✨ feat(武将): 重生体验优化 ca13e8be3 至 4ee246e78
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@@ -1,8 +1,8 @@
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import { Application, BackendSession, ChannelService, HandlerService, } from 'pinus';
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import { handleCost, addItems, unlockFigure, getCoinObject, getGoldObject } from '../../../services/role/rewardService';
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import { resResult, deepCopy, parseGoodStr } from '../../../pubUtils/util';
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import { resResult, deepCopy, parseGoodStr, swapFields } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero';
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import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace, Talent, HeroType } from '../../../db/Hero';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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@@ -14,13 +14,13 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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import { updateEplaces } from '../../../services/equipService';
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import { addConnect, addConsumeToHero, calStarUpConsume, checkUnlockTalentCondition, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
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import { JewelModel, jewelUpdate } from '../../../db/Jewel';
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import { addConnect, addConsumeToHero, calStarUpConsume, checkUnlockTalentCondition, getHeroNewEplace, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
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import { JewelModel, JewelType, jewelUpdate } from '../../../db/Jewel';
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import { HERO, REBORN } from '../../../pubUtils/dicParam';
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import { createHero, createHeroes } from '../../../services/role/createHero';
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import { CheckMeterial } from '../../../services/role/checkMaterial';
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import { HeroParam } from '../../../domain/roleField/hero';
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import { calculateCeWithHero } from '../../../services/playerCeService';
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import { calculateCeWithHero, calculateCeWithHeroes, calculateCeWithRole } from '../../../services/playerCeService';
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import { SchoolModel } from '../../../db/School';
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import { SkinModel } from '../../../db/Skin';
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import { RoleCeModel } from '../../../db/RoleCe';
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@@ -810,6 +810,74 @@ export class HeroHandler {
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return resResult(STATUS.SUCCESS, { preHid, curHero: pick(curHero, ['hid', 'subHid', 'subActorId']) });
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}
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/**
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* 重生 武将等级、装备养成、职业进阶上养成度对换,升星、羁绊不对换,双方的职业天赋树均重置
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* @param msg
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* @param session
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*/
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public async heroReborn(msg: { originHid: number, targetHid: number }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = session.get('serverId');
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const { originHid, targetHid } = msg;
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let dbHeros = await HeroModel.findByHidsAndRole(roleId, [originHid, targetHid]);
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if (dbHeros.length != 2) return resResult(STATUS.HERO_NOT_FIND);
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const heroMap = dbHeros.reduce((map, obj) => { map.set(obj.hid, obj); return map; }, new Map<number, HeroType>());
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let originHero = heroMap.get(originHid);
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let targetHero = heroMap.get(targetHid);
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swapFields(originHero || {}, targetHero || {}, ['lv', 'job', 'jobStage']);
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if (originHero.skins || originHero.skins.length > 0) originHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
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if (targetHero.skins || targetHero.skins.length > 0) targetHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
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let tempOriginEPlace = [], tempTargetEPlace = []
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if (originHero.ePlace || targetHero.ePlace.length > 0) tempOriginEPlace = getHeroNewEplace(originHero, targetHero?.ePlace || []);
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if (targetHero.ePlace || originHero.ePlace.length > 0) tempTargetEPlace = getHeroNewEplace(targetHero, originHero?.ePlace || []);
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originHero.ePlace = tempOriginEPlace;
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targetHero.ePlace = tempTargetEPlace;
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let jewels: JewelType[] = [];
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let curJewels: jewelUpdate[] = [];
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for (let { jewel } of originHero.ePlace) {
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if (jewel == 0) continue;
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let result = await JewelModel.updateInfo(jewel, { hid: targetHid });
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if (!result) return resResult(STATUS.HERO_NOT_FIND);
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jewels.push(result);
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curJewels.push({ seqId:result.seqId, hid:result.hid});
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}
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for (let { jewel } of targetHero.ePlace) {
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if (jewel == 0) continue;
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let result = await JewelModel.updateInfo(jewel, { hid: originHid });
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if (!result) return resResult(STATUS.HERO_NOT_FIND);
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jewels.push(result);
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curJewels.push({ seqId:result.seqId, hid:result.hid});
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}
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let heroesRet: HeroType[] = [];
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for (let hero of [originHero, targetHero]) {
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let result = await HeroModel.updateHeroInfo(roleId, hero.hid, { ...pick(hero, ['lv', 'job', 'jobStage', 'ePlace', 'skins']) });
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if (!result) return resResult(STATUS.HERO_NOT_FIND);
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heroesRet.push(result);
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}
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let artifacts = await ArtifactModel.findbyHids(roleId, [originHid, targetHid]);
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// 战力重算
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let { heroes } = await calculateCeWithHeroes(HERO_SYSTEM_TYPE.REBORN_CAL, roleId, serverId, sid, heroesRet, { jewels, heroes: heroesRet, artifacts });
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let curHeroes = [];
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for (let hero of (heroes || [])) {
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const heroResult = new HeroParam(hero);
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curHeroes.push({ ...pick(heroResult, ['seqId', 'hid', 'ce', 'lv', 'job', 'jobStage', 'ePlace', 'talent', 'usedTalentPoint', 'totalTalentPoint']) });
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}
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return resResult(STATUS.SUCCESS, { curHeroes, curJewels })
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}
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// ! debug接口 一键全武将
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public async debugGetAllHeroes(msg: { magicWord: string }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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@@ -919,4 +987,4 @@ export class HeroHandler {
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}
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}
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}
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}
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