羁绊:修改武将羁绊格式
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@@ -17,24 +17,30 @@ export interface DicFriendShip {
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readonly hids: Array<number>;
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// 属性加成
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readonly attributes: Array<{id: number, number: number}>
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// 消耗铜币
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readonly costCoin: number;
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// 升到这一级所需的羁绊值
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readonly shipValue: number;
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}
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export const friendShips = new Map<string, DicFriendShip>();
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export const friendShipHidAandIds = new Map<number, {actorId: number, level:number}>();
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export const friendShips = new Map<string, { level: number, shipValue: number }[]>();
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export const friendShipsByLv = new Map<string, DicFriendShip>();
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export function loadFriendShip() {
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friendShips.clear();
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friendShipHidAandIds.clear();
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let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP);
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arr.forEach(o => {
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o.attributes = parseAttribute(o.attribute);
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o.hids = parseNumberList(o.memberId);
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friendShips.set(o.shipId + '_' + o.level, o);
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let fiendShipHidAandId = friendShipHidAandIds.get(o.shipId);
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if (!fiendShipHidAandId || fiendShipHidAandId.level < o.level)
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friendShipHidAandIds.set(o.shipId, {actorId: o.actorId, level: o.level});
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let key1 = `${o.actorId}_${o.shipId}`;
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let shipSumValue = 0;
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if(!friendShips.has(key1)) {
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friendShips.set(key1, []);
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shipSumValue = 0;
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}
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shipSumValue += o.shipValue;
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friendShips.get(key1).push({ level: o.level, shipValue: shipSumValue });
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let key2 = `${o.actorId}_${o.shipId}_${o.level}`;
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friendShipsByLv.set(key2, o);
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});
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arr = undefined;
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}
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@@ -1,30 +0,0 @@
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// 武将羁绊好感等级表
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import { readFileAndParse } from '../util';
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import { FILENAME } from '../../consts';
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export interface DicFriendShipLevel {
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// 等级
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readonly level: number;
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// 下一级经验
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readonly exp: number;
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// 加成百分比
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readonly add: number;
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// 到这一级的总经验
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readonly expSum: number;
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}
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export const maxFriendShipLv = { max: 0 };
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export const dicFriendShipLevelMap = new Map<number, DicFriendShipLevel>();
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export function loadFriendShipLevel() {
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maxFriendShipLv.max = 0;
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dicFriendShipLevelMap.clear();
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let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP_LEVEL);
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let expSum = 0;
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arr.forEach(o => {
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expSum += o.exp;
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o.expSum = expSum;
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dicFriendShipLevelMap.set(o.level, o);
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if(o.level > maxFriendShipLv.max) maxFriendShipLv.max = o.level;
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});
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arr = undefined;
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}
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