&100&107&1", + "times_turn": 1, + "times_battle": 0, + "info": "将100%的伤害转移至我军生命最高的武将", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiaoxiong", + "passivespineName": "&" + }, + { + "id": 101333, + "name": "生命恢复3", + "img": 1, + "isShow": 0, + "condition": "203&2&3&40", + "aim": 0, + "percent": 100, + "node": 8, + "type": 300, + "gainvalue": "6&30", + "times_turn": 1, + "times_battle": 0, + "info": "自身恢复30%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101411, + "name": "魏武之强1", + "img": "weiwuzhiqiang", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "211&", + "times_turn": 0, + "times_battle": 0, + "info": "使3格内敌军攻击-%", + "auroaspineName": "&", + "rangeSeid": "1&2024&1", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101421, + "name": "魏武之强2", + "img": "weiwuzhiqiang", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "212&", + "times_turn": 0, + "times_battle": 0, + "info": "使3格内敌军攻击-%", + "auroaspineName": "&", + "rangeSeid": "1&2024&1", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101511, + "name": "煮酒", + "img": "zhujiu", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "101512&101513", + "times_turn": 0, + "times_battle": 0, + "info": "反击时,物理伤害+20%,有50%的概率对目标施加【封技】\n\n【封技】:无法使用回合技和怒气技,持续1回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 101512, + "name": "反击增伤", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "1306&", + "times_turn": 0, + "times_battle": 0, + "info": "反击时,物理伤害+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhujiu", + "passivespineName": "&" + }, + { + "id": 101513, + "name": "概率封技", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 1, + "percent": 50, + "node": 9, + "type": 100, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "反击时,有50%的概率对目标施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhujiu", + "passivespineName": "&" + }, + { + "id": 201111, + "name": "勇将夺甲1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "201112&201113", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成100%的物理伤害,若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 201112, + "name": "穿透系数1", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "自身怒气回复速度提升50%", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成50%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5060, - "name": "墨毒1", + "id": 201113, + "name": "减物防1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&82", - "maxOnlyNum": 1, - "info": "每回合造成10%策攻伤害", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "412&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【破甲】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5061, - "name": "墨毒2", + "id": 201121, + "name": "勇将夺甲2", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&83", - "maxOnlyNum": 1, - "info": "每回合造成20%策攻伤害", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "201122&201123", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成115%的物理伤害,若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5062, - "name": "方圆阵1", + "id": 201122, + "name": "穿透系数2", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "5&3", - "maxOnlyNum": 1, - "info": "5格内,所有我军策防提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "70&", + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成70%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5063, - "name": "方圆阵2", + "id": 201123, + "name": "减物防2", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "5&9", - "maxOnlyNum": 1, - "info": "5格内,所有我军策防提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "413&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【破甲】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5064, - "name": "地利", + "id": 201211, + "name": "拨矢啖睛1", "img": 1, - "type": 256, - "isShow": 1, - "gainvalue": "14&20", - "maxOnlyNum": 1, - "info": "在有利地形得伤害减免提升20%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 100, + "gainvalue": "201211&201214", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5070, - "name": "剑心1", + "id": 201212, + "name": "替换1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&84", - "maxOnlyNum": 1, - "info": "暴击伤害提升25%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "201312&201213", + "times_turn": 0, + "times_battle": 0, + "info": "挑衅的范围+1,目标+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5071, - "name": "剑心2", + "id": 201213, + "name": "强化挑衅1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&85", - "maxOnlyNum": 1, - "info": "暴击伤害提升50%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2024&0&1&101&3", + "times_turn": 0, + "times_battle": 0, + "info": "【强化挑衅1】行动结束后,对3格范围内最多3个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5072, - "name": "巾帼1", + "id": 201214, + "name": "啖睛1", "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "1&10&3", - "maxOnlyNum": 1, - "info": "攻击时,对敌军男性武将的暴击率提升3%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "201215&201216", + "times_turn": 0, + "times_battle": 0, + "info": "【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5073, - "name": "巾帼2", + "id": 201215, + "name": "啖睛反伤1", "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "1&10&6", - "maxOnlyNum": 1, - "info": "攻击时,对敌军男性武将的暴击率提升6%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2701&", + "times_turn": 0, + "times_battle": 0, + "info": "反弹+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5074, - "name": "巾帼3", + "id": 201216, + "name": "啖睛减益1", "img": 1, - "type": 303, - "isShow": 1, - "gainvalue": "1&10&12", - "maxOnlyNum": 1, - "info": "攻击时,对敌军男性武将的暴击率提升12%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 104, + "gainvalue": "1&3", + "times_turn": 0, + "times_battle": 0, + "info": "战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "danjing", + "passivespineName": "&" }, { - "id": 5075, - "name": "贤妻1", + "id": 201221, + "name": "拨矢啖睛2", "img": 1, - "type": 254, - "isShow": 1, - "gainvalue": "3&10&2", - "maxOnlyNum": 1, - "info": "自身周围5格内,所有吴国武将暴击率提升2%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 100, + "gainvalue": "201211&201224", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5076, - "name": "贤妻2", + "id": 201222, + "name": "替换2", "img": 1, - "type": 254, - "isShow": 1, - "gainvalue": "3&10&5", - "maxOnlyNum": 1, - "info": "自身周围5格内,所有吴国武将暴击率提升5%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "201312&201223", + "times_turn": 0, + "times_battle": 0, + "info": "挑衅的范围+1,目标+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5077, - "name": "不妒", + "id": 201223, + "name": "强化挑衅2", "img": 1, - "type": 255, - "isShow": 1, - "gainvalue": "10&20&2&10", - "maxOnlyNum": 1, - "info": "没有移动的情况下,攻击时暴击率提升20%,攻击力提升10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2024&0&1&101&3", + "times_turn": 0, + "times_battle": 0, + "info": "【强化挑衅1】行动结束后,对3格范围内最多3个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5080, - "name": "破甲1", + "id": 201224, + "name": "啖睛2", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&86", - "maxOnlyNum": 1, - "info": "降低物防10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "201225&201226", + "times_turn": 0, + "times_battle": 0, + "info": "【啖睛2】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5081, - "name": "破甲2", + "id": 201225, + "name": "啖睛反伤2", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&87", - "maxOnlyNum": 1, - "info": "降低物防20%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2702&", + "times_turn": 0, + "times_battle": 0, + "info": "反弹+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5082, - "name": "流血1", + "id": 201226, + "name": "啖睛减益2", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&88", - "maxOnlyNum": 1, - "info": "每回合造成10%物攻的伤害", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 104, + "gainvalue": "1&3", + "times_turn": 0, + "times_battle": 0, + "info": "战斗开始时,对敌人施加1个随机减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "danjing", + "passivespineName": "&" }, { - "id": 5083, - "name": "流血2", - "img": 1, - "type": 401, + "id": 201311, + "name": "刚烈1", + "img": "ganglie", "isShow": 1, - "gainvalue": "100&89", - "maxOnlyNum": 1, - "info": "每回合造成20%物攻的伤害", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "201312&201313", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+10%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5084, - "name": "穿透1", + "id": 201312, + "name": "挑衅1", "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "20&2", - "maxOnlyNum": 1, - "info": "普通攻击时有20%的概率可以穿透2个敌军目标", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ganglie", + "passivespineName": "&" }, { - "id": 5085, - "name": "穿透2", + "id": 201313, + "name": "嘲讽1", "img": 1, - "type": 301, - "isShow": 1, - "gainvalue": "40&2", - "maxOnlyNum": 1, - "info": "普通攻击时有40%的概率可以穿透2个敌军目标", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+10%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5086, - "name": "穿透3", - "img": 1, - "type": 301, + "id": 201321, + "name": "刚烈2", + "img": "ganglie", "isShow": 1, - "gainvalue": "80&2", - "maxOnlyNum": 1, - "info": "普通攻击时有80%的概率可以穿透2个敌军目标", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "201312&201323", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+12%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5087, - "name": "偃月阵1", + "id": 201322, + "name": "挑衅2", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "9&1&2&1", - "maxOnlyNum": 1, - "info": "5格内,所有我军命中率提升1%,攻击提升1%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ganglie", + "passivespineName": "&" }, { - "id": 5088, - "name": "偃月阵2", + "id": 201323, + "name": "嘲讽2", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "9&3&2&3", - "maxOnlyNum": 1, - "info": "5格内,所有我军命中率提升3%,攻击提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+12%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5089, - "name": "先登", - "img": 1, - "type": 302, + "id": 201331, + "name": "刚烈3", + "img": "ganglie", "isShow": 1, - "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "如果是本回合我军中第一个攻击,有50%概率无视目标防御", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "201312&201333", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+15%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5090, - "name": "不让须眉", + "id": 201332, + "name": "挑衅3", "img": 1, - "type": 513, - "isShow": 1, - "gainvalue": "90&", - "maxOnlyNum": 1, - "info": "击退成功,物攻提高25%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ganglie", + "passivespineName": "&" }, { - "id": 5091, - "name": "霜影刺", + "id": 201333, + "name": "嘲讽3", "img": 1, - "type": 520, - "isShow": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, "gainvalue": "4&", - "maxOnlyNum": 1, - "info": "一下打四下", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,伤害减免+15%。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5092, - "name": "霜影刺", - "img": 1, - "type": 319, + "id": 201411, + "name": "以眼还眼1", + "img": "yiyanhuanyan", "isShow": 1, - "gainvalue": "50&16&20", - "maxOnlyNum": 1, - "info": "攻击有50%概率回复自身造成伤害20%的生命值", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "27&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "获得10%的反弹", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5093, - "name": "倾心1", - "img": 1, - "type": 260, + "id": 201421, + "name": "以眼还眼2", + "img": "yiyanhuanyan", "isShow": 1, - "gainvalue": "19&2&10", - "maxOnlyNum": 1, - "info": "当我军有赵云在场时,马云禄攻击力提升10%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "27&15&15", + "times_turn": 0, + "times_battle": 0, + "info": "获得15%的反弹", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5094, - "name": "倾心2", - "img": 1, - "type": 260, + "id": 201511, + "name": "独眼罗刹", + "img": "duyanluocha", "isShow": 1, - "gainvalue": "19&2&15", - "maxOnlyNum": 1, - "info": "当我军有赵云在场时,马云禄攻击力提升15%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 30, + "node": 7, + "type": 999, + "gainvalue": "1601&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时有30%的概率恢复伤害30%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "duyanluocha", + "passivespineName": "&" }, { - "id": 5095, - "name": "倾心3", + "id": 301111, + "name": "奇兵突进1", "img": 1, - "type": 260, - "isShow": 1, - "gainvalue": "19&2&20", - "maxOnlyNum": 1, - "info": "当我军有赵云在场时,马云禄攻击力提升20%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 700, + "gainvalue": "301112&1&301113", + "times_turn": 0, + "times_battle": 0, + "info": "对该敌军造成150%的物理伤害,攻击前偷取敌军1个增益状态,若未能成功偷取,则对其施加【鲁莽2】,持续2回合\n\n【鲁莽2】:策防-n%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5096, - "name": "凤鸣阵1", + "id": 301112, + "name": "偷buff1", "img": 1, - "type": 252, - "isShow": 1, - "gainvalue": "2&2&3&2&1&3", - "maxOnlyNum": 1, - "info": "5格内,所有女性我军提升3%生命值上限和3%攻击力", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 112, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击前偷取敌军1个增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5097, - "name": "凤鸣阵2", + "id": 301113, + "name": "减策防2", "img": 1, - "type": 252, - "isShow": 1, - "gainvalue": "2&2&6&2&1&6", - "maxOnlyNum": 1, - "info": "5格内,所有女性我军提升6%生命值上限和6%攻击力", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 100, + "gainvalue": "512&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【鲁莽1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5098, - "name": "飒紫雪兽", + "id": 301121, + "name": "奇兵突进2", "img": 1, - "type": 521, - "isShow": 1, - "gainvalue": "67&101", - "maxOnlyNum": 1, - "info": "发动雪兽突击时,若敌军无法击退(障碍物阻挡),使目标陷入晕眩,持续2回合。", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 700, + "gainvalue": "301122&1&301123", + "times_turn": 0, + "times_battle": 0, + "info": "对该敌军造成170%的物理伤害,攻击前偷取敌军2个增益状态,若未能成功偷取,则对其施加【鲁莽3】,持续2回合\n\n【鲁莽3】:策防-n%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5100, - "name": "蛇药1", + "id": 301122, + "name": "偷buff2", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&92", - "maxOnlyNum": 1, - "info": "每回合回复自身5%策攻的生命,持续2回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 112, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击前偷取敌军2个增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5101, - "name": "蛇药2", + "id": 301123, + "name": "减策防3", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&93", - "maxOnlyNum": 1, - "info": "每回合回复自身10%策攻的生命,持续2回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 100, + "gainvalue": "513&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【鲁莽3】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5102, - "name": "蛇毒1", + "id": 301211, + "name": "后发制人1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&94", - "maxOnlyNum": 1, - "info": "每回合造成5%策攻的伤害,蛇毒最高可叠加5层,持续3回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "301211&", + "times_turn": 0, + "times_battle": 0, + "info": "【夺甲1】:物防下降5%,下降值转移给张辽", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5103, - "name": "蛇毒2", + "id": 301212, + "name": "偷物防1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&95", - "maxOnlyNum": 1, - "info": "每回合造成5%策攻的伤害,蛇毒最高可叠加10层,持续3回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 206, + "gainvalue": "4&5", + "times_turn": 0, + "times_battle": 0, + "info": "物防下降5%,下降值转移给张辽", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5104, - "name": "毒牙1", + "id": 301221, + "name": "后发制人2", "img": 1, - "type": 428, - "isShow": 1, - "gainvalue": "20&94", - "maxOnlyNum": 1, - "info": "攻击时候有20%的概率为目标添加“蛇毒”,持续3回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "301221&", + "times_turn": 0, + "times_battle": 0, + "info": "【夺甲2】:物防下降10%,下降值转移给张辽", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5105, - "name": "毒牙2", + "id": 301222, + "name": "偷物防2", "img": 1, - "type": 428, - "isShow": 1, - "gainvalue": "40&94", - "maxOnlyNum": 1, - "info": "攻击时候有40%的概率为目标添加“蛇毒”,持续3回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 206, + "gainvalue": "4&10", + "times_turn": 0, + "times_battle": 0, + "info": "物防下降10%,下降值转移给张辽", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5106, - "name": "毒牙3", + "id": 301311, + "name": "止啼1", + "img": "zhiti", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "301312&301313&201", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+1;主动普通攻击后,将自身1个减益状态转化为1个随机增益状态;物攻+4%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 301312, + "name": "状态延长", "img": 1, - "type": 428, - "isShow": 1, - "gainvalue": "80&94", - "maxOnlyNum": 1, - "info": "攻击时候有80%的概率为目标添加“蛇毒”,持续3回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 113, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5107, - "name": "鹤翼阵1", + "id": 301313, + "name": "减益转化", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "3&3", - "maxOnlyNum": 1, - "info": "5格内,所有我军策攻提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "602&0", + "aim": 0, + "percent": 100, + "node": 9, + "type": 114, + "gainvalue": "1&1&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动普通攻击后,将自身1个减益状态转化为1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5108, - "name": "鹤翼阵2", + "id": 301321, + "name": "止啼2", + "img": "zhiti", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "301322&301323&202", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+1;主动普通攻击后,将自身1个减益状态转化为1个随机增益状态;物攻+6%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 301322, + "name": "状态延长", "img": 1, - "type": 202, - "isShow": 1, - "gainvalue": "3&9", - "maxOnlyNum": 1, - "info": "5格内,所有我军策攻提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 113, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5109, - "name": "毒医", + "id": 301323, + "name": "减益转化", "img": 1, - "type": 602, - "isShow": 1, - "gainvalue": "94&5&25&95&5&25", - "maxOnlyNum": 1, - "info": "回合开始时,每有一个中“蛇毒”的人,回复自身5%的生命,最多25%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "602&0", + "aim": 0, + "percent": 100, + "node": 9, + "type": 114, + "gainvalue": "1&1&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动普通攻击后,将自身1个减益状态转化为1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5110, - "name": "晕眩", + "id": 301331, + "name": "止啼3", + "img": "zhiti", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "301332&301333&203", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+2;主动普通攻击后,将自身1个减益状态转化为1个随机增益状态;物攻+8%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 301332, + "name": "状态延长", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "25&101", - "maxOnlyNum": 1, - "info": "25%概率使其“晕眩”1回合,“晕眩”时无法行动。", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 113, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "获得的增益状态持续回合数+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5111, - "name": "晕眩", + "id": 301333, + "name": "减益转化", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "50&101", - "maxOnlyNum": 1, - "info": "50%概率使其“晕眩”1回合,“晕眩”时无法行动。", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "602&0", + "aim": 0, + "percent": 100, + "node": 9, + "type": 114, + "gainvalue": "1&1&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动普通攻击后,将自身1个减益状态转化为1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhiti", + "passivespineName": "&" }, { - "id": 5112, - "name": "缠足", + "id": 301411, + "name": "威震江东1", + "img": "weizhenjiangdong", + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "301412&301413", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理与策略减伤+3%,最多15%;物理增伤提升3/5%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 301412, + "name": "减伤", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&97", - "maxOnlyNum": 1, - "info": "移动力-1,持续2回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "406&1&1&0", + "aim": 0, + "percent": 100, + "node": 8, + "type": 200, + "gainvalue": "20&3&15&22&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理与策略减伤+5%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5113, - "name": "大盾1", + "id": 301413, + "name": "增伤", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "14&5000", - "maxOnlyNum": 1, - "info": "自身物理伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "406&1&1&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理增伤提升3%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5114, - "name": "大盾2", + "id": 301421, + "name": "威震江东2", + "img": "weizhenjiangdong", + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "301422&301423", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理与策略减伤+3%,最多15%;物理增伤提升3/5%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 301422, + "name": "减伤", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "14&10000", - "maxOnlyNum": 1, - "info": "自身物理伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "406&1&1&0", + "aim": 0, + "percent": 100, + "node": 8, + "type": 200, + "gainvalue": "20&5&15&22&5&15", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理与策略减伤+5%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5115, - "name": "大盾3", + "id": 301423, + "name": "增伤", "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "14&15000", - "maxOnlyNum": 1, - "info": "自身物理伤害减免提升15%", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "406&1&1&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&5&15", + "times_turn": 0, + "times_battle": 0, + "info": "自身每拥有一个增益状态,物理增伤提升5%,最多15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5116, - "name": "养战1", + "id": 301511, + "name": "知勇", + "img": "zhiyong", + "isShow": 0, + "condition": "501&|703&|602&5", + "aim": 0, + "percent": 100, + "node": 8, + "type": 200, + "gainvalue": "20&5&100&22&5&100", + "times_turn": 0, + "times_battle": 0, + "info": "我方行动阶段,对战前自身每移动1格,受到反击伤害减免+5%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401111, + "name": "战熊号角1", "img": 1, - "type": 314, - "isShow": 1, - "gainvalue": "100&16&20", - "maxOnlyNum": 1, - "info": "攻击时,伤害的20%转化为自身生命", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "401112&401113&401114&401115", + "times_turn": 0, + "times_battle": 0, + "info": "召唤一只攻击为自身70%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽1】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽1】:物攻+10%;暴击率+5%;物防+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5117, - "name": "养战2", + "id": 401112, + "name": "召唤熊", "img": 1, - "type": 314, - "isShow": 1, - "gainvalue": "100&16&40", - "maxOnlyNum": 1, - "info": "攻击时,伤害的40%转化为自身生命", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "405&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 801, + "gainvalue": "1046&2&70", + "times_turn": 0, + "times_battle": 0, + "info": "召唤一只攻击为自身70%的熊协助作战", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5118, - "name": "不屈", + "id": 401113, + "name": "治疗熊1", "img": 1, - "type": 650, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 0, - "info": "周泰战死后,会在下一回合复活,恢复20%生命值并清除所有状态。每场战斗只能触发一次", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "404&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "6&50", + "times_turn": 0, + "times_battle": 0, + "info": "若熊已经在场,恢复其50%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5120, - "name": "回春", + "id": 401114, + "name": "猛兽1", "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&98", - "maxOnlyNum": 1, - "info": "每回合恢复自身5%策攻的生命,持续2回合", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "404&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "401111&", + "times_turn": 0, + "times_battle": 0, + "info": "若熊已经在场,并使其获得【猛兽1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5121, + "id": 401115, + "name": "伤害转移", + "img": 1, + "isShow": 0, + "condition": "404&999&3001", + "aim": 0, + "percent": 100, + "node": 8, + "type": 307, + "gainvalue": "999&1&100&108&3001", + "times_turn": 0, + "times_battle": 0, + "info": "当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401116, + "name": "猛兽1效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&10&10&10&5&5&4&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "物攻+10%;暴击率+5%;物防+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401121, + "name": "战熊号角2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "401122&401123&401124&401125", + "times_turn": 0, + "times_battle": 0, + "info": "召唤一只攻击为自身80%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽2】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽2】:物攻+20%;暴击率+10%;物防+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401122, + "name": "召唤熊2", + "img": 1, + "isShow": 0, + "condition": "405&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 801, + "gainvalue": "1046&2&80", + "times_turn": 0, + "times_battle": 0, + "info": "召唤一只攻击为自身70%的熊协助作战", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401123, + "name": "治疗熊", + "img": 1, + "isShow": 0, + "condition": "404&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "6&50", + "times_turn": 0, + "times_battle": 0, + "info": "若熊已经在场,恢复其50%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401124, + "name": "猛兽2", + "img": 1, + "isShow": 0, + "condition": "404&999&3001", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "401121&", + "times_turn": 0, + "times_battle": 0, + "info": "若熊已经在场,并使其获得【猛兽1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401125, + "name": "伤害转移", + "img": 1, + "isShow": 0, + "condition": "404&999&3001", + "aim": 0, + "percent": 100, + "node": 8, + "type": 307, + "gainvalue": "999&1&100&108&3001", + "times_turn": 0, + "times_battle": 0, + "info": "当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401126, + "name": "猛兽2效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&20&20&10&10&10&4&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "物攻+20%;暴击率+10%;物防+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401211, + "name": "奔袭1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "401212&401213", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401212, + "name": "后移", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 413, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "自身朝攻击反方向移动1格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401213, + "name": "加移动力", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "801&", + "times_turn": 0, + "times_battle": 0, + "info": "获得【迅捷】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401221, + "name": "奔袭2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "401222&401223", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401222, + "name": "后移", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 413, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "自身朝攻击反方向移动1格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401223, + "name": "加移动力", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "801&", + "times_turn": 0, + "times_battle": 0, + "info": "获得【迅捷】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401311, + "name": "镇魂箭1", + "img": "zhenhunjian", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "401311&", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续1回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401312, + "name": "地陷效果", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 104, + "gainvalue": "1&3", + "times_turn": 0, + "times_battle": 0, + "info": "若敌军在此格结束行动,随机施加1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "dixian", + "passivespineName": "&" + }, + { + "id": 401321, + "name": "镇魂箭2", + "img": "zhenhunjian", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "401321&", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续2回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401331, + "name": "镇魂箭3", + "img": "zhenhunjian", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "401331&", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续3回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401411, + "name": "战宠1", + "img": "zhanchong", + "isShow": 1, + "condition": "404&999&3001", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2002&", + "times_turn": 0, + "times_battle": 0, + "info": "熊在场时,自身物理与策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401421, + "name": "战宠2", + "img": "zhanchong", + "isShow": 1, + "condition": "404&999&3001", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2003&", + "times_turn": 0, + "times_battle": 0, + "info": "熊在场时,自身物理与策略减伤+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 401511, + "name": "凌弱", + "img": "lingruo", + "isShow": 1, + "condition": "304&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "2&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,敌人身上每有1个减益状态,物攻增加3%,最多增加15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lingruo", + "passivespineName": "&" + }, + { + "id": 501111, + "name": "十面埋伏1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "501112&501113", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成(140%/命中人数+20%)/(160%/命中人数+30%)的物理伤害;对范围内物防最高的1个敌军施加【破甲】,持续2回合。该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501112, + "name": "分摊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 306, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "分摊", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501113, + "name": "减物防", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 108, + "gainvalue": "0&412&104&4&1", + "times_turn": 0, + "times_battle": 0, + "info": "物防-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501121, + "name": "十面埋伏2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "501122&501123", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成(140%/命中人数+20%)/(160%/命中人数+30%)的物理伤害;对范围内物防最高的1个敌军施加【破甲】,持续2回合。该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501122, + "name": "分摊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 306, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "分摊", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501123, + "name": "减物防", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 108, + "gainvalue": "0&413&104&4&1", + "times_turn": 0, + "times_battle": 0, + "info": "物防-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501211, + "name": "十胜天机1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "501212&501213&501214&501215&501216", + "times_turn": 0, + "times_battle": 0, + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】,持续2回合;使用技能后可再移动2格及攻击。\n\n【剑风1】:普攻射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501212, + "name": "扣血1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "8&30&30", + "times_turn": 0, + "times_battle": 0, + "info": "消耗自身30%的生命(最多降为1)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501213, "name": "驱散1", "img": 1, - "type": 403, - "isShow": 1, - "gainvalue": "1&", - "maxOnlyNum": 1, - "info": "随机驱散1个减益效果。", - "spineName": "&", - "rangeSeid": "0&" + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 110, + "gainvalue": "2024&1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除3格范围内其他友军1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5122, + "id": 501214, + "name": "剑风1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 100, + "gainvalue": "501217&", + "times_turn": 0, + "times_battle": 0, + "info": "使自身获得【剑风1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501215, + "name": "再移动1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 400, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "再移动2格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501216, + "name": "再攻击1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 408, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "再攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501217, + "name": "剑风1效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "普攻射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501221, + "name": "十胜天机2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "501222&501223&501224&501225&501226", + "times_turn": 0, + "times_battle": 0, + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风2】,持续2回合;使用技能后可再移动2格及攻击。\n\n【剑风2】:普攻射程+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501222, + "name": "扣血2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "8&30&30", + "times_turn": 0, + "times_battle": 0, + "info": "消耗自身30%的生命(最多降为1)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501223, "name": "驱散2", "img": 1, - "type": 403, - "isShow": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 110, + "gainvalue": "2024&1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除3格范围内其他友军1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501224, + "name": "剑风2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "501227&", + "times_turn": 0, + "times_battle": 0, + "info": "使自身获得【剑风2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501225, + "name": "再移动2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 400, "gainvalue": "2&", - "maxOnlyNum": 1, - "info": "随机驱散2个减益效果。", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "再移动2格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5123, - "name": "伞盖1", + "id": 501226, + "name": "再攻击2", "img": 1, - "type": 101, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 408, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "再攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501227, + "name": "剑风2效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "普攻射程+2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 501311, + "name": "天妒英才1", + "img": "tianduyingcai", "isShow": 1, - "gainvalue": "14&2000", - "maxOnlyNum": 1, - "info": "自身伤害减免提升2%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "200&1&10", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "2&1&100", + "times_turn": 0, + "times_battle": 0, + "info": "每损失10%的生命,提升1%的攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5124, - "name": "伞盖2", - "img": 1, - "type": 101, + "id": 501321, + "name": "天妒英才2", + "img": "tianduyingcai", "isShow": 1, - "gainvalue": "14&4000", - "maxOnlyNum": 1, - "info": "自身伤害减免提升4%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "200&1&10", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "2&2&100", + "times_turn": 0, + "times_battle": 0, + "info": "每损失10%的生命,提升2%的攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5125, - "name": "伞盖3", - "img": 1, - "type": 101, + "id": 501331, + "name": "天妒英才3", + "img": "tianduyingcai", "isShow": 1, - "gainvalue": "14&8000", - "maxOnlyNum": 1, - "info": "自身伤害减免提升8%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "200&1&10", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "2&3&100", + "times_turn": 0, + "times_battle": 0, + "info": "每损失10%的生命,提升3%的攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5126, - "name": "养气1", - "img": 1, - "type": 603, + "id": 501411, + "name": "奇谋1", + "img": "qimou", "isShow": 1, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "每回合恢复自身生命上限5%的生命值", - "spineName": "&", - "rangeSeid": "0&" + "condition": "704&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "202&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,若本回合没有发动攻击,自身获得【迟智2】,持续1回合\n【迟智2】:攻击+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qimou", + "passivespineName": "&" }, { - "id": 5127, - "name": "养气2", - "img": 1, - "type": 603, + "id": 501421, + "name": "奇谋2", + "img": "qimou", "isShow": 1, - "gainvalue": "10&", - "maxOnlyNum": 1, - "info": "每回合恢复自身生命上限10%的生命值", - "spineName": "&", - "rangeSeid": "0&" + "condition": "704&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "203&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,若本回合没有发动攻击,自身获得【迟智3】,持续1回合\n【迟智3】:攻击+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qimou", + "passivespineName": "&" }, { - "id": 5128, - "name": "白眉", - "img": 1, - "type": 417, + "id": 501511, + "name": "遗计", + "img": "yiji", "isShow": 1, - "gainvalue": "2&10", - "maxOnlyNum": 1, - "info": "每次攻击时,随机恢复2格内的一个我军自身生命上限10%的生命", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 601, + "gainvalue": "5013&", + "times_turn": 0, + "times_battle": 0, + "info": "郭嘉阵亡后,使所有其他友军恢复30%生命并获得【遗计】,持续2回合\n【遗计】:暴击率+15%,攻击后恢复伤害值30%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5130, - "name": "狙射", + "id": 501512, + "name": "回血", "img": 1, - "type": 307, - "isShow": 1, - "gainvalue": "200&10&10000", - "maxOnlyNum": 1, - "info": "如果敌军生命小于20%,则必定暴击", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5131, - "name": "晕眩", - "img": 1, - "type": 401, - "isShow": 1, - "gainvalue": "100&96", - "maxOnlyNum": 1, - "info": "“晕眩”1回合,“晕眩”时无法行动。", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5132, - "name": "精准1", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&3000", - "maxOnlyNum": 1, - "info": "自身命中率提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5133, - "name": "精准2", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&6000", - "maxOnlyNum": 1, - "info": "自身命中率提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5134, - "name": "精准3", - "img": 1, - "type": 101, - "isShow": 1, - "gainvalue": "9&12000", - "maxOnlyNum": 1, - "info": "自身命中率提升12%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5135, - "name": "缺月阵1", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "9&3000", - "maxOnlyNum": 1, - "info": "5格内,所有我方命中率提升3%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5136, - "name": "缺月阵2", - "img": 1, - "type": 201, - "isShow": 1, - "gainvalue": "9&9000", - "maxOnlyNum": 1, - "info": "5格内,所有我方命中率提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5137, - "name": "无当飞军", - "img": 1, - "type": 430, - "isShow": 1, - "gainvalue": "1&2", - "maxOnlyNum": 1, - "info": "在非平原地形时,移动力+1", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5140, - "name": "毒瘴1", - "img": 1, - "type": 401, "isShow": 0, - "gainvalue": "100&99", - "maxOnlyNum": 1, - "info": "每回合受到10%攻击的物攻伤害,且持续期间防御下降10%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 300, + "gainvalue": "6&30", + "times_turn": 0, + "times_battle": 0, + "info": "回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5141, - "name": "毒瘴2", + "id": 501513, + "name": "加buff", "img": 1, - "type": 401, "isShow": 0, - "gainvalue": "100&100", - "maxOnlyNum": 1, - "info": "每回合受到20%攻击的物攻伤害,且持续期间防御下降20%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "11&", + "times_turn": 0, + "times_battle": 0, + "info": "加buff", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5142, - "name": "格档1", + "id": 701111, + "name": "双铁烈击1", "img": 1, - "type": 101, "isShow": 0, - "gainvalue": "11&3000", - "maxOnlyNum": 1, - "info": "自身格挡提升3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5143, - "name": "格档2", - "img": 1, - "type": 101, - "isShow": 0, - "gainvalue": "11&6000", - "maxOnlyNum": 1, - "info": "自身格挡提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5144, - "name": "格档3", - "img": 1, - "type": 101, - "isShow": 0, - "gainvalue": "11&12000", - "maxOnlyNum": 1, - "info": "自身格挡提升12%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5145, - "name": "白毦枪阵1", - "img": 1, - "type": 250, - "isShow": 0, - "gainvalue": "2&2&3&2&4&3", - "maxOnlyNum": 1, - "info": "5格内,我军枪兵提升3%攻击和物防。", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5146, - "name": "白毦枪阵2", - "img": 1, - "type": 250, - "isShow": 0, - "gainvalue": "2&2&9&2&4&9", - "maxOnlyNum": 1, - "info": "5格内,我军枪兵提升9%攻击和物防。", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5150, - "name": "护盾1", - "img": 1, - "type": 432, - "isShow": 0, - "gainvalue": "72&", - "maxOnlyNum": 1, - "info": "吸收自身策攻72%的伤害", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5151, - "name": "护盾2", - "img": 1, - "type": 432, - "isShow": 0, - "gainvalue": "108&", - "maxOnlyNum": 1, - "info": "吸收自身策攻108%的伤害", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5152, - "name": "世家1", - "img": 1, - "type": 101, - "isShow": 0, - "gainvalue": "13&3000", - "maxOnlyNum": 1, - "info": "自身伤害加深提高3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5153, - "name": "世家2", - "img": 1, - "type": 101, - "isShow": 0, - "gainvalue": "13&6000", - "maxOnlyNum": 1, - "info": "自身伤害加深提高6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5154, - "name": "世家3", - "img": 1, - "type": 101, - "isShow": 0, - "gainvalue": "13&12000", - "maxOnlyNum": 1, - "info": "自身伤害加深提高12%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5155, - "name": "三才阵1", - "img": 1, - "type": 409, - "isShow": 0, - "gainvalue": "3&", - "maxOnlyNum": 1, - "info": "5格内,所有我军被治疗效果提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5156, - "name": "三才阵2", - "img": 1, - "type": 409, - "isShow": 0, - "gainvalue": "9&", - "maxOnlyNum": 1, - "info": "5格内,所有我军被治疗效果提升9%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5157, - "name": "明主", - "img": 1, - "type": 410, - "isShow": 0, - "gainvalue": "10&30", - "maxOnlyNum": 1, - "info": "每次攻击,造成伤害的30%转变为治疗,治疗5格内最低生命的我军", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5160, - "name": "锋芒1", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&104", - "maxOnlyNum": 1, - "info": "下一次攻击的伤害加深提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5161, - "name": "锋芒2", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&105", - "maxOnlyNum": 1, - "info": "下一次攻击的伤害加深提升30%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5162, - "name": "直取1", - "img": 1, - "type": 314, - "isShow": 0, - "gainvalue": "20&13&10", - "maxOnlyNum": 1, - "info": "普通攻击时有20%的概率伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5163, - "name": "直取2", - "img": 1, - "type": 314, - "isShow": 0, - "gainvalue": "40&13&10", - "maxOnlyNum": 1, - "info": "普通攻击时有40%的概率伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5164, - "name": "直取3", - "img": 1, - "type": 314, - "isShow": 0, - "gainvalue": "80&13&10", - "maxOnlyNum": 1, - "info": "普通攻击时有80%的概率伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5165, - "name": "胆略1", - "img": 1, - "type": 431, - "isShow": 0, - "gainvalue": "106&", - "maxOnlyNum": 1, - "info": "5格内,所有我军(不含自身)在乐进反击后获得\"强攻\", 攻击提高10%, 持续1回合(强攻不可叠加)", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5166, - "name": "胆略2", - "img": 1, - "type": 431, - "isShow": 0, - "gainvalue": "107&", - "maxOnlyNum": 1, - "info": "5格内,所有我军(不含自身)在乐进反击后获得\"强攻\", 攻击提高20%, 持续1回合(强攻不可叠加)", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" - }, - { - "id": 5167, - "name": "力反1", - "img": 1, - "type": 313, - "isShow": 0, - "gainvalue": "10&10", - "maxOnlyNum": 1, - "info": "反击时,自身暴击提高10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5170, - "name": "同心印", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&108", - "maxOnlyNum": 1, - "info": "同心印", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5171, - "name": "红颜1", - "img": 1, - "type": 303, - "isShow": 0, - "gainvalue": "1&13&5", - "maxOnlyNum": 1, - "info": "对所有男性敌军的伤害加深提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5172, - "name": "红颜2", - "img": 1, - "type": 303, - "isShow": 0, - "gainvalue": "1&13&10", - "maxOnlyNum": 1, - "info": "对所有男性敌军的伤害加深提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5173, - "name": "红颜3", - "img": 1, - "type": 303, - "isShow": 0, - "gainvalue": "1&13&20", - "maxOnlyNum": 1, - "info": "对所有男性敌军的伤害加深提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5174, - "name": "孙刘联姻", - "img": 1, - "type": 254, - "isShow": 0, - "gainvalue": "2&9&5&2&2&5&3&2&5&2&9&5", - "maxOnlyNum": 1, - "info": "场上所有我军吴蜀将领命中率提升5%, 攻击提高5%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&11&0" - }, - { - "id": 5175, - "name": "孙刘联姻", - "img": 1, - "type": 254, - "isShow": 0, - "gainvalue": "2&9&10&2&2&10&3&2&10&2&9&10", - "maxOnlyNum": 1, - "info": "场上所有我军吴蜀将领命中率提升10%, 攻击提高10%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&11&0" - }, - { - "id": 5176, - "name": "生命吸取", - "img": 1, - "type": 412, - "isShow": 0, - "gainvalue": "5&", - "maxOnlyNum": 1, - "info": "攻击时吸取目标5%的生命", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5177, - "name": "怒气吸取", - "img": 1, - "type": 413, - "isShow": 0, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "攻击时吸取目标20点怒气", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5178, - "name": "枭姬", - "img": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, "type": 999, - "isShow": 0, - "gainvalue": "5176&5177", - "maxOnlyNum": 1, - "info": "攻击时吸取目标5%的生命和20点怒气", - "spineName": "&", - "rangeSeid": "0&" + "gainvalue": "701112&701113", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次50%物理伤害的额外攻击;行动结束后自身获得【锐眼2】\n\n【锐眼2】:暴击率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5180, - "name": "暴击率提升", + "id": 701112, + "name": "额外攻击1", "img": 1, - "type": 318, "isShow": 0, - "gainvalue": "100&10&10", - "maxOnlyNum": 1, - "info": "怒气攻击暴击提升10%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "602&5", + "aim": 1, + "percent": 100, + "node": 9, + "type": 300, + "gainvalue": "1&50&50", + "times_turn": 0, + "times_battle": 0, + "info": "若对方反击,则对其发动一次50%物理伤害的额外攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5181, - "name": "缠足", + "id": 701113, + "name": "暴击提高1", "img": 1, - "type": 401, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1002&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后自身获得【锐眼2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701121, + "name": "双铁烈击2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "701122&701223", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次70%物理伤害的额外攻击;行动结束后自身获得【锐眼3】\n\n【锐眼3】:暴击率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701122, + "name": "额外攻击2", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 1, + "percent": 100, + "node": 9, + "type": 300, + "gainvalue": "1&70&70", + "times_turn": 0, + "times_battle": 0, + "info": "若对方反击,则对其发动一次70%物理伤害的额外攻击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701123, + "name": "暴击提高2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1003&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后自身获得【锐眼3】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701211, + "name": "古之恶来1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "701211&", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【古之恶来1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701212, + "name": "古之恶来1效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "701213&701214&1105", + "times_turn": 0, + "times_battle": 0, + "info": "格挡率+40%;普通攻击有40%概率触发连击;若格挡时发动反击,反击伤害+30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701213, + "name": "概率连击1", + "img": 1, + "isShow": 0, + "condition": "602&0", + "aim": 0, + "percent": 40, + "node": 9, + "type": 601, + "gainvalue": "7&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击有40%概率触发连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701214, + "name": "反击伤害提高1", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "100&", + "times_turn": 0, + "times_battle": 0, + "info": "若格挡时发动反击,反击伤害+30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701221, + "name": "古之恶来2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "701221&", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【古之恶来2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701222, + "name": "古之恶来2效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "701223&701224&1106", + "times_turn": 0, + "times_battle": 0, + "info": "格挡率+40%;普通攻击有50%概率触发连击;若格挡时发动反击,反击伤害+30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701223, + "name": "概率连击2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 40, + "node": 9, + "type": 601, + "gainvalue": "7&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击有40/50%概率触发连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701224, + "name": "反击伤害提高2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "100&", + "times_turn": 0, + "times_battle": 0, + "info": "若格挡时发动反击,反击伤害+30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701311, + "name": "飞戟1", + "img": "feiji", "isShow": 1, - "gainvalue": "100&109", - "maxOnlyNum": 1, - "info": "移动力-1,持续1回合", - "spineName": "&", - "rangeSeid": "0&" + "condition": "402&0|401&2024", + "aim": 1, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "7013&", + "times_turn": 0, + "times_battle": 0, + "info": "受到主动攻击时,若敌军在自身3格范围内且不在自身攻击范围内时,消耗30点怒气向攻击者发动一次反击,该反击伤害+10/15/20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "feiji", + "passivespineName": "&" }, { - "id": 5182, - "name": "固守2", + "id": 701321, + "name": "飞戟2", + "img": "feiji", + "isShow": 1, + "condition": "402&0|401&2024", + "aim": 1, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "7014&", + "times_turn": 0, + "times_battle": 0, + "info": "受到主动攻击时,若敌军在自身3格范围内且不在自身攻击范围内时,消耗30点怒气向攻击者发动一次反击,该反击伤害+10/15/20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "feiji", + "passivespineName": "&" + }, + { + "id": 701331, + "name": "飞戟3", + "img": "feiji", + "isShow": 1, + "condition": "402&0|401&2024", + "aim": 1, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "7015&", + "times_turn": 0, + "times_battle": 0, + "info": "受到主动攻击时,若敌军在自身3格范围内且不在自身攻击范围内时,消耗30点怒气向攻击者发动一次反击,该反击伤害+10/15/20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "feiji", + "passivespineName": "&" + }, + { + "id": 701411, + "name": "修罗道1", + "img": "xiuluodao", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "701412&701413", + "times_turn": 0, + "times_battle": 0, + "info": "物防+%,连击时物理增伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701412, + "name": " 加防1", "img": 1, - "type": 401, "isShow": 0, - "gainvalue": "100&110", - "maxOnlyNum": 1, - "info": "伤害减免增加20%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "401&", + "times_turn": 0, + "times_battle": 0, + "info": "物防+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5183, - "name": "固守1", + "id": 701413, + "name": "连击增伤1", "img": 1, - "type": 401, "isShow": 0, - "gainvalue": "100&111", - "maxOnlyNum": 1, - "info": "伤害减免增加10%", - "spineName": "&", - "rangeSeid": "0&" + "condition": "602&4", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "1905&", + "times_turn": 0, + "times_battle": 0, + "info": "连击时物理增伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiuluodao", + "passivespineName": "&" }, { - "id": 5184, - "name": "善兵1", + "id": 701421, + "name": "修罗道2", + "img": "xiuluodao", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "701422&701423", + "times_turn": 0, + "times_battle": 0, + "info": "物防+%,连击时物理增伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 701422, + "name": " 加防2", "img": 1, - "type": 433, "isShow": 0, - "gainvalue": "10&11", - "maxOnlyNum": 1, - "info": "遭到攻击时,将转移10%的伤害转移至我军当前生命值最高的武将身上", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "402&", + "times_turn": 0, + "times_battle": 0, + "info": "物防+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5185, - "name": "善兵2", + "id": 701423, + "name": "连击增伤2", "img": 1, - "type": 433, "isShow": 0, - "gainvalue": "15&11", - "maxOnlyNum": 1, - "info": "遭到攻击时,将转移15%的伤害转移至我军当前生命值最高的武将身上", - "spineName": "&", - "rangeSeid": "0&" + "condition": "602&4", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1906&", + "times_turn": 0, + "times_battle": 0, + "info": "连击时物理增伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiuluodao", + "passivespineName": "&" }, { - "id": 5186, - "name": "善兵3", + "id": 701511, + "name": "修罗血", + "img": "xiuluoxue", + "isShow": 1, + "condition": "204&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&0.1&100", + "times_turn": 0, + "times_battle": 0, + "info": "每点怒气使自身物攻+0.1%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801111, + "name": "勾刃横斩1", "img": 1, - "type": 433, "isShow": 0, - "gainvalue": "20&11", - "maxOnlyNum": 1, - "info": "遭到攻击时,将转移20%的伤害转移至我军当前生命值最高的武将身上", - "spineName": "&", - "rangeSeid": "0&" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1112&", + "times_turn": 0, + "times_battle": 0, + "info": "对其施加【破盾1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5187, - "name": "亚夫之风1", + "id": 801121, + "name": "勾刃横斩2", "img": 1, - "type": 202, "isShow": 0, - "gainvalue": "11&2&4&2&5&2", - "maxOnlyNum": 1, - "info": "范围内,我军的格挡提升2%, 防御提升2%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1113&", + "times_turn": 0, + "times_battle": 0, + "info": "对其施加【破盾2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5188, - "name": "亚夫之风2", + "id": 801211, + "name": "寻衅1", "img": 1, - "type": 202, "isShow": 0, - "gainvalue": "11&6&4&6&5&6", - "maxOnlyNum": 1, - "info": "范围内,我军的格挡提升6%, 防御提升6%", - "spineName": "guanghuan_huang", - "rangeSeid": "1&10&0" + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "801211&801212", + "times_turn": 0, + "times_battle": 0, + "info": "获得【挑衅1】和【嘲讽1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 5189, + "id": 801221, + "name": "寻衅2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "801221&801222", + "times_turn": 0, + "times_battle": 0, + "info": "获得【挑衅2】和【嘲讽2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801311, + "name": "前锋1", + "img": "qianfeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "801312&401", + "times_turn": 0, + "times_battle": 0, + "info": "物防+4%;攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801312, + "name": "怒目特攻", + "img": 1, + "isShow": 0, + "condition": "300&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1904&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qianfeng", + "passivespineName": "&" + }, + { + "id": 801321, + "name": "前锋2", + "img": "qianfeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "801322&402", + "times_turn": 0, + "times_battle": 0, + "info": "物防+6%;攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801322, + "name": "怒目特攻", + "img": 1, + "isShow": 0, + "condition": "300&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1905&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qianfeng", + "passivespineName": "&" + }, + { + "id": 801331, + "name": "前锋3", + "img": "qianfeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "801332&403", + "times_turn": 0, + "times_battle": 0, + "info": "物防+8%;攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 801332, + "name": "怒目特攻", + "img": 1, + "isShow": 0, + "condition": "300&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1906&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击带有【怒目】状态的敌军攻击时,物理伤害+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qianfeng", + "passivespineName": "&" + }, + { + "id": 801411, + "name": "强弓1", + "img": "qianggong", + "isShow": 1, + "condition": "606&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "203&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击步兵时,物攻+10/15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qianggong", + "passivespineName": "&" + }, + { + "id": 801421, + "name": "强弓2", + "img": "qianggong", + "isShow": 1, + "condition": "606&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "204&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击步兵时,物攻+10/15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qianggong", + "passivespineName": "&" + }, + { + "id": 801511, + "name": "抬棺", + "img": "taiguan", + "isShow": 1, + "condition": "203&1&3&30", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "1306&", + "times_turn": 0, + "times_battle": 0, + "info": "生命低于30%时,物理增伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "taiguan", + "passivespineName": "&" + }, + { + "id": 1201111, + "name": "三箭齐发1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "2025&0&1&55&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军及其3格范围内随机2名敌军造成55%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201121, + "name": "三箭齐发2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "2025&0&1&65&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军及其3格范围内随机2名敌军造成65%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201211, + "name": "鼓舞1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "902&", + "times_turn": 0, + "times_battle": 0, + "info": "使指定友军获得【鼓舞2】,持续2回合\n\n【鼓舞2】:命中+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201221, + "name": "鼓舞2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "903&", + "times_turn": 0, + "times_battle": 0, + "info": "使指定友军获得【鼓舞3】,持续2回合\n\n【鼓舞3】:命中+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201311, + "name": "识破1", + "img": "shipo", + "isShow": 1, + "condition": "702&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&2&12", + "times_turn": 0, + "times_battle": 6, + "info": "行动结束时,物攻+2%,可叠加,最多提升12%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shipo", + "passivespineName": "&" + }, + { + "id": 1201321, + "name": "识破2", + "img": "shipo", + "isShow": 1, + "condition": "702&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&3&12", + "times_turn": 0, + "times_battle": 4, + "info": "行动结束时,物攻+3%,可叠加,最多提升12%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shipo", + "passivespineName": "&" + }, + { + "id": 1201331, + "name": "识破3", + "img": "shipo", + "isShow": 1, + "condition": "702&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&4&12", + "times_turn": 0, + "times_battle": 3, + "info": "行动结束时,物攻+4%,可叠加,最多提升12%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shipo", + "passivespineName": "&" + }, + { + "id": 1201411, + "name": "锋矢阵1", + "img": "fengshizhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "1205&", + "times_turn": 0, + "times_battle": 0, + "info": "受到攻击时,抗暴率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201421, + "name": "锋矢阵2", + "img": "fengshizhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "1205&", + "times_turn": 0, + "times_battle": 0, + "info": "受到攻击时,抗暴率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1201511, + "name": "自知", + "img": "zizhi", + "isShow": 1, + "condition": "501&|705&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1905&", + "times_turn": 0, + "times_battle": 0, + "info": "我军行动阶段,攻击前若没有移动,物理增伤+15%,", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zizhi", + "passivespineName": "&" + }, + { + "id": 1301111, + "name": "胡笳十八1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 109, + "gainvalue": "1&1&1&101&1", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内1个友军施加1个随机增益", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1301121, + "name": "胡笳十八2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 109, + "gainvalue": "1&1&2&101&1", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内1个友军施加2个随机增益", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1301211, + "name": "奏乐1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1301221, + "name": "奏乐2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1301311, + "name": "才女1", + "img": "cainv", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复自身10%生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "cainv", + "passivespineName": "&" + }, + { + "id": 1301321, + "name": "才女2", + "img": "cainv", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&15&15", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复自身15%生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "cainv", + "passivespineName": "&" + }, + { + "id": 1301331, + "name": "才女3", + "img": "cainv", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复自身20%生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "cainv", + "passivespineName": "&" + }, + { + "id": 1301411, + "name": "悲愤诗1", + "img": "beifenshi", + "isShow": 1, + "condition": "600&1|401&1008", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2005&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理攻击时,若敌军在自身1圈范围内,物理减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "beifenshi", + "passivespineName": "&" + }, + { + "id": 1301421, + "name": "悲愤诗2", + "img": "beifenshi", + "isShow": 1, + "condition": "600&1|401&1008", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2006&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理攻击时,若敌军在自身1圈范围内,物理减伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "beifenshi", + "passivespineName": "&" + }, + { + "id": 1301511, + "name": "乐师", + "img": "yueshi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1201&", + "times_turn": 0, + "times_battle": 0, + "info": "使自身3格范围内其他友军抗暴+%", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701111, + "name": "万夫莫敌1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1701112&1701113&1701114", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成4次19/21%的物理伤害,并恢复自身造成总伤害15/30%的生命;对战前自身获得1个随机增益状态,持续2回合;", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701112, + "name": "4连击", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "info": "4次伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701113, + "name": "战前加状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 3, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "对战前自身获得1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701114, + "name": "吸血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1605&", + "times_turn": 0, + "times_battle": 0, + "info": "吸血+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701121, + "name": "万夫莫敌2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1701122&1701123&1701124", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成4次19/21%的物理伤害,并恢复自身造成总伤害15/30%的生命;对战前自身获得1个随机增益状态,持续2回合;", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701122, + "name": "4连击", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "info": "4次伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701123, + "name": "战前加状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 3, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "对战前自身获得1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701124, + "name": "吸血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1606&", + "times_turn": 0, + "times_battle": 0, + "info": "吸血+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701211, + "name": "长坂断喝1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1701211&", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\n\n【胆裂1】:物防-%;行动结束时怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701212, + "name": "胆裂1效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1701213&1701214", + "times_turn": 0, + "times_battle": 0, + "info": "【胆裂1】:物防-%;行动结束时怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701213, + "name": "胆裂1减防", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "411&", + "times_turn": 0, + "times_battle": 0, + "info": "物防-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701214, + "name": "胆裂1减怒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1711&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701221, + "name": "长坂断喝2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1701221&", + "times_turn": 0, + "times_battle": 0, + "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\n\n【胆裂2】:物防-%;行动结束时怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701222, + "name": "胆裂2效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1701223&1701224", + "times_turn": 0, + "times_battle": 0, + "info": "【胆裂2】:物防-%;行动结束时怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701223, + "name": "胆裂2减防", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "412&", + "times_turn": 0, + "times_battle": 0, + "info": "物防-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701224, + "name": "胆裂2减怒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1712&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,怒气-", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701311, + "name": "蛇矛1", + "img": "shemao", + "isShow": 1, + "condition": "601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "170101&", + "times_turn": 1, + "times_battle": 0, + "info": "反击时对攻击方向额外1格的敌人造成80%的反击伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shemao", + "passivespineName": "&" + }, + { + "id": 1701312, + "name": "穿透加伤1", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "80&", + "times_turn": 0, + "times_battle": 0, + "info": "穿透目标80%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701321, + "name": "蛇矛2", + "img": "shemao", + "isShow": 1, + "condition": "601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "170102&", + "times_turn": 1, + "times_battle": 0, + "info": "反击时对攻击方向额外1格的敌人造成90%的反击伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shemao", + "passivespineName": "&" + }, + { + "id": 1701322, + "name": "穿透加伤2", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "90&", + "times_turn": 0, + "times_battle": 0, + "info": "穿透目标90%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701331, + "name": "蛇矛3", + "img": "shemao", + "isShow": 1, + "condition": "601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 601, + "gainvalue": "170103&", + "times_turn": 1, + "times_battle": 0, + "info": "反击时对攻击方向额外1格的敌人造成100%的反击伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shemao", + "passivespineName": "&" + }, + { + "id": 1701332, + "name": "穿透加伤3", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "100&", + "times_turn": 0, + "times_battle": 0, + "info": "穿透目标100%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1701411, + "name": "粗中有细1", + "img": "cuzhongyouxi", + "isShow": 1, + "condition": "600&2", + "aim": 0, + "percent": 30, + "node": 8, + "type": 999, + "gainvalue": "204&-50", + "times_turn": 0, + "times_battle": 0, + "info": "受到策略攻击时,有30%的概率使伤害降低50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "cuzhongyouxi", + "passivespineName": "&" + }, + { + "id": 1701421, + "name": "粗中有细2", + "img": "cuzhongyouxi", + "isShow": 1, + "condition": "600&2", + "aim": 0, + "percent": 50, + "node": 8, + "type": 999, + "gainvalue": "204&-50", + "times_turn": 0, + "times_battle": 0, + "info": "受到策略攻击时,有50%的概率使伤害降低50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "cuzhongyouxi", + "passivespineName": "&" + }, + { + "id": 1701511, + "name": "酒酣", + "img": "jiuhan", + "isShow": 1, + "condition": "406&2025&1&0", + "aim": 0, + "percent": 100, + "node": 999, + "type": 200, + "gainvalue": "2&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "自身及3格内友军每拥有1个增益状态,张飞的物攻+3%,最多增加15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801111, + "name": "青龙偃月1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1801112&1005&1805", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌人造成150%的伤害,并将敌军击退1格;本技能暴击率+20%,爆伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801112, + "name": "击退1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 403, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "击退1格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801121, + "name": "青龙偃月2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1801122&1006&1806", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌人造成170%的伤害,并将敌军击退1格;本技能暴击率+30%,爆伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801122, + "name": "击退2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 403, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "击退1格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801211, + "name": "温酒斩1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801212&1801213", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌人造成135/153%的物攻伤害。对战后,可以原路返回最多3格,若击杀敌人,关羽恢复10%生命。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801212, + "name": "原路再移动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 404, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "info": "原路再移动3格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801213, + "name": "回血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 300, + "gainvalue": "6&10", + "times_turn": 0, + "times_battle": 0, + "info": "回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801221, + "name": "温酒斩2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801222&1801223", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌人造成135/153%的物攻伤害。对战后,可以原路返回最多3格,若击杀敌人,关羽恢复10%生命。", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801222, + "name": "原路再移动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 404, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "info": "原路再移动3格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801223, + "name": "回血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 300, + "gainvalue": "6&10", + "times_turn": 0, + "times_battle": 0, + "info": "回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801311, + "name": "过关斩将1", + "img": "guoguanzhanjiang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801312&1801313", + "times_turn": 0, + "times_battle": 0, + "info": "击杀敌军后,随机获得1个增益状态,持续2回合;我军行动阶段,每移动1格暴击率+3%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801312, + "name": "击杀得增益1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "随机获得增益", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhanjiang", + "passivespineName": "&" + }, + { + "id": 1801313, + "name": "移动加暴击1", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2|703&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&40&100", + "times_turn": 0, + "times_battle": 0, + "info": "每移动1格加3%暴击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guoguan", + "passivespineName": "&" + }, + { + "id": 1801321, + "name": "过关斩将2", + "img": "guoguanzhanjiang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801322&1801323", + "times_turn": 0, + "times_battle": 0, + "info": "击杀敌军后,随机获得1个增益状态,持续2回合;我军行动阶段,每移动1格暴击率+4%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801322, + "name": "击杀得增益2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "随机获得增益", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhanjiang", + "passivespineName": "&" + }, + { + "id": 1801323, + "name": "移动加暴击2", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2|703&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&40&100", + "times_turn": 0, + "times_battle": 0, + "info": "每移动1格加4%暴击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guoguan", + "passivespineName": "&" + }, + { + "id": 1801331, + "name": "过关斩将3", + "img": "guoguanzhanjiang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801332&1801333", + "times_turn": 0, + "times_battle": 0, + "info": "击杀敌军后,随机获得1个增益状态,持续2回合;我军行动阶段,每移动1格暴击率+5%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801332, + "name": "击杀得增益3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "随机获得增益", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhanjiang", + "passivespineName": "&" + }, + { + "id": 1801333, + "name": "移动加暴击3", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2|703&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&40&100", + "times_turn": 0, + "times_battle": 0, + "info": "每移动1格加5%暴击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guoguan", + "passivespineName": "&" + }, + { + "id": 1801411, + "name": "千里单骑1", + "img": "qianlidanji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1801412&402", + "times_turn": 0, + "times_battle": 0, + "info": "移动时无视zoc;物防+13%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801412, + "name": "无视zoc", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 405, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "无视zoc", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801421, + "name": "千里单骑2", + "img": "qianlidanji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1801422&403", + "times_turn": 0, + "times_battle": 0, + "info": "移动时无视zoc;物防+16%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801422, + "name": "无视zoc", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 405, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "无视zoc", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801511, + "name": "插标卖首", + "img": "chabiaomaishou", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "1801512&1801513", + "times_turn": 0, + "times_battle": 0, + "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】\n\n【插标卖首】:关羽攻击带有该状态敌人时暴击率+20%,物攻+8%,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 1801512, + "name": "插标", + "img": 1, + "isShow": 0, + "condition": "601&0&1|605&2", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "7&", + "times_turn": 0, + "times_battle": 0, + "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "chabiaomaishou", + "passivespineName": "&" + }, + { + "id": 1801513, + "name": "卖首", + "img": 1, + "isShow": 0, + "condition": "300&7", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&20&20&2&8&8", + "times_turn": 0, + "times_battle": 0, + "info": "【插标卖首】:关羽攻击带有该状态敌人时暴击率+20%,物攻+8%,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": " chabiaomaishou", + "passivespineName": "&" + }, + { + "id": 2001111, + "name": "昭烈义勇1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2001112&2001113", + "times_turn": 0, + "times_battle": 0, + "info": "恢复范围内友军刘备40%策攻的生命,并增加(5-恢复目标距离)*10%的治疗效果;使范围内友军获得【强攻2】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001112, + "name": "加奶1", + "img": 1, + "isShow": 0, + "condition": "800&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&10&50", + "times_turn": 0, + "times_battle": 0, + "info": "并增加(5-恢复目标距离)*10%的治疗效果", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001113, + "name": "加攻2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "202&", + "times_turn": 0, + "times_battle": 0, + "info": "使范围内友军获得【强攻2】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001121, + "name": "昭烈义勇2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2001122&2001123", + "times_turn": 0, + "times_battle": 0, + "info": "恢复范围内友军刘备40%策攻的生命,并增加(5-恢复目标距离)*10%的治疗效果;使范围内友军获得【强攻3】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001122, + "name": "加奶1", + "img": 1, + "isShow": 0, + "condition": "800&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&10&50", + "times_turn": 0, + "times_battle": 0, + "info": "并增加(5-恢复目标距离)*10%的治疗效果", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001123, + "name": "加攻2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "203&", + "times_turn": 0, + "times_battle": 0, + "info": "使范围内友军获得【强攻3】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001211, + "name": "天地十字1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2001212&2001213", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军发动2连击,每次攻击造成75%伤害,并施加【疲惫】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001212, + "name": "2连1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "2连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001213, + "name": "降物伤1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1911&", + "times_turn": 0, + "times_battle": 0, + "info": "并施加【疲惫】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001221, + "name": "天地十字2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2001222&2001223", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军发动2连击,每次攻击造成85%伤害,并施加【疲惫】,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001222, + "name": "2连2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "2连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001223, + "name": "降物伤2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1912&", + "times_turn": 0, + "times_battle": 0, + "info": "并施加【疲惫】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001311, + "name": "仁德1", + "img": "rende", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 13, + "type": 303, + "gainvalue": "999&1&3&30&106&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击对战后,恢复我方生命最低的一名友军自身40%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "rende", + "passivespineName": "&" + }, + { + "id": 2001321, + "name": "仁德2", + "img": "rende", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 13, + "type": 303, + "gainvalue": "999&1&3&40&106&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击对战后,恢复我方生命最低的一名友军自身50%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "rende", + "passivespineName": "&" + }, + { + "id": 2001331, + "name": "仁德3", + "img": "rende", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 13, + "type": 303, + "gainvalue": "999&1&3&50&106&1", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击对战后,恢复我方生命最低的一名友军自身60%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "rende", + "passivespineName": "&" + }, + { + "id": 2001411, + "name": "炎炎汉室1", + "img": "yanyanhanshi", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1904&2104", + "times_turn": 0, + "times_battle": 0, + "info": "当3格范围内的其他友军主动攻击时,其物理与策略增伤+%", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001421, + "name": "炎炎汉室2", + "img": "yanyanhanshi", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1905&2105", + "times_turn": 0, + "times_battle": 0, + "info": "当3格范围内的其他友军主动攻击时,其物理与策略增伤+%", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001511, + "name": "桃园结义", + "img": "taoyuanjieyi", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2001512&2001513&2001514", + "times_turn": 0, + "times_battle": 0, + "info": "张飞或关羽在场时,若刘备受到伤害,为张飞和关羽恢复伤害量15%的生命;若张飞和关羽都不在场,刘备物理与策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "taoyuanjieyi", + "passivespineName": "&" + }, + { + "id": 2001512, + "name": "张在", + "img": 1, + "isShow": 0, + "condition": "404&998&17", + "aim": 1, + "percent": 100, + "node": 10, + "type": 302, + "gainvalue": "15&", + "times_turn": 0, + "times_battle": 0, + "info": "张回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001513, + "name": "关在", + "img": 1, + "isShow": 0, + "condition": "404&998&18", + "aim": 1, + "percent": 100, + "node": 10, + "type": 302, + "gainvalue": "15&", + "times_turn": 0, + "times_battle": 0, + "info": "关回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2001514, + "name": "都不在", + "img": 1, + "isShow": 0, + "condition": "405&998&17|405&998&18", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "1406&", + "times_turn": 0, + "times_battle": 0, + "info": "刘减伤", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101111, + "name": "一箭穿心1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2101112&2101114", + "times_turn": 0, + "times_battle": 0, + "info": "对主目标造成100%的物理伤害,对攻击方向上2格内的敌人造成40%伤害,并对所有攻击目标施加【箭毒】,持续2回合\n\n【箭毒】:每移动1格,损失3%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101112, + "name": "箭毒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2101112&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【箭毒】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101113, + "name": " 箭毒效果", + "img": 1, + "isShow": 0, + "condition": "703&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "4&3&30", + "times_turn": 0, + "times_battle": 0, + "info": "每移动1格,损失3%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101114, + "name": "穿透1", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "40&", + "times_turn": 0, + "times_battle": 0, + "info": "对攻击方向上2格内的敌人造成50%伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101121, + "name": "一箭穿心2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "&2101112&2101122", + "times_turn": 0, + "times_battle": 0, + "info": "对主目标造成100%的物理伤害,对攻击方向上2格内的敌人造成50%伤害,并对所有攻击目标施加【箭毒】,持续2回合\n\n【箭毒】:每移动1格,损失3%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101122, + "name": "穿透1", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "info": "对攻击方向上2格内的敌人造成50%伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101211, + "name": "百步穿杨1", + "img": 1, + "isShow": 0, + "condition": "801&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1306&", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成135/153%的物理攻击;若与目标之间没有阻碍地形或部队,物理增伤+35%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101221, + "name": "百步穿杨2", + "img": 1, + "isShow": 0, + "condition": "801&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1306&", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成135/153%的物理攻击;若与目标之间没有阻碍地形或部队,物理增伤+35%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101311, + "name": "老当益壮1", + "img": "laodangyizhuang", + "isShow": 1, + "condition": "800&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2101312&2101313", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%;攻击后可再移动2格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "laodangyizhuang", + "passivespineName": "&" + }, + { + "id": 2101312, + "name": "再移动", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 400, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "再移动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101313, + "name": "益状1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "13&15&150", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101321, + "name": "老当益壮2", + "img": "laodangyizhuang", + "isShow": 1, + "condition": "800&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2101322&2101323", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%;攻击后可再移动2格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "laodangyizhuang", + "passivespineName": "&" + }, + { + "id": 2101322, + "name": "再移动", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 400, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "再移动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101323, + "name": "益状2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "13&20&200", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101331, + "name": "老当益壮3", + "img": "laodangyizhuang", + "isShow": 1, + "condition": "800&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2101332&2101333", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%;攻击后可再移动2格", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "laodangyizhuang", + "passivespineName": "&" + }, + { + "id": 2101332, + "name": "再移动", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 400, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "再移动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101333, + "name": "益状3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "13&25&250", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,每与目标距离1格,物理增伤+15/20/25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101411, + "name": "神射1", + "img": "shenshe", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1001&2101412", + "times_turn": 0, + "times_battle": 0, + "info": "暴率率+%;普通攻击射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101412, + "name": "射程1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101421, + "name": "神射2", + "img": "shenshe", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1002&2101422", + "times_turn": 0, + "times_battle": 0, + "info": "暴率率+%;普通攻击射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101422, + "name": "射程2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击射程+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101511, + "name": "箭无虚发", + "img": "jianwuxufa", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "902&2101512", + "times_turn": 0, + "times_battle": 0, + "info": "命中率+50%;行动结束时,自身不在危险范围内,获得【猛攻】,持续1回合\n\n【猛攻】:物攻+8%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2101512, + "name": "加攻", + "img": 1, + "isShow": 0, + "condition": "500&0", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "203&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,自身不在危险范围内,获得【猛攻】,持续1回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jianwuxufa", + "passivespineName": "&" + }, + { + "id": 2201111, + "name": "奇门八阵1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "2201111&", + "times_turn": 0, + "times_battle": 0, + "info": "施加奇门八阵1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201112, + "name": "状态奇门八阵1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201113&2201114", + "times_turn": 0, + "times_battle": 0, + "info": "状态奇门八阵", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201113, + "name": "随机状态1", + "img": 1, + "isShow": 0, + "condition": "605&0&1", + "aim": 0, + "percent": 80, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "80%获得随机状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qimenbazhen", + "passivespineName": "&" + }, + { + "id": 2201114, + "name": "回血1", + "img": 1, + "isShow": 0, + "condition": "605&0&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&8", + "times_turn": 0, + "times_battle": 0, + "info": "恢复8%生命值", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201121, + "name": "奇门八阵2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "2201121&", + "times_turn": 0, + "times_battle": 0, + "info": "施加奇门八阵2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201122, + "name": "状态奇门八阵2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201123&2201124", + "times_turn": 0, + "times_battle": 0, + "info": "状态奇门八阵", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201123, + "name": "随机状态2", + "img": 1, + "isShow": 0, + "condition": "605&0&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "100%获得随机状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qimenbazhen", + "passivespineName": "&" + }, + { + "id": 2201124, + "name": "回血2", + "img": 1, + "isShow": 0, + "condition": "605&0&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&8", + "times_turn": 0, + "times_battle": 0, + "info": "恢复8%生命值", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201211, + "name": "风起云涌1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201212&2201213", + "times_turn": 0, + "times_battle": 0, + "info": "选血最少的5人,并施加沮丧", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201212, + "name": "选血少", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "106&5", + "times_turn": 0, + "times_battle": 0, + "info": "选血最少的5人", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201213, + "name": "沮丧", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2201213&", + "times_turn": 0, + "times_battle": 0, + "info": "施加沮丧", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201214, + "name": "沮丧效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 19, + "type": 102, + "gainvalue": "0&", + "times_turn": 0, + "times_battle": 0, + "info": "免疫增益效果", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201221, + "name": "风起云涌2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201222&2201213", + "times_turn": 0, + "times_battle": 0, + "info": "选血最少的5人,并施加沮丧", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201222, + "name": "选血少", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "106&5", + "times_turn": 0, + "times_battle": 0, + "info": "选血最少的5人", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201223, + "name": "沮丧", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2201213&", + "times_turn": 0, + "times_battle": 0, + "info": "施加沮丧", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201224, + "name": "沮丧效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 19, + "type": 102, + "gainvalue": "0&", + "times_turn": 0, + "times_battle": 0, + "info": "免疫增益效果", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201311, + "name": "观星1", + "img": "guanxing", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2201312&514", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,无视目标30%的策防;行动结束后,80%的概率使自身获得1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201312, + "name": "获得增益1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 80, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "80%获得随机状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guanxing", + "passivespineName": "&" + }, + { + "id": 2201321, + "name": "观星2", + "img": "guanxing", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2201322&515", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,无视目标30%的策防;行动结束后,90%的概率使自身获得1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201322, + "name": "获得增益2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 90, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "90%获得随机状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guanxing", + "passivespineName": "&" + }, + { + "id": 2201331, + "name": "观星3", + "img": "guanxing", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2201332&516", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,无视目标30%的策防;行动结束后,100%的概率使自身获得1个随机增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201332, + "name": "获得增益3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "100%获得随机状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "guanxing", + "passivespineName": "&" + }, + { + "id": 2201411, + "name": "智多近妖1", + "img": "zhiduojinyao", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201412&2201413", + "times_turn": 0, + "times_battle": 0, + "info": "免疫【封技】;不会被消除增益状态;策攻+10/15%\n\n【封技】:不可使用怒气技和回合技", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201412, + "name": "免疫封技", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "免疫封技", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201413, + "name": "加策攻", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "201&", + "times_turn": 0, + "times_battle": 0, + "info": "策攻+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201414, + "name": "不可驱散", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 105, + "gainvalue": "0&", + "times_turn": 0, + "times_battle": 0, + "info": "不可驱散增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201421, + "name": "智多近妖2", + "img": "zhiduojinyao", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2201422&2201423", + "times_turn": 0, + "times_battle": 0, + "info": "免疫【封技】;不会被消除增益状态;策攻+10/15%\n\n【封技】:不可使用怒气技和回合技", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201422, + "name": "免疫封技", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "免疫封技", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201423, + "name": "加策攻", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "202&", + "times_turn": 0, + "times_battle": 0, + "info": "策攻+", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201424, + "name": "不可驱散", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 105, + "gainvalue": "0&", + "times_turn": 0, + "times_battle": 0, + "info": "不可驱散增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2201511, + "name": "七星续命", + "img": "qixingxuming", + "isShow": 1, + "condition": "403&2025&1&0&7", + "aim": 0, + "percent": 100, + "node": 12, + "type": 300, + "gainvalue": "6&20", + "times_turn": 0, + "times_battle": 2, + "info": "自身受到致命伤害时,若自身及3格范围内友军拥有的增益状态超过7个,则不会阵亡,并恢复20%的生命(每场战役2次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qixingxuming", + "passivespineName": "&" + }, + { + "id": 2401111, + "name": "阴阳狂拳1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2401112&2401113", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成5段30/33%的物理伤害,且目标身上每有一种毒类状态,追加1段攻击,最多5段", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401112, + "name": "追加段数", + "img": 1, + "isShow": 0, + "condition": "302&2", + "aim": 0, + "percent": 100, + "node": 9, + "type": 305, + "gainvalue": "1&5", + "times_turn": 0, + "times_battle": 0, + "info": "目标身上每有一种毒类状态,追加1段攻击,最多5段", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401113, + "name": "5段伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "info": "5段伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401121, + "name": "阴阳狂拳2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2401122&2401123", + "times_turn": 0, + "times_battle": 0, + "info": "对指定敌军造成5段30/33%的物理伤害,且目标身上每有一种毒类状态,追加1段攻击,最多5段", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401122, + "name": "追加段数", + "img": 1, + "isShow": 0, + "condition": "302&2", + "aim": 0, + "percent": 100, + "node": 9, + "type": 305, + "gainvalue": "1&5", + "times_turn": 0, + "times_battle": 0, + "info": "目标身上每有一种毒类状态,追加1段攻击,最多5段", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401123, + "name": "5段伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 301, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "info": "5段伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401211, + "name": "自恃1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2401212&2401213&2401214", + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【怒目】,持续2回合;行动结束后,自身获得【固守2】持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401212, + "name": "加怒目1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "对所有攻击目标施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401213, + "name": "穿透目标系数1", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成50%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401214, + "name": "加防1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "302&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后,自身获得【固守2】持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401221, + "name": "自恃2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "2401222&2401223&2401224", + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【怒目】,持续2回合;行动结束后,自身获得【固守3】持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401222, + "name": "加怒目2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "对所有攻击目标施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401223, + "name": "穿透目标系数2", + "img": 1, + "isShow": 0, + "condition": "601&1&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "70&", + "times_turn": 0, + "times_battle": 0, + "info": "若攻击方向1格内有敌军,则对其造成70%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401224, + "name": "加防2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "303&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后,自身获得【固守3】持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401311, + "name": "骂阵1", + "img": "mazhen", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "2401312&2401313", + "times_turn": 0, + "times_battle": 0, + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401312, + "name": "加怒目1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 108, + "gainvalue": "0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401313, + "name": "嘲讽1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 100, + "gainvalue": "1&2", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401321, + "name": "骂阵2", + "img": "mazhen", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "2401322&2401323", + "times_turn": 0, + "times_battle": 0, + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+12%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401322, + "name": "加怒目2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 108, + "gainvalue": "0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401323, + "name": "嘲讽2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 100, + "gainvalue": "1&3", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+12%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401331, + "name": "骂阵3", + "img": "mazhen", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "2401332&2401333", + "times_turn": 0, + "times_battle": 0, + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401332, + "name": "加怒目3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 108, + "gainvalue": "0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401333, + "name": "嘲讽3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 100, + "gainvalue": "1&4", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,物理与策略减伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": 0 + }, + { + "id": 2401411, + "name": "镇守1", + "img": "zhenshou", + "isShow": 1, + "condition": "603&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "14&8&24", + "times_turn": 0, + "times_battle": 0, + "info": "在一个回合内,每受到一次攻击,减伤+8%,最多24%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhenshou", + "passivespineName": "&" + }, + { + "id": 2401421, + "name": "镇守2", + "img": "zhenshou", + "isShow": 1, + "condition": "603&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "14&10&30", + "times_turn": 0, + "times_battle": 0, + "info": "在一个回合内,每受到一次攻击,减伤+10%,最多30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhenshou", + "passivespineName": "&" + }, + { + "id": 2401511, + "name": "反骨", + "img": "fangu", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2401511&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时有25%的概率对其施加1层【毒骨】,持续2回合;\n\n【毒骨】:行动结束时,造成施加者物攻10%的真实伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2401512, + "name": "毒骨效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "4&10&10", + "times_turn": 0, + "times_battle": 0, + "info": "【毒骨】:行动结束时,造成施加者物攻10%的真实伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301111, + "name": "霸王枪1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3301112&3301113&3301114&3301115", + "times_turn": 0, + "times_battle": 0, + "info": "瞬移至范围内生命最低的敌军身边,对其造成150%的物理伤害,且敌人无法反击。如果目标生命低于50%,最终伤害提高30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301112, "name": "斩杀", "img": 1, - "type": 434, "isShow": 0, - "gainvalue": "10&15", - "maxOnlyNum": 1, - "info": "普攻时,如目标生命低于10%,直接击杀目标,最高造成徐晃自身15%生命上限的伤害。", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5190, - "name": "怒目", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&112", - "maxOnlyNum": 1, - "info": "嘲讽", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5191, - "name": "物防1", - "img": 1, - "type": 102, - "isShow": 0, - "gainvalue": "4&3", - "maxOnlyNum": 1, - "info": "物防增加3%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5192, - "name": "物防2", - "img": 1, - "type": 102, - "isShow": 0, - "gainvalue": "4&6", - "maxOnlyNum": 1, - "info": "物防增加6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5193, - "name": "物防3", - "img": 1, - "type": 102, - "isShow": 0, - "gainvalue": "4&9", - "maxOnlyNum": 1, - "info": "物防增加9%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5194, - "name": "怒目减免1", - "img": 1, - "type": 311, - "isShow": 0, - "gainvalue": "112&14&5", - "maxOnlyNum": 1, - "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5195, - "name": "怒目减免2", - "img": 1, - "type": 311, - "isShow": 0, - "gainvalue": "112&14&10", - "maxOnlyNum": 1, - "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5196, - "name": "怒目减免3", - "img": 1, - "type": 311, - "isShow": 0, - "gainvalue": "112&14&15", - "maxOnlyNum": 1, - "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5197, - "name": "前锋1", - "img": 1, - "type": 999, - "isShow": 0, - "gainvalue": "5191&5194", - "maxOnlyNum": 1, - "info": "物防增加3%,被带有“怒目”的敌军攻击时,物理伤害减免提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5198, - "name": "前锋2", - "img": 1, - "type": 999, - "isShow": 0, - "gainvalue": "5192&5195", - "maxOnlyNum": 1, - "info": "物防增加6%,被带有“怒目”的敌军攻击时,物理伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5199, - "name": "前锋3", - "img": 1, - "type": 999, - "isShow": 0, - "gainvalue": "5193&5196", - "maxOnlyNum": 1, - "info": "物防增加9%,被带有“怒目”的敌军攻击时,物理伤害减免提升15%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5200, - "name": "拆箭1", - "img": 1, - "type": 250, - "isShow": 0, - "gainvalue": "4&14&10", - "maxOnlyNum": 1, - "info": "对弓兵的伤害减免提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5201, - "name": "拆箭2", - "img": 1, - "type": 250, - "isShow": 0, - "gainvalue": "4&14&20", - "maxOnlyNum": 1, - "info": "对弓兵的伤害减免提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5202, - "name": "破盾1", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&113", - "maxOnlyNum": 1, - "info": "格挡下降10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5203, - "name": "破盾2", - "img": 1, - "type": 401, - "isShow": 0, - "gainvalue": "100&114", - "maxOnlyNum": 1, - "info": "格挡下降20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 5202, - "name": "抬棺", - "img": 1, - "type": 253, - "isShow": 1, - "gainvalue": "30&13&10&30&14&20", - "maxOnlyNum": 1, - "info": "血量低于30%时,伤害加深提高10%,伤害减免提升20%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6001, - "name": "强兵", - "img": 10, - "type": 999, - "isShow": 1, - "gainvalue": "494&495", - "maxOnlyNum": 1, - "info": "攻击力提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6002, - "name": "重盾", - "img": 9, - "type": 999, - "isShow": 1, - "gainvalue": "496&497", - "maxOnlyNum": 1, - "info": "防御力提升6%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6003, - "name": "修体", - "img": 12, - "type": 102, - "isShow": 1, - "gainvalue": "1&10", - "maxOnlyNum": 1, - "info": "血量提升10%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6004, - "name": "怒发冲冠", - "img": 8, - "type": 205, - "isShow": 1, - "gainvalue": "100&6&0&0", - "maxOnlyNum": 1, - "info": "攻击额外怒气提升6点", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6005, - "name": "虎啸", - "img": 5, - "type": 107, - "isShow": 1, - "gainvalue": "10&5000", - "maxOnlyNum": 1, - "info": "每损失10%的生命值,暴击提升5%", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6006, - "name": "统军", - "img": 2, - "type": 110, - "isShow": 1, - "gainvalue": "2&5&3", - "maxOnlyNum": 1, - "info": "自身范围2内,每多一个友军,提升自身所有属性5%,生效3个", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6007, - "name": "一夫当关", - "img": 13, - "type": 118, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "进入战场的怒气值提升20", - "spineName": "&", - "rangeSeid": "0&" - }, - { - "id": 6008, - "name": "精锐", - "img": 4, - "type": 105, - "isShow": 1, + "condition": "203&2&3&50", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, "gainvalue": "30&", - "maxOnlyNum": 1, - "info": "每回合受到的第一次伤害的伤害减免提升30固定值", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "如果目标生命低于50%,最终伤害提高30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bawang", + "passivespineName": "&" }, { - "id": 6009, - "name": "借箭", - "img": 15, - "type": 310, - "isShow": 1, - "gainvalue": "20&", - "maxOnlyNum": 1, - "info": "受到物理远程伤害时,伤害减免提升20", - "spineName": "&", - "rangeSeid": "0&" + "id": 3301113, + "name": "瞬移", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 407, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "瞬移至敌军身边", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" }, { - "id": 8001, - "name": "狼之怒", - "img": 16, - "type": 210, - "isShow": 1, + "id": 3301114, + "name": "选血少", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "106&1", + "times_turn": 0, + "times_battle": 0, + "info": "范围内生命最低", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301115, + "name": "无法反击", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 605, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "敌人无法反击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301121, + "name": "霸王枪2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3301122&3301113&3301114&3301115", + "times_turn": 0, + "times_battle": 0, + "info": "瞬移至范围内生命最低的敌军身边,对其造成170%的物理伤害,且敌人无法反击。如果目标生命低于50%,最终伤害提高50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301122, + "name": "斩杀", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, "gainvalue": "50&", - "maxOnlyNum": 1, - "info": "生命低于50%时,普通攻击时额外再攻击一次", - "spineName": "&", - "rangeSeid": "0&" + "times_turn": 0, + "times_battle": 0, + "info": "如果目标生命低于50%,最终伤害提高50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bawang", + "passivespineName": "&" + }, + { + "id": 3301211, + "name": "猛锐冠世1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "3301211&", + "times_turn": 0, + "times_battle": 0, + "info": "使自身获得【猛锐冠世1】,持续2回合,不可驱散\n\n【猛锐冠世1】:使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成40/80%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301212, + "name": "猛锐冠世1效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3301213&3301214", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成40%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301213, + "name": "减伤1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-30&", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次承受的伤害减少30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mengruiguanshi", + "passivespineName": "&" + }, + { + "id": 3301214, + "name": "爆炸1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 303, + "gainvalue": "2012&0&1&40", + "times_turn": 0, + "times_battle": 0, + "info": "受到攻击后消除,消除时对携带者周围2格的敌军造成40/80%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301221, + "name": "猛锐冠世2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "3301221&", + "times_turn": 0, + "times_battle": 0, + "info": "使自身获得【猛锐冠世2】,持续2回合,不可驱散\n\n【猛锐冠世2】:使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成40/60%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301222, + "name": "猛锐冠世2效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3301223&3301224", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成60%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301223, + "name": "减伤2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-50&", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次承受的伤害减少50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mengruiguanshi", + "passivespineName": "&" + }, + { + "id": 3301224, + "name": "爆炸2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 303, + "gainvalue": "2012&0&1&60", + "times_turn": 0, + "times_battle": 0, + "info": "受到攻击后消除,消除时对携带者周围2格的敌军造成60%的物理伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301311, + "name": "小霸王1", + "img": "xiaobawang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 700, + "gainvalue": "3301313&0&3301312", + "times_turn": 0, + "times_battle": 0, + "info": "击败敌军后,可再行动1次(4回合冷却)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301312, + "name": "成功后加状态1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "3301311&", + "times_turn": 0, + "times_battle": 0, + "info": "冷却4回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301313, + "name": "再行动", + "img": 1, + "isShow": 0, + "condition": "303&3301311", + "aim": 0, + "percent": 100, + "node": 16, + "type": 409, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "再行动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301321, + "name": "小霸王2", + "img": "xiaobawang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 700, + "gainvalue": "3301323&0&3301322", + "times_turn": 0, + "times_battle": 0, + "info": "击败敌军后,可再行动1次(3回合冷却)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301322, + "name": "成功后加状态2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "3301321&", + "times_turn": 0, + "times_battle": 0, + "info": "冷却3回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301323, + "name": "再行动", + "img": 1, + "isShow": 0, + "condition": "303&3301321", + "aim": 0, + "percent": 100, + "node": 16, + "type": 409, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "再行动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301331, + "name": "小霸王3", + "img": "xiaobawang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 700, + "gainvalue": "3301333&0&3301332", + "times_turn": 0, + "times_battle": 0, + "info": "击败敌军后,可再行动1次(2回合冷却)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301332, + "name": "成功后加状态3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "3301331&", + "times_turn": 0, + "times_battle": 0, + "info": "冷却2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301333, + "name": "再行动", + "img": 1, + "isShow": 0, + "condition": "303&3301331", + "aim": 0, + "percent": 100, + "node": 16, + "type": 409, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "再行动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301411, + "name": "锥形阵1", + "img": "zhuixingzhen", + "isShow": 1, + "condition": "500&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1401&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后,若自身在危险范围内,获得【毡甲1】,持续1回合\n【毡甲1】:物理减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhuixingzhen", + "passivespineName": "&" + }, + { + "id": 3301421, + "name": "锥形阵2", + "img": "zhuixingzhen", + "isShow": 1, + "condition": "500&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1402&", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束后,若自身在危险范围内,获得【毡甲2】,持续1回合\n【毡甲2】:物理减伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhuixingzhen", + "passivespineName": "&" + }, + { + "id": 3301511, + "name": "临死一击", + "img": "linsiyiji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 999, + "gainvalue": "3301513&3301512", + "times_turn": 0, + "times_battle": 0, + "info": "受到致命伤害时,立刻发动1次【霸王枪】,并对目标2格范围内的敌军施加1层【燃烧】,随后阵亡\n\n【燃烧】:行动结束时,损失5%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301512, + "name": "释放霸王枪", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 606, + "gainvalue": "0&1", + "times_turn": 0, + "times_battle": 0, + "info": "受到致命伤害时,立刻发动1次【霸王枪】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3301513, + "name": "施加燃烧", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "2012&0&10", + "times_turn": 0, + "times_battle": 0, + "info": "对目标2格范围内的敌军施加1层【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401111, + "name": "焚尽天下1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 111, + "gainvalue": "4&0&10&1&101&1", + "times_turn": 0, + "times_battle": 0, + "info": "引爆范围内所有敌军的【燃烧】,使【燃烧】的伤害生效一次,并将其清除", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401121, + "name": "焚尽天下2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 111, + "gainvalue": "4&0&10&1&101&1", + "times_turn": 0, + "times_battle": 0, + "info": "引爆范围内所有敌军的【燃烧】,使【燃烧】的伤害生效一次,并将其清除", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401211, + "name": "指点江山1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "3401211&", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【指点江山1】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401212, + "name": "指点江山1效果", + "img": 1, + "isShow": 0, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&30&30&18*50*50", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次【焚尽天下】的暴击率+30%,爆伤+50%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401221, + "name": "指点江山2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "3401221&", + "times_turn": 0, + "times_battle": 0, + "info": "自身获得【指点江山2】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401222, + "name": "指点江山2效果", + "img": 1, + "isShow": 0, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&60&60&18*100*100", + "times_turn": 0, + "times_battle": 0, + "info": "使下一次【焚尽天下】的暴击率+60%,爆伤+100%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401311, + "name": "炎凰1", + "img": "yanhuang", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 30, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "info": "3格内其他友军主动攻击时,有30%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "yanhuang", + "passivespineName": "&" + }, + { + "id": 3401321, + "name": "炎凰2", + "img": "yanhuang", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 45, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "info": "3格内其他友军主动攻击时,有45%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "yanhuang", + "passivespineName": "&" + }, + { + "id": 3401331, + "name": "炎凰3", + "img": "yanhuang", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 60, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "info": "3格内其他友军主动攻击时,有60%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "yanhuang", + "passivespineName": "&" + }, + { + "id": 3401411, + "name": "琴音1", + "img": "qinyin", + "isShow": 1, + "condition": "601&1&1", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "3401411&", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击后,对主目标所在格子施加【琴音1】\n\n【琴音1】:当敌军在此结束行动后,清除其1个强化效果,持续1回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401412, + "name": "琴音1效果", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 101, + "gainvalue": "1&0", + "times_turn": 0, + "times_battle": 0, + "info": "当敌军在此结束行动后,清除其1个强化效果,持续1回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qinyin", + "passivespineName": "&" + }, + { + "id": 3401421, + "name": "琴音2", + "img": "qinyin", + "isShow": 1, + "condition": "601&1&1", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "3401421&", + "times_turn": 0, + "times_battle": 0, + "info": "主动攻击后,对主目标所在格子施加【琴音2】\n\n【琴音2】:当敌军在此结束行动后,清除其1个强化效果,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401422, + "name": "琴音2效果", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 101, + "gainvalue": "1&0", + "times_turn": 0, + "times_battle": 0, + "info": "当敌军在此结束行动后,清除其1个强化效果,持续2回合", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qinyin", + "passivespineName": "&" + }, + { + "id": 3401511, + "name": "羽扇纶巾", + "img": "yushanguanjin", + "isShow": 1, + "condition": "301&10", + "aim": 0, + "percent": 100, + "node": 18, + "type": 999, + "gainvalue": "3401512&3401513", + "times_turn": 0, + "times_battle": 0, + "info": "每有一个【燃烧】状态被【焚尽天下】清除或自然结束,周瑜获得20点怒气,恢复10%的生命\n\n【燃烧】:行动结束时,损失5%的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yushanguanjin", + "passivespineName": "&" + }, + { + "id": 3401512, + "name": "回怒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 200, + "gainvalue": "17&20&20", + "times_turn": 0, + "times_battle": 0, + "info": "回怒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3401513, + "name": "回血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 300, + "gainvalue": "6&10", + "times_turn": 0, + "times_battle": 0, + "info": "回血", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501111, + "name": "神亭怒戟", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3501112&3501113", + "times_turn": 0, + "times_battle": 0, + "info": "瞬移并拉人", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501112, + "name": "瞬移", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 401, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "瞬移", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501113, + "name": "拉人", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 402, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "拉人", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501211, + "name": "带剑1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3501212&3501213", + "times_turn": 0, + "times_battle": 0, + "info": "驱散加防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501212, + "name": "驱散1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 80, + "node": 5, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "驱散", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501213, + "name": "坚守", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "403&", + "times_turn": 0, + "times_battle": 0, + "info": "加防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501221, + "name": "带剑2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "3501222&3501213", + "times_turn": 0, + "times_battle": 0, + "info": "驱散加防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501222, + "name": "驱散2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "驱散", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3501311, + "name": "乘势1", + "img": "chengshi", + "isShow": 1, + "condition": "602&0|402&1", + "aim": 1, + "percent": 60, + "node": 4, + "type": 600, + "gainvalue": "&", + "times_turn": 2, + "times_battle": 0, + "info": "受到主动普通攻击时,若敌人在自身攻击范围内,60%概率抢先攻击(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "chengshi", + "passivespineName": "&" + }, + { + "id": 3501321, + "name": "乘势2", + "img": "chengshi", + "isShow": 1, + "condition": "602&0|402&1", + "aim": 1, + "percent": 80, + "node": 4, + "type": 600, + "gainvalue": "&", + "times_turn": 2, + "times_battle": 0, + "info": "受到主动普通攻击时,若敌人在自身攻击范围内,80%概率抢先攻击(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "chengshi", + "passivespineName": "&" + }, + { + "id": 3501331, + "name": "乘势3", + "img": "chengshi", + "isShow": 1, + "condition": "602&0|402&1", + "aim": 1, + "percent": 100, + "node": 4, + "type": 600, + "gainvalue": "&", + "times_turn": 2, + "times_battle": 0, + "info": "受到主动普通攻击时,若敌人在自身攻击范围内,100%概率抢先攻击(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "chengshi", + "passivespineName": "&" + }, + { + "id": 3501411, + "name": "升天子阶1", + "img": "shengtianzijie", + "isShow": 1, + "condition": "203&2&2&100", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "205&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时生命100%的敌人时,物攻+5%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shengtianzijie", + "passivespineName": "&" + }, + { + "id": 3501421, + "name": "升天子阶2", + "img": "shengtianzijie", + "isShow": 1, + "condition": "203&2&2&100", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "206&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时生命100%的敌人时,物攻+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shengtianzijie", + "passivespineName": "&" + }, + { + "id": 3501511, + "name": "求援", + "img": "qiuyuan", + "isShow": 1, + "condition": "400&2012&0&2", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "4&3&15&5&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "2格范围内,每有1个单位,自身物防+3%,策防+3%,最多增加物防和策防15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401111, + "name": "方天乱舞", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "4401112&4401113&4401114", + "times_turn": 0, + "times_battle": 0, + "info": "5连击,每次加10%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401112, + "name": "乱舞", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 304, + "gainvalue": "5&1&2&3", + "times_turn": 0, + "times_battle": 0, + "info": "5连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401113, + "name": "加攻", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 203, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "10%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401114, + "name": "加降抗暴", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1212&", + "times_turn": 0, + "times_battle": 0, + "info": "加气馁", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401121, + "name": "方天乱舞", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "4401122&4401123&4401124", + "times_turn": 0, + "times_battle": 0, + "info": "5连击,每次加10%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401122, + "name": "乱舞", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 304, + "gainvalue": "5&1&2&3", + "times_turn": 0, + "times_battle": 0, + "info": "5连击", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401123, + "name": "加攻", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 203, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "10%系数", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401124, + "name": "加降抗暴", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1213&", + "times_turn": 0, + "times_battle": 0, + "info": "加气馁", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401211, + "name": "温侯射戟1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 700, + "gainvalue": "4401212&1&4401213", + "times_turn": 0, + "times_battle": 0, + "info": "清除指定敌军1个增益状态,若没有可清除的增益状态,则对其施加【气馁】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401212, + "name": "驱散1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 101, + "gainvalue": "1&0", + "times_turn": 0, + "times_battle": 0, + "info": "清除指定敌军1个增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401213, + "name": "加气馁2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 100, + "gainvalue": "1212&", + "times_turn": 0, + "times_battle": 0, + "info": "加气馁", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401221, + "name": "温侯射戟2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 700, + "gainvalue": "4401222&1&4401223", + "times_turn": 0, + "times_battle": 0, + "info": "清除指定敌军2个增益状态,若没有可清除的增益状态,则对其施加【气馁】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401222, + "name": "驱散2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 101, + "gainvalue": "2&0", + "times_turn": 0, + "times_battle": 0, + "info": "清除指定敌军2个增益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401223, + "name": "加气馁2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 3, + "type": 100, + "gainvalue": "1213&", + "times_turn": 0, + "times_battle": 0, + "info": "加气馁", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4401311, + "name": "战神1", + "img": "zhanshen", + "isShow": 1, + "condition": "402&1|601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 300, + "gainvalue": "1&75", + "times_turn": 1, + "times_battle": 0, + "info": "若敌军在吕布攻击范围内受到友军主动攻击,在战斗结束后对其造成75%的物理伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "1&998&1", + "seidNameImage": "zhanshen", + "passivespineName": "&" + }, + { + "id": 4401321, + "name": "战神2", + "img": "zhanshen", + "isShow": 1, + "condition": "402&1|601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 300, + "gainvalue": "1&85", + "times_turn": 1, + "times_battle": 0, + "info": "若敌军在吕布攻击范围内受到友军主动攻击,在战斗结束后对其造成85%的物理伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "1&998&1", + "seidNameImage": "zhanshen", + "passivespineName": "&" + }, + { + "id": 4401331, + "name": "战神3", + "img": "zhanshen", + "isShow": 1, + "condition": "402&1|601&0&1", + "aim": 0, + "percent": 100, + "node": 14, + "type": 300, + "gainvalue": "1&100", + "times_turn": 1, + "times_battle": 0, + "info": "若敌军在吕布攻击范围内受到友军主动攻击,在战斗结束后对其造成100%的物理伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "1&998&1", + "seidNameImage": "zhanshen", + "passivespineName": "&" + }, + { + "id": 4401411, + "name": "无双", + "img": "wushuang", + "isShow": 1, + "condition": "203&1&1&40", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1005&", + "times_turn": 0, + "times_battle": 0, + "info": "生命高于40%时,暴击率+25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wushuang", + "passivespineName": "&" + }, + { + "id": 4401421, + "name": "无双", + "img": "wushuang", + "isShow": 1, + "condition": "203&1&1&40", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1006&", + "times_turn": 0, + "times_battle": 0, + "info": "生命高于40%时,暴击率+30%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wushuang", + "passivespineName": "&" + }, + { + "id": 4401511, + "name": "善射", + "img": "shanshe", + "isShow": 1, + "condition": "501&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 602, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "info": "我军行动阶段,自身普通攻击范围+1", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shanshe", + "passivespineName": "&" + }, + { + "id": 4501111, + "name": "火凤鸣镝1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "施加1层【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501121, + "name": "火凤鸣镝2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "info": "施加1层【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501131, + "name": "冰凰鸣镝1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "26&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501141, + "name": "冰凰鸣镝2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "26&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501151, + "name": "雷鸟鸣镝1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501161, + "name": "雷鸟鸣镝2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501210, + "name": "初始火凤1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "4501211&", + "times_turn": 0, + "times_battle": 0, + "info": "初始加火凤", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501211, + "name": "百鸟身1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4501212&4501213&4501222", + "times_turn": 0, + "times_battle": 0, + "info": "切换状态,并恢复80点怒气", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501212, + "name": "回怒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 200, + "gainvalue": "17&80&80", + "times_turn": 0, + "times_battle": 0, + "info": "恢复80点怒气", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501213, + "name": "换状态2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 800, + "gainvalue": "4501211&4501212&4501213", + "times_turn": 0, + "times_battle": 0, + "info": "在火,冰,雷三个状态依次切换", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501214, + "name": "火凤1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501215&201", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+%;可使用【火凤鸣镝1】:对1格范围内敌军造成75%的物理伤害,并施加【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501215, + "name": "替换火1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450111&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【火凤鸣镝1】:对1格范围内敌军造成75%的物理伤害,并施加【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501216, + "name": "冰凰1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501217&401&501", + "times_turn": 0, + "times_battle": 0, + "info": "防御+%;可使用【冰凰鸣镝1】:对指定敌军造成150%物理伤害,并对其施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501217, + "name": "替换冰1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450113&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【冰凰鸣镝1】:对指定敌军造成150%物理伤害,并对其施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501218, + "name": "雷鸟1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501219&1001", + "times_turn": 0, + "times_battle": 0, + "info": "暴击+%;可使用【雷鸟鸣镝1】:对指定敌军造成150%物理伤害,并对其施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501219, + "name": "替换雷1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450113&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【雷鸟鸣镝1】:对指定敌军造成150%物理伤害,并对其施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501220, + "name": "初始火凤2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "4501221&", + "times_turn": 0, + "times_battle": 0, + "info": "初始加火凤", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501221, + "name": "百鸟身2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4501212&4501223&4501222", + "times_turn": 0, + "times_battle": 0, + "info": "在火,冰,雷三个状态依次切换", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501222, + "name": "再行动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 411, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "以现有移动力再行动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501223, + "name": "换状态2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 800, + "gainvalue": "4501221&4501222&4501223", + "times_turn": 0, + "times_battle": 0, + "info": "在火,冰,雷三个状态依次切换", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501224, + "name": "火凤2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501225&202", + "times_turn": 0, + "times_battle": 0, + "info": "攻击+%;可使用【火凤鸣镝2】:对1格范围内敌军造成85%的物理伤害,并施加【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501225, + "name": "替换火2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450112&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【火凤鸣镝2】:对1格范围内敌军造成85%的物理伤害,并施加【燃烧】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501226, + "name": "冰凰2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501227&402&502", + "times_turn": 0, + "times_battle": 0, + "info": "防御+%;可使用【冰凰鸣镝2】:对指定敌军造成170%物理伤害,并对其施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501227, + "name": "替换冰2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450114&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【冰凰鸣镝2】:对指定敌军造成170%物理伤害,并对其施加【定身】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501228, + "name": "雷鸟2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501229&1002", + "times_turn": 0, + "times_battle": 0, + "info": "暴击+%;可使用【雷鸟鸣镝2】:对指定敌军造成170%物理伤害,并对其施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501229, + "name": "替换雷2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 607, + "gainvalue": "450116&", + "times_turn": 0, + "times_battle": 0, + "info": "可使用【雷鸟鸣镝2】:对指定敌军造成170%物理伤害,并对其施加【封技】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4501311, + "name": "伏击1", + "img": "fuji", + "isShow": 1, + "condition": "606&6&8", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1904&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击医生及策士时,物理增伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "fuji", + "passivespineName": "&" + }, + { + "id": 4501321, + "name": "伏击2", + "img": "fuji", + "isShow": 1, + "condition": "606&6&8", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1905&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击医生及策士时,物理增伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "fuji", + "passivespineName": "&" + }, + { + "id": 4501331, + "name": "伏击3", + "img": "fuji", + "isShow": 1, + "condition": "606&6&8", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1906&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击医生及策士时,物理增伤+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "fuji", + "passivespineName": "&" + }, + { + "id": 4501411, + "name": "落凤1", + "img": "luofeng", + "isShow": 1, + "condition": "407&2025&1|600&1|601&0&0", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-15&", + "times_turn": 0, + "times_battle": 0, + "info": "若3格范围内有友军,自身受物理范围攻击且不是主目标时,所受伤害降低25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "luofeng", + "passivespineName": "&" + }, + { + "id": 4501421, + "name": "落凤2", + "img": "luofeng", + "isShow": 1, + "condition": "407&2025&1|600&1|601&0&0", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-25&", + "times_turn": 0, + "times_battle": 0, + "info": "若3格范围内有友军,自身受物理范围攻击且不是主目标时,所受伤害降低25%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "luofeng", + "passivespineName": "&" + }, + { + "id": 4501511, + "name": "连阵", + "img": "lianzhen", + "isShow": 1, + "condition": "602&0&1&2|402&", + "aim": 1, + "percent": 100, + "node": 13, + "type": 300, + "gainvalue": "1&70&70", + "times_turn": 1, + "times_battle": 0, + "info": "友军受到主动攻击对战后,若攻击方在张任的攻击范围内,张任对其造成一次70%的物理伤害(每回合1次)", + "auroaspineName": "&", + "rangeSeid": "1&998&1", + "seidNameImage": "lianzhen", + "passivespineName": "&" + }, + { + "id": 4601111, + "name": "麻沸散1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4601121, + "name": "麻沸散2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 101, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "info": "清除1个减益状态", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4601211, + "name": "薤叶芸香1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 107, + "gainvalue": "2013&1&1002", + "times_turn": 0, + "times_battle": 0, + "info": "给目标2格范围内友军施加【锐眼】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4601221, + "name": "薤叶芸香2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 107, + "gainvalue": "2013&1&1003", + "times_turn": 0, + "times_battle": 0, + "info": "给目标2格范围内友军施加【锐眼】", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4601311, + "name": "青囊1", + "img": "qingnang", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "2012&1&3&10", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复2格范围内其他友军华佗10%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qingnang", + "passivespineName": "&" + }, + { + "id": 4601321, + "name": "青囊2", + "img": "qingnang", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "2012&1&3&12", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复2格范围内其他友军华佗12%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qingnang", + "passivespineName": "&" + }, + { + "id": 4601331, + "name": "青囊3", + "img": "qingnang", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "2012&1&3&15", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,恢复2格范围内其他友军华佗15%策攻的生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qingnang", + "passivespineName": "&" + }, + { + "id": 4601411, + "name": "五禽戏1", + "img": "wuqinxi", + "isShow": 1, + "condition": "600&1|401&1008", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2005&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理伤害时,若敌军在华佗1圈范围内,物理减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wuqinxi", + "passivespineName": "&" + }, + { + "id": 4601421, + "name": "五禽戏2", + "img": "wuqinxi", + "isShow": 1, + "condition": "600&1|401&1008", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2006&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理伤害时,若敌军在华佗1圈范围内,物理减伤+20%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wuqinxi", + "passivespineName": "&" + }, + { + "id": 4601511, + "name": "妙手", + "img": "miaoshou", + "isShow": 1, + "condition": "600&3|200&0&10|601&1&1", + "aim": 1, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "25&3&100", + "times_turn": 0, + "times_battle": 0, + "info": "释放治疗技能时,主目标的生命每降低10%,对其治疗量+3%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "miaoshou", + "passivespineName": "&" + }, + { + "id": 4901111, + "name": "迅析斩乱1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 80, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "info": "80%概率施加眩晕", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901121, + "name": "迅析斩乱2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "info": "100%施加眩晕", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901211, + "name": "陷阵之志1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "4901212&4901214&2502", + "times_turn": 0, + "times_battle": 0, + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮1】和【复仇】,持续2回合\n【健壮1】:接受治疗效果+25%\n【复仇】:反击时物攻+7%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901212, + "name": "替换", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "4901312&4901213", + "times_turn": 0, + "times_battle": 0, + "info": "替换强化版陷阵营", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901213, + "name": "强化揶揄1", + "img": 1, + "isShow": 0, + "condition": "604&3", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1&", + "times_turn": 3, + "times_battle": 0, + "info": "【强化揶揄1】:自身3格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合3次)", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "yeyu", + "passivespineName": "&" + }, + { + "id": 4901214, + "name": "反击时加攻", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "201&", + "times_turn": 0, + "times_battle": 0, + "info": "反击时攻击力提高", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "fuchou", + "passivespineName": "&" + }, + { + "id": 4901221, + "name": "陷阵之志2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "4901222&4901224&2503", + "times_turn": 0, + "times_battle": 0, + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮2】和【复仇】,持续2回合\n【健壮2】:接受治疗效果+30%\n【复仇】:反击时物攻+7%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901222, + "name": "替换", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "4901312&4901223", + "times_turn": 0, + "times_battle": 0, + "info": "替换强化版陷阵营", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901223, + "name": "强化揶揄2", + "img": 1, + "isShow": 0, + "condition": "604&3", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1&", + "times_turn": 3, + "times_battle": 0, + "info": "【强化揶揄2】:自身3格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合3次)", + "auroaspineName": "&", + "rangeSeid": "1&2024&0", + "seidNameImage": "yeyu", + "passivespineName": "&" + }, + { + "id": 4901224, + "name": "反击时加攻", + "img": 1, + "isShow": 0, + "condition": "602&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "202&", + "times_turn": 0, + "times_battle": 0, + "info": "反击时攻击力提高", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "fuchou", + "passivespineName": "&" + }, + { + "id": 4901311, + "name": "陷阵营1", + "img": "xianzhenying", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "4901312&4901313", + "times_turn": 0, + "times_battle": 0, + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901312, + "name": "揶揄1", + "img": 1, + "isShow": 0, + "condition": "604&3", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1&", + "times_turn": 2, + "times_battle": 0, + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "1&2012&0", + "seidNameImage": "yeyu", + "passivespineName": "&" + }, + { + "id": 4901313, + "name": "嘲讽1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽1】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901321, + "name": "陷阵营2", + "img": "xianzhenying", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "4901312&4901323", + "times_turn": 0, + "times_battle": 0, + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901322, + "name": "揶揄2", + "img": 1, + "isShow": 0, + "condition": "604&3", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1&", + "times_turn": 2, + "times_battle": 0, + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "1&2012&0", + "seidNameImage": "yeyu", + "passivespineName": "&" + }, + { + "id": 4901323, + "name": "嘲讽2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽2】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901331, + "name": "陷阵营3", + "img": "xianzhenying", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "4901312&4901333", + "times_turn": 0, + "times_battle": 0, + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901332, + "name": "揶揄3", + "img": 1, + "isShow": 0, + "condition": "604&3", + "aim": 1, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1&", + "times_turn": 2, + "times_battle": 0, + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】和【破盾3】(每回合2次)", + "auroaspineName": "&", + "rangeSeid": "1&2012&0", + "seidNameImage": "yeyu", + "passivespineName": "&" + }, + { + "id": 4901333, + "name": "嘲讽3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "info": "【嘲讽3】:被【怒目】部队视为优先攻击目标,并在与其对战时,减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901411, + "name": "破阵1", + "img": "pozhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4901412&501", + "times_turn": 0, + "times_battle": 0, + "info": "策防+5%;被作为策略主目标攻击时,策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901412, + "name": "策免1", + "img": 1, + "isShow": 0, + "condition": "600&2|601&0&1", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2204&", + "times_turn": 0, + "times_battle": 0, + "info": "被作为策略主目标攻击时,策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "pozhen", + "passivespineName": "&" + }, + { + "id": 4901421, + "name": "破阵2", + "img": "pozhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4901422&501", + "times_turn": 0, + "times_battle": 0, + "info": "策防+5%;被作为策略主目标攻击时,策略减伤+15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901422, + "name": "策免2", + "img": 1, + "isShow": 0, + "condition": "600&2|601&0&1", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2205&", + "times_turn": 0, + "times_battle": 0, + "info": "被作为策略主目标攻击时,策略减伤+10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "pozhen", + "passivespineName": "&" + }, + { + "id": 4901511, + "name": "死战", + "img": "sizhan", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 999, + "gainvalue": "4901512&4901513", + "times_turn": 0, + "times_battle": 0, + "info": "受到致命伤害时,恢复20%生命;清除所有减益状态(每场战役1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 4901512, + "name": "回血", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 300, + "gainvalue": "6&20&20", + "times_turn": 0, + "times_battle": 1, + "info": "受到致命伤害时,恢复20%生命", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sizhan", + "passivespineName": "&" + }, + { + "id": 4901513, + "name": "清状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 101, + "gainvalue": "999&1", + "times_turn": 0, + "times_battle": 1, + "info": "清除所有减益状态(每场战役1次)", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001111, + "name": "先登怒射1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "412&", + "times_turn": 0, + "times_battle": 0, + "info": "施加破甲2", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001121, + "name": "先登怒射2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "413&", + "times_turn": 0, + "times_battle": 0, + "info": "施加破甲3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001211, + "name": "旋转散射1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 999, + "gainvalue": "5001212&5001213", + "times_turn": 0, + "times_battle": 0, + "info": "随机打3,施加减抗暴", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001212, + "name": "随机3人", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "101&3", + "times_turn": 0, + "times_battle": 0, + "info": "随机打3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001213, + "name": "减抗暴1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1212&", + "times_turn": 0, + "times_battle": 0, + "info": "减抗暴", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001221, + "name": "旋转散射2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 999, + "gainvalue": "5001222&5001223", + "times_turn": 0, + "times_battle": 0, + "info": "随机打3,施加减抗暴", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001222, + "name": "随机3人", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "101&3", + "times_turn": 0, + "times_battle": 0, + "info": "随机打3", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001223, + "name": "减抗暴2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1213&", + "times_turn": 0, + "times_battle": 0, + "info": "减抗暴", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5001311, + "name": "先登1", + "img": "xiandeng", + "isShow": 1, + "condition": "700&", + "aim": 1, + "percent": 50, + "node": 7, + "type": 999, + "gainvalue": "414&", + "times_turn": 0, + "times_battle": 0, + "info": "我军行动阶段,若第一个发起主动攻击,有50%的概率无视目标5%的物防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "moshou", + "passivespineName": "&" + }, + { + "id": 5001321, + "name": "先登2", + "img": "xiandeng", + "isShow": 1, + "condition": "700&", + "aim": 1, + "percent": 50, + "node": 7, + "type": 999, + "gainvalue": "415&", + "times_turn": 0, + "times_battle": 0, + "info": "我军行动阶段,若第一个发起主动攻击,有50%的概率无视目标10%的物防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "moshou", + "passivespineName": "&" + }, + { + "id": 5001331, + "name": "先登3", + "img": "xiandeng", + "isShow": 1, + "condition": "700&", + "aim": 1, + "percent": 50, + "node": 7, + "type": 999, + "gainvalue": "416&", + "times_turn": 0, + "times_battle": 0, + "info": "我军行动阶段,若第一个发起主动攻击,有50%的概率无视目标20%的物防", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "moshou", + "passivespineName": "&" + }, + { + "id": 5001411, + "name": "偃月阵1", + "img": "yanyuezhen", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 75, + "node": 9, + "type": 100, + "gainvalue": "912&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,有75/100%的概率对其施加【目眩】,持续2回合\n\n【目眩5】:命中-%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yanyuezhen", + "passivespineName": "&" + }, + { + "id": 5001421, + "name": "偃月阵2", + "img": "yanyuezhen", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "913&", + "times_turn": 0, + "times_battle": 0, + "info": "攻击时,有75/100%的概率对其施加【目眩】,持续2回合\n\n【目眩6】:命中-%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yanyuezhen", + "passivespineName": "&" + }, + { + "id": 5001511, + "name": "连战", + "img": "lianzhan", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "1003&", + "times_turn": 0, + "times_battle": 0, + "info": "击杀敌军后,使自身获得【锐眼】,持续2回合\n\n【锐眼】:暴击率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lianzhan", + "passivespineName": "&" + }, + { + "id": 5101111, + "name": "以毒为医1", + "img": 1, + "isShow": 0, + "condition": 0, + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "2013&1&3&20", + "times_turn": 0, + "times_battle": 0, + "info": "恢复2格内友军自身20%策攻的生命值", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101121, + "name": "以毒为医2", + "img": 1, + "isShow": 0, + "condition": 0, + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "2013&1&3&40", + "times_turn": 0, + "times_battle": 0, + "info": "恢复2格内友军自身40%策攻的生命值", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101211, + "name": "毒蛇1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "5101212&5101213", + "times_turn": 0, + "times_battle": 0, + "info": "随机治疗未满血友方,给敌军施加蛇毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101212, + "name": "随机治疗1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "999&1&3&40&102&1", + "times_turn": 0, + "times_battle": 0, + "info": "随机治疗未满血友方", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101213, + "name": "施加蛇毒", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "5101213&", + "times_turn": 0, + "times_battle": 0, + "info": "给敌军施加蛇毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101214, + "name": "蛇毒", + "img": 1, + "isShow": 0, + "condition": "1&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "4&40", + "times_turn": 0, + "times_battle": 0, + "info": "每回合造成40%攻击的伤害", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shedu", + "passivespineName": "&" + }, + { + "id": 5101221, + "name": "毒蛇2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 999, + "type": 999, + "gainvalue": "5101222&5101213", + "times_turn": 0, + "times_battle": 0, + "info": "随机治疗未满血友方,给敌军施加蛇毒", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101222, + "name": "随机治疗2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "999&1&3&60&102&1", + "times_turn": 0, + "times_battle": 0, + "info": "随机治疗未满血友方", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5101311, + "name": "毒牙1", + "img": 1, + "isShow": 0, + "condition": "602&0", + "aim": 1, + "percent": 20, + "node": 7, + "type": 100, + "gainvalue": "5101213&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击时有20%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:行动结束时,造成10%策攻的伤害,可堆叠5层", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "duya", + "passivespineName": "&" + }, + { + "id": 5101321, + "name": "毒牙2", + "img": 1, + "isShow": 0, + "condition": "602&0", + "aim": 1, + "percent": 40, + "node": 7, + "type": 100, + "gainvalue": "5101213&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击时有40%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:行动结束时,造成10%策攻的伤害,可堆叠5层", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "duya", + "passivespineName": "&" + }, + { + "id": 5101331, + "name": "毒牙3", + "img": 1, + "isShow": 0, + "condition": "602&0", + "aim": 1, + "percent": 80, + "node": 7, + "type": 100, + "gainvalue": "5101213&", + "times_turn": 0, + "times_battle": 0, + "info": "普通攻击时有80%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:行动结束时,造成10%策攻的伤害,可堆叠5层", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "duya", + "passivespineName": "&" + }, + { + "id": 5101411, + "name": "示弱1", + "img": "shiruo", + "isShow": 1, + "condition": "600&1|202&1", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-10&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理攻击时,若敌军当前生命百分比高于自身,则本次伤害降低10%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shiruo", + "passivespineName": "&" + }, + { + "id": 5101421, + "name": "示弱2", + "img": "shiruo", + "isShow": 1, + "condition": "600&1|202&1", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-15&", + "times_turn": 0, + "times_battle": 0, + "info": "受到物理攻击时,若敌军当前生命百分比高于自身,则本次伤害降低15%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "shiruo", + "passivespineName": "&" + }, + { + "id": 5101511, + "name": "毒医", + "img": "duyi", + "isShow": 1, + "condition": "400&2024&5101213&0", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "5&6&30", + "times_turn": 0, + "times_battle": 0, + "info": "行动结束时,自身3格范围内每有一个带有【蛇毒】的敌军,恢复自身6%策攻的生命,最多生效5次\n\n【蛇毒】:行动结束时,造成5%策攻的伤害,可堆叠5层", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "duyi", + "passivespineName": "&" + }, + { + "id": 5201111, + "name": "秘影突击1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 407, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "移动到目标附近", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201121, + "name": "秘影突击2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 407, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "移动到目标附近", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201211, + "name": "蓄势1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "202&", + "times_turn": 0, + "times_battle": 0, + "info": "获得强攻", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201221, + "name": "蓄势2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "203&", + "times_turn": 0, + "times_battle": 0, + "info": "获得强攻", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201311, + "name": "戒备1", + "img": "jiebei", + "isShow": 1, + "condition": "203&2&1&70", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2004&", + "times_turn": 0, + "times_battle": 0, + "info": "自身生命高于70%时,物理减伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jiebei", + "passivespineName": "&" + }, + { + "id": 5201321, + "name": "戒备2", + "img": "jiebei", + "isShow": 1, + "condition": "203&2&1&70", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2005&", + "times_turn": 0, + "times_battle": 0, + "info": "自身生命高于70%时,物理减伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jiebei", + "passivespineName": "&" + }, + { + "id": 5201331, + "name": "戒备3", + "img": "jiebei", + "isShow": 1, + "condition": "203&2&1&70", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "2006&", + "times_turn": 0, + "times_battle": 0, + "info": "自身生命高于70%时,物理减伤+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jiebei", + "passivespineName": "&" + }, + { + "id": 5201411, + "name": "纵横1", + "img": "zongheng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1002&", + "times_turn": 0, + "times_battle": 0, + "info": "暴击率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201421, + "name": "纵横2", + "img": "zongheng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1003&", + "times_turn": 0, + "times_battle": 0, + "info": "暴击率+%", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 5201511, + "name": "戒备", + "img": "jiebei", + "isShow": 1, + "condition": "701&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 999, + "gainvalue": "1702&", + "times_turn": 0, + "times_battle": 0, + "info": "回合开始时,若上回合没有攻击,则怒气+40", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jiebei", + "passivespineName": "&" + }, + { + "id": 1111111, + "name": "测试", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "19&", + "times_turn": 0, + "times_battle": 0, + "info": "测试", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11001, + "name": "步兵1阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵1阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11002, + "name": "步兵2阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵2阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11003, + "name": "步兵3阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵3阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11004, + "name": "步兵4阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵4阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11005, + "name": "步兵5阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵5阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11006, + "name": "步兵6阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵6阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11007, + "name": "步兵7阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵7阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11008, + "name": "步兵8阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵8阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11009, + "name": "步兵9阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵9阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11010, + "name": "步兵10阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵10阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11011, + "name": "步兵11阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵11阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11012, + "name": "步兵12阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵12阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11013, + "name": "步兵13阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵13阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11014, + "name": "步兵14阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵14阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11015, + "name": "步兵15阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵15阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 11016, + "name": "步兵16阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "步兵16阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 12001, + "name": "枪兵1阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "枪兵1阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 12002, + "name": 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"名医15阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "名医15阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 17016, + "name": "名医16阶被动", + "img": "jiebei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "info": "名医16阶被动", + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" } ] \ No newline at end of file