活动:成长活动统计任务,领取奖励接口
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@@ -2,6 +2,12 @@ import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, } from '../../../consts';
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import { getPlayerGrowthData } from '../../../services/growthService';
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import { GrowthItem } from '../../../domain/activityField/growthField';
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import { addItems, createHero } from '../../../services/rewardService';
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import { HeroModel } from '../../../db/Hero';
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import { gameData } from '../../../pubUtils/data';
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import { ActivityModelType } from '../../../db/Activity';
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import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
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export default function (app: Application) {
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@@ -22,10 +28,8 @@ export class SevenDaysHandler {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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// const funcs: number[] = session.get('funcs');
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// const sid = session.get('sid');
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let playerData = getPlayerGrowthData(activityId, serverId, roleId)
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -39,17 +43,54 @@ export class SevenDaysHandler {
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* @memberof SevenDaysHandler
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*/
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async getGrowthCellReward(msg: { activityId: number, dayIndex: number, cellIndex: number, type: number }, session: BackendSession) {
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const { activityId } = msg;
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const { activityId, dayIndex, cellIndex, type } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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// const funcs: number[] = session.get('funcs');
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// const sid = session.get('sid');
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let playerData = getPlayerGrowthData(activityId, serverId, roleId)
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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let growthItemData: GrowthItem = playerData.findGrowthItem(dayIndex, cellIndex, type);
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if (!growthItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (!growthItemData.isComplete()) {//未完成任务
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return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
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}
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if (!growthItemData.canReceive()) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityGrowthModel.addCellRecord(activityId, roleId, dayIndex, cellIndex, type, 1);
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let reward = growthItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = growthItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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for (let heroParam of heroReward) {
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// 检查是否存在武将
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let hid = heroParam.id;
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let count = heroParam.count;
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let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hasHero && count > 1) {//已经有武将
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continue;
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}
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
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// createHero
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let hero = await createHero(roleId, sid, serverId, {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
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});
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addHeros.push(hero);
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}
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}
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return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
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}
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/**
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@@ -59,17 +100,55 @@ export class SevenDaysHandler {
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* @memberof SevenDaysHandler
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*/
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async getGrowthDayReward(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
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const { activityId } = msg;
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const { activityId, dayIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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// const funcs: number[] = session.get('funcs');
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// const sid = session.get('sid');
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let playerData = getPlayerGrowthData(activityId, serverId, roleId)
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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let dayItemData: GrowthItem = playerData.findDayItem(dayIndex);
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if (!dayItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (playerData.totalPoint - playerData.totalConsumePoint < dayItemData.consumePoint) {
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return resResult(STATUS.ACTIVITY_NO_POINT);
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}
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if (dayItemData.getPointReward) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityGrowthModel.addDayRecord(activityId, roleId, dayIndex, 1);
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let reward = dayItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = dayItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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for (let heroParam of heroReward) {
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// 检查是否存在武将
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let hid = heroParam.id;
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let count = heroParam.count;
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let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hasHero && count > 1) {//已经有武将
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continue;
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}
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
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// createHero
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let hero = await createHero(roleId, sid, serverId, {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
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});
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addHeros.push(hero);
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}
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}
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return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
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}
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}
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