活动:成长活动统计任务,领取奖励接口

This commit is contained in:
qiaoxin
2021-04-23 18:19:19 +08:00
parent eabfd1cdfd
commit 8d769c8efc
23 changed files with 1086 additions and 665 deletions

View File

@@ -2,6 +2,12 @@ import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, } from '../../../consts';
import { getPlayerGrowthData } from '../../../services/growthService';
import { GrowthItem } from '../../../domain/activityField/growthField';
import { addItems, createHero } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
import { gameData } from '../../../pubUtils/data';
import { ActivityModelType } from '../../../db/Activity';
import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
export default function (app: Application) {
@@ -22,10 +28,8 @@ export class SevenDaysHandler {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
// const funcs: number[] = session.get('funcs');
// const sid = session.get('sid');
let playerData = getPlayerGrowthData(activityId, serverId, roleId)
let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
@@ -39,17 +43,54 @@ export class SevenDaysHandler {
* @memberof SevenDaysHandler
*/
async getGrowthCellReward(msg: { activityId: number, dayIndex: number, cellIndex: number, type: number }, session: BackendSession) {
const { activityId } = msg;
const { activityId, dayIndex, cellIndex, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
// const funcs: number[] = session.get('funcs');
// const sid = session.get('sid');
let playerData = getPlayerGrowthData(activityId, serverId, roleId)
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
let growthItemData: GrowthItem = playerData.findGrowthItem(dayIndex, cellIndex, type);
if (!growthItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!growthItemData.isComplete()) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (!growthItemData.canReceive()) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityGrowthModel.addCellRecord(activityId, roleId, dayIndex, cellIndex, type, 1);
let reward = growthItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = growthItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
// createHero
let hero = await createHero(roleId, sid, serverId, {
roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
});
addHeros.push(hero);
}
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
}
/**
@@ -59,17 +100,55 @@ export class SevenDaysHandler {
* @memberof SevenDaysHandler
*/
async getGrowthDayReward(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
const { activityId } = msg;
const { activityId, dayIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
// const funcs: number[] = session.get('funcs');
// const sid = session.get('sid');
let playerData = getPlayerGrowthData(activityId, serverId, roleId)
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
let dayItemData: GrowthItem = playerData.findDayItem(dayIndex);
if (!dayItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (playerData.totalPoint - playerData.totalConsumePoint < dayItemData.consumePoint) {
return resResult(STATUS.ACTIVITY_NO_POINT);
}
if (dayItemData.getPointReward) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityGrowthModel.addDayRecord(activityId, roleId, dayIndex, 1);
let reward = dayItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = dayItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
for (let heroParam of heroReward) {
// 检查是否存在武将
let hid = heroParam.id;
let count = heroParam.count;
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
if (hasHero && count > 1) {//已经有武将
continue;
}
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
// createHero
let hero = await createHero(roleId, sid, serverId, {
roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
});
addHeros.push(hero);
}
}
return resResult(STATUS.SUCCESS, { playerData, goods, addHeros });
}
}