军团活动:诸侯混战城池状态
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@@ -76,7 +76,7 @@ export class CityActivityHandler {
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}
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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if(cityStatus == CITY_STATUS.DECLARED) {
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obj.pushGuild(guildCode, serverId, cityId);
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}
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@@ -185,7 +185,7 @@ export class CityActivityHandler {
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let guildScore = await getRankScore(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guildCode);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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@@ -13,8 +13,8 @@ import { REDIS_KEY } from "../../../consts";
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import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -306,6 +306,25 @@ export class GateActivityHandler {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
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}
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugSetDay(msg: { week: number }, session: BackendSession) {
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
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}
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if(msg.week <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -319,6 +338,13 @@ export class GateActivityHandler {
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} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1');
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -70,7 +70,7 @@ export class RaceActivityHandler {
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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@@ -124,14 +124,24 @@ export class RaceActivityHandler {
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}
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// 结束挑战
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async useItem(msg: { id: number, toGuild: string }, session: BackendSession) {
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// 使用道具
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async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let {id, count, toGuild} = msg;
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let obj = getRaceActivityObj();
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let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
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if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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return resResult(STATUS.SUCCESS);
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await GuildActivityRecordModel.pushEvent(guildCode, event);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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event: obj.getEvents(guildCode, 0)
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});
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}
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// 结束挑战
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