diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index 1396b2cea..3fbeeac2d 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -493,7 +493,7 @@ function randomTask(towerLv: number, oldQuality: number, rids: number[]) { // } export function getRemainTime(curTime: Date) { - let nextTime = getTimeFunM(curTime).getAfterDayWithHour(1); + let nextTime = getTimeFunM(curTime).getAfterDayWithHour(); return Math.floor((nextTime - curTime.getTime()) / 1000); } diff --git a/shared/pubUtils/timeUtil.ts b/shared/pubUtils/timeUtil.ts index 0ee658429..3812bdad8 100644 --- a/shared/pubUtils/timeUtil.ts +++ b/shared/pubUtils/timeUtil.ts @@ -304,7 +304,7 @@ class Time { */ public getAfterDayWithHour(day: number = 0, hour = REFRESH_TIME, minute = 0, seconds = 0) { let t = this._setHour(this.time.getTime(), hour, minute, seconds, 0); - console.log(t.getTime(), this.time.getTime()); + // console.log(t.getTime(), this.time.getTime()); if(this.time.getTime() > t.getTime()) { let timestamp = t.getTime() + (day + 1) * this.DAY_TO_MS; return this._returnResult(timestamp); diff --git a/shared/pubUtils/util.ts b/shared/pubUtils/util.ts index fb20c1b54..cdead7e74 100644 --- a/shared/pubUtils/util.ts +++ b/shared/pubUtils/util.ts @@ -130,7 +130,6 @@ export function deltaDays(preTime: Date, proTime: Date): number { * @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1) */ export function shouldRefresh(preTime: Date, now: Date, hour: number = REFRESH_TIME, deltaDay = 1): boolean { - console.log('##### shouldRefresh preTime', preTime, 'now', now, 'hour', hour, 'deltaDay', deltaDay) if (!preTime) return true; let curTime = new Date(now.getTime()); let refreshTime = getZeroPointD(SHOP_REFRESH_TYPE.DAILY, hour);