✨ feat(gvg): 复活队伍
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@@ -150,8 +150,14 @@ export default class GVGTeam extends BaseModel {
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return teams;
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}
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// 获取我的编队
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public static async findByTeamCode(roleId: string, teamCode: string, select = '') {
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// 获取某个玩家的某个的编队
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public static async findMyTeamByCode(roleId: string, teamCode: string, select = '') {
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const res: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamCode }).select(select).lean();
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return res;
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}
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// 获取编队
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public static async findByCode(roleId: string, teamCode: string, select = '') {
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const res: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamCode }).select(select).lean();
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return res;
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}
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@@ -256,31 +262,31 @@ export default class GVGTeam extends BaseModel {
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}
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// 结算挑战方
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public static async battleEndAttack(teamCode: string, hpInc: number, playerScoreInc: number, rebirthAreaId: number) {
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public static async battleEndAttack(teamCode: string, hpInc: number, playerScoreInc: number, rebirthAreaId: number, reviveCd: number) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc, score: playerScoreInc } }, { new: true }).lean();
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if(team.durability <= 0) {
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let originPointId = team.pointId;
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId);
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, reviveCd);
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team.originPointId = originPointId;
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}
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return team;
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}
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// 结算防守方
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public static async battleEndDefense(teamCode: string, hpInc: number, playerScoreInc: number, rebirthAreaId: number) {
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public static async battleEndDefense(teamCode: string, hpInc: number, playerScoreInc: number, rebirthAreaId: number, reviveCd: number) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc, score: playerScoreInc } }, { new: true }).lean();
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if(team.durability <= 0) {
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let originPointId = team.pointId;
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId);
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, reviveCd);
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team.originPointId = originPointId;
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}
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return team;
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}
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// 队伍进入修整器
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public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number) {
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public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number, reviveCd: number) {
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if(!isRobot) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, stopMoveTime: nowSeconds(), areaId, durability: maxDurability } }, { new: true }).lean();
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() - reviveCd, stopMoveTime: nowSeconds(), areaId, durability: maxDurability } }, { new: true }).lean();
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team.curTeamBreak = true;
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return team;
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} else {
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@@ -332,6 +338,11 @@ export default class GVGTeam extends BaseModel {
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return team;
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}
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// 复活
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public static async reviveTeam(teamCode: string) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: 0 } }, { new: true }).lean();
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return team;
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}
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}
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export const GVGTeamModel = getModelForClass(GVGTeam);
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@@ -79,6 +79,9 @@ export default class GVGUserData extends BaseModel {
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@prop({ required: false })
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cityId: number; // 城池id
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@prop({ required: false })
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reviveCnt: number; // 城池id
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public static async findByRole(configId: number, leagueCode: string, roleId: string) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean();
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return result;
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@@ -130,6 +133,11 @@ export default class GVGUserData extends BaseModel {
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return result;
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}
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public static async addReviveCnt(configId: number, leagueCode: string, roleId: string, cnt: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { reviveCnt: cnt } }, { new: true, upsert: true}).lean();
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return result;
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}
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}
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export const GVGUserDataModel = getModelForClass(GVGUserData);
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