清理一些console

This commit is contained in:
luying
2022-01-12 09:43:26 +08:00
parent cad2ff5c9b
commit 885fd2d239
25 changed files with 56 additions and 64 deletions
@@ -84,10 +84,10 @@ export class DailyCoinHandler {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let coinRewardCount = eval(rewardItem.rewardFormula);
console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
// console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
// console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
for (let reward of baseRewardParamArr) {
reward.count = reward.count * rate;
}
@@ -96,15 +96,15 @@ export class DailyCoinHandler {
if (extraIndex != -1) {//额外奖励
let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
let extraReward = extraRewardParamArr[extraIndex];
console.log('额外奖励', JSON.stringify(extraReward))
// console.log('额外奖励', JSON.stringify(extraReward))
allReward.push(extraReward);
}
}
let newConsume = mergeData(allConsume);
let newReward = mergeData(allReward);
console.log('所有消耗', JSON.stringify(newConsume))
console.log('所有奖励', JSON.stringify(newReward))
// console.log('所有消耗', JSON.stringify(newConsume))
// console.log('所有奖励', JSON.stringify(newReward))
//检查资源
let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
@@ -63,7 +63,7 @@ export class RechargeMoneyHandler {
let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime })
let rechargeItem = recordArray[0];
console.log('recordArray', JSON.stringify(recordArray));
// console.log('recordArray', JSON.stringify(recordArray));
await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.RECHARGE_REWARD)
@@ -93,7 +93,7 @@ export class ThirtyDaysHandler {
if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
console.log('过期奖励')
// console.log('过期奖励')
let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
let cells = expiredItems.map(obj => obj.cellIndex)
await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);