添加主动获取奇遇事件,奇遇添加答题逻辑
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@@ -1,9 +1,9 @@
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
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import { checkEvent } from '../../../services/eventSercive';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -14,9 +14,38 @@ export class EventBattleHandler {
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constructor(private app: Application) {
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}
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// 主动获取奇遇事件
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async getEvents(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let now = new Date();
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let t = getEventTime(now);
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console.log(t, eventStatus)
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let event: Array<EventRecord>;
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if (eventStatus == EVENT_STATUS.STARTING) {
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event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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}
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return {
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code: 200,
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data: {
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event
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}
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}
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string, isSuccess: boolean }, session: BackendSession) {
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const {eventId, eventCode, isSuccess} = msg;
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
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const {eventId, eventCode, answer} = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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@@ -25,22 +54,13 @@ export class EventBattleHandler {
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if(!event) {
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return { code: 202, data: '未找到记录' }
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}
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let { status, type, eventId: dataEventId } = event;
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let flag; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS && isSuccess) {
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flag = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL && !isSuccess) {
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flag = true;
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}
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} else {
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if(status == EVENT_RECORD_STATUS.WAITING) {
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flag = true;
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}
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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return { code: 202, data: '状态错误' }
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}
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let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
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if(dataEventId != eventId) {
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return { code: 202, data: '事件id错误' }
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}
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@@ -66,6 +86,7 @@ export class EventBattleHandler {
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return {
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code: 200,
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data: {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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@@ -2,8 +2,8 @@ import { Application, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../util/gamedata';
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import { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle } from '../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../consts/consts';
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import { genCode, decodeStrSingle, decodeStr } from '../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../consts/consts';
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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@@ -78,6 +78,7 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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@@ -98,7 +99,7 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
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}
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}
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async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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export async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let role = await RoleModel.findByRoleId(roleId);
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@@ -125,18 +126,27 @@ async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let position = randomPosition(dic.position);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(): undefined;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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status: EVENT_RECORD_STATUS.WAITING,
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position, question
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});
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event.push(data)
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event.push(data);
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randomList.splice(index, 1);
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}
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return event;
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}
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function randomPosition(positionStr: string) {
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let positionArr = decodeStr('position', positionStr);
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let index = Math.floor(Math.random() * positionArr.length);
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return positionArr[index]
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}
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function pushEventMsg(app, roleId, channelName, msg ) {
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console.log('***pushEventMsg', channelName)
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let channelService = app.get('channelService');
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@@ -151,4 +161,57 @@ function pushEventMsg(app, roleId, channelName, msg ) {
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sid: tsid
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}]);
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}
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}
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export function checkEventStatus(type: number, status: number) {
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let flag: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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flag = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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flag = true;
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} else {
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flag = false;
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}
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} else {
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if(status == EVENT_RECORD_STATUS.WAITING) {
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flag = true;
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} else {
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flag = false;
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}
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}
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return flag
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}
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export function getEventSuccessStatus(type: number, status: number, question: {id: number, answer: number}) {
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let isSuccess: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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isSuccess = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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isSuccess = false;
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}
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} else if(type == EVENT_TYPE.BOX) {
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isSuccess = true;
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} else if (type == EVENT_TYPE.QUIZ) {
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isSuccess = checkQuiz(question)
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}
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return isSuccess
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}
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function randomQuestion() {
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let questions = getGamedata('Questions');
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let index = Math.floor(Math.random() * questions.length);
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let result = questions[index];
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let {id, question, a1, a2, a3, a4, correct} = result;
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return {id, question, answer: [a1, a2, a3, a4], correct};
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}
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function checkQuiz(obj: {id: number, answer: number }) {
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let {id, answer} = obj;
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let questions = getGamedata('Questions');
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let result = questions[id - 1];
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return !!result && result.correct == answer;
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}
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@@ -63,6 +63,12 @@ const moment = require('moment');
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result = { id: parseInt(id), value: parseInt(value) };
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break;
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}
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case 'position': {
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let [x, y] = arr;
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if(isNaN(x) || isNaN(y)) throw new Error('格式错误');
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result = { x: parseInt(x), y: parseInt(y) };
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break;
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}
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}
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return result;
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};
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