防沉迷:定时任务

This commit is contained in:
luying
2021-03-04 20:36:59 +08:00
parent 32bb6cb2e3
commit 8a122b6a4d
11 changed files with 141 additions and 32 deletions

View File

@@ -3,12 +3,12 @@ import { scheduleJob, Job } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getMyRank, setRank, resetPvpRanks } from './redisService';
import { MAIL_TYPE, REDIS_KEY } from '../consts';
import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME } from '../consts';
import { RankParam } from '../domain/rank';
import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail';
@@ -18,6 +18,8 @@ import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { settleGuildWeekly } from './guildService';
import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil';
import User, { UserModel } from '../db/User';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
@@ -50,21 +52,27 @@ export async function init() {
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });//设置实际赛季结算时间
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });//由于24之后才展示结算之后的信息为保排行榜信息一致性设置实际重置排行榜的时间为12点
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后才展示结算之后的信息为保排行榜信息一致性设置实际重置排行榜的时间为12点
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
await resetPvpRanks();//服务器重启,重置排行榜的信息
// 周功勋结算任务
guildWeeklyJobId = scheduleJob('0 0 0 * * 1', settleGuildWeekly, { name: 'settleGuildWeekly' });
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
scheduleJob('reportOnline', '* 0/5 * * * *', reportOnlineSchedule)
}
function setPvpSeasonSchdule() {
setPvpSeasonResult();
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function setPvpSeasonResult(obj:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce setPvpSeasonResult'+ obj?.name);
let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
@@ -214,8 +222,8 @@ async function setNextPvpTime(notSetNext: boolean) {
seasonEndTime = (PVP.PVP_SEASON_DAYS + 1) * PER_DAY + getTodayZeroPoint();
await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
}
@@ -254,6 +262,51 @@ export async function resetPvpSeasonTime(hour: number) {
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
console.log('settleTime = ' + settleTime)
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
return { seasonEndTime, seasonNum };
}
export async function reportOnlineSchedule() {
let allRoles = await getAllOnlineRoles();
console.log('reportOnlineSchedule all roles count: ', allRoles.length)
for(let { roleId, userCode, sid, pkgName } of allRoles) {
let result = await reportOnline(userCode, pkgName); // 连接sdk
if(!result || result.code == -1) continue;
let user = await UserModel.findUserByUserCode(userCode);
if(!user) continue;
let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
let age = getAge(birthday);
let isAdult = age >= ADULT_AGE;
// TODO 将code含义写入const
if(result.code != 1) { // 未成年人防沉迷
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
isGuest,
guestTime, // 游客已体验时间
hasAuthenticated, // 是否进行过实名认证
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: result.code
} ), [{uid: roleId, sid: sid}]);
} else {
let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
guestTime = user.guestTime;
if (isGuest && guestTime > GUEST_MAX_TIME) {
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
isGuest,
guestTime, // 游客已体验时间
hasAuthenticated, // 是否进行过实名认证
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: 1
} ), [{uid: roleId, sid: sid}]);
}
}
}
}