今日挑战互动接口

This commit is contained in:
qiaoxin
2021-04-25 17:46:01 +08:00
parent 7bb445693d
commit 8cb2ba2a8b
13 changed files with 493 additions and 156 deletions

View File

@@ -2,12 +2,11 @@ import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, } from '../../../consts';
import { getPlayerGrowthData } from '../../../services/growthService';
import { getPlayerDailyChallengesData } from '../../../services/dailyChallengesService';
import { GrowthItem } from '../../../domain/activityField/growthField';
import { addItems, createHero } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
import { gameData } from '../../../pubUtils/data';
import { ActivityModelType } from '../../../db/Activity';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
export default function (app: Application) {
@@ -70,25 +69,12 @@ export class SevenDaysHandler {
let heroReward = growthItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// createHero
let hero = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
addHeros.push(hero);
}
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/**
@@ -118,6 +104,9 @@ export class SevenDaysHandler {
if (dayItemData.getPointReward) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (playerData.today() != dayIndex) {
return resResult(STATUS.ACTIVITY_TIME_ERROR);
}
await ActivityGrowthModel.addDayRecord(activityId, roleId, dayIndex, 1);
@@ -126,27 +115,73 @@ export class SevenDaysHandler {
let heroReward = dayItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// createHero
let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
for(let hero of heroes) {
addHeros.push(hero);
}
}
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/************************今日挑战****************************/
/**
* @description 获取今日挑战活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async getSevenDayDailyChallengesActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取今日挑战的单个奖励
* @param {{ activityId: number, dayIndex: number, cellIndex: number, type: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async getDailyChallengesCellReward(msg: { activityId: number, dayIndex: number, cellIndex: number, type: number }, session: BackendSession) {
const { activityId, dayIndex, cellIndex, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let dailyItemData: DailyItem = playerData.findDailyChallengesItem(dayIndex, cellIndex, type);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!dailyItemData.isComplete()) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (!dailyItemData.canReceive()) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityGrowthModel.addCellRecord(activityId, roleId, dayIndex, cellIndex, type, 1);
let reward = dailyItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = dailyItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}