From 8a30b7c6a6829d8e2e1b3b95960e31e11655deab Mon Sep 17 00:00:00 2001 From: yajunlu Date: Tue, 14 Sep 2021 19:19:11 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=EF=BC=9A=E6=AF=8F=E6=97=A5?= =?UTF-8?q?=E5=85=B3=E5=8D=A1=E8=AF=B4=E6=98=8E=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shared/resource/jsons/dic_zyz_daily.json | 4 +- shared/resource/jsons/dic_zyz_gk_daily.json | 198 ++++++++++---------- 2 files changed, 101 insertions(+), 101 deletions(-) diff --git a/shared/resource/jsons/dic_zyz_daily.json b/shared/resource/jsons/dic_zyz_daily.json index 6c81b5605..4b51c959e 100644 --- a/shared/resource/jsons/dic_zyz_daily.json +++ b/shared/resource/jsons/dic_zyz_daily.json @@ -21,7 +21,7 @@ "timesPerDay": 5, "timesCanBuy": 10, "difficultLvl": "3200&3201&3202&3203&3204&3205&3206&3207&3208&3209", - "description": "保护矿产不让敌军带走,可获得大量装备精练材料" + "description": "阻止强盗将矿石带离矿场,可获得大量装备精练材料" }, { "dailyType": 4, @@ -29,6 +29,6 @@ "timesPerDay": 5, "timesCanBuy": 10, "difficultLvl": "3300&3301&3302&3303&3304&3305&3306&3307&3308&3309", - "description": "与敌人争夺矿场的所有权,可获得大量装备强化材料" + "description": "与敌人争夺矿场的所有权,可获得大量珠宝材料" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gk_daily.json b/shared/resource/jsons/dic_zyz_gk_daily.json index 662c2ae5e..0c3f7f0cb 100644 --- a/shared/resource/jsons/dic_zyz_gk_daily.json +++ b/shared/resource/jsons/dic_zyz_gk_daily.json @@ -2,7 +2,7 @@ { "war_id": 3001, "dispatchJsonId": 3001, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&20000", "conditionReward": "31002&20&0|31002&40&1", @@ -27,7 +27,7 @@ { "war_id": 3002, "dispatchJsonId": 3002, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&24000", "conditionReward": "31002&20&0|31002&40&1", @@ -38,7 +38,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n3.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -52,7 +52,7 @@ { "war_id": 3003, "dispatchJsonId": 3003, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&28000", "conditionReward": "31002&20&0|31002&40&1", @@ -63,7 +63,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n4.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -77,7 +77,7 @@ { "war_id": 3004, "dispatchJsonId": 3004, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&32000", "conditionReward": "31002&20&0|31002&40&1", @@ -88,7 +88,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n5.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -102,7 +102,7 @@ { "war_id": 3005, "dispatchJsonId": 3005, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&36000", "conditionReward": "31002&20&0|31002&40&1", @@ -113,7 +113,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n6.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -127,7 +127,7 @@ { "war_id": 3006, "dispatchJsonId": 3006, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&40000", "conditionReward": "31002&20&0|31002&40&1", @@ -138,7 +138,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n7.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -152,7 +152,7 @@ { "war_id": 3007, "dispatchJsonId": 3007, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&44000", "conditionReward": "31002&20&0|31002&40&1", @@ -163,7 +163,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n8.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -177,7 +177,7 @@ { "war_id": 3008, "dispatchJsonId": 3008, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&48000", "conditionReward": "31002&20&0|31002&40&1", @@ -188,7 +188,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n9.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -202,7 +202,7 @@ { "war_id": 3009, "dispatchJsonId": 3009, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&52000", "conditionReward": "31002&20&0|31002&40&1", @@ -213,7 +213,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n10.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -227,7 +227,7 @@ { "war_id": 3010, "dispatchJsonId": 3010, - "bg_img_id": 501, + "bg_img_id": 9301, "script_id": "S_3001", "fixReward": "31001&56000", "conditionReward": "31002&20&0|31002&40&1", @@ -238,7 +238,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n11.消灭所有敌军", + "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "loseInfoInUI": "马车被抢\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, @@ -252,7 +252,7 @@ { "war_id": 3100, "dispatchJsonId": 3100, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11002&8|11001&10", "conditionReward": "31002&20&0|31002&40&1", @@ -263,8 +263,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", @@ -277,7 +277,7 @@ { "war_id": 3101, "dispatchJsonId": 3101, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11002&10|11001&10", "conditionReward": "31002&20&0|31002&40&1", @@ -288,8 +288,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", @@ -302,7 +302,7 @@ { "war_id": 3102, "dispatchJsonId": 3102, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11002&10|11001&20", "conditionReward": "31002&20&0|31002&40&1", @@ -313,8 +313,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", @@ -327,7 +327,7 @@ { "war_id": 3103, "dispatchJsonId": 3103, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11003&3|11002&4", "conditionReward": "31002&20&0|31002&40&1", @@ -338,8 +338,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", @@ -352,7 +352,7 @@ { "war_id": 3104, "dispatchJsonId": 3104, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11003&3|11002&6", "conditionReward": "31002&20&0|31002&40&1", @@ -363,8 +363,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", @@ -377,7 +377,7 @@ { "war_id": 3105, "dispatchJsonId": 3105, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11003&4|11002&4", "conditionReward": "31002&20&0|31002&40&1", @@ -388,8 +388,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", @@ -402,7 +402,7 @@ { "war_id": 3106, "dispatchJsonId": 3106, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11003&4|11002&6", "conditionReward": "31002&20&0|31002&40&1", @@ -413,8 +413,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", @@ -427,7 +427,7 @@ { "war_id": 3107, "dispatchJsonId": 3107, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11003&5|11002&4", "conditionReward": "31002&20&0|31002&40&1", @@ -438,8 +438,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", @@ -452,7 +452,7 @@ { "war_id": 3108, "dispatchJsonId": 3108, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11004&1|11002&6", "conditionReward": "31002&20&0|31002&40&1", @@ -463,8 +463,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", @@ -477,7 +477,7 @@ { "war_id": 3109, "dispatchJsonId": 3109, - "bg_img_id": 502, + "bg_img_id": 9302, "script_id": "S_3100", "fixReward": "11004&1|11003&2", "conditionReward": "31002&20&0|31002&40&1", @@ -488,8 +488,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", + "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", @@ -502,7 +502,7 @@ { "war_id": 3200, "dispatchJsonId": 3200, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&32", "conditionReward": "31002&20&0|31002&40&1", @@ -513,8 +513,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", @@ -527,7 +527,7 @@ { "war_id": 3201, "dispatchJsonId": 3201, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&44", "conditionReward": "31002&20&0|31002&40&1", @@ -538,8 +538,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", @@ -552,7 +552,7 @@ { "war_id": 3202, "dispatchJsonId": 3202, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&56", "conditionReward": "31002&20&0|31002&40&1", @@ -563,8 +563,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", @@ -577,7 +577,7 @@ { "war_id": 3203, "dispatchJsonId": 3203, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&68", "conditionReward": "31002&20&0|31002&40&1", @@ -588,8 +588,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", @@ -602,7 +602,7 @@ { "war_id": 3204, "dispatchJsonId": 3204, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&80", "conditionReward": "31002&20&0|31002&40&1", @@ -613,8 +613,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", @@ -627,7 +627,7 @@ { "war_id": 3205, "dispatchJsonId": 3205, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&92", "conditionReward": "31002&20&0|31002&40&1", @@ -638,8 +638,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", @@ -652,7 +652,7 @@ { "war_id": 3206, "dispatchJsonId": 3206, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&104", "conditionReward": "31002&20&0|31002&40&1", @@ -663,8 +663,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", @@ -677,7 +677,7 @@ { "war_id": 3207, "dispatchJsonId": 3207, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&116", "conditionReward": "31002&20&0|31002&40&1", @@ -688,8 +688,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", @@ -702,7 +702,7 @@ { "war_id": 3208, "dispatchJsonId": 3208, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&128", "conditionReward": "31002&20&0|31002&40&1", @@ -713,8 +713,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", @@ -727,7 +727,7 @@ { "war_id": 3209, "dispatchJsonId": 3209, - "bg_img_id": 503, + "bg_img_id": 9303, "script_id": "S_3200", "fixReward": "60001&140", "conditionReward": "31002&20&0|31002&40&1", @@ -738,8 +738,8 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji10", @@ -752,7 +752,7 @@ { "war_id": 3300, "dispatchJsonId": 3300, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&90", "conditionReward": "31002&20&0|31002&40&1", @@ -764,7 +764,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", @@ -777,7 +777,7 @@ { "war_id": 3301, "dispatchJsonId": 3301, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&100", "conditionReward": "31002&20&0|31002&40&1", @@ -789,7 +789,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", @@ -802,7 +802,7 @@ { "war_id": 3302, "dispatchJsonId": 3302, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&110", "conditionReward": "31002&20&0|31002&40&1", @@ -814,7 +814,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", @@ -827,7 +827,7 @@ { "war_id": 3303, "dispatchJsonId": 3303, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&120", "conditionReward": "31002&20&0|31002&40&1", @@ -839,7 +839,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", @@ -852,7 +852,7 @@ { "war_id": 3304, "dispatchJsonId": 3304, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&130", "conditionReward": "31002&20&0|31002&40&1", @@ -864,7 +864,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", @@ -877,7 +877,7 @@ { "war_id": 3305, "dispatchJsonId": 3305, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&140", "conditionReward": "31002&20&0|31002&40&1", @@ -889,7 +889,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", @@ -902,7 +902,7 @@ { "war_id": 3306, "dispatchJsonId": 3306, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&150", "conditionReward": "31002&20&0|31002&40&1", @@ -914,7 +914,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", @@ -927,7 +927,7 @@ { "war_id": 3307, "dispatchJsonId": 3307, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&160", "conditionReward": "31002&20&0|31002&40&1", @@ -939,7 +939,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", @@ -952,7 +952,7 @@ { "war_id": 3308, "dispatchJsonId": 3308, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&170", "conditionReward": "31002&20&0|31002&40&1", @@ -964,7 +964,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", @@ -977,7 +977,7 @@ { "war_id": 3309, "dispatchJsonId": 3309, - "bg_img_id": 504, + "bg_img_id": 9304, "script_id": "S_3300", "fixReward": "17054&180", "conditionReward": "31002&20&0|31002&40&1", @@ -989,7 +989,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "\r\n我方全部阵亡", + "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9",