防沉迷:定时任务
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@@ -3,12 +3,12 @@ import { scheduleJob, Job } from 'node-schedule';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
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import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
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import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getMyRank, setRank, resetPvpRanks } from './redisService';
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import { MAIL_TYPE, REDIS_KEY } from '../consts';
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import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME } from '../consts';
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import { RankParam } from '../domain/rank';
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import { RoleModel } from '../db/Role';
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import { MailModel, MailType } from '../db/Mail';
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@@ -18,6 +18,8 @@ import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { settleGuildWeekly } from './guildService';
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import { STATUS } from '../consts/statusCode';
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import { getMailContent, sendMail } from './mailService';
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import { reportOnline } from '../pubUtils/httpUtil';
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import User, { UserModel } from '../db/User';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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@@ -50,21 +52,27 @@ export async function init() {
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}
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });//设置实际赛季结算时间
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seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
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seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点
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seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点
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warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
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await resetPvpRanks();//服务器重启,重置排行榜的信息
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('0 0 0 * * 1', settleGuildWeekly, { name: 'settleGuildWeekly' });
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
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scheduleJob('reportOnline', '* 0/5 * * * *', reportOnlineSchedule)
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}
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function setPvpSeasonSchdule() {
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setPvpSeasonResult();
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}
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/**
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* pvp定时任务赛季结算
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* @param obj
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*/
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export async function setPvpSeasonResult(obj:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
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export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
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console.log('exce setPvpSeasonResult'+ obj?.name);
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let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
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let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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@@ -214,8 +222,8 @@ async function setNextPvpTime(notSetNext: boolean) {
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seasonEndTime = (PVP.PVP_SEASON_DAYS + 1) * PER_DAY + getTodayZeroPoint();
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await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
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seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });
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seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
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seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
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return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
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}
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@@ -254,6 +262,51 @@ export async function resetPvpSeasonTime(hour: number) {
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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console.log('settleTime = ' + settleTime)
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
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seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
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return { seasonEndTime, seasonNum };
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}
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export async function reportOnlineSchedule() {
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let allRoles = await getAllOnlineRoles();
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console.log('reportOnlineSchedule all roles count: ', allRoles.length)
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for(let { roleId, userCode, sid, pkgName } of allRoles) {
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let result = await reportOnline(userCode, pkgName); // 连接sdk
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if(!result || result.code == -1) continue;
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let user = await UserModel.findUserByUserCode(userCode);
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if(!user) continue;
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let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
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let age = getAge(birthday);
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let isAdult = age >= ADULT_AGE;
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// TODO 将code含义写入const
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if(result.code != 1) { // 未成年人防沉迷
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest,
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guestTime, // 游客已体验时间
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hasAuthenticated, // 是否进行过实名认证
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isAdult, // 是否已成年
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todayPlayTime: result.total, // 今天已游戏时长
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type: result.code
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} ), [{uid: roleId, sid: sid}]);
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} else {
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let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
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let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
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user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
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guestTime = user.guestTime;
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if (isGuest && guestTime > GUEST_MAX_TIME) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest,
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guestTime, // 游客已体验时间
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hasAuthenticated, // 是否进行过实名认证
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isAdult, // 是否已成年
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todayPlayTime: result.total, // 今天已游戏时长
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type: 1
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} ), [{uid: roleId, sid: sid}]);
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}
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}
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}
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}
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