军团捐献,许愿池,装备,养成 注释
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@@ -10,7 +10,7 @@ import { getTeraphAttr, getAtrrNameById } from '../../../consts/constModules/abi
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import { findIndex } from 'underscore';
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import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
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import { SchoolModel } from '../../../db/School';
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import { checkMaterialEnough } from '../../../services/roleService'
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import { checkTeraphMaterialEnough } from '../../../services/roleService'
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import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
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import { HERO_SYSTEM_TYPE } from '../../../consts';
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@@ -94,7 +94,7 @@ export class RoleHandler {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { title });
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let {ce} = await calAllHeroCe( sid, roleId, HERO_SYSTEM_TYPE.TITLE, [title]);
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return resResult(STATUS.SUCCESS, { roleId, title, oldCe: reduceCe(oldCe), incRoleCe: ce - reduceCe(oldCe)});
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return resResult(STATUS.SUCCESS, { roleId, title });
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}
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//神像强化
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@@ -120,7 +120,7 @@ export class RoleHandler {
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if (!attrs.length)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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// 随机神像中的一条属性并检查道具是否足够
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let {attr, consumes} = checkMaterialEnough(count, attrs, teraphInfo, teraph);
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let {attr, consumes} = checkTeraphMaterialEnough(count, attrs, teraphInfo, teraph);
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for (let key in attr) {
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teraph[key] += attr[key];
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role.globalCeAttr[key].fixUp += attr[key];
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