军团活动:诸侯混战城池状态

This commit is contained in:
luying
2021-03-29 21:05:06 +08:00
parent dd2480181b
commit 85f886c3c8
18 changed files with 204 additions and 53 deletions
@@ -76,7 +76,7 @@ export class CityActivityHandler {
}
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
if(cityStatus == CITY_STATUS.DECLARED) {
obj.pushGuild(guildCode, serverId, cityId);
}
@@ -185,7 +185,7 @@ export class CityActivityHandler {
let guildScore = await getRankScore(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guildCode);
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
// 前一天中位数战力
let medianCe = await getMedianCe(serverId);
@@ -13,8 +13,8 @@ import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
export default function (app: Application) {
return new GateActivityHandler(app);
@@ -306,6 +306,25 @@ export class GateActivityHandler {
return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
}
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
}
return resResult(STATUS.SUCCESS);
}
// ! 测试接口
async debugSetDay(msg: { week: number }, session: BackendSession) {
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
}
if(msg.week <= 2) {
await GuildActivityCityModel.deleteMany({});
}
return resResult(STATUS.SUCCESS);
}
@@ -319,6 +338,13 @@ export class GateActivityHandler {
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
}
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
}
return resResult(STATUS.SUCCESS);
}
@@ -70,7 +70,7 @@ export class RaceActivityHandler {
}
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
@@ -124,14 +124,24 @@ export class RaceActivityHandler {
}
// 结束挑战
async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
// 使用道具
async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let sid = session.get('sid');
let {id, count, toGuild} = msg;
let obj = getRaceActivityObj();
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
return resResult(STATUS.SUCCESS);
await GuildActivityRecordModel.pushEvent(guildCode, event);
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
event: obj.getEvents(guildCode, 0)
});
}
// 结束挑战