diff --git a/game-server/app/servers/activity/handler/luckyTurntableHandler.ts b/game-server/app/servers/activity/handler/luckyTurntableHandler.ts index 497b85fb6..2747adfd1 100644 --- a/game-server/app/servers/activity/handler/luckyTurntableHandler.ts +++ b/game-server/app/servers/activity/handler/luckyTurntableHandler.ts @@ -89,7 +89,7 @@ export class LuckyTurntableHandler { if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE); let box = playerData.findBox(boxCount); - let rewardArray = stringToRewardParam(box.reward) + let rewardArray = stringToRewardParam(box.rewards) let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE); await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount); diff --git a/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts b/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts index c9fa5aeba..fd7d058fd 100644 --- a/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts +++ b/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts @@ -1,11 +1,12 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; -import { getPlayerRechargeMoneyData } from '../../../services/activity/rechargeMoneyService'; -import { RechargeMoneyItem } from '../../../domain/activityField/rechargeMoneyField'; +import { getPlayerRechargeMoneyData, getPlayerRechargeMoneyDataShow } from '../../../services/activity/rechargeMoneyService'; +import { RechargeMoneyPool } from '../../../domain/activityField/rechargeMoneyField'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ActivityRechargeMoneyModel } from '../../../db/ActivityRechargeMoney'; +import { addItems } from '../../../services/rewardService'; export default function (app: Application) { @@ -29,9 +30,8 @@ export class RechargeMoneyHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); - let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); + let playerData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); - delete playerData.recordArray; return resResult(STATUS.SUCCESS, playerData); } @@ -41,7 +41,7 @@ export class RechargeMoneyHandler { * @param {BackendSession} session * @memberof RechargeMoneyHandler */ - async getRechargeMoneyReward(msg: { activityId: number }, session: BackendSession) { + async pull(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); @@ -52,30 +52,26 @@ export class RechargeMoneyHandler { let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); - if (playerData.totalCount <= playerData.receiveCount) { - return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_NO_REWARD); + if (playerData.ticketCnt <= 0) { + return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH); } - let item: RechargeMoneyItem = playerData.randomReward(); + let item = playerData.pull(); if (!item) { - return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_ERROR); + return resResult(STATUS.ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH); } - let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime }) - let rechargeItem = recordArray[0]; - // console.log('recordArray', JSON.stringify(recordArray)); - await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward) - let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.RECHARGE_REWARD) - if (playerData.isLast()) { - let _ids = playerData.recordArray.map(a => a._id) - await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids); - } + let notGetRecord = playerData.recordArr[0]; + console.log('notGetRecord', JSON.stringify(notGetRecord)); + await ActivityRechargeMoneyModel.addRecord(notGetRecord._id, item.id, `${item.gid}&${item.count}`); + let goods = await addItems(roleId, roleName, sid, [{ id: item.gid, count: item.count }], ITEM_CHANGE_REASON.RECHARGE_REWARD) - item.rewardTime = new Date(); - return resResult(STATUS.SUCCESS, Object.assign(result, { + item.setHasGet(true); + + return resResult(STATUS.SUCCESS, { + goods, param: { activityId }, item: item - })); + }); } } diff --git a/game-server/app/services/activity/activityService.ts b/game-server/app/services/activity/activityService.ts index be0ef0239..e6f21e84e 100644 --- a/game-server/app/services/activity/activityService.ts +++ b/game-server/app/services/activity/activityService.ts @@ -5,7 +5,7 @@ import { getPlayerGrowthFundData, } from './growthFundService'; import { getPlayerLimitPackageData, } from './limitPackageService'; import { getPlayerYuanbaoShopData, } from './yuanbaoService'; import { getPlayerMonthlyTicketData, } from './monthlyTicketService'; -import { getPlayerRechargeMoneyData, } from './rechargeMoneyService'; +import { getPlayerRechargeMoneyDataShow, } from './rechargeMoneyService'; import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, } from './thirtyDaysService'; import { getPlayerVipRechargeMoneyData, } from './vipRechargeMoneyService'; import { getPlayerActivityData, } from './selfServiceShopActivityService'; @@ -106,7 +106,7 @@ export async function getActivity(serverId: number, roleId: string, activityId: } case ACTIVITY_TYPE.RECHARGE_MONEY://累计充值RMB活动 21 { - activityData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); + activityData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId); break; } case ACTIVITY_TYPE.DAILY_RMB_GIFTS://每日特惠RMB购买,一次性购买7天礼包 22 diff --git a/game-server/app/services/activity/rechargeMoneyService.ts b/game-server/app/services/activity/rechargeMoneyService.ts index 09b4e8989..0ff5c119f 100644 --- a/game-server/app/services/activity/rechargeMoneyService.ts +++ b/game-server/app/services/activity/rechargeMoneyService.ts @@ -1,41 +1,9 @@ -import { ACTIVITY_TYPE } from '../../consts'; -import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityRechargeMoneyModel, ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney'; import { RechargeMoneyData } from '../../domain/activityField/rechargeMoneyField'; import moment = require('moment'); -import { ServerlistModel } from '../../db/Serverlist'; import { RoleModel } from '../../db/Role'; import { getActivityById } from './activityService'; -/** - * 获取活动数据 - * - * @param {number} serverId 区Id - * @param {number} type 活动类型 ACTIVITY_TYPE - * @param {string} roleId 角色Id - * - */ - -export async function rechargeMoneyActivity(serverId: number, roleId: string) { - let { activityGroupId } = await ServerlistModel.findByServerId(serverId); - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date()) - - let activityData = activityArray[0]; - let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId); - let { createTime } = await RoleModel.findByRoleId(roleId); - let playerData = new RechargeMoneyData(activityData, createTime); - playerData.setPlayerRecords(playerRecord); - delete playerData.recordArray; - return playerData; - - // let playerDataArray = []; - // for (let activityData of activityArray) { - // let playerData = await getPlayerRechargeMoneyData(activityData.activityId, serverId, roleId); - // playerDataArray.push(playerData) - // } - // return playerDataArray -} - /** * 玩家活动数据 * @@ -46,15 +14,23 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) { */ export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); - let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId); - let { createTime } = await RoleModel.findByRoleId(roleId); let playerData = new RechargeMoneyData(activityData, createTime); + let beginTime = moment(playerData.beginTime).startOf('d').toDate(); + let endTime = moment(new Date()).endOf('d').toDate(); + let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findDataByTime(serverId, roleId, beginTime, endTime); + playerData.setPlayerRecords(playerRecord); return playerData; } - +export async function getPlayerRechargeMoneyDataShow(activityId: number, serverId: number, roleId: string) { + let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); + if(playerData && playerData.canShow && playerData.canShow()) { + return playerData.getShowResult(); + } + return null +} /** * 统计充值金额 diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index d093e49ab..7781c416b 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -431,7 +431,7 @@ export const STATUS = { ACTIVITY_FIRST_GIFT_END: { code: 50016, simStr: '首充结束' }, ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END: { code: 50017, simStr: '新手礼包结束' }, ACTIVITY_RECHARGE_MONEY_ERROR: { code: 50018, simStr: '充值数据错误' }, - ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' }, + ACTIVITY_RECHARGE_TICKET_NOT_ENOUGH: { code: 50019, simStr: '签数不足' }, ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' }, ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' }, ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' }, @@ -447,6 +447,7 @@ export const STATUS = { MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' }, NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' }, SHOP_CLOSED: { code: 50034, simStr: '停业' }, + ACTIVITY_RECHARGE_ITEM_NOT_ENOUGH: { code: 50035, simStr: '商品不足' }, // GM后台相关状态 60000 - 69999 GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' }, GM_MISS_API: { code: 60002, simStr: '未找到该接口' }, diff --git a/shared/db/ActivityRechargeMoney.ts b/shared/db/ActivityRechargeMoney.ts index e38c89296..a9976113f 100644 --- a/shared/db/ActivityRechargeMoney.ts +++ b/shared/db/ActivityRechargeMoney.ts @@ -19,31 +19,24 @@ export default class Activity_Recharge_Money extends BaseModel { @prop({ required: true }) RMB: number; // 充值金额 @prop({ required: true }) - index: number; // 第几个格子 + poolId: number; // 奖池唯一id @prop({ required: true }) reward: string; // 领取奖励内容 @prop({ required: true }) rewardTime: Date; // 领取奖励时间 - @prop({ required: true }) - isEnd: boolean; // 结束 //添加领取记录 - public static async addRecord(_id: string, id: number, reward: string) { + public static async addRecord(_id: string, poolId: number, reward: string) { + console.log(_id, poolId, reward) let result: ActivityRechargeMoneyModelType = await ActivityRechargeMoneyModel.findOneAndUpdate({ _id }, - { $set: { index: id, reward, rewardTime: new Date() } }, + { $set: { poolId, reward, rewardTime: new Date() } }, { upsert: true, new: true }).lean(true); return result; } - //本轮结束 - public static async setEndState(serverId: number, roleId: string, _ids: string[]) { - await ActivityRechargeMoneyModel.updateMany({ serverId, roleId, _id: { $in: _ids } }, - { $set: { isEnd: true } }, { multi: true, }); - } - //查询 - public static async findData(serverId: number, roleId: string) { - let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, isEnd: { $ne: true } }).lean(true); + public static async findDataByTime(serverId: number, roleId: string, beginTime: Date, endTime: Date) { + let result: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.find({ serverId, roleId, beginTime: { $gte: beginTime }, endTime: { $lte: endTime } }).sort({ beginTime: 1 }).lean(true); return result; } diff --git a/shared/domain/activityField/luckyTurntableField.ts b/shared/domain/activityField/luckyTurntableField.ts index a1077b7fb..13ae80071 100644 --- a/shared/domain/activityField/luckyTurntableField.ts +++ b/shared/domain/activityField/luckyTurntableField.ts @@ -21,7 +21,7 @@ interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头 interface TurntableBoxInDb { count: number; // 次数 - reward: string; // 奖励 type&id&count + rewards: string; // 奖励 type&id&count } interface TurntableInDb { @@ -54,13 +54,13 @@ export class LuckyTurntablePool { export class LuckyTurntableBox { count: number; // 次数 - reward: string; // 奖励 + rewards: string; // 奖励 isReceived: boolean = false; // 是否已领取 constructor(data: TurntableBoxInDb) { this.count = data.count; - this.reward = data.reward; + this.rewards = data.rewards; } public setReceived(box: number[] = []) { diff --git a/shared/domain/activityField/rechargeMoneyField.ts b/shared/domain/activityField/rechargeMoneyField.ts index 36ee108cc..7efc241da 100644 --- a/shared/domain/activityField/rechargeMoneyField.ts +++ b/shared/domain/activityField/rechargeMoneyField.ts @@ -2,86 +2,160 @@ import moment = require('moment'); import { random } from 'underscore'; import { ActivityModelType } from '../../db/Activity'; import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney'; +import { getRandEelmWithWeight, getRandSingleEelm } from '../../pubUtils/util'; import { ActivityBase } from './activityField'; +interface RechargeMoneyPoolInDb { + id: number; // 奖池项唯一id + gid: number; + count: number; + quality: number; // 物品的品级,相同的品级平分概率,不同品级直接按percent来做概率 +} + +interface RechargeMoneyWeightInDb { + quality: number; // pool中的品级 + weight: number; // 权重,先随机出这个品级的物品的概率,然后再平均随机出这个品级下的物品 +} + +interface RechargeMoneyPercentInDb { + todayIndex: number; // 第几天,和前面排名奖励的填法一样,如第1天、第2-10天,只需填todayIndex=1和10的两项 + data: RechargeMoneyWeightInDb[]; // 这一天的权重 +} + +interface RechargeMoneyInDb { + pool: RechargeMoneyPoolInDb[]; + minPrice: number; + percent: RechargeMoneyPercentInDb[]; +} + // 充值记录 -export class RechargeMoneyItem { - _id: string; //mongodb - id: number; //商品id - name: string; //商品名称 - reward: string; //奖励 +export class RechargeMoneyPool { + id: number; // 卡池id + gid: number; + count: number; + quality: number; // 物品的品级 - rewardTime: Date; //领奖时间 + hasGet: boolean = false; // 是否已经获取过了 - constructor(data: any) { + constructor(data: RechargeMoneyPoolInDb) { this.id = data.id; - this.name = data.name; - this.reward = data.reward; - this.rewardTime = null; + this.gid = data.gid; + this.count = data.count; + this.quality = data.quality; + } + + setHasGet(hasGet: boolean) { + this.hasGet = hasGet; + } +} + +export class RechargeMoneyWeight { + quality: number; + weight: number; + + constructor(data: RechargeMoneyWeightInDb) { + this.quality = data.quality; + this.weight = data.weight; + } +} +export class RechargeMoneyPercent { + todayIndex: number; + data: RechargeMoneyWeight[] = []; + + constructor(data: RechargeMoneyPercentInDb) { + this.todayIndex = data.todayIndex; + for(let obj of data.data) { + this.data.push(new RechargeMoneyWeight(obj)); + } } } // 累计充值数据 export class RechargeMoneyData extends ActivityBase { - list: Array = [];//记录 - days: number = 0; - price: number = 0; + private map: Map = new Map(); // poolId => index + private percentMap: Map = new Map(); // todayIndex => 的index + pool: RechargeMoneyPool[] = []; + minPrice: number = 0; + percent: RechargeMoneyPercent[] = []; - totalCount: number = 0;//一共可领取次数 - receiveCount: number = 0;//已经领取次数 + ticketCnt: number = 0; // 签数 + recordArr: ActivityRechargeMoneyModelType[] = []; - recordArray: ActivityRechargeMoneyModelType[] = []; - - //当前回合最后一个 - public isLast() { - let items = this.list.filter(obj => { return obj && !obj.rewardTime }); - return items.length === 1; + private findItemFromPool(poolId: number) { + let index = this.map.get(poolId); + return this.pool[index]; } - public randomReward(): RechargeMoneyItem { - let items = this.list.filter(obj => { return obj && (!obj.rewardTime || obj.rewardTime == undefined) }) - if (items.length == 0) { - return null; + private findTodayPercent() { + let index = this.percentMap.get(this.todayIndex); + return this.percent[index]; + } + + public pull() { + let percent = this.findTodayPercent(); + if(!percent) return false; + let randPercent = percent.data.filter(cur => { + let hasAllGet = true; + for(let { quality, hasGet } of this.pool) { + if(quality == cur.quality && !hasGet) hasAllGet = false; + } + return !hasAllGet; + }); + if(randPercent.length <=0) return false; // 全部抽完了 + + let qualityResult = getRandEelmWithWeight(randPercent); + if(!qualityResult) return false; + + let elems: RechargeMoneyPool[] = []; + for(let pool of this.pool) { + if(pool && !pool.hasGet && pool.quality == qualityResult.dic.quality) { + elems.push(pool); + } } - let index = random(items.length - 1); - return items[index]; + let result = getRandSingleEelm(elems); + return result; } //解析玩家购买记录 public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) { - this.todayIndex = 0; - if (!data) { - return; - } - this.recordArray = data.filter(obj => { - return obj.RMB >= this.price; - }).sort((a, b) => { - return moment(a.beginTime).valueOf() - moment(b.beginTime).valueOf() - }) + if (!data) return; - this.totalCount = this.recordArray.length; - this.receiveCount = 0; - for (let item of this.list) { - let index = this.recordArray.findIndex(obj => { return obj.index === item.id }) - if (index != -1) { - this.receiveCount++; - item.rewardTime = this.recordArray[index].rewardTime; + for(let record of data) { + if(record.RMB >= this.minPrice) { + if(!record.rewardTime) { + this.ticketCnt++; + this.recordArr.push(record); + } + } + if(record.poolId) { + let pool = this.findItemFromPool(record.poolId); + if(pool) pool.setHasGet(true); } } } - public initData(data: string) { - let dataObj = JSON.parse(data); - this.days = dataObj.days; - this.price = dataObj.price; - - let arr = dataObj.data; - for (let obj of arr) { - this.list.push(new RechargeMoneyItem(obj)) + public getShowResult() { + return { + ...this.getBaseKeys(), + ticketCnt: this.ticketCnt, + pool: this.pool, + } + } + + public initData(data: string) { + let dataObj: RechargeMoneyInDb = JSON.parse(data); + console.log(dataObj); + for(let pool of dataObj.pool) { + let obj = new RechargeMoneyPool(pool); + this.pool.push(obj); + this.map.set(obj.id, this.pool.length - 1); + } + this.minPrice = dataObj.minPrice; + for(let percent of dataObj.percent) { + let obj = new RechargeMoneyPercent(percent); + this.percent.push(obj); + this.percentMap.set(obj.todayIndex, this.percent.length - 1); } - this.list = this.list.sort((a, b) => { - return a.id - b.id - }) } constructor(activityData: ActivityModelType, createTime: number) {