今日挑战互动接口

This commit is contained in:
qiaoxin
2021-04-25 17:46:01 +08:00
parent 7bb445693d
commit 8cb2ba2a8b
13 changed files with 493 additions and 156 deletions

View File

@@ -36,14 +36,14 @@ export class GachaHandler {
async getGachaList(msg: {}, session: BackendSession) {
const { } = msg;
const roleId: string = session.get('roleId');
let userGachaList = await UserGachaModel.findAllByRole(roleId);
let list: GachaListReturn[] = [];
for(let [id, dicGacha] of gameData.gacha) {
if(id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
for (let [id, dicGacha] of gameData.gacha) {
if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
let userGacha = userGachaList.find(cur => cur.gachaId == id);
if(userGacha)
if (userGacha)
userGacha = await refreshGacha(dicGacha, userGacha);
let param = new GachaListReturn(dicGacha, userGacha);
list.push(param);
@@ -60,7 +60,7 @@ export class GachaHandler {
*/
async pull(msg: { gachaId: number, activityId: number, count: number }, session: BackendSession) {
const { gachaId, activityId, count } = msg;
if(gachaId == undefined|| activityId == undefined || count == undefined) return resResult(STATUS.WRONG_PARMS);
if (gachaId == undefined || activityId == undefined || count == undefined) return resResult(STATUS.WRONG_PARMS);
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
@@ -70,32 +70,32 @@ export class GachaHandler {
let { lv } = await RoleModel.findByRoleId(roleId);
let dicGacha = gameData.gacha.get(gachaId);
if(!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
let { floor, freeCount, hope, point, pickHero, refFreeTime } = await refreshGacha(dicGacha, userGacha);
if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
let userHeroes = await HeroModel.findByRole(roleId);
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
for(let i = 0; i < count; i++) {
for (let i = 0; i < count; i++) {
// 按照一般概率抽出
let { dic: { id: base } } = getRandomWithWeight(dicGacha.percent);
let contentId = getFloorResult(gachaId, base, floor);
if(contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let result = getResultFromContentId(contentId, lv, hope);
if(result.hid > 0) {
if (result.hid > 0) {
result.setSetPickHero(pickHero);
let hasHero = userHeroes.find(cur => cur.hid == result.hid);
if(hasHero) { // 已有转换为碎片
if (hasHero) { // 已有转换为碎片
let { pieceId, count } = transPiece(result.hid);
result.transferToPiece(pieceId, count);
items.push({ id: pieceId, count });
} else {
heroInfo.push({ hid: result.hid })
heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
}
} else {
items.push({ id: result.id, count });
@@ -104,8 +104,8 @@ export class GachaHandler {
}
let costNum = count;
if(count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
if(count > dicGacha.free.count - freeCount) {
if (count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
if (count > dicGacha.free.count - freeCount) {
costNum = count - dicGacha.free.count + freeCount;
freeCount = dicGacha.free.count;
} else {
@@ -114,16 +114,16 @@ export class GachaHandler {
}
}
// 消耗东西
if(costNum > 0) {
let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum }});
if (costNum > 0) {
let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum } });
let costResult = await handleCost(roleId, sid, cost);
if(!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
}
// 给东西
let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
await addItems(roleId, roleName, sid, items);
// 更新数据
point = Math.floor(count/RECRUIT.RECRUIT_BONUS);
point = Math.floor(count / RECRUIT.RECRUIT_BONUS);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
freeCount, hope, floor, count, point
});
@@ -134,12 +134,12 @@ export class GachaHandler {
await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
let resultRefFreeTime = 0;
if(dicGacha.free.count > 0) {
if (dicGacha.free.count > 0) {
resultRefFreeTime = getAfterDateByDay(refFreeTime, dicGacha.free.day);
}
return resResult(STATUS.SUCCESS, {
gachaId, activityId,
freeCount, refFreeTime: resultRefFreeTime, count, point, floor,
freeCount, refFreeTime: resultRefFreeTime, count, point, floor,
heroes, result: resultList
});
}
@@ -154,14 +154,14 @@ export class GachaHandler {
const { gachaId, hope } = msg;
const roleId: string = session.get('roleId');
for(let { hid } of hope) {
for (let { hid } of hope) {
let dicHero = gameData.hero.get(hid);
if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
}
}
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { hope: hope.map(cur => { return {...cur, hasGet: false} }) })
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { hope: hope.map(cur => { return { ...cur, hasGet: false } }) })
return resResult(STATUS.SUCCESS, {
gachaId,
@@ -185,16 +185,16 @@ export class GachaHandler {
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
let { point, turntable } = userGacha;
if(point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
let turntablePool: { quality: number, count: number }[] = [];
for(let { quality, count } of gameData.gachaTurntable) {
for (let { quality, count } of gameData.gachaTurntable) {
let myTurntable = turntable.find(cur => cur.quality == quality);
if(myTurntable && myTurntable.hasGet) {
if (myTurntable && myTurntable.hasGet) {
turntablePool.push({ quality, count });
}
}
if(turntablePool.length <= 0) { // 重置
if (turntablePool.length <= 0) { // 重置
turntable = []; turntablePool = gameData.gachaTurntable;
}
@@ -207,27 +207,27 @@ export class GachaHandler {
let contentId = gameData.gachaContentHero.get(hero[0]);
// 获得或者转成碎片
let heroInfo: { hid: number }[] = [];
for(let i = 0; i < count; i++) {
heroInfo.push({ hid: hero[0] })
let heroInfo: { hid: number, count: number }[] = [];
for (let i = 0; i < count; i++) {
heroInfo.push({ hid: hero[0], count: 1 })
}
let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
let resultList: GachaResult[] = [];
for(let h of heroes) {
for (let h of heroes) {
let result = new GachaResult(contentId);
result.setHero(h.hid);
resultList.push(result);
}
for(let g of goods) {
for (let g of goods) {
let result = new GachaResult(contentId);
result.setHero(hero[0]);
result.transferToPiece(g.id, g.count);
resultList.push(result);
}
// 记录
let myTurntable = turntable.find(cur => cur.quality == quality);
if(!myTurntable) {
if (!myTurntable) {
myTurntable = { quality, hasGet: false };
turntable.push(myTurntable);
}
@@ -254,19 +254,19 @@ export class GachaHandler {
async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
const { gachaId, activityId, pickHero } = msg;
const roleId: string = session.get('roleId');
if(gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
return resResult(STATUS.WRONG_PARMS);
let dicHero = gameData.hero.get(pickHero);
if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let heroes: number[] = [];
if(gachaId == GACHA_ID.TIMELIMIT) {
if (gachaId == GACHA_ID.TIMELIMIT) {
let activityData = await ActivityModel.findActivity(activityId, true);
if(!activityData) return resResult(STATUS.ACTIVITY_MISSING);
if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
let gachaData = new GachaData(activityData);
heroes = gachaData.heroes;
if(!heroes.includes(pickHero)) {
if (!heroes.includes(pickHero)) {
return resResult(STATUS.GACHA_CAN_NOT_PICK)
}
}
@@ -287,11 +287,11 @@ export class GachaHandler {
* @param {BackendSession} session
* @memberof GachaHandler
*/
async getVisitedHero(msg: { }, session: BackendSession) {
async getVisitedHero(msg: {}, session: BackendSession) {
const roleId: string = session.get('roleId');
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
if(shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
if (shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
visitedHero = [];
}
@@ -313,19 +313,19 @@ export class GachaHandler {
const { hid } = msg;
let dicHero = gameData.hero.get(hid);
if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(!dicHero.recruit) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicHero.recruit) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId } = dicHero;
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
if(shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
if (shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
visitedHero = [];
refVisitedTime = getTodayZeroDate(REFRESH_HOUR);
}
if(visitedHero.includes(hid)) {
if (visitedHero.includes(hid)) {
return resResult(STATUS.GACHA_HAS_VISITED);
}
if(visitedHero.length >= RECRUIT.RECRUIT_DAILY_RECRUIT_SHARD) {
if (visitedHero.length >= RECRUIT.RECRUIT_DAILY_RECRUIT_SHARD) {
return resResult(STATUS.GACHA_VISITED_COUNT_OVER);
}

View File

@@ -2,12 +2,11 @@ import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, } from '../../../consts';
import { getPlayerGrowthData } from '../../../services/growthService';
import { getPlayerDailyChallengesData } from '../../../services/dailyChallengesService';
import { GrowthItem } from '../../../domain/activityField/growthField';
import { addItems, createHero } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
import { gameData } from '../../../pubUtils/data';
import { ActivityModelType } from '../../../db/Activity';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
export default function (app: Application) {
@@ -70,25 +69,12 @@ export class SevenDaysHandler {
let heroReward = growthItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// createHero
let hero = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
addHeros.push(hero);
}
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/**
@@ -118,6 +104,9 @@ export class SevenDaysHandler {
if (dayItemData.getPointReward) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (playerData.today() != dayIndex) {
return resResult(STATUS.ACTIVITY_TIME_ERROR);
}
await ActivityGrowthModel.addDayRecord(activityId, roleId, dayIndex, 1);
@@ -126,27 +115,73 @@ export class SevenDaysHandler {
let heroReward = dayItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// createHero
let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
for(let hero of heroes) {
addHeros.push(hero);
}
}
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/************************今日挑战****************************/
/**
* @description 获取今日挑战活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async getSevenDayDailyChallengesActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取今日挑战的单个奖励
* @param {{ activityId: number, dayIndex: number, cellIndex: number, type: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async getDailyChallengesCellReward(msg: { activityId: number, dayIndex: number, cellIndex: number, type: number }, session: BackendSession) {
const { activityId, dayIndex, cellIndex, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let dailyItemData: DailyItem = playerData.findDailyChallengesItem(dayIndex, cellIndex, type);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!dailyItemData.isComplete()) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (!dailyItemData.canReceive()) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityGrowthModel.addCellRecord(activityId, roleId, dayIndex, cellIndex, type, 1);
let reward = dailyItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = dailyItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}

View File

@@ -0,0 +1,24 @@
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../db/ActivityDailyChallenges';
import { DailyChallengesData, DailyItem } from '../domain/activityField/dailyChallengesField';
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(activityId, roleId);
let playerData = new DailyChallengesData(activityData);
playerData.setPlayerRecords(playerRecords);
return playerData;
}

View File

@@ -3,7 +3,7 @@ import { EquipModel } from './../db/Equip';
import { resResult, parseGoodStr } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
import { RoleModel, RoleType } from '../db/Role';
import { setAp } from './actionPointService';
import { setAp } from './actionPointService';
import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
import { ItemModel } from '../db/Item';
import { STATUS } from '../consts/statusCode';
@@ -21,8 +21,8 @@ import { CreateHeroParam } from '../domain/roleField/hero';
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
let reward = parseGoodStr(rewardStr);
let rewards = [];
for(let obj of reward)
rewards.push({ ...obj, count: Math.ceil(obj.count * multi)});
for (let obj of reward)
rewards.push({ ...obj, count: Math.ceil(obj.count * multi) });
const result = await addItems(roleId, roleName, sid, reward);
return result;
}
@@ -30,8 +30,8 @@ export async function handleFixedReward(roleId: string, roleName: string, sid: s
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
let currencysMap: any = {};
let equips: Array<number> = [];
let bags: Array<{id: number, count: number}> = [];
let uids = [{uid: roleId, sid}];
let bags: Array<{ id: number, count: number }> = [];
let uids = [{ uid: roleId, sid }];
if (!sortConsumes(goods, bags, currencysMap, equips))
return false;
// 检查货币是否充足
@@ -47,44 +47,44 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
//检查装备是否存在
if (!!equips.length) {
let resEquips = await EquipModel.getEquips(equips);
if (resEquips.length < equips.length)
if (resEquips.length < equips.length)
return false;
}
//检查并修改道具
if(bags.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
if(hasError) return false;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
if (bags.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
if (hasError) return false;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
//删除装备
if (!!equips.length) {
await EquipModel.deleteEquips(equips);
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, {equips}), uids);
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
}
//消耗玩家货币
if (!!Object.keys(currencysMap).length) {
await RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}
return true;
}
function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
for (let good of goods) {
let goodInfo = getGoodById(good.id);
let {type, table } = ITID.get(goodInfo.itid);
let { type, table } = ITID.get(goodInfo.itid);
if(table == ITEM_TABLE.EQUIP) {
if (table == ITEM_TABLE.EQUIP) {
if (!!good.seqId) {
equips.push(good.seqId);
} else {
return false;
}
} else if (table == ITEM_TABLE.ITEM) {
let index = indexOf(bags, {id: good.id});
let index = indexOf(bags, { id: good.id });
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
@@ -96,7 +96,7 @@ function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencys
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
if (curname != 'ap') {
currencysMap[curname] = (currencysMap[curname]||0) + good.count;
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
} else {
return false;
}
@@ -114,18 +114,18 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
let bags: Array<BagInter> = [];
let skins: Array<number> = [];
let figures: Array<number> = [];
let uids = [{uid: roleId, sid}];
let uids = [{ uid: roleId, sid }];
sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
let equipInfos = [], taskPushMessage = [];
for (let equip of equips) {
let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
showItems.push({seqId: equipInfo.seqId, id: equip.id, count: 1});
showItems.push({ seqId: equipInfo.seqId, id: equip.id, count: 1 });
equipInfos.push(equipInfo);
taskPushMessage.concat(pushMessage);
}
//装备推送
if (!!equipInfos.length)
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids);
if (!!equipInfos.length)
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
pushTaskUpdate(roleId, sid, null, taskPushMessage);
@@ -134,7 +134,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
let role = await RoleModel.findByRoleId(roleId);
for (let key in currencysMap) {
if (key == 'ap') {
let {ap} = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
let { ap } = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
currencysMap.ap = ap;
} else {
currencysMap[key] += role[key];
@@ -147,17 +147,17 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
let bagInfos = [];
for (let item of bags) {
let bagInfo = await addBags(roleId, roleName, item);
showItems.push({id: item.id, count: item.count});
showItems.push({ id: item.id, count: item.count });
bagInfos.push(bagInfo);
}
//背包除去装备推送
if (!!bagInfos.length)
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: bagInfos}), uids);
if (!!bagInfos.length)
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
let figureInfo = await addFigure(roleId, figures);
for (let id of figures) {//皮肤推送
showItems.push({id, count: 1});
showItems.push({ id, count: 1 });
}
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
@@ -169,7 +169,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
for (let skinId of skins) {//皮肤推送
let result = await addSkins(roleId, skinId);
if (!!result) {
showItems.push({id: skinId, count: 1});
showItems.push({ id: skinId, count: 1 });
skinInfos.push(result);
addSkinIds.push(skinId);
}
@@ -178,12 +178,12 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
let unlockedType = addSkinIds.map(cur => { return { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: cur } });
await unlockFigure(sid, roleId, unlockedType);
calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids);
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
}
return showItems;
}
function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
function sortItems(goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
for (let good of goods) {
let goodInfo = gameData.goods.get(good.id);
// 道具不存在时先跳过
@@ -192,18 +192,18 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
continue;
}
let {type, table, isCurrency} = ITID.get(goodInfo.itid);
if(table == ITEM_TABLE.EQUIP) {
let { type, table, isCurrency } = ITID.get(goodInfo.itid);
if (table == ITEM_TABLE.EQUIP) {
for (let i = 0; i < good.count; i++) {
equips.push({id: good.id, ...goodInfo});
equips.push({ id: good.id, ...goodInfo });
}
} else if (table == ITEM_TABLE.ITEM) {
let index = findIndex(bags, {id: good.id});
let index = findIndex(bags, { id: good.id });
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push({id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid||0, type});
bags.push({ id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid || 0, type });
}
} else if (table == ITEM_TABLE.HERO) {
@@ -218,16 +218,16 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
if (!!isCurrency) {
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
let index = findIndex(showItems, {id: good.id});
let index = findIndex(showItems, { id: good.id });
if (index > 0) {
showItems[index].count = showItems[index].count + good.count;
} else {
showItems.push(good);
}
currencysMap[curname] = (currencysMap[curname]||0 )+ good.count;
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
}
} else {
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE ) {
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) {
let index = indexOf(figures, good.id);
if (index == -1) {
figures.push(good.id);
@@ -238,18 +238,18 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
}
}
export async function decreaseItems(roleId: string, sid: string, bags: Array<{id: number, count:number, ratio?: number}>) {
let uids = [{uid: roleId, sid}];
if(bags.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
if(hasError) return true;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
let uids = [{ uid: roleId, sid }];
if (bags.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
if (hasError) return true;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
return false;
}
export async function checkGoods(roleId: string, goodIds: Array<number>) {
export async function checkGoods(roleId: string, goodIds: Array<number>) {
let equipIds: Array<number> = [];
let itemIds: Array<number> = [];
let hids: Array<number> = [];
@@ -258,7 +258,7 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
let goodInfo = getGoodById(goodId);
if (!!goodInfo) {
let { table } = ITID.get(goodInfo.itid);
if(table == ITEM_TABLE.EQUIP) {
if (table == ITEM_TABLE.EQUIP) {
equipIds.push(goodId);
} else if (table == ITEM_TABLE.ITEM) {
itemIds.push(goodId);
@@ -270,24 +270,24 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
if (!!hids.length) {
let heros = await HeroModel.findByHidRange(hids, roleId);
if (heros.length < hids.length)
if (heros.length < hids.length)
return false;
}
//检查装备是否存在
if (!!equipIds.length) {
let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
resEquips = uniq(resEquips, function(resEquip){
return resEquip.id;
resEquips = uniq(resEquips, function (resEquip) {
return resEquip.id;
});
if (resEquips.length < equipIds.length)
if (resEquips.length < equipIds.length)
return false;
}
//检查并修改道具
if(itemIds.length > 0) {
if (itemIds.length > 0) {
let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
if (items.length < itemIds.length)
return false;
return false;
}
return true;
}
@@ -300,7 +300,7 @@ export async function unlockFigure(sid: string, roleId: string, conditions: { ty
export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
let uids = [{uid: roleId, sid}];
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
}
}
@@ -316,22 +316,26 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
let hids = heroInfo.map(cur => cur.hid);
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
for(let h of heroInfo) {
if(userHeroesMap.has(h.hid)) {
let {pieceId, count} = transPiece(h.hid);
pieces.push({ id: pieceId, count });
for (let h of heroInfo) {
if (userHeroesMap.has(h.hid)) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * h.count });
} else {
newHeroInfo.push(h)
userHeroesMap.set(h.hid, null);
if (h.count > 1) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * (h.count - 1) });
}
}
}
let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
if(newHeroInfo.length > 0) {
if (newHeroInfo.length > 0) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
@@ -339,18 +343,18 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
await pushFigureUpdate(roleId, sid, figureInfo);
for(let calHeroResult of calHeroResults) {
for (let calHeroResult of calHeroResults) {
await pushCalPlayerCe(roleId, sid, calHeroResult);
}
for(let calAllHeroResult of calAllHeroResults) {
for (let calAllHeroResult of calAllHeroResults) {
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
}
pushTaskUpdate(roleId, sid, null, taskPushMessage);
resultHeroes = heroes;
}
}
if(pieces.length > 0) {
if (pieces.length > 0) {
let goods = await addItems(roleId, roleName, sid, pieces);
resultItems = goods;
}