商店:一般购物流程

This commit is contained in:
luying
2021-03-31 17:52:34 +08:00
parent e487d07bfd
commit 8c8adacfdc
21 changed files with 1631 additions and 327 deletions

View File

@@ -77,7 +77,8 @@ export class GuildHandler {
let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
// 加入channel
session.set('guildCode', guild.code);
session.push('guildCode', () => {});
addRoleToGuildChannel(roleId, sid, guild.code);
// 添加动态
@@ -273,6 +274,8 @@ export class GuildHandler {
// 打开公会页面加入channel
if(userGuild.guildCode) {
addRoleToGuildChannel(roleId, sid, guild.code);
session.set('guildCode', guild.code);
session.push('guildCode', () => {});
}
// 获取排行榜
@@ -315,7 +318,7 @@ export class GuildHandler {
let hasGuild = false;
if(isAuto) { // 自动加入
const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId);
const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId, session);
if(joinResult.status == -1) {
return joinResult.resResult;
}
@@ -377,7 +380,7 @@ export class GuildHandler {
if(isReceived) { // 同意申请,加入
for(let { roleId } of applyList) {
const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId, session);
if(joinResult.status == -1) continue;
let chatSid = await getGuildChannelSid(code);
// 更新人数增加
@@ -513,7 +516,7 @@ export class GuildHandler {
const { guildCode } = invite;
const guild = await GuildModel.findByCode(guildCode, serverId);
const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId);
const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId, session);
if(joinResult.status == -1) {
return joinResult.resResult;
}
@@ -634,6 +637,9 @@ export class GuildHandler {
let chatSid = await getGuildChannelSid(code);
this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
this.app.rpc.chat.guildRemote.memberQuit.toServer(chatSid,code, roleId, guild, sid);
session.set('guildCode', '');
session.push('guild', () => {});
return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild });
}

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@@ -0,0 +1,148 @@
import { Application, BackendSession } from "pinus";
import { gameData } from "../../../pubUtils/data";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_STRUCTURE } from "../../../consts";
import { DicShopListModel } from "../../../db/DicShopList";
import { ShopItem } from "../../../domain/dbGeneral";
import { ShopItemListParam } from '../../../domain/roleField/shop';
import { UserShopModel } from "../../../db/UserShop";
import { handleCost, addItems } from "../../../services/rewardService";
import { GuildModel } from "../../../db/Guild";
export default function(app: Application) {
return new ShopHandler(app);
}
export class ShopHandler {
constructor(private app: Application) {
}
// 获得商品列表
async getShopList(msg: { shopId: number }, session: BackendSession) {
let roleId = session.get('roleId');
let { shopId } = msg;
if(!gameData.shopList.has(shopId)) {
return resResult(STATUS.WRONG_PARMS);
}
let shopItemList = new Array<ShopItemListParam>(); // 返回
let dbDicShop = await DicShopListModel.findByShopId(shopId);
let userShopRecs = await UserShopModel.findMapByShopId(roleId, shopId);
console.log(JSON.stringify([...userShopRecs]))
if(!dbDicShop || dbDicShop.useJson) { // 完全使用json中配置的商品数据库只做排序用数据库内没有的排到最后
let items = dbDicShop?.items||[];
let map = new Map<number, ShopItem>();
for(let item of items) {
map.set(item.id, item);
}
let dicShop = gameData.shop.get(shopId)||[];
for(let { id, type } of dicShop) {
let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
if(map.has(id)) {
let item = map.get(id);
let param = new ShopItemListParam(id, item.discount, type, buyCount, item.order);
shopItemList.push(param);
} else {
let param = new ShopItemListParam(id, 1, type, buyCount, 0);
shopItemList.push(param);
}
}
} else { // 只返回数据库内的商品
let items = dbDicShop?.items||[];
for(let item of items) {
let { id, order, discount } = item;
let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
let dicShop = gameData.shopItem.get(id);
if(dicShop) {
let param = new ShopItemListParam(id, discount, dicShop.type, buyCount, order);
shopItemList.push(param);
}
}
}
shopItemList = shopItemList.sort((a, b) => b.order - a.order);
return resResult(STATUS.SUCCESS, { shopItemList });
}
// 购买商品
async purchase(msg: { shopItemId: number, count: number }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { shopItemId, count } = msg;
let dicShopItem = gameData.shopItem.get(shopItemId);
if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(dicShopItem.guildLvLimit) {
let myGuild = await GuildModel.findByCode(guildCode, serverId);
if(!myGuild) return resResult(STATUS.GUILD_LV_LIMIT);
let { structure } = myGuild;
let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.STORE);
if(!curStructure || curStructure.lv < dicShopItem.guildLvLimit) {
return resResult(STATUS.GUILD_LV_LIMIT);
}
}
let dbShop = await DicShopListModel.findByShopId(dicShopItem.shop);
let discount = 1;
if(dbShop) {
let item = dbShop.items.find(cur => cur.id == shopItemId);
if(item) {
discount = item.discount;
}
}
let userShop = await UserShopModel.findByRoleAndItem(roleId, dicShopItem.id);
if(userShop && userShop.count + count > dicShopItem.purchaseLimit) {
return resResult(STATUS.BUY_COUNT_OVER);
}
// 消耗
let cost = [{
id: dicShopItem.money,
count: Math.round(dicShopItem.price * count * discount)
}];
let costResult = await handleCost(roleId, sid, cost);
if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
// 次数
userShop = await UserShopModel.purchase(roleId, roleName, dicShopItem, count);
if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
// 获得
let reward = [{
id: dicShopItem.goodid,
count
}];
let goods = await addItems(roleId, roleName, sid, reward);
return resResult(STATUS.SUCCESS, {
shopItemId, count,
goods
});
}
// 将魂回收
async recycleSoul(msg: { goodsId: number, count: number }, session: BackendSession) {
}
// !测试接口初始化将json表中的内容加入数据库内
async initShopList() {
let index = gameData.shopItem.size;
for(let [id, dic] of gameData.shopItem) {
await DicShopListModel.createShop(dic.shop, true, { id, order: index--, discount: 1 })
}
}
}

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@@ -174,18 +174,18 @@ export async function getRaceActivityRank(guildCode: string, serverId: number) {
let guildRank = new Array<SimpleGuildRankWithTimeParam>();
for(let { rank, code, name, num } of guildRankResult.ranks) {
let _obj = await obj.getWoodenHorse(code, serverId);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
guildRank.push(param);
}
let myGuildRank: SimpleGuildRankWithTimeParam;
if(guildRankResult.myRank) {
let { rank, code, name, num } = guildRankResult.myRank;
let _obj = await obj.getWoodenHorse(code, serverId);
myGuildRank = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
myGuildRank = new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
} else {
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
let _obj = await obj.getWoodenHorse(guildCode, serverId);
myGuildRank = new SimpleGuildRankWithTimeParam(0, guildCode, guild?.name, 0, _obj?_obj.time:0, _obj?_obj.durability:0);
myGuildRank = new SimpleGuildRankWithTimeParam(0, guildCode, guild?.name, _obj);
}
return { guildRank, myGuildRank }
}
@@ -317,6 +317,7 @@ export async function sendGuildActEndMsg(aid: number) {
await raceActivitySettleReward(guildCode, woodenHorse);
}
}
raceActivityObj = new RaceActivityObject();
}
}
@@ -588,7 +589,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
for(let i = 0; i < l; i++) {
let { rank, code, name, num } = ranks[i]
let _obj = await obj.getWoodenHorse(code, serverId);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj?_obj.distance:0, _obj?_obj.time:0, _obj?_obj.durability:0);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
guildRank.push(param);
}
@@ -617,7 +618,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
console.log('send', woodenHorseList.length);
let curRank = ranks[rank];
let wh = await obj.getWoodenHorse(curRank.code, serverId);
let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, curRank.num, wh?wh.time:0, wh?wh.durability:0);
let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, wh);
let chatSid = await getGuildChannelSid(curRank.code);
let events = obj.getEvents(curRank.code, wh?wh.distance:0);

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@@ -7,7 +7,7 @@ import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
import { SystemConfigModel } from "../db/SystemConfig";
import { nowSeconds } from "../pubUtils/timeUtil";
import { pinus } from "pinus";
import { pinus, BackendSession } from "pinus";
import { ARMY } from "../pubUtils/dicParam";
import { sendMail } from "./mailService";
import { setRank, getMyRank, initSingleRank, getRoleOnlineInfo } from "./redisService";
@@ -40,7 +40,7 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
* @param lv 公会当前等级,判断人数用
* @param roleId 加入的玩家
*/
export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number, session: BackendSession) {
// 周结算锁
let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
@@ -86,6 +86,9 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
if (sid) {
await addRoleToGuildChannel(roleId, sid, code);
}
session.set('guildCode', code);
session.push('guildCode', () => {});
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
}