战力方法
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@@ -4,24 +4,28 @@
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import { ActionPointModel } from '../db/ActionPoint';
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import { ActionPointModel } from '../db/ActionPoint';
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import { ACTION_POIN } from '../consts/consts';
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import { ACTION_POIN } from '../consts/consts';
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import { ChannelService, pinus } from 'pinus';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { STATUS } from '../consts/statusCode';
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import {resResult } from '../pubUtils/util';
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import {resResult } from '../pubUtils/util';
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import {HeroModel} from '../db/Hero';
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import {HeroModel} from '../db/Hero';
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import {RoleModel} from '../db/Role';
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import {RoleModel} from '../db/Role';
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//战力计算TODO
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//战力计算TODO
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export function calPlayerCe(hero:any) {
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export function calPlayerCe(hero:any, type: number, args: Array<{id: number}>) {
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let ce = 0;
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let ce = 0;
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let incCe;
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if (type == 1) {
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incCe = calHeroStarIncCe(hero, args);
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}
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return ce;
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return ce;
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}
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}
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//修改并下发战力
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//修改并下发战力
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros:Array<any>) {
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros:Array<any>, type?: number, args?: Array<{id: number}>) {
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let playerCe = 0;
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let playerCe = 0;
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let pushHeros = [];
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let pushHeros = [];
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for (let hero of heros) {
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for (let hero of heros) {
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hero.ce = calPlayerCe(hero);
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hero.ce = calPlayerCe(hero, type, args);
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playerCe = playerCe + hero.ce;
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playerCe = playerCe + hero.ce;
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await hero.save();
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await hero.save();
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pushHeros.push({
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pushHeros.push({
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@@ -37,3 +41,8 @@ export async function calPlayerCeAndSave(sid: string, roleId: string, heros:Arra
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, {ce: playerCe, heros:pushHeros, topFiveCe:0}), uids);
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, {ce: playerCe, heros:pushHeros, topFiveCe:0}), uids);
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return heros;
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return heros;
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}
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}
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export function calHeroStarIncCe (hero:any, args: Array<{id: number}>) {
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let incCe = 0;
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return {incCe};//属性增量可以是多个
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}
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