🐞 fix(宝物): 宝物战力计算修复
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@@ -528,7 +528,7 @@ export class CalCe {
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if(artifact) {
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this.setArtifactLv(hid, artifact.artifactId, artifact.lv);
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this.setArtifactQuality(hid, artifact.artifactId);
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this.setArtifactSeid(hid, skinId, job, artifact.lv);
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this.setArtifactSeid(hid, skinId, job, artifact.artifactId);
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}
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}
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@@ -580,9 +580,11 @@ export class CalCe {
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let dicArtifactSeid = gameData.artifactSeid.get(seid);
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if(!dicArtifactSeid) continue;
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if(dicArtifactSeid.jobClass != 0 && dicArtifactSeid.jobClass != dicJob.job_class) continue;
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if(dicArtifactSeid.hids.indexOf(skinId) == -1) continue;
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if(dicArtifactSeid.hids.length > 0 && dicArtifactSeid.hids.indexOf(skinId) == -1) continue;
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if(dicArtifactSeid.quality > dicArtifact.quality) continue;
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seids.push(...dicArtifactSeid.seids);
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for(let seid of dicArtifactSeid.seids) {
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seids.push(seid, 0);
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}
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}
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let { ratioUp } = this.addSeidEffect(seids);
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