添加主动获取奇遇事件,奇遇添加答题逻辑

This commit is contained in:
luying
2020-10-15 18:31:36 +08:00
parent 764de8669a
commit 85940779d2
5 changed files with 1102 additions and 27 deletions
@@ -1,9 +1,9 @@
import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../util/gamedata';
import { EventRecordModel } from '../../../db/EventRecord';
import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
import { checkEvent } from '../../../services/eventSercive';
import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
@@ -14,9 +14,38 @@ export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let now = new Date();
let t = getEventTime(now);
console.log(t, eventStatus)
let event: Array<EventRecord>;
if (eventStatus == EVENT_STATUS.STARTING) {
event = await EventRecordModel.getEventRecordByTime(roleId, 0);
} else if( eventStatus == EVENT_STATUS.OPEN ) {
event = await EventRecordModel.getEventRecordByTime(roleId, t);
if(event.length == 0) { // 刷新
const num = 3; // 每次刷3个
event = await refreshEvent(num, roleId, roleName, t);
}
}
return {
code: 200,
data: {
event
}
}
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string, isSuccess: boolean }, session: BackendSession) {
const {eventId, eventCode, isSuccess} = msg;
async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
const {eventId, eventCode, answer} = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
@@ -25,22 +54,13 @@ export class EventBattleHandler {
if(!event) {
return { code: 202, data: '未找到记录' }
}
let { status, type, eventId: dataEventId } = event;
let flag; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS && isSuccess) {
flag = true;
} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL && !isSuccess) {
flag = true;
}
} else {
if(status == EVENT_RECORD_STATUS.WAITING) {
flag = true;
}
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
return { code: 202, data: '状态错误' }
}
let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
if(dataEventId != eventId) {
return { code: 202, data: '事件id错误' }
}
@@ -66,6 +86,7 @@ export class EventBattleHandler {
return {
code: 200,
data: {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,