🐞 fix(gvg): 修复gvg激战期bug
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@@ -346,7 +346,7 @@ export class GVGBattleHandler {
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await addRoleToAreaTeamChannel(roleId, groupKey, areaId, sid);
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await pushTeamMoveMessage(team);
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return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime });
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return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime, moveCdTime: team.moveCdTime });
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}
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// 停止移动
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@@ -495,7 +495,7 @@ export class GVGBattleHandler {
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let teamObj = getGVGBattleData(groupKey);
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teamObj.battleEnd([attackTeam, defenseTeam]);
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// 更新rec
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let rec = await GVGBattleRecModel.battleEnd(battleCode, isSuccess);
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let rec = await GVGBattleRecModel.battleEnd(battleCode, isSuccess, attackTeam, defenseTeam);
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await battleEndSendMessage(groupKey, cityId, defenseTeam, attackTeam);
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addBattleEndRec(rec);
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