寻宝:修改数组声明风格

This commit is contained in:
liangtongchuan
2021-02-20 14:28:55 +08:00
parent 4bbdcf18b2
commit 87049d9f46
3 changed files with 34 additions and 34 deletions

View File

@@ -239,7 +239,7 @@ export class ComBattleHandler {
* @param msg
* @param session
*/
async getTeams(msg: { blueprtIds: Array<number> }, session: BackendSession) {
async getTeams(msg: { blueprtIds: number[] }, session: BackendSession) {
let roleId = session.get('roleId');
let { lv } = await Role.findByRoleId(roleId);
if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
@@ -251,12 +251,12 @@ export class ComBattleHandler {
/**
* ! deprecate
* @description 队伍准备
* @param {{teamCode: string, heroes: Array<number>}} msg
* @param {{teamCode: string, heroes: number[]}} msg
* @param {BackendSession} session
* @returns
* @memberof ComBattleHandler
*/
async teammateReady(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
async teammateReady(msg: {teamCode: string, heroes: number[]}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, heroes } = msg;
let teamStatus = this.teamMap.get(teamCode);
@@ -279,12 +279,12 @@ export class ComBattleHandler {
/**
* @description 出兵时记录玩家阵容
* @param {{teamCode: string, heroes: Array<number>}} msg 队伍编号;阵容
* @param {{teamCode: string, heroes: number[]}} msg 队伍编号;阵容
* @param {BackendSession} session
* @returns
* @memberof ComBattleHandler
*/
async setupHeroes(msg: {teamCode: string, heroes: Array<number>, battleCode: string}, session: BackendSession) {
async setupHeroes(msg: {teamCode: string, heroes: number[], battleCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, heroes, battleCode = 'default' } = msg;
if (!heroes || heroes.length === 0) return resResult(STATUS.COM_BATTLE_HEROES_ERR);
@@ -433,12 +433,12 @@ export class ComBattleHandler {
/**
* @description 战场中的状态同步,战斗结果判定
* @param {{teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: Array<number>, curRnd: number}} msg 队伍编号boss 承伤;武将阵亡;当前回合
* @param {{teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: number[], curRnd: number}} msg 队伍编号boss 承伤;武将阵亡;当前回合
* @param {BackendSession} session
* @returns
* @memberof ComBattleHandler
*/
async action(msg: {teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: Array<number>, curRnd: number}, session: BackendSession) {
async action(msg: {teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: number[], curRnd: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, killed, bossHurts, curRnd } = msg;
let teamStatus = this.teamMap.get(teamCode);
@@ -599,12 +599,12 @@ export class ComBattleHandler {
/**
* @description 获取藏宝图数量
* @param {{ids: Array<number>}} msg 藏宝图Id数组可选参数
* @param {{ids: number[]}} msg 藏宝图Id数组可选参数
* @param {BackendSession} session
* @returns
* @memberof ComBattleHandler
*/
async getBlueprtCount(msg: {ids: Array<number>}, session: BackendSession) {
async getBlueprtCount(msg: {ids: number[]}, session: BackendSession) {
let roleId = session.get('roleId');
let { ids } = msg;
let blueprts;