diff --git a/game-server/app/services/growthFundService.ts b/game-server/app/services/growthFundService.ts index 819a19409..3a0418e12 100644 --- a/game-server/app/services/growthFundService.ts +++ b/game-server/app/services/growthFundService.ts @@ -58,11 +58,25 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb break; } case ACTIVITY_TYPE.GROWTH_FUND_TOWER: {//镇念塔 - + let { towerLv } = await RoleModel.findByRoleId(roleId); + for (let item of playerData.list) { + if (item.taskType == TASK_TYPE.BATTLE_TOWER_LV) { + if (towerLv < item.taskParamArray[0]) { + item.isComplete = true; + } + } + } break; } case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE: {//精英 - + let { mainEliteWarId } = await RoleModel.findByRoleId(roleId); + for (let item of playerData.list) { + if (item.taskType == TASK_TYPE.BATTLE_MAIN_ELITE) { + if (mainEliteWarId <= item.taskParamArray[0]) { + item.isComplete = true; + } + } + } break; } default: diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index a4c1931ca..92cba4e78 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -648,6 +648,7 @@ export enum TASK_TYPE { GUILD_TRAIN = 70, // 挑战练兵场 GUILD_ACTIVITY = 71, // 军团活动 GUILD_JOIN = 72, // 加入军团 + BATTLE_MAIN_ELITE = 73, // 精英通关 } // 卡池类型 diff --git a/shared/db/Role.ts b/shared/db/Role.ts index 98c37aabf..2a85dc4fe 100644 --- a/shared/db/Role.ts +++ b/shared/db/Role.ts @@ -1,5 +1,5 @@ import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts'; -import BaseModel from './BaseModel'; +import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose'; import User from './User'; import { shouldRefresh, reduceCe } from '../pubUtils/util'; @@ -17,7 +17,7 @@ export class CeAttrDataRole { ratioUp: number = 0; @prop({ required: true }) fixUp: number = 0; - + constructor(id: number) { this.id = id; } @@ -36,7 +36,7 @@ class TopHero { class DungeonHero { @prop({ required: true }) battleId: number; // 关卡id - @prop({ required: true, type: Number, default:[] }) + @prop({ required: true, type: Number, default: [] }) heroes: Array; // 武将id } @@ -56,7 +56,7 @@ export class WarStar { star: number; // 星级 } -export class Teraph{ +export class Teraph { @prop({ required: true, default: 1 }) id: number; // 神像的id @prop({ required: true, default: 1 }) @@ -85,19 +85,19 @@ export class Teraph{ public set attr(value: Map) { value.forEach((val, id) => { - if(id == ABI_TYPE.ABI_HP) this.hp = val; - if(id == ABI_TYPE.ABI_ATK) this.atk = val; - if(id == ABI_TYPE.ABI_DEF) this.def = val; - if(id == ABI_TYPE.ABI_MDEF) this.mdef = val; + if (id == ABI_TYPE.ABI_HP) this.hp = val; + if (id == ABI_TYPE.ABI_ATK) this.atk = val; + if (id == ABI_TYPE.ABI_DEF) this.def = val; + if (id == ABI_TYPE.ABI_MDEF) this.mdef = val; }); } } - + /** * 角色字段接口 */ @index({ roleId: 1 }) -@index({ serverId: 1, roleId: 1}) +@index({ serverId: 1, roleId: 1 }) @index({ towerLv: -1, towerUpTime: 1 }) // @index({ userInfo.uid: 1, serverId: 1 }) export default class Role extends BaseModel { @@ -133,19 +133,19 @@ export default class Role extends BaseModel { @prop({ required: true, type: Figure, default: getDefualtFigure('spine'), _id: false }) spines: Figure[]; // 拥有的形象 - public get head () { // 虚拟字段head 当前头像 + public get head() { // 虚拟字段head 当前头像 let curHead = this.heads?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); - return curHead?curHead.id: EXTERIOR.EXTERIOR_FACE; - } - - public get frame () { // 虚拟字段frame 当前相框 - let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); - return curFrame?curFrame.id: EXTERIOR.EXTERIOR_FACECASE; + return curHead ? curHead.id : EXTERIOR.EXTERIOR_FACE; } - public get spine () { // 虚拟字段spine 当前形象 + public get frame() { // 虚拟字段frame 当前相框 + let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); + return curFrame ? curFrame.id : EXTERIOR.EXTERIOR_FACECASE; + } + + public get spine() { // 虚拟字段spine 当前形象 let curSpine = this.spines?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds())); - return curSpine?curSpine.id: EXTERIOR.EXTERIOR_APPEARANCE; + return curSpine ? curSpine.id : EXTERIOR.EXTERIOR_APPEARANCE; } @prop({ required: true, default: 0 }) @@ -162,7 +162,7 @@ export default class Role extends BaseModel { topLineup: Array; // 总战力 @prop({ required: true, default: 100 }) tili: number; // 体力值 - @prop({ required: false, set: (val: boolean) => val, get: () => true }) + @prop({ required: false, set: (val: boolean) => val, get: () => true }) isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true @prop({ required: true, default: 0 }) @@ -190,7 +190,7 @@ export default class Role extends BaseModel { @prop({ required: true, type: WarStar, default: [], _id: false }) warStar: WarStar[]; // 关卡星级 - @prop({ required: true, default: 1 }) + @prop({ required: true, default: 1 }) loginCnt: number; // 登录次数 @prop({ required: true, default: nowSeconds }) createTime: number; // 创建时间 @@ -208,16 +208,16 @@ export default class Role extends BaseModel { @prop({ required: true, default: new Date() }) towerUpTime: Date; // 天梯爬到这一层的时间 - @prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT}) + @prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT }) hangUpSpdUpCnt: number; // 挂机加速次数 - @prop({ required: true, default: new Date()}) + @prop({ required: true, default: new Date() }) lastSpdUpTime: Date; // 最后一次挂机加速时间 - @prop({ required: true, default: 0}) + @prop({ required: true, default: 0 }) towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个 - @prop({ required: false}) + @prop({ required: false }) towerTaskRefTime: Date; // 刷新派遣任务的时间 - @prop({ required: true, default: 0}) + @prop({ required: true, default: 0 }) towerTaskReCnt: number; // 刷新派遣任务刷新次数 // 奇遇事件相关 @@ -241,14 +241,14 @@ export default class Role extends BaseModel { dungeonRefTime: Date; // 秘境刷新时间 @prop({ required: true, type: DungeonHero, default: [], _id: false }) dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将 - + // 全局养成 @prop({ required: true, default: 1 }) title: number; //爵位 //神像 @prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false }) - teraphs: Teraph[]; - + teraphs: Teraph[]; + // 公会 @prop({ required: true, default: false }) hasGuild: boolean; // 是否加入过公会 @@ -293,7 +293,7 @@ export default class Role extends BaseModel { public static async findAllByUid(uid: number, getters = false, virtuals = true) { - const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean({ getters, virtuals}); + const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean({ getters, virtuals }); return role; } @@ -317,11 +317,11 @@ export default class Role extends BaseModel { * @param getters 是否使用get方法,如ce使用了自动缩小1w倍 */ public static async findByRoleId(roleId: string, select?: string, getters = false, virtuals = true) { - const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({getters, virtuals}); + const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({ getters, virtuals }); return role; } - public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string, lv?:number, exp?: number}, lean = true) { + public static async createRole(uid: number, serverId: number, roleInfo: { roleId: string; roleName: string; seqId: number; code: string, lv?: number, exp?: number }, lean = true) { const user = await User.findUserByUid(uid); if (!user) return null; const doc = new RoleModel(); @@ -331,9 +331,9 @@ export default class Role extends BaseModel { return role; } - public static async findRoleByField(field: string, value?: Array, select?: string, getters = false) { + public static async findRoleByField(field: string, value?: Array, select?: string, getters = false) { let searchObj = {}; - if(field != 'all') { + if (field != 'all') { searchObj[field] = { $in: value }; @@ -345,92 +345,92 @@ export default class Role extends BaseModel { public static async setEventStatus(roleId: string, eventStatus: number, lean = true) { - let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean); + let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, { new: true }).lean(lean); return role; } - + public static async towerLvUp(roleId: string) { - let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean({ getters: true, virtuals: true }); + let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerLv: 1 }, towerUpTime: new Date() }, { new: true }).lean({ getters: true, virtuals: true }); return role; } public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) { if (cnt < 0) return null; - const result = await RoleModel.findOne({roleId}).lean(lean); + const result = await RoleModel.findOne({ roleId }).lean(lean); const lastSpdUpTime = result?.lastSpdUpTime; let role: RoleType; if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) { - role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime }, { new: true }).lean(lean); } else { - role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $gte: cnt } }, { $inc: { hangUpSpdUpCnt: -cnt }, lastSpdUpTime: curTime }, { new: true }).lean(lean); } return role; } public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) { - let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean); + let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionPoint: point } }, { new: true }).lean(lean); return role; } public static async levelup(roleId: string, lv: number, exp: number, lean = true) { - let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean); + let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { exp, lv } }, { new: true }).lean(lean); return role; } public static async deleteAccount(roleId: string) { - let result = await RoleModel.deleteMany({roleId}); + let result = await RoleModel.deleteMany({ roleId }); return result; } - + public static async addCoin(roleId: string, cnt: number, lean = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { coin: cnt } }, { "new": true, "upsert": true }).lean(lean); return result; } public static async addGoldFree(roleId: string, cnt: number, lean = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true }).lean(lean); return result; } public static async costCoin(roleId: string, cnt: number, lean = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: cnt } }, { $inc: { coin: -cnt } }, { "new": true }).lean(lean); return result; } public static async costGold(roleId: string, cnt: number, lean = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: cnt } }, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true }).lean(lean); return result; } public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean); return result; } public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate( - {roleId, 'warStar.id': battleId}, - { $set: { 'warStar.$.star': star } }, - { "new": true, "upsert": true} + { roleId, 'warStar.id': battleId }, + { $set: { 'warStar.$.star': star } }, + { "new": true, "upsert": true } ).lean(lean); return result; } // 重置派遣次数 public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) { - const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean); + const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0 }, { new: true }).lean(lean); return role; } // 刷新派遣任务次数增长 public static async increaseTowerCnt(roleId: string, num: number, lean = true) { - const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean); + const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskCnt: num } }, { new: true }).lean(lean); return role; } // 派遣任务增加刷新次数 public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) { - const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean); + const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskReCnt: num } }, { new: true }).lean(lean); return role; } @@ -439,9 +439,9 @@ export default class Role extends BaseModel { let role: RoleType; if (needRefresh) { - role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { expeditionResetCnt: 1, expeditionResetRefTime: curTime }, { new: true }).lean(lean); } else { - role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionResetCnt: 1 } }, { new: true }).lean(lean); } return role; } @@ -452,9 +452,9 @@ export default class Role extends BaseModel { let role: RoleType; if (needRefresh) { - role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc }, { new: true }).lean(lean); } else { - role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonBuyCnt: inc } }, { new: true }).lean(lean); } return role; } @@ -463,9 +463,9 @@ export default class Role extends BaseModel { public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { - role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0 }, { new: true }).lean(lean); } else { - role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean); + role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonCnt: inc } }, { new: true }).lean(lean); } return role; } @@ -474,7 +474,7 @@ export default class Role extends BaseModel { public static async getRank(type: string, serverId: number, select?: string, page = 1, limit = 200) { let sortBy = {}; let condition = {}; - switch(type) { + switch (type) { case 'tower': sortBy = { towerLv: -1, towerUpTime: 1 }; condition = { towerLv: { $gt: 0 } }; break; case 'topLineup': @@ -494,19 +494,19 @@ export default class Role extends BaseModel { default: sortBy = {}; break; } - - const ranks: RoleType[] = await RoleModel.find({serverId, ...condition}).select(select).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true, getters: true }); + + const ranks: RoleType[] = await RoleModel.find({ serverId, ...condition }).select(select).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true, getters: true }); return ranks; } // 保存秘境首通队伍 public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) { - if(isSuccess) { + if (isSuccess) { let role = await Role.findByRoleId(roleId); let dungeonHeroes = role && role.dungeonHeroes; - let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId); - if(!dungeonHeroes || !hasHero) { - role = await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}, $set: { dungeonWarId: battleId, dungeonUpdatedAt: nowSeconds() }}); + let hasHero = dungeonHeroes && dungeonHeroes.find(cur => cur.battleId == battleId); + if (!dungeonHeroes || !hasHero) { + role = await RoleModel.findOneAndUpdate({ roleId }, { $push: { dungeonHeroes: { battleId, heroes } }, $set: { dungeonWarId: battleId, dungeonUpdatedAt: nowSeconds() } }); } return role; } @@ -514,29 +514,29 @@ export default class Role extends BaseModel { // 保存开启功能 public static async pushFuncs(roleId: string, funcs: number[], lean = true) { - const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean); + const recs: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { funcs: { $each: funcs } } }, { new: true }).lean(lean); return recs } - public static async updateRoleInfo(roleId: string, roleUpdate:RoleUpdate, getters = false, virtuals = true) { + public static async updateRoleInfo(roleId: string, roleUpdate: RoleUpdate, getters = false, virtuals = true) { delete roleUpdate._id; - let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean({ getters, virtuals }); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: roleUpdate }, { new: true }).lean({ getters, virtuals }); return result; } public static async incRoleInfo(roleId: string, inc: RoleInc, set: RoleUpdate, getters = false, virtuals = true) { delete set._id; - let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: inc, $set: set}, {new: true}).lean({ getters, virtuals }); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: inc, $set: set }, { new: true }).lean({ getters, virtuals }); return result; } public static async updateMainWarId(roleId: string, mainWarId: number, mainUpdatedAt: number, getters = false, virtuals = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId, mainWarId: { $lt: mainWarId }}, {$set:{mainWarId, mainUpdatedAt}}, {new: true}).lean({ getters, virtuals }); + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainWarId: { $lt: mainWarId } }, { $set: { mainWarId, mainUpdatedAt } }, { new: true }).lean({ getters, virtuals }); return result; } - public static async updateMainEliteWarId(roleId: string, mailEliteWarId: number, mainEliteUpdatedAt: number, getters = false, virtuals = true) { - let result: RoleType = await RoleModel.findOneAndUpdate({roleId, mailEliteWarId: { $lt: mailEliteWarId }}, {$set:{mailEliteWarId, mainEliteUpdatedAt}}, {new: true}).lean({ getters, virtuals }); + public static async updateMainEliteWarId(roleId: string, mainEliteWarId: number, mainEliteUpdatedAt: number, getters = false, virtuals = true) { + let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainEliteWarId: { $lt: mainEliteWarId } }, { $set: { mainEliteWarId, mainEliteUpdatedAt } }, { new: true }).lean({ getters, virtuals }); return result; } @@ -554,32 +554,32 @@ export default class Role extends BaseModel { */ public static async getInviteList(time: number, serverId: number) { const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId }) - .select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0}) - .sort({quitTime: -1, lv: -1, ce: -1}) - .limit(100).lean({getters: true, virtuals: true}); + .select({ roleId: 1, roleName: 1, ce: 1, head: 1, frame: 1, lv: 1, title: 1, job: 1, quitTime: 1, _id: 0 }) + .sort({ quitTime: -1, lv: -1, ce: -1 }) + .limit(100).lean({ getters: true, virtuals: true }); return result; } // 获取好友推荐列表 public static async getRecommedList(minLv: number, maxLv: number, time: number) { const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 }) - .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) - .sort({quitTime: -1, lv: -1, ce: -1}) - .limit(200).lean({ getters: true, virtuals: true }); + .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) + .sort({ quitTime: -1, lv: -1, ce: -1 }) + .limit(200).lean({ getters: true, virtuals: true }); return result; } // 查询玩家 public static async searchByNameOrId(value: string) { - const result: RoleType[] = await RoleModel.find({ + const result: RoleType[] = await RoleModel.find({ $or: [ { roleName: { $regex: new RegExp(value.toString(), 'i') } }, { roleId: value } ] - }, { _id: 0 }) - .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) - .sort({quitTime: -1, lv: -1, ce: -1}) - .limit(200).lean({ getters: true, virtuals: true }); + }, { _id: 0 }) + .select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST) + .sort({ quitTime: -1, lv: -1, ce: -1 }) + .limit(200).lean({ getters: true, virtuals: true }); return result; } @@ -598,31 +598,31 @@ export default class Role extends BaseModel { // 增加好友数量 public static async increaseFriendCnt(roleId: string, inc: number, max?: number) { let condition = { roleId }; - if(max) { - condition['friendCnt'] = {$lte: max - inc}; + if (max) { + condition['friendCnt'] = { $lte: max - inc }; } - const result: RoleType = await RoleModel.findOneAndUpdate(condition, {$inc: { friendCnt: inc }}, {new: true}).lean({ getters: true, virtuals: true }); + const result: RoleType = await RoleModel.findOneAndUpdate(condition, { $inc: { friendCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } // 增加好友申请数量 public static async increaseFriendApplyCnt(roleId: string, inc: number, max: number) { - const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: {$lte: max - inc}}, {$inc: { recFrdApplyCnt: inc }}, {new: true}).lean({ getters: true, virtuals: true }); + const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: { $lte: max - inc } }, { $inc: { recFrdApplyCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } // 增加黑名单数量 public static async increaseBlockCnt(roleId: string, blockCnt: number, friendCnt: number, maxBlockCnt: number) { - const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: {$lte: maxBlockCnt - blockCnt}}, {$inc: { blockCnt, friendCnt }}, {new: true}).lean({ getters: true, virtuals: true }); + const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: { $lte: maxBlockCnt - blockCnt } }, { $inc: { blockCnt, friendCnt } }, { new: true }).lean({ getters: true, virtuals: true }); return result; } public static async updatedRoleMailAt(roleId: string, updatedMailAt: number, lean = true) { - const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, {$set: { updatedMailAt }}, {new: true}).lean(lean); + const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { updatedMailAt } }, { new: true }).lean(lean); return result; } - + public static async addFigure(roleId: string, id: number, figure: Figure) { - const result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $pull: { heads: { id: id }, $push: { heads: figure } }}, {new: true}).lean(); + const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $pull: { heads: { id: id }, $push: { heads: figure } } }, { new: true }).lean(); return result } @@ -637,25 +637,25 @@ export default class Role extends BaseModel { const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: new Date(yesterday) } }) .select('topLineup') .sort({ ce: -1 }).lean(); - return roles[Math.floor(roles.length/2)] + return roles[Math.floor(roles.length / 2)] } public static async receiveRankReward(roleId: string, id: number) { - const role: RoleType = await RoleModel.findOneAndUpdate({ roleId, rankReceived: { $nin: [id] } }, { $push: { rankReceived: id } }, {new: true}).lean(); + const role: RoleType = await RoleModel.findOneAndUpdate({ roleId, rankReceived: { $nin: [id] } }, { $push: { rankReceived: id } }, { new: true }).lean(); return role; } } export const RoleModel = getModelForClass(Role); -export interface RoleType extends Pick, keyof Role>{}; +export interface RoleType extends Pick, keyof Role> { }; export type RoleUpdate = Partial; // 将所有字段变成可选项 -export type RoleInc = Partial, 'heroNum'|'blockCnt'|'friendCnt'|'gold'|'coin'>>; +export type RoleInc = Partial, 'heroNum' | 'blockCnt' | 'friendCnt' | 'gold' | 'coin'>>; // 初始化 function getInitialTeraph() { let teraphs = new Array(); - for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) { + for (let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) { let p = new Teraph(i); teraphs.push(p); } @@ -664,7 +664,7 @@ function getInitialTeraph() { function getDefualtFigure(type: string) { let figures = new Array
(); - if(type == 'head') { + if (type == 'head') { let figure = new Figure(EXTERIOR.EXTERIOR_FACE, true, null, true); figures.push(figure); } else if (type == 'frame') { diff --git a/shared/resource/jsons/dic_zyz_taskType.json b/shared/resource/jsons/dic_zyz_taskType.json index b1e7e54d5..ea9c7e11f 100644 --- a/shared/resource/jsons/dic_zyz_taskType.json +++ b/shared/resource/jsons/dic_zyz_taskType.json @@ -1078,5 +1078,20 @@ "__EMPTY_3": 0, "__EMPTY_4": 0, "__EMPTY_5": 0 + }, + { + "id": 73, + "name": "精英任务", + "info": "精英通关第x关", + "param": "warid", + "string": "关卡id", + "content": 0, + "condition": "warid", + "__EMPTY": 0, + "__EMPTY_1": 0, + "__EMPTY_2": 0, + "__EMPTY_3": 0, + "__EMPTY_4": 0, + "__EMPTY_5": 0 } ] \ No newline at end of file