今日挑战互动接口
This commit is contained in:
@@ -36,14 +36,14 @@ export class GachaHandler {
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async getGachaList(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId: string = session.get('roleId');
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let userGachaList = await UserGachaModel.findAllByRole(roleId);
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let list: GachaListReturn[] = [];
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for(let [id, dicGacha] of gameData.gacha) {
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if(id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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for (let [id, dicGacha] of gameData.gacha) {
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if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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if(userGacha)
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if (userGacha)
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userGacha = await refreshGacha(dicGacha, userGacha);
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let param = new GachaListReturn(dicGacha, userGacha);
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list.push(param);
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@@ -60,7 +60,7 @@ export class GachaHandler {
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*/
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async pull(msg: { gachaId: number, activityId: number, count: number }, session: BackendSession) {
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const { gachaId, activityId, count } = msg;
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if(gachaId == undefined|| activityId == undefined || count == undefined) return resResult(STATUS.WRONG_PARMS);
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if (gachaId == undefined || activityId == undefined || count == undefined) return resResult(STATUS.WRONG_PARMS);
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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@@ -70,32 +70,32 @@ export class GachaHandler {
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let { lv } = await RoleModel.findByRoleId(roleId);
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let dicGacha = gameData.gacha.get(gachaId);
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if(!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
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if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
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for(let i = 0; i < count; i++) {
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic: { id: base } } = getRandomWithWeight(dicGacha.percent);
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let contentId = getFloorResult(gachaId, base, floor);
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if(contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let result = getResultFromContentId(contentId, lv, hope);
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if(result.hid > 0) {
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if (result.hid > 0) {
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result.setSetPickHero(pickHero);
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let hasHero = userHeroes.find(cur => cur.hid == result.hid);
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if(hasHero) { // 已有转换为碎片
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if (hasHero) { // 已有转换为碎片
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid })
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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}
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} else {
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items.push({ id: result.id, count });
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@@ -104,8 +104,8 @@ export class GachaHandler {
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}
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let costNum = count;
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if(count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
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if(count > dicGacha.free.count - freeCount) {
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if (count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
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if (count > dicGacha.free.count - freeCount) {
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costNum = count - dicGacha.free.count + freeCount;
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freeCount = dicGacha.free.count;
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} else {
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@@ -114,16 +114,16 @@ export class GachaHandler {
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}
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}
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// 消耗东西
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if(costNum > 0) {
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let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum }});
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if (costNum > 0) {
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let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum } });
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let costResult = await handleCost(roleId, sid, cost);
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if(!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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// 给东西
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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point = Math.floor(count/RECRUIT.RECRUIT_BONUS);
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point = Math.floor(count / RECRUIT.RECRUIT_BONUS);
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
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freeCount, hope, floor, count, point
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});
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@@ -134,12 +134,12 @@ export class GachaHandler {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
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let resultRefFreeTime = 0;
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if(dicGacha.free.count > 0) {
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if (dicGacha.free.count > 0) {
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resultRefFreeTime = getAfterDateByDay(refFreeTime, dicGacha.free.day);
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}
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: resultRefFreeTime, count, point, floor,
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freeCount, refFreeTime: resultRefFreeTime, count, point, floor,
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heroes, result: resultList
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});
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}
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@@ -154,14 +154,14 @@ export class GachaHandler {
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const { gachaId, hope } = msg;
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const roleId: string = session.get('roleId');
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for(let { hid } of hope) {
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for (let { hid } of hope) {
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let dicHero = gameData.hero.get(hid);
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if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
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}
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}
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let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { hope: hope.map(cur => { return {...cur, hasGet: false} }) })
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let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { hope: hope.map(cur => { return { ...cur, hasGet: false } }) })
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return resResult(STATUS.SUCCESS, {
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gachaId,
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@@ -185,16 +185,16 @@ export class GachaHandler {
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
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let { point, turntable } = userGacha;
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if(point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
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if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
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let turntablePool: { quality: number, count: number }[] = [];
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for(let { quality, count } of gameData.gachaTurntable) {
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for (let { quality, count } of gameData.gachaTurntable) {
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let myTurntable = turntable.find(cur => cur.quality == quality);
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if(myTurntable && myTurntable.hasGet) {
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if (myTurntable && myTurntable.hasGet) {
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turntablePool.push({ quality, count });
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}
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}
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if(turntablePool.length <= 0) { // 重置
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if (turntablePool.length <= 0) { // 重置
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turntable = []; turntablePool = gameData.gachaTurntable;
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}
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@@ -207,27 +207,27 @@ export class GachaHandler {
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let contentId = gameData.gachaContentHero.get(hero[0]);
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// 获得或者转成碎片
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let heroInfo: { hid: number }[] = [];
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for(let i = 0; i < count; i++) {
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heroInfo.push({ hid: hero[0] })
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let heroInfo: { hid: number, count: number }[] = [];
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for (let i = 0; i < count; i++) {
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heroInfo.push({ hid: hero[0], count: 1 })
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}
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let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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let resultList: GachaResult[] = [];
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for(let h of heroes) {
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for (let h of heroes) {
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let result = new GachaResult(contentId);
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result.setHero(h.hid);
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resultList.push(result);
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}
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for(let g of goods) {
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for (let g of goods) {
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let result = new GachaResult(contentId);
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result.setHero(hero[0]);
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result.transferToPiece(g.id, g.count);
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resultList.push(result);
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}
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// 记录
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let myTurntable = turntable.find(cur => cur.quality == quality);
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if(!myTurntable) {
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if (!myTurntable) {
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myTurntable = { quality, hasGet: false };
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turntable.push(myTurntable);
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}
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@@ -254,19 +254,19 @@ export class GachaHandler {
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async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
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const { gachaId, activityId, pickHero } = msg;
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const roleId: string = session.get('roleId');
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if(gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
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if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
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return resResult(STATUS.WRONG_PARMS);
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let dicHero = gameData.hero.get(pickHero);
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if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let heroes: number[] = [];
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if(gachaId == GACHA_ID.TIMELIMIT) {
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if (gachaId == GACHA_ID.TIMELIMIT) {
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let activityData = await ActivityModel.findActivity(activityId, true);
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if(!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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let gachaData = new GachaData(activityData);
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heroes = gachaData.heroes;
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if(!heroes.includes(pickHero)) {
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if (!heroes.includes(pickHero)) {
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return resResult(STATUS.GACHA_CAN_NOT_PICK)
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}
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}
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@@ -287,11 +287,11 @@ export class GachaHandler {
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async getVisitedHero(msg: { }, session: BackendSession) {
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async getVisitedHero(msg: {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
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if(shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
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if (shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
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visitedHero = [];
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}
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@@ -313,19 +313,19 @@ export class GachaHandler {
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const { hid } = msg;
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let dicHero = gameData.hero.get(hid);
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if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicHero.recruit) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!dicHero.recruit) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId } = dicHero;
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
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if(shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
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if (shouldRefresh(refVisitedTime, new Date(), REFRESH_HOUR)) {
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visitedHero = [];
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refVisitedTime = getTodayZeroDate(REFRESH_HOUR);
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}
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if(visitedHero.includes(hid)) {
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if (visitedHero.includes(hid)) {
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return resResult(STATUS.GACHA_HAS_VISITED);
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}
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if(visitedHero.length >= RECRUIT.RECRUIT_DAILY_RECRUIT_SHARD) {
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if (visitedHero.length >= RECRUIT.RECRUIT_DAILY_RECRUIT_SHARD) {
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return resResult(STATUS.GACHA_VISITED_COUNT_OVER);
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}
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@@ -2,12 +2,11 @@ import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, } from '../../../consts';
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import { getPlayerGrowthData } from '../../../services/growthService';
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import { getPlayerDailyChallengesData } from '../../../services/dailyChallengesService';
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import { GrowthItem } from '../../../domain/activityField/growthField';
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import { addItems, createHero } from '../../../services/rewardService';
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import { HeroModel } from '../../../db/Hero';
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import { gameData } from '../../../pubUtils/data';
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import { ActivityModelType } from '../../../db/Activity';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
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import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
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export default function (app: Application) {
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@@ -70,25 +69,12 @@ export class SevenDaysHandler {
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let heroReward = growthItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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for (let heroParam of heroReward) {
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// 检查是否存在武将
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let hid = heroParam.id;
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let count = heroParam.count;
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let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hasHero && count > 1) {//已经有武将
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continue;
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}
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// createHero
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let hero = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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addHeros.push(hero);
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}
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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/**
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@@ -118,6 +104,9 @@ export class SevenDaysHandler {
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if (dayItemData.getPointReward) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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if (playerData.today() != dayIndex) {
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return resResult(STATUS.ACTIVITY_TIME_ERROR);
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}
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await ActivityGrowthModel.addDayRecord(activityId, roleId, dayIndex, 1);
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@@ -126,27 +115,73 @@ export class SevenDaysHandler {
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let heroReward = dayItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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for (let heroParam of heroReward) {
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// 检查是否存在武将
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let hid = heroParam.id;
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let count = heroParam.count;
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let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hasHero && count > 1) {//已经有武将
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continue;
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}
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// createHero
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let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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for(let hero of heroes) {
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addHeros.push(hero);
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}
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}
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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/************************今日挑战****************************/
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/**
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* @description 获取今日挑战活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof SevenDaysHandler
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*/
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async getSevenDayDailyChallengesActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取今日挑战的单个奖励
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* @param {{ activityId: number, dayIndex: number, cellIndex: number, type: number}} msg
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* @param {BackendSession} session
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* @memberof SevenDaysHandler
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*/
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async getDailyChallengesCellReward(msg: { activityId: number, dayIndex: number, cellIndex: number, type: number }, session: BackendSession) {
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const { activityId, dayIndex, cellIndex, type } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
let dailyItemData: DailyItem = playerData.findDailyChallengesItem(dayIndex, cellIndex, type);
|
||||
if (!dailyItemData) {
|
||||
return resResult(STATUS.ACTIVITY_DATA_ERROR);
|
||||
}
|
||||
if (!dailyItemData.isComplete()) {//未完成任务
|
||||
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
|
||||
}
|
||||
if (!dailyItemData.canReceive()) {//已经领取过
|
||||
return resResult(STATUS.ACTIVITY_REWARDED);
|
||||
}
|
||||
|
||||
await ActivityGrowthModel.addCellRecord(activityId, roleId, dayIndex, cellIndex, type, 1);
|
||||
let reward = dailyItemData.goodReward();
|
||||
let goods = await addItems(roleId, roleName, sid, reward);
|
||||
let heroReward = dailyItemData.heroReward();
|
||||
let addHeros = [];
|
||||
if (heroReward.length > 0) {
|
||||
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
|
||||
goods = goods.concat(heroResult.goods)
|
||||
addHeros = addHeros.concat(heroResult.heroes);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, { goods, addHeros });
|
||||
}
|
||||
}
|
||||
|
||||
24
game-server/app/services/dailyChallengesService.ts
Normal file
24
game-server/app/services/dailyChallengesService.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import { ActivityModel, ActivityModelType } from '../db/Activity';
|
||||
import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../db/ActivityDailyChallenges';
|
||||
import { DailyChallengesData, DailyItem } from '../domain/activityField/dailyChallengesField';
|
||||
|
||||
|
||||
/**
|
||||
* 玩家玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(activityId, roleId);
|
||||
|
||||
let playerData = new DailyChallengesData(activityData);
|
||||
playerData.setPlayerRecords(playerRecords);
|
||||
|
||||
return playerData;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ import { EquipModel } from './../db/Equip';
|
||||
import { resResult, parseGoodStr } from '../pubUtils/util';
|
||||
import { getGoodById } from '../pubUtils/gamedata';
|
||||
import { RoleModel, RoleType } from '../db/Role';
|
||||
import { setAp } from './actionPointService';
|
||||
import { setAp } from './actionPointService';
|
||||
import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
|
||||
import { ItemModel } from '../db/Item';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
@@ -21,8 +21,8 @@ import { CreateHeroParam } from '../domain/roleField/hero';
|
||||
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
|
||||
let reward = parseGoodStr(rewardStr);
|
||||
let rewards = [];
|
||||
for(let obj of reward)
|
||||
rewards.push({ ...obj, count: Math.ceil(obj.count * multi)});
|
||||
for (let obj of reward)
|
||||
rewards.push({ ...obj, count: Math.ceil(obj.count * multi) });
|
||||
const result = await addItems(roleId, roleName, sid, reward);
|
||||
return result;
|
||||
}
|
||||
@@ -30,8 +30,8 @@ export async function handleFixedReward(roleId: string, roleName: string, sid: s
|
||||
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
|
||||
let currencysMap: any = {};
|
||||
let equips: Array<number> = [];
|
||||
let bags: Array<{id: number, count: number}> = [];
|
||||
let uids = [{uid: roleId, sid}];
|
||||
let bags: Array<{ id: number, count: number }> = [];
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
if (!sortConsumes(goods, bags, currencysMap, equips))
|
||||
return false;
|
||||
// 检查货币是否充足
|
||||
@@ -47,44 +47,44 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
|
||||
//检查装备是否存在
|
||||
if (!!equips.length) {
|
||||
let resEquips = await EquipModel.getEquips(equips);
|
||||
if (resEquips.length < equips.length)
|
||||
if (resEquips.length < equips.length)
|
||||
return false;
|
||||
}
|
||||
//检查并修改道具
|
||||
if(bags.length > 0) {
|
||||
let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
|
||||
if(hasError) return false;
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
|
||||
if (bags.length > 0) {
|
||||
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
|
||||
if (hasError) return false;
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
|
||||
}
|
||||
|
||||
//删除装备
|
||||
if (!!equips.length) {
|
||||
await EquipModel.deleteEquips(equips);
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, {equips}), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
|
||||
}
|
||||
|
||||
|
||||
//消耗玩家货币
|
||||
if (!!Object.keys(currencysMap).length) {
|
||||
await RoleModel.updateRoleInfo(roleId, currencysMap);
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
|
||||
for (let good of goods) {
|
||||
let goodInfo = getGoodById(good.id);
|
||||
let {type, table } = ITID.get(goodInfo.itid);
|
||||
let { type, table } = ITID.get(goodInfo.itid);
|
||||
|
||||
if(table == ITEM_TABLE.EQUIP) {
|
||||
if (table == ITEM_TABLE.EQUIP) {
|
||||
if (!!good.seqId) {
|
||||
equips.push(good.seqId);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else if (table == ITEM_TABLE.ITEM) {
|
||||
let index = indexOf(bags, {id: good.id});
|
||||
let index = indexOf(bags, { id: good.id });
|
||||
if (index > 0) {
|
||||
bags[index].count = bags[index].count + good.count;
|
||||
} else {
|
||||
@@ -96,7 +96,7 @@ function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencys
|
||||
let curname = getCurNameById(goodInfo.good_id);
|
||||
if (!!curname) {
|
||||
if (curname != 'ap') {
|
||||
currencysMap[curname] = (currencysMap[curname]||0) + good.count;
|
||||
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@@ -114,18 +114,18 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
let bags: Array<BagInter> = [];
|
||||
let skins: Array<number> = [];
|
||||
let figures: Array<number> = [];
|
||||
let uids = [{uid: roleId, sid}];
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
|
||||
let equipInfos = [], taskPushMessage = [];
|
||||
for (let equip of equips) {
|
||||
let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
|
||||
showItems.push({seqId: equipInfo.seqId, id: equip.id, count: 1});
|
||||
showItems.push({ seqId: equipInfo.seqId, id: equip.id, count: 1 });
|
||||
equipInfos.push(equipInfo);
|
||||
taskPushMessage.concat(pushMessage);
|
||||
}
|
||||
//装备推送
|
||||
if (!!equipInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids);
|
||||
if (!!equipInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
|
||||
|
||||
pushTaskUpdate(roleId, sid, null, taskPushMessage);
|
||||
|
||||
@@ -134,7 +134,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
for (let key in currencysMap) {
|
||||
if (key == 'ap') {
|
||||
let {ap} = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
|
||||
let { ap } = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
|
||||
currencysMap.ap = ap;
|
||||
} else {
|
||||
currencysMap[key] += role[key];
|
||||
@@ -147,17 +147,17 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
let bagInfos = [];
|
||||
for (let item of bags) {
|
||||
let bagInfo = await addBags(roleId, roleName, item);
|
||||
showItems.push({id: item.id, count: item.count});
|
||||
showItems.push({ id: item.id, count: item.count });
|
||||
bagInfos.push(bagInfo);
|
||||
}
|
||||
//背包除去装备推送
|
||||
if (!!bagInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: bagInfos}), uids);
|
||||
if (!!bagInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
|
||||
|
||||
|
||||
let figureInfo = await addFigure(roleId, figures);
|
||||
for (let id of figures) {//皮肤推送
|
||||
showItems.push({id, count: 1});
|
||||
showItems.push({ id, count: 1 });
|
||||
}
|
||||
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||
@@ -169,7 +169,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
for (let skinId of skins) {//皮肤推送
|
||||
let result = await addSkins(roleId, skinId);
|
||||
if (!!result) {
|
||||
showItems.push({id: skinId, count: 1});
|
||||
showItems.push({ id: skinId, count: 1 });
|
||||
skinInfos.push(result);
|
||||
addSkinIds.push(skinId);
|
||||
}
|
||||
@@ -178,12 +178,12 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
let unlockedType = addSkinIds.map(cur => { return { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: cur } });
|
||||
await unlockFigure(sid, roleId, unlockedType);
|
||||
calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
|
||||
}
|
||||
return showItems;
|
||||
}
|
||||
|
||||
function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
|
||||
function sortItems(goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
|
||||
for (let good of goods) {
|
||||
let goodInfo = gameData.goods.get(good.id);
|
||||
// 道具不存在时先跳过
|
||||
@@ -192,18 +192,18 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
|
||||
continue;
|
||||
}
|
||||
|
||||
let {type, table, isCurrency} = ITID.get(goodInfo.itid);
|
||||
if(table == ITEM_TABLE.EQUIP) {
|
||||
let { type, table, isCurrency } = ITID.get(goodInfo.itid);
|
||||
if (table == ITEM_TABLE.EQUIP) {
|
||||
for (let i = 0; i < good.count; i++) {
|
||||
equips.push({id: good.id, ...goodInfo});
|
||||
equips.push({ id: good.id, ...goodInfo });
|
||||
}
|
||||
} else if (table == ITEM_TABLE.ITEM) {
|
||||
|
||||
let index = findIndex(bags, {id: good.id});
|
||||
let index = findIndex(bags, { id: good.id });
|
||||
if (index > 0) {
|
||||
bags[index].count = bags[index].count + good.count;
|
||||
} else {
|
||||
bags.push({id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid||0, type});
|
||||
bags.push({ id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid || 0, type });
|
||||
}
|
||||
|
||||
} else if (table == ITEM_TABLE.HERO) {
|
||||
@@ -218,16 +218,16 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
|
||||
if (!!isCurrency) {
|
||||
let curname = getCurNameById(goodInfo.good_id);
|
||||
if (!!curname) {
|
||||
let index = findIndex(showItems, {id: good.id});
|
||||
let index = findIndex(showItems, { id: good.id });
|
||||
if (index > 0) {
|
||||
showItems[index].count = showItems[index].count + good.count;
|
||||
} else {
|
||||
showItems.push(good);
|
||||
}
|
||||
currencysMap[curname] = (currencysMap[curname]||0 )+ good.count;
|
||||
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
|
||||
}
|
||||
} else {
|
||||
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE ) {
|
||||
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) {
|
||||
let index = indexOf(figures, good.id);
|
||||
if (index == -1) {
|
||||
figures.push(good.id);
|
||||
@@ -238,18 +238,18 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
|
||||
}
|
||||
}
|
||||
|
||||
export async function decreaseItems(roleId: string, sid: string, bags: Array<{id: number, count:number, ratio?: number}>) {
|
||||
let uids = [{uid: roleId, sid}];
|
||||
if(bags.length > 0) {
|
||||
let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
|
||||
if(hasError) return true;
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
|
||||
export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
if (bags.length > 0) {
|
||||
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
|
||||
if (hasError) return true;
|
||||
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
let equipIds: Array<number> = [];
|
||||
let itemIds: Array<number> = [];
|
||||
let hids: Array<number> = [];
|
||||
@@ -258,7 +258,7 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
let goodInfo = getGoodById(goodId);
|
||||
if (!!goodInfo) {
|
||||
let { table } = ITID.get(goodInfo.itid);
|
||||
if(table == ITEM_TABLE.EQUIP) {
|
||||
if (table == ITEM_TABLE.EQUIP) {
|
||||
equipIds.push(goodId);
|
||||
} else if (table == ITEM_TABLE.ITEM) {
|
||||
itemIds.push(goodId);
|
||||
@@ -270,24 +270,24 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
|
||||
if (!!hids.length) {
|
||||
let heros = await HeroModel.findByHidRange(hids, roleId);
|
||||
if (heros.length < hids.length)
|
||||
if (heros.length < hids.length)
|
||||
return false;
|
||||
}
|
||||
|
||||
//检查装备是否存在
|
||||
if (!!equipIds.length) {
|
||||
let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
|
||||
resEquips = uniq(resEquips, function(resEquip){
|
||||
return resEquip.id;
|
||||
resEquips = uniq(resEquips, function (resEquip) {
|
||||
return resEquip.id;
|
||||
});
|
||||
if (resEquips.length < equipIds.length)
|
||||
if (resEquips.length < equipIds.length)
|
||||
return false;
|
||||
}
|
||||
//检查并修改道具
|
||||
if(itemIds.length > 0) {
|
||||
if (itemIds.length > 0) {
|
||||
let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
|
||||
if (items.length < itemIds.length)
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -300,7 +300,7 @@ export async function unlockFigure(sid: string, roleId: string, conditions: { ty
|
||||
|
||||
export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
|
||||
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||
let uids = [{uid: roleId, sid}];
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||
}
|
||||
}
|
||||
@@ -316,22 +316,26 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
|
||||
let hids = heroInfo.map(cur => cur.hid);
|
||||
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
|
||||
|
||||
|
||||
|
||||
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
|
||||
for(let h of heroInfo) {
|
||||
if(userHeroesMap.has(h.hid)) {
|
||||
let {pieceId, count} = transPiece(h.hid);
|
||||
pieces.push({ id: pieceId, count });
|
||||
for (let h of heroInfo) {
|
||||
if (userHeroesMap.has(h.hid)) {
|
||||
let { pieceId, count } = transPiece(h.hid);
|
||||
pieces.push({ id: pieceId, count: count * h.count });
|
||||
} else {
|
||||
newHeroInfo.push(h)
|
||||
userHeroesMap.set(h.hid, null);
|
||||
if (h.count > 1) {
|
||||
let { pieceId, count } = transPiece(h.hid);
|
||||
pieces.push({ id: pieceId, count: count * (h.count - 1) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
|
||||
if(newHeroInfo.length > 0) {
|
||||
|
||||
if (newHeroInfo.length > 0) {
|
||||
|
||||
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
@@ -339,18 +343,18 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
|
||||
await pushFigureUpdate(roleId, sid, figureInfo);
|
||||
|
||||
for(let calHeroResult of calHeroResults) {
|
||||
for (let calHeroResult of calHeroResults) {
|
||||
await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
}
|
||||
for(let calAllHeroResult of calAllHeroResults) {
|
||||
for (let calAllHeroResult of calAllHeroResults) {
|
||||
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
|
||||
}
|
||||
|
||||
pushTaskUpdate(roleId, sid, null, taskPushMessage);
|
||||
resultHeroes = heroes;
|
||||
}
|
||||
}
|
||||
|
||||
if(pieces.length > 0) {
|
||||
if (pieces.length > 0) {
|
||||
let goods = await addItems(roleId, roleName, sid, pieces);
|
||||
resultItems = goods;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user