军团活动:诸侯混战城池状态
This commit is contained in:
@@ -76,7 +76,7 @@ export class CityActivityHandler {
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}
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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if(cityStatus == CITY_STATUS.DECLARED) {
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obj.pushGuild(guildCode, serverId, cityId);
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}
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@@ -185,7 +185,7 @@ export class CityActivityHandler {
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let guildScore = await getRankScore(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guildCode);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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@@ -13,8 +13,8 @@ import { REDIS_KEY } from "../../../consts";
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import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -306,6 +306,25 @@ export class GateActivityHandler {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
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}
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugSetDay(msg: { week: number }, session: BackendSession) {
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
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}
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if(msg.week <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -319,6 +338,13 @@ export class GateActivityHandler {
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -70,7 +70,7 @@ export class RaceActivityHandler {
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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@@ -124,14 +124,24 @@ export class RaceActivityHandler {
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}
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// 结束挑战
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async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
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// 使用道具
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async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let {id, count, toGuild} = msg;
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let obj = getRaceActivityObj();
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let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
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if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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return resResult(STATUS.SUCCESS);
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await GuildActivityRecordModel.pushEvent(guildCode, event);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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event: obj.getEvents(guildCode, 0)
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});
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}
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// 结束挑战
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@@ -1,5 +1,7 @@
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import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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@@ -41,4 +43,30 @@ export class GuildActivityRemote {
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async raceActivityStart(serverId: number) {
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await sendRaceStartMsg(serverId);
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}
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/**
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* !! 注意,这条函数会改变内存中的字典表,影响甚大,请考虑清楚后使用
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*/
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async updateGuildActivityData(aid: number, isStart: boolean) {
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let guildActivity = gameData.guildActivity;
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let cur = guildActivity.get(aid);
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if(isStart) {
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let now = new Date();
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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} else {
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let now = new Date(Date.now() - cur.duringTime * 1000);
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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}
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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*/
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async setDay(week: number) {
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setWeek(week);
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}
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}
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@@ -549,12 +549,13 @@ export class EquipHandler {
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if (!res)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let result = await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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if (type == 1)
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return resResult(STATUS.SUCCESS, { goods: result });
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if (goodInfo.lvLimited >= JEWEL_PUSH_LV) {
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pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name);
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}
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if (type == 1)
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return resResult(STATUS.SUCCESS, { goods: result });
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return resResult(STATUS.SUCCESS);
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}
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@@ -20,7 +20,7 @@ import { EquipModel } from "../../../db/Equip";
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import { getPlayerMainAttribute } from "../../../services/pvpService";
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import { FRIEND } from "../../../pubUtils/dicParam";
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import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
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import { createPrivateMsg, pushMsgToRole } from "../../../services/chatService";
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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export default function (app: Application) {
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@@ -605,9 +605,10 @@ export class FriendHandler {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId: string = session.get('serverId');
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let { roleId: hisRoleId, items } = msg;
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND_NAME_ONLY);
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let friends = myRelation?myRelation.friends: [];
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let curFriend = friends.find(cur => cur.roleId == hisRoleId);
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if(!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
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@@ -636,8 +637,10 @@ export class FriendHandler {
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// TODO 日志可以转到log服
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await FriendPresentLogModel.createRecord(roleId, hisRoleId, items);
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for(let {id, count} of items ) {
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const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.ROLE_SEND_TEXT, JSON.stringify({ id, count }), hisRoleId, null);
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const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null);
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await pushMsgToRole(msgData);
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let hisRole = <RoleType>curFriend.role;
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await pushPresent(roleId, roleName, serverId, hisRole.roleName, id);
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}
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return resResult(STATUS.SUCCESS, {
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@@ -3,7 +3,7 @@ import { RoleModel } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { getCurHourPoint, getCurDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
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import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member, RaceActivityObject, WoodenHorse } from "../domain/battleField/guildActivity";
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@@ -18,6 +18,8 @@ import { genAuction } from "./auctionService";
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import { sendMail } from "./mailService";
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import { getHonourObject } from '../pubUtils/itemUtils';
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import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
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import { DicCityActivity } from "../pubUtils/dictionary/DicCityActivity";
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import { open } from "inspector";
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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@@ -89,7 +91,7 @@ export function getGuildActivityStatus(id: number) {
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}
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export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
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console.log('****',dicGuildActivity.startTime, dicGuildActivity.startMinute)
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let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute);
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let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
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let { duringTime, openDay } = dicGuildActivity;
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@@ -107,7 +109,7 @@ export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
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status = GUILD_ACTIVITY_STATUS.END;
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}
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let day = getCutDay();
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let day = getCurDay();
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let isOpen = openDay.includes(day);
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return {
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@@ -302,11 +304,12 @@ export async function sendGuildActEndMsg(aid: number) {
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gateActivityObj = new GateActivityObject();
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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let obj = getCityActivityObj();
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let { cities, serverlists} = obj.getAllCities();
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let { cities } = obj.getAllCities();
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for(let { serverId, cityId } of cities) {
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await cityActivitySettleReward(cityId, serverId);
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}
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// 发完之后再做下周自动宣战
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let serverlists = await getAllServers();
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for(let serverId of serverlists) {
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await autoDeclare(serverId);
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}
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@@ -479,6 +482,9 @@ async function autoDeclare(serverId: number) {
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await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
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}
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}
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for(let { cityId } of allCities) {
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await GuildActivityCityModel.guard(serverId, cityId, "", "");
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}
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}
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/**
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@@ -512,32 +518,35 @@ export function getCities(guildCode: string, dbCities: GuildActivityCityType[])
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param.declareCount = curCity.declareCount||0;
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}
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param.status = getCityStatus(guildCode, cityId, dic.preCity, dbCities);
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param.status = getCityStatus(guildCode, cityId, dic, dbCities);
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cities.push(param);
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}
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return cities
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}
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/**
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* 诸侯混战 获取城池状态
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* @param guildCode
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* @param cityId
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* @param preCity
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* @param dic
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* @param dbCities
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*/
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export function getCityStatus(guildCode: string, cityId: number, preCity: number[], dbCities: GuildActivityCityType[]) {
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export function getCityStatus(guildCode: string, cityId: number, dic: DicCityActivity, dbCities: GuildActivityCityType[]) {
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let status = CITY_STATUS.NOT_OPEN;
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if(preCity && preCity.length) {
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let hasGuardCity = dbCities.find(cur => {
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return preCity.includes(cur.cityId) && cur.guardGuildCode == guildCode;
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});
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if(!!hasGuardCity) {
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status = CITY_STATUS.CAN_DECLARE;
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}
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} else {
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status = CITY_STATUS.CAN_DECLARE;
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let d = getCurDay(true);
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let { week, preCity } = dic;
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let activityStatus = getGuildActivityStatus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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if(!activityStatus) {
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return CITY_STATUS.NOT_OPEN
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}
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let dicGuildActivity = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let { openDay } = dicGuildActivity;
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let curIndex = openDay.indexOf(week[0]);
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let startDay = openDay[curIndex - 1]||0;
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let endDay = openDay[openDay.length - 1]||0;
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if(d >= startDay && d <= endDay) status = CITY_STATUS.CAN_DECLARE;
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let curCity = dbCities.find(cur => cur.cityId == cityId);
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if(curCity) {
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if(curCity.guardGuildCode == guildCode) {
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@@ -546,6 +555,18 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number
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status = CITY_STATUS.DECLARED;
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}
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}
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let hasGuard = false, hasDeclared = false;
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for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
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let dicCity = gameData.cityActivity.get(_cityId);
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if(dicCity.type == dic.type) {
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if(guardGuildCode == guildCode) hasGuard = true;
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if(declareGuilds.includes(guildCode)) hasDeclared = true;
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}
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}
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if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
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status = CITY_STATUS.NOT_OPEN;
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}
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return status;
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}
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@@ -40,6 +40,13 @@ export async function pushHeroWakeUp(roleId: string, roleName: string, serverId:
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await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKEUP, heroInfo);
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}
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export async function pushPresent(roleId: string, roleName: string, serverId: number | string, toRoleName: string, id: number) {
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const content = JSON.stringify({ roleId, roleName, toRoleName, id });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GROUP_SEND_GIFT, content, null, null);
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await pushGroupMsgToRoom(msgData);
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}
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export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
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if (!msgData) return null;
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