羁绊:修改武将羁绊格式

This commit is contained in:
luying
2022-07-08 18:29:53 +08:00
parent 4e12c6e389
commit 868bb07977
16 changed files with 119 additions and 226 deletions
+1 -1
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@@ -19,7 +19,7 @@ export enum ROLE_SELECT {
export enum HERO_SELECT {
ENTRY = '-_id -attr -__v',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId connections favourLv',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId connections',
// 排行榜中lineup字段
RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
}
+2 -4
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@@ -16,6 +16,8 @@ export class Connect {
shipId: number;
@prop({ required: true })
level: number;
@prop({ required: true })
exp: number;
}
export class Talent {
@@ -151,10 +153,6 @@ export default class Hero extends BaseModel {
@prop({ required: true, default: 0 })
skinId: number; // 当前皮肤idfashions表的heroId字段
@prop({ required: true, default: 0 })
favour: number; // 好感度
@prop({ required: true, default: 1 })
favourLv: number; // 好感等级
@prop({ required: true, type: Connect, default: [], _id: false })
connections: Connect[]; // 羁绊
@prop({ required: true, type: HeroSkin, default: [], _id: false })
-2
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@@ -192,7 +192,6 @@ export class HeroDetailParam {
}
talent: Talent[] = [];
connections: Connect[] = [];
favourLv: number = 0;
role: {
title: number;
scroll: number;
@@ -219,7 +218,6 @@ export class HeroDetailParam {
}
}
this.connections = hero.connections;
this.favourLv = hero.favourLv;
}
setAttributes(attributes: {hp: number, atk: number, def: number, mdef: number}) {
-4
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@@ -56,8 +56,6 @@ export class HeroParam {
jobStage: number; // 职阶
skinId: number; // 当前皮肤idfashions表的heroId字段
favour: number; // 好感度
favourLv: number; // 好感等级
connections: Connect[]; // 羁绊
skins: HeroSKinParam[] = []; // 皮肤
ePlace: EPlace[]; // 武将装备引用数组
@@ -86,8 +84,6 @@ export class HeroParam {
this.totalTalentPoint = gameData.talentPointOfJob.get(hero.job)||0;
this.jobStage = hero.jobStage;
this.skinId = hero.skinId;
this.favour = hero.favour;
this.favourLv = hero.favourLv;
this.connections = hero.connections;
for(let skin of hero.skins) {
this.skins.push(new HeroSKinParam(skin));
+16 -16
View File
@@ -15,8 +15,7 @@ import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from ".
import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
import { AUCTION_TIME } from "../consts";
import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
import { friendShips, friendShipsByLv, loadFriendShip } from "./dictionary/DicFriendShip";
import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
import { dicHeroStar, loadHeroStar } from "./dictionary/DicHeroStar";
import { dicHeroWake, loadHeroWake } from "./dictionary/DicHeroWake";
@@ -139,9 +138,7 @@ export const gameData = {
fashion: dicFashions,
fashionBySkinId: dicFashionsByHeroId,
friendShips: friendShips,
friendShipHidAandIds: friendShipHidAandIds,
maxFriendShipLv: maxFriendShipLv,
friendShipLevelMap: dicFriendShipLevelMap,
friendShipsByLv: friendShipsByLv,
randomEffectPool: dicRandomEffectPool,
randomEffectPoolByGroupAndLv: dicRandomEffectPoolByGroupAndLv,
title: dicTitle,
@@ -321,19 +318,23 @@ export function getHeroExpByLv(lv: number) {
return gameData.charexp.get(lv);
}
export function hasCurConnect(actorId: number, shipId: number) {
return gameData.friendShips.has(`${actorId}_${shipId}`);
}
/**
* 根据武将当前好感获得好感等级
* @param exp 累积经验
*/
export function getFavourLvByExp(exp: number) {
let curLv = 0;
let entries = gameData.friendShipLevelMap.entries();
for (let [lv, { expSum: sum }] of entries) {
curLv = lv;
if (exp < sum) break;
export function getConnectLvByExp(actorId: number, shipId: number, newExp: number) {
let exps = gameData.friendShips.get(`${actorId}_${shipId}`)||[];
exps.sort((a, b) => a.level - b.level);
let newLv = 0, maxLv = 0;
for(let { level, shipValue } of exps) {
if(newExp >= shipValue) newLv = level;
if(maxLv < level) maxLv = level
}
return curLv;
return { newLv, maxLv }
}
export function getBossHpByWarId(warId: number) {
@@ -408,8 +409,8 @@ export function getJobByGradeAndClass(jobClass: number, grade: number) {
return gameData.jobClassAndgrades.get(jobClass + '_' + grade);
}
export function getFriendShipById(shipId: number, level: number) {
return gameData.friendShips.get(shipId + '_' + level);
export function getFriendShipByIdAndLv(actorId: number, shipId: number, level: number) {
return gameData.friendShipsByLv.get(`${actorId}_${shipId}_${level}`);
}
export function getGoodById(gid: number) {
@@ -1057,7 +1058,6 @@ function loadDatas() {
loadWarJson();
loadFashions();
loadFriendShip();
loadFriendShipLevel();
loadHeroQualityUp();
loadHeroStar();
loadHeroWake();
+15 -9
View File
@@ -17,24 +17,30 @@ export interface DicFriendShip {
readonly hids: Array<number>;
// 属性加成
readonly attributes: Array<{id: number, number: number}>
// 消耗铜币
readonly costCoin: number;
// 升到这一级所需的羁绊值
readonly shipValue: number;
}
export const friendShips = new Map<string, DicFriendShip>();
export const friendShipHidAandIds = new Map<number, {actorId: number, level:number}>();
export const friendShips = new Map<string, { level: number, shipValue: number }[]>();
export const friendShipsByLv = new Map<string, DicFriendShip>();
export function loadFriendShip() {
friendShips.clear();
friendShipHidAandIds.clear();
let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP);
arr.forEach(o => {
o.attributes = parseAttribute(o.attribute);
o.hids = parseNumberList(o.memberId);
friendShips.set(o.shipId + '_' + o.level, o);
let fiendShipHidAandId = friendShipHidAandIds.get(o.shipId);
if (!fiendShipHidAandId || fiendShipHidAandId.level < o.level)
friendShipHidAandIds.set(o.shipId, {actorId: o.actorId, level: o.level});
let key1 = `${o.actorId}_${o.shipId}`;
let shipSumValue = 0;
if(!friendShips.has(key1)) {
friendShips.set(key1, []);
shipSumValue = 0;
}
shipSumValue += o.shipValue;
friendShips.get(key1).push({ level: o.level, shipValue: shipSumValue });
let key2 = `${o.actorId}_${o.shipId}_${o.level}`;
friendShipsByLv.set(key2, o);
});
arr = undefined;
}
@@ -1,30 +0,0 @@
// 武将羁绊好感等级表
import { readFileAndParse } from '../util';
import { FILENAME } from '../../consts';
export interface DicFriendShipLevel {
// 等级
readonly level: number;
// 下一级经验
readonly exp: number;
// 加成百分比
readonly add: number;
// 到这一级的总经验
readonly expSum: number;
}
export const maxFriendShipLv = { max: 0 };
export const dicFriendShipLevelMap = new Map<number, DicFriendShipLevel>();
export function loadFriendShipLevel() {
maxFriendShipLv.max = 0;
dicFriendShipLevelMap.clear();
let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP_LEVEL);
let expSum = 0;
arr.forEach(o => {
expSum += o.exp;
o.expSum = expSum;
dicFriendShipLevelMap.set(o.level, o);
if(o.level > maxFriendShipLv.max) maxFriendShipLv.max = o.level;
});
arr = undefined;
}
@@ -8,6 +8,7 @@
"memberId": "1&5&14",
"attribute": "2&84",
"costCoin": 10000,
"shipValue": 10,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -22,6 +23,7 @@
"memberId": "1&5&14",
"attribute": "2&168",
"costCoin": 20000,
"shipValue": 20,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -36,6 +38,7 @@
"memberId": "1&5&14",
"attribute": "2&252",
"costCoin": 30000,
"shipValue": 30,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -50,6 +53,7 @@
"memberId": "1&5&14",
"attribute": "2&336",
"costCoin": 40000,
"shipValue": 40,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -64,6 +68,7 @@
"memberId": "1&5&14",
"attribute": "2&420",
"costCoin": 50000,
"shipValue": 50,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -78,6 +83,7 @@
"memberId": "1&5&14",
"attribute": "2&504",
"costCoin": 60000,
"shipValue": 60,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -92,6 +98,7 @@
"memberId": "1&5&14",
"attribute": "2&588",
"costCoin": 70000,
"shipValue": 70,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -106,6 +113,7 @@
"memberId": "1&5&14",
"attribute": "2&672",
"costCoin": 80000,
"shipValue": 80,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -120,6 +128,7 @@
"memberId": "1&5&14",
"attribute": "2&756",
"costCoin": 90000,
"shipValue": 90,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -134,6 +143,7 @@
"memberId": "1&5&14",
"attribute": "2&840",
"costCoin": 100000,
"shipValue": 100,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -148,6 +158,7 @@
"memberId": "1&5&14",
"attribute": "2&924",
"costCoin": 110000,
"shipValue": 110,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -162,6 +173,7 @@
"memberId": "1&5&14",
"attribute": "2&1008",
"costCoin": 120000,
"shipValue": 120,
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,