好友:好友排序以及一键赠送排序

This commit is contained in:
luying
2021-02-24 17:06:35 +08:00
parent 1a4f3e84d5
commit 87d7bf6a8e
5 changed files with 47 additions and 15 deletions

View File

@@ -261,6 +261,7 @@ export class FriendHandler {
let list = new Array<FriendListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation?myRelation.friends: [];
for(let friend of friendList) {
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
@@ -285,6 +286,16 @@ export class FriendHandler {
list.push(param);
}
list.sort((a, b) => {
if(a.isOnline != b.isOnline) {
return a.isOnline?1:-1
}
if(a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
});
let { friendCnt = 0, blockCnt = 0 } = role;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec||{};
@@ -452,7 +463,7 @@ export class FriendHandler {
let { roleId: hisRoleId } = msg;
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIENDSHIP); // 好友关系只有friendship被populate了
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系只有friendship被populate了
let friends = myRelation?myRelation.friends: [];
let arr = new Array<Relation>();
if(hisRoleId != '') {
@@ -463,7 +474,7 @@ export class FriendHandler {
} else {
arr = friends;
}
let canSendList = sortByBeSentHeart(roleId, arr);
let canSendList = await sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = gameData.roleFriend.get(lv);
@@ -515,7 +526,7 @@ export class FriendHandler {
let { roleId: hisRoleId } = msg;
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIENDSHIP); // 好友关系只有friendship被populate了
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系只有friendship被populate了
let friends = myRelation?myRelation.friends: [];
let arr = new Array<Relation>();
if(hisRoleId != '') {
@@ -526,7 +537,7 @@ export class FriendHandler {
} else {
arr = friends;
}
let canReceiveList = sortByBeSentHeart(roleId, arr);
let canReceiveList = await sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = gameData.roleFriend.get(lv);

View File

@@ -5,6 +5,7 @@ import { getResStr } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
import { FriendShipType, FriendShipModel } from "../db/FriendShip";
import { outputCnt } from '../pubUtils/friendUtil';
import { isRoleOnline } from "./redisService";
/**
* 增加双方好友数
@@ -58,17 +59,32 @@ export function getRecommendType(myFriendRelation: FriendRelationType, myRoleId:
* @param roleId 自己的玩家id
* @param list 需要排序列表
*/
export function sortByBeSentHeart(roleId: string, list: Relation[]) {
export async function sortByBeSentHeart(roleId: string, list: Relation[]) {
let result = list.map(cur => {
let result = new Array<Relation & {beSentHeart: number, beSentHeartTime: number} & { quitTime: number, friendValue: number, isOnline: boolean}>();
for(let cur of list) {
let json = getSentHeart(roleId, cur);
return {...cur, ...json};
})
let friendRole = <RoleType>cur.role;
let friendShip = <FriendShipType>cur.friendShip;
let isOnline = await isRoleOnline(friendRole.roleId);
result.push({...cur, ...json, isOnline, quitTime: friendRole.quitTime, friendValue: friendShip.friendValue});
}
result.sort((a, b) => {
if(a.beSentHeart == b.beSentHeart) {
return a.beSentHeartTime - b.beSentHeartTime;
} else {
return b.beSentHeart - a.beSentHeart;
if(a.beSentHeart && b.beSentHeart) { // 只要有一方送过
if(a.beSentHeart == b.beSentHeart) {
return a.beSentHeartTime - b.beSentHeartTime;
} else {
return b.beSentHeart - a.beSentHeart;
}
} else { // 都没送过的情况
if(a.isOnline != b.isOnline) {
return a.isOnline?1:-1
}
if(a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
}
});
return result