秘境:首通信息

This commit is contained in:
luying
2021-09-07 17:31:21 +08:00
parent dd607934f7
commit 8c93cd1eba
10 changed files with 143 additions and 10 deletions

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@@ -1,5 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { LineupParam } from '../domain/rank';
/**
* 战斗记录接口
@@ -12,6 +13,8 @@ class Record {
heroes: Array<number>; // 武将id
@prop({ required: true, type: Number })
seqIds: Array<number>; // 武将seqid
@prop({ required: true, type: () => LineupParam, _id: false })
lineup: Array<LineupParam>; // 武将详细信息
@prop({ required: false })
oppRoleId?: string; // pvp对手
@prop({ required: false })

45
shared/db/DungeonFirst.ts Normal file
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@@ -0,0 +1,45 @@
/**
* 秘境首通
*/
import BaseModel from './BaseModel';
import { getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { RankParam, LineupParam } from '../domain/rank';
export default class DungeonFirst extends BaseModel {
@prop({ required: true })
serverId: number; // 服务器id
@prop({ required: true, default: 0})
movePoint: number; // 秘境的类型
@prop({ required: true, default: 0})
warId: number; // 关卡id
@prop({ required: true })
time: number; // 首通时间
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true, type: () => RankParam, _id: false })
userInfo: RankParam; // 玩家信息
@prop({ required: true, type: () => LineupParam, _id: false })
lineup: LineupParam[]; // 玩家信息
public static async createDungeonFirst(serverId: number, movePoint: number, warId: number, update: DungeonFirstUpdateParam) {
const rec: DungeonFirstType = await DungeonFirstModel.findOneAndUpdate({ serverId, movePoint, warId}, { $setOnInsert: update }, { new: true, upsert: true }).lean();
return rec;
}
public static async findByMovePoint(serverId: number, movePoint: number) {
const rec: DungeonFirstType[] = await DungeonFirstModel.find({ serverId, movePoint}).lean();
return rec;
}
}
export const DungeonFirstModel = getModelForClass(DungeonFirst);
export interface DungeonFirstType extends Pick<DocumentType<DungeonFirst>, keyof DungeonFirst>{}
export type DungeonFirstUpdateParam = Partial<DungeonFirstType>; // 将所有字段变成可选项

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@@ -0,0 +1,24 @@
import { RankParam, LineupParam } from '../rank';
import { DungeonFirstType } from '../../db/DungeonFirst';
class DungeonUserInfo extends RankParam {
roleId: string;
constructor(roleId: string, userInfo: RankParam) {
super(userInfo, false);
this.roleId = roleId;
}
}
export class DungeonResultParam {
warId: number;
time: number;
userInfo: DungeonUserInfo;
lineup: LineupParam[];
constructor(dungeon: DungeonFirstType) {
this.warId = dungeon.warId;
this.time = dungeon.time;
this.userInfo = new DungeonUserInfo(dungeon.roleId, dungeon.userInfo);
this.lineup = dungeon.lineup;
}
}

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@@ -5,21 +5,41 @@ import { reduceCe } from "../pubUtils/util";
import { GuildUpdateParam } from "../db/Guild";
import { HeroType, HeroUpdate } from "../db/Hero";
import { getSeconds } from "../pubUtils/timeUtil";
import { prop } from "@typegoose/typegoose";
// 排行榜返回玩家值
export class RankParam {
@prop({ required: true })
roleName: string = "";
@prop({ required: true })
lv: number = 0;
@prop({ required: true })
vLv: number = 0;
@prop({ required: true })
guildName: string = "";
@prop({ required: true })
head: number = EXTERIOR.EXTERIOR_FACE;
@prop({ required: true })
frame: number = EXTERIOR.EXTERIOR_FACECASE;
@prop({ required: true })
spine: number = EXTERIOR.EXTERIOR_APPEARANCE;
@prop({ required: true })
title: number = 1;
@prop({ required: true })
ce: number = 0;
@prop({ required: true })
updatedAt: number = 0;
constructor(role: RoleUpdate, fromDb: boolean) {
constructor(role: RoleUpdate|RankParam, fromDb: boolean) {
if(role.roleName) this.roleName = role.roleName;
if(role.lv) this.lv = role.lv;
if(role.vLv) this.vLv = role.vLv;
@@ -29,7 +49,7 @@ export class RankParam {
if(role.title) this.title = role.title;
if(role.guildName) this.guildName = role.guildName||"";
if(role.ce) {
if(fromDb && !role.isReducedCe) {
if(fromDb && !(<RoleUpdate>role).isReducedCe) {
this.ce = reduceCe(role.ce);
} else {
this.ce = role.ce;
@@ -141,11 +161,22 @@ export class GuildLeader {
// 排行榜返回玩家值
export class LineupParam {
@prop({ required: true })
hid: number;
@prop({ required: true })
star: number;
@prop({ required: true })
colorStar: number;
@prop({ required: true })
lv: number;
@prop({ required: true })
quality: number;
@prop({ required: true })
job: number;
constructor(hero: HeroType) {

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@@ -38,6 +38,8 @@ export interface DicWar {
readonly fobiddenCharactor: Array<{type: number, id: number}>;
// 远征随机buff
readonly mapseid: number[];
// 秘境类型
readonly movePoint: number;
}
export const dicWar = new Map<number, DicWar>();