添加主动获取奇遇事件,奇遇添加答题逻辑
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@@ -1,9 +1,9 @@
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
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import { checkEvent } from '../../../services/eventSercive';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -14,9 +14,38 @@ export class EventBattleHandler {
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constructor(private app: Application) {
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}
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// 主动获取奇遇事件
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async getEvents(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let now = new Date();
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let t = getEventTime(now);
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console.log(t, eventStatus)
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let event: Array<EventRecord>;
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if (eventStatus == EVENT_STATUS.STARTING) {
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event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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}
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return {
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code: 200,
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data: {
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event
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}
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}
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string, isSuccess: boolean }, session: BackendSession) {
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const {eventId, eventCode, isSuccess} = msg;
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
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const {eventId, eventCode, answer} = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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@@ -25,22 +54,13 @@ export class EventBattleHandler {
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if(!event) {
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return { code: 202, data: '未找到记录' }
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}
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let { status, type, eventId: dataEventId } = event;
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let flag; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS && isSuccess) {
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flag = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL && !isSuccess) {
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flag = true;
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}
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} else {
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if(status == EVENT_RECORD_STATUS.WAITING) {
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flag = true;
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}
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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return { code: 202, data: '状态错误' }
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}
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let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
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if(dataEventId != eventId) {
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return { code: 202, data: '事件id错误' }
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}
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@@ -66,6 +86,7 @@ export class EventBattleHandler {
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return {
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code: 200,
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data: {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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