军团活动:诸侯混战城池状态

This commit is contained in:
luying
2021-03-29 21:05:06 +08:00
parent dd2480181b
commit 85f886c3c8
18 changed files with 204 additions and 53 deletions
@@ -3,7 +3,7 @@ import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { getCurHourPoint, getCurDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member, RaceActivityObject, WoodenHorse } from "../domain/battleField/guildActivity";
@@ -18,6 +18,8 @@ import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
import { DicCityActivity } from "../pubUtils/dictionary/DicCityActivity";
import { open } from "inspector";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -89,7 +91,7 @@ export function getGuildActivityStatus(id: number) {
}
export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
console.log('****',dicGuildActivity.startTime, dicGuildActivity.startMinute)
let startTime = getCurHourPoint(dicGuildActivity.startTime, dicGuildActivity.startMinute);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity;
@@ -107,7 +109,7 @@ export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
status = GUILD_ACTIVITY_STATUS.END;
}
let day = getCutDay();
let day = getCurDay();
let isOpen = openDay.includes(day);
return {
@@ -302,11 +304,12 @@ export async function sendGuildActEndMsg(aid: number) {
gateActivityObj = new GateActivityObject();
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities, serverlists} = obj.getAllCities();
let { cities } = obj.getAllCities();
for(let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId);
}
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
@@ -479,6 +482,9 @@ async function autoDeclare(serverId: number) {
await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
}
}
for(let { cityId } of allCities) {
await GuildActivityCityModel.guard(serverId, cityId, "", "");
}
}
/**
@@ -512,32 +518,35 @@ export function getCities(guildCode: string, dbCities: GuildActivityCityType[])
param.declareCount = curCity.declareCount||0;
}
param.status = getCityStatus(guildCode, cityId, dic.preCity, dbCities);
param.status = getCityStatus(guildCode, cityId, dic, dbCities);
cities.push(param);
}
return cities
}
/**
* 诸侯混战 获取城池状态
* @param guildCode
* @param cityId
* @param preCity
* @param dic
* @param dbCities
*/
export function getCityStatus(guildCode: string, cityId: number, preCity: number[], dbCities: GuildActivityCityType[]) {
export function getCityStatus(guildCode: string, cityId: number, dic: DicCityActivity, dbCities: GuildActivityCityType[]) {
let status = CITY_STATUS.NOT_OPEN;
if(preCity && preCity.length) {
let hasGuardCity = dbCities.find(cur => {
return preCity.includes(cur.cityId) && cur.guardGuildCode == guildCode;
});
if(!!hasGuardCity) {
status = CITY_STATUS.CAN_DECLARE;
}
} else {
status = CITY_STATUS.CAN_DECLARE;
let d = getCurDay(true);
let { week, preCity } = dic;
let activityStatus = getGuildActivityStatus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
if(!activityStatus) {
return CITY_STATUS.NOT_OPEN
}
let dicGuildActivity = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let { openDay } = dicGuildActivity;
let curIndex = openDay.indexOf(week[0]);
let startDay = openDay[curIndex - 1]||0;
let endDay = openDay[openDay.length - 1]||0;
if(d >= startDay && d <= endDay) status = CITY_STATUS.CAN_DECLARE;
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
if(curCity.guardGuildCode == guildCode) {
@@ -546,6 +555,18 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number
status = CITY_STATUS.DECLARED;
}
}
let hasGuard = false, hasDeclared = false;
for(let { cityId: _cityId, guardGuildCode, declareGuilds } of dbCities) {
let dicCity = gameData.cityActivity.get(_cityId);
if(dicCity.type == dic.type) {
if(guardGuildCode == guildCode) hasGuard = true;
if(declareGuilds.includes(guildCode)) hasDeclared = true;
}
}
if(status == CITY_STATUS.CAN_DECLARE && !hasDeclared && preCity.length > 0) {
status = CITY_STATUS.NOT_OPEN;
}
return status;
}