寻宝:修改数组声明风格
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@@ -239,7 +239,7 @@ export class ComBattleHandler {
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* @param msg
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* @param session
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*/
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async getTeams(msg: { blueprtIds: Array<number> }, session: BackendSession) {
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async getTeams(msg: { blueprtIds: number[] }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { lv } = await Role.findByRoleId(roleId);
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if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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@@ -251,12 +251,12 @@ export class ComBattleHandler {
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/**
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* ! deprecate
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* @description 队伍准备
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* @param {{teamCode: string, heroes: Array<number>}} msg
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* @param {{teamCode: string, heroes: number[]}} msg
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* @param {BackendSession} session
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* @returns
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* @memberof ComBattleHandler
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*/
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async teammateReady(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
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async teammateReady(msg: {teamCode: string, heroes: number[]}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, heroes } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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@@ -279,12 +279,12 @@ export class ComBattleHandler {
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/**
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* @description 出兵时记录玩家阵容
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* @param {{teamCode: string, heroes: Array<number>}} msg 队伍编号;阵容
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* @param {{teamCode: string, heroes: number[]}} msg 队伍编号;阵容
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* @param {BackendSession} session
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* @returns
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* @memberof ComBattleHandler
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*/
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async setupHeroes(msg: {teamCode: string, heroes: Array<number>, battleCode: string}, session: BackendSession) {
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async setupHeroes(msg: {teamCode: string, heroes: number[], battleCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, heroes, battleCode = 'default' } = msg;
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if (!heroes || heroes.length === 0) return resResult(STATUS.COM_BATTLE_HEROES_ERR);
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@@ -433,12 +433,12 @@ export class ComBattleHandler {
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/**
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* @description 战场中的状态同步,战斗结果判定
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* @param {{teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: Array<number>, curRnd: number}} msg 队伍编号;boss 承伤;武将阵亡;当前回合
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* @param {{teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: number[], curRnd: number}} msg 队伍编号;boss 承伤;武将阵亡;当前回合
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* @param {BackendSession} session
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* @returns
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* @memberof ComBattleHandler
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*/
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async action(msg: {teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: Array<number>, curRnd: number}, session: BackendSession) {
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async action(msg: {teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: number[], curRnd: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, killed, bossHurts, curRnd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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@@ -599,12 +599,12 @@ export class ComBattleHandler {
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/**
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* @description 获取藏宝图数量
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* @param {{ids: Array<number>}} msg 藏宝图Id数组,可选参数
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* @param {{ids: number[]}} msg 藏宝图Id数组,可选参数
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* @param {BackendSession} session
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* @returns
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* @memberof ComBattleHandler
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*/
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async getBlueprtCount(msg: {ids: Array<number>}, session: BackendSession) {
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async getBlueprtCount(msg: {ids: number[]}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { ids } = msg;
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let blueprts;
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