🐞 fix(gvg): 修复gvg激战期bug
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@@ -80,11 +80,14 @@ export async function setGVGConfig(config?: GVGConfigType) {
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if(!config) {
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config = await GVGConfigModel.findConfig();
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}
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pinus.app.set('gvgConfigId', config.configId);
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pinus.app.set('gvgTeamTime', config.teamTime);
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pinus.app.set('gvgPrepareTime', config.prepareTime);
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pinus.app.set('gvgBattleTime', config.battleTime);
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pinus.app.set('gvgScheduleTime', config.scheduleTime);
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if(config.teamTime > nowSeconds()) {
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config = null;
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}
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pinus.app.set('gvgConfigId', config?.configId||0);
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pinus.app.set('gvgTeamTime', config?.teamTime||0);
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pinus.app.set('gvgPrepareTime', config?.prepareTime||0);
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pinus.app.set('gvgBattleTime', config?.battleTime||0);
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pinus.app.set('gvgScheduleTime', config?.scheduleTime||0);
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}
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/**
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@@ -138,18 +141,22 @@ export function getGVGPeriodData() {
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countdownTime = scheduleTime; break;
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}
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}
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console.log('######## getGVGPeriodData', configId, teamTime, prepareTime, battleTime, scheduleTime)
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return { configId, period, countdownTime };
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}
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export function getCurPeriod() {
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let { teamTime, prepareTime, battleTime } = getGVGConfig();
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let { teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
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let now = nowSeconds();
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if(now >= teamTime && now < prepareTime) {
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return GVG_PERIOD.TEAM;
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} else if (now >= prepareTime && now < battleTime) {
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return GVG_PERIOD.PREPARE;
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} else {
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} else if (now >= battleTime && now < scheduleTime){
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return GVG_PERIOD.BATTLE;
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} else {
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return GVG_PERIOD.NO;
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}
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}
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@@ -204,7 +211,7 @@ export async function getGVGInfoInGuild(roleId: string, guild: GuildType) {
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let { configId, period, countdownTime } = getGVGPeriodData();
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let type = await getGVGServerType(serverId);
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if(hasLeague) {
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if(hasLeague && configId > 0) {
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return {
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hasLeague,
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configId, period, countdownTime,
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@@ -257,7 +264,7 @@ export async function getMainData(roleId: string, leagueCode: string, configId:
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, league.leagueCode);
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data.setLeagueParpare(leaguePrepare);
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data.setTechQueue(leaguePrepare.techQueue);
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data.setTechQueue(leaguePrepare?.techQueue||[]);
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let userData = await GVGUserDataModel.findByRole(configId, league.leagueCode, roleId);
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let items = await GVGUserItemModel.findByRole(configId, league.leagueCode, roleId);
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