商店:一般购物流程
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@@ -215,7 +215,7 @@ export class CityActivityObject {
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// 军团诸侯混战等数据
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export class RaceActivityObject {
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private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束
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private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束 // TODO 写进const表
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public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
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@@ -250,7 +250,7 @@ export class RaceActivityObject {
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woodenHorse.joinMember(roleId, roleName, sid)
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this.pushMember(guildCode, roleId, job);
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if(this.status == 1) {
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if(this.status == 1) { // TODO 写进const表
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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}
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@@ -269,14 +269,14 @@ export class RaceActivityObject {
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
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this.guildList.push({guildCode, serverId});
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if(this.status == 1) {
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if(this.status == 1) { // TODO 写进const表
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this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
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}
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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let needSendEnd = woodenHorse.calCurWoodenHorse(events);
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if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离
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if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离 // TODO 写进const表
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await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false);
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if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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@@ -305,7 +305,7 @@ export class RaceActivityObject {
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// 定时任务到,开始比赛,设置开始赛道,发放初始道具
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public startRace() {
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this.status = 1;
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this.status = 1; // TODO 写进const表
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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this.woodenHorseStartRace(woodenHorse);
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@@ -315,7 +315,7 @@ export class RaceActivityObject {
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}
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private woodenHorseStartRace(woodenHorse: WoodenHorse) {
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woodenHorse.status = 1;
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woodenHorse.status = 1; // TODO 写进const表
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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let members = woodenHorse.members;
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@@ -459,7 +459,7 @@ export class WoodenHorse {
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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console.log('**', JSON.stringify(events))
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if(this.status == 2) return false;
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if(this.status == 2) return false; // TODO 写进const表
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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}
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@@ -528,7 +528,7 @@ export class WoodenHorse {
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case RACE_EVENT.GUISHOUYINFU:
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if (this.shieldTime < Date.now()) {
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this.stopContinueTime = endTime;
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this.status = 0;
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this.status = 0; // TODO 写进const表
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}
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break;
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case RACE_EVENT.FENGCHE:
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@@ -538,9 +538,9 @@ export class WoodenHorse {
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this.shield += count * effect[0]; break;
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case RACE_EVENT.TIANSHIDUNFU:
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this.shieldTime = endTime; break;
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case RACE_EVENT.JIANSU_1:
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case RACE_EVENT.JIASU_1:
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this.speed *= 1 + effect[0]; break;
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case RACE_EVENT.JIANSU_2:
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case RACE_EVENT.JIASU_2:
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this.speed += effect[0]; break;
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case RACE_EVENT.HUIFU_1:
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this.durability += effect[0];
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@@ -570,7 +570,7 @@ export class WoodenHorse {
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break;
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}
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if(this.durability <= 0) {
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this.status = 0;
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this.status = 0; // TODO 写进const表
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this.speed = 0;
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}
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}
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