羁绊:修改武将羁绊格式
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@@ -15,8 +15,7 @@ import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from ".
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { AUCTION_TIME } from "../consts";
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import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
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import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
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import { friendShips, friendShipsByLv, loadFriendShip } from "./dictionary/DicFriendShip";
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import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
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import { dicHeroStar, loadHeroStar } from "./dictionary/DicHeroStar";
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import { dicHeroWake, loadHeroWake } from "./dictionary/DicHeroWake";
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@@ -139,9 +138,7 @@ export const gameData = {
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fashion: dicFashions,
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fashionBySkinId: dicFashionsByHeroId,
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friendShips: friendShips,
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friendShipHidAandIds: friendShipHidAandIds,
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maxFriendShipLv: maxFriendShipLv,
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friendShipLevelMap: dicFriendShipLevelMap,
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friendShipsByLv: friendShipsByLv,
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randomEffectPool: dicRandomEffectPool,
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randomEffectPoolByGroupAndLv: dicRandomEffectPoolByGroupAndLv,
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title: dicTitle,
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@@ -321,19 +318,23 @@ export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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export function hasCurConnect(actorId: number, shipId: number) {
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return gameData.friendShips.has(`${actorId}_${shipId}`);
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}
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/**
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* 根据武将当前好感获得好感等级
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* @param exp 累积经验
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*/
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export function getFavourLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.friendShipLevelMap.entries();
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for (let [lv, { expSum: sum }] of entries) {
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curLv = lv;
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if (exp < sum) break;
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export function getConnectLvByExp(actorId: number, shipId: number, newExp: number) {
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let exps = gameData.friendShips.get(`${actorId}_${shipId}`)||[];
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exps.sort((a, b) => a.level - b.level);
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let newLv = 0, maxLv = 0;
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for(let { level, shipValue } of exps) {
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if(newExp >= shipValue) newLv = level;
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if(maxLv < level) maxLv = level
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}
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return curLv;
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return { newLv, maxLv }
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}
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export function getBossHpByWarId(warId: number) {
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@@ -408,8 +409,8 @@ export function getJobByGradeAndClass(jobClass: number, grade: number) {
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return gameData.jobClassAndgrades.get(jobClass + '_' + grade);
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}
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export function getFriendShipById(shipId: number, level: number) {
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return gameData.friendShips.get(shipId + '_' + level);
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export function getFriendShipByIdAndLv(actorId: number, shipId: number, level: number) {
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return gameData.friendShipsByLv.get(`${actorId}_${shipId}_${level}`);
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}
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export function getGoodById(gid: number) {
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@@ -1057,7 +1058,6 @@ function loadDatas() {
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loadWarJson();
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loadFashions();
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loadFriendShip();
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loadFriendShipLevel();
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loadHeroQualityUp();
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loadHeroStar();
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loadHeroWake();
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