活动:成长活动统计任务,领取奖励接口

This commit is contained in:
qiaoxin
2021-04-23 18:19:19 +08:00
parent eabfd1cdfd
commit 8d769c8efc
23 changed files with 1086 additions and 665 deletions

View File

@@ -15,6 +15,7 @@ import { handleCost } from "../../../services/rewardService";
import { addActive } from "../../../services/guildService";
import { Rank } from "../../../services/rankService";
import { checkTask } from "../../../services/taskService";
import { accomplishTask } from "../../../pubUtils/taskUtil";
export default function (app: Application) {
return new CityActivityHandler(app);
@@ -37,10 +38,10 @@ export class CityActivityHandler {
const guildCode = session.get('guildCode');
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cities = getCities(guildCode, dbCities);
let cities = getCities(guildCode, dbCities);
return resResult(STATUS.SUCCESS, {
...statusResult,
@@ -60,33 +61,33 @@ export class CityActivityHandler {
const { cityId } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicCity = gameData.cityActivity.get(cityId);
if(!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getCityActivityObj();
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, this.aid);
let challengeTime = 0;
if(myGuildActivityRec) {
if (myGuildActivityRec) {
challengeTime = myGuildActivityRec.challengeTime;
}
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
if(cityStatus == CITY_STATUS.DECLARED) {
if (cityStatus == CITY_STATUS.DECLARED) {
obj.pushGuild(guildCode, serverId, cityId);
}
let historyCity = obj.getHistoryCity(roleId);
if(historyCity) {
if (historyCity) {
await leaveCityChannel(roleId, sid, historyCity);
}
await addRoleToCityChannel(roleId, sid, cityId);
obj.setHistoryCity(roleId, cityId);
let ranks = await getCityActivityRank(guildCode, serverId, cityId, roleId, roleName);
return resResult(STATUS.SUCCESS, {
@@ -110,12 +111,12 @@ export class CityActivityHandler {
let { cityId } = msg;
let dicCity = gameData.cityActivity.get(cityId);
if(dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
if(!!checkResult) return resResult(STATUS.HAS_DECLARED);
if (!!checkResult) return resResult(STATUS.HAS_DECLARED);
let curCity = await GuildActivityCityModel.getCity(serverId, cityId);
if(curCity && curCity.guardGuildCode) {
if (curCity && curCity.guardGuildCode) {
return resResult(STATUS.CITY_IS_GUARD);
}
@@ -128,67 +129,67 @@ export class CityActivityHandler {
obj.pushGuild(guildCode, serverId, cityId);
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cities = getCities(guildCode, dbCities);
let cities = getCities(guildCode, dbCities);
return resResult(STATUS.SUCCESS, { cities });
}
// 开始挑战
async checkBattle(msg: {cityId: number, costGold: boolean, heroes: number[]}, session: BackendSession) {
async checkBattle(msg: { cityId: number, costGold: boolean, heroes: number[] }, session: BackendSession) {
let { cityId, costGold, heroes } = msg;
if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
if(!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
if (!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
let obj = getCityActivityObj();
const dicCity = gameData.cityActivity.get(cityId);
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
if(costGold) {
if (costGold) {
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
const costRes = await handleCost(roleId, sid, [goldObj]);
if (!costRes) {
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
}
} else {
if(myGuildActivityRec.challengeTime > nowSeconds()) {
if (myGuildActivityRec.challengeTime > nowSeconds()) {
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
}
}
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
let { code } = myGuildActivityRec;
let { code } = myGuildActivityRec;
// 更新公会参与的玩家
obj.pushMembers(guildCode, roleId, userGuild.job);
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let guildScore = await r.getMyScore({guildCode});
let guildScore = await r.getMyScore({ guildCode });
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
@@ -217,32 +218,32 @@ export class CityActivityHandler {
const sid = session.get('sid');
let { cityId, code, damage, hid, round } = msg;
if(!damage || damage < 0) return resResult(STATUS.WRONG_PARMS);
if (!damage || damage < 0) return resResult(STATUS.WRONG_PARMS);
const dicCity = gameData.cityActivity.get(cityId);
let obj = getCityActivityObj();
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage });
if(!pushResult) return resResult(STATUS.WRONG_PARMS);
if (!pushResult) return resResult(STATUS.WRONG_PARMS);
// 更新redis数据
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
let myScore = await myR.setRankWithRoleInfo(roleId, damage, Date.now(), null, true);
await myR.setExpire(getNextHourPoint(5));
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true );
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let guildScore = await r.setRankWithGuildInfo(guildCode, damage, Date.now(), null, true);
await r.setExpire(getNextHourPoint(5));
gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
if(gateHp <= 0) {
if (gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleCityActEndMsg(cityId, serverId);
}
@@ -269,29 +270,31 @@ export class CityActivityHandler {
let { cityId, code, isSuccess } = msg;
let obj = getCityActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicCity = gameData.cityActivity.get(cityId);
if(!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let challengeTime = getBeforeSeconds(-1 * GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD);
let challengeTime = getBeforeSeconds(-1 * GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
let myScore = await myR.getMyScore({roleId});
let myScore = await myR.getMyScore({ roleId });
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let guildScore = await r.getMyScore({guildCode});
let guildScore = await r.getMyScore({ guildCode });
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
isSuccess,

View File

@@ -15,6 +15,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { Rank } from "../../../services/rankService";
import { getNextHourPoint } from "../../../pubUtils/timeUtil";
import { checkTask } from "../../../services/taskService";
import { accomplishTask } from "../../../pubUtils/taskUtil";
export default function (app: Application) {
return new GateActivityHandler(app);
@@ -35,17 +36,17 @@ export class GateActivityHandler {
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let { challengeCnt } = myGuildActivityRec;
let { challengeCnt } = myGuildActivityRec;
let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
@@ -62,50 +63,50 @@ export class GateActivityHandler {
// 开启挑战
async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
let { heroes } = msg;
if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
if(myGuildActivityRec.challengeCnt > 0) {
if (myGuildActivityRec.challengeCnt > 0) {
return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
}
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
let { code, challengeCnt } = myGuildActivityRec;
let { code, challengeCnt } = myGuildActivityRec;
// 更新公会参与的玩家
obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore({guildCode});
let guildScore = await r.getMyScore({ guildCode });
// 前一天中位数战力
let medianCe = await getMedianCe(serverId);
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore: guildScore||0,
guildScore: guildScore || 0,
myScore: 0,
gateHp,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
@@ -124,17 +125,17 @@ export class GateActivityHandler {
let obj = getGateActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
// 计算record内得分
let memberRecord = obj.getMemberRecord(code, roleId);
let scoreResult = getRecordScore(this.aid, round, record, memberRecord);
if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
obj.setMemberRecord(code, newMemberRecord);
@@ -153,8 +154,8 @@ export class GateActivityHandler {
return resResult(STATUS.SUCCESS, {
code: rec.code,
...statusResult,
guildScore: guildScore||0,
myScore: myScore||0,
guildScore: guildScore || 0,
myScore: myScore || 0,
gateHp
});
}
@@ -168,15 +169,15 @@ export class GateActivityHandler {
let { code, damage } = msg;
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if(gateHp <= 0) {
if (gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleGateActEndMsg(guildCode, serverId);
}
@@ -186,10 +187,10 @@ export class GateActivityHandler {
// 返回当前军团总军功
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let myScore = await myR.getMyScore({roleId});
let myScore = await myR.getMyScore({ roleId });
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore({guildCode});
let guildScore = await r.getMyScore({ guildCode });
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
@@ -209,53 +210,55 @@ export class GateActivityHandler {
let { code, isSuccess } = msg;
let obj = getGateActivityObj();
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 功劳簿计算
let { record, round } = myGuildActivityRec;
let enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
for(let { enemyType, round: r } of record) {
if(enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY ) {
enemyCnt ++;
for (let { enemyType, round: r } of record) {
if (enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY) {
enemyCnt++;
} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
littleBossCnt ++;
littleBossCnt++;
} else if (enemyType == ENEMIES_TYPE.BOSS) {
bossCnt ++;
bossCnt++;
}
}
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
if(isSuccess) {
if (isSuccess) {
let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
// 更新redis数据
await myR.setRank({roleId}, score, Date.now(), true);
await myR.setRank({ roleId }, score, Date.now(), true);
await r.setRank({guildCode}, score, Date.now(), true);
await r.setRank({ guildCode }, score, Date.now(), true);
}
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let guildScore = await r.getMyScore({guildCode});
let myScore = await myR.getMyScore({roleId});
let guildScore = await r.getMyScore({ guildCode });
let myScore = await myR.getMyScore({ roleId });
let gateHp = obj.getGateHpAndInc(guildCode);
obj.delMemberRecord(code);
let info = {
round,
enemyCnt, littleBossCnt, bossCnt,
enemyCnt, littleBossCnt, bossCnt,
isSuccess
}
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
@@ -267,7 +270,7 @@ export class GateActivityHandler {
}
// ! 测试接口
async debugGetPrivate(msg: { }, session: BackendSession) {
async debugGetPrivate(msg: {}, session: BackendSession) {
let guildCode = session.get('guildCode');
// console.log(guildCode);
let serverId = session.get('serverId');
@@ -281,7 +284,7 @@ export class GateActivityHandler {
let serverId = session.get('serverId');
// await GuildActivityCityModel.declare(serverId, 1, guildCode);
let {sourceType, sourceCode} = msg;
let { sourceType, sourceCode } = msg;
let result = await participants(guildCode, sourceType, sourceCode);
return result;
@@ -290,27 +293,27 @@ export class GateActivityHandler {
}
// ! 测试接口
async debugIncChallengeCnt(msg: { }, session: BackendSession) {
async debugIncChallengeCnt(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: -100 });
return resResult(STATUS.SUCCESS, { challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - (res?.challengeCnt||0) });
return resResult(STATUS.SUCCESS, { challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - (res?.challengeCnt || 0) });
}
// ! 测试接口
async debugStartActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
let dic = gameData.guildActivity.get(aid);
if(!dic) return resResult(STATUS.WRONG_PARMS);
if (!dic) return resResult(STATUS.WRONG_PARMS);
let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
if(!result) {
if (!result) {
return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
}
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
for (let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
}
@@ -320,10 +323,10 @@ export class GateActivityHandler {
// ! 测试接口
async debugSetDay(msg: { week: number }, session: BackendSession) {
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
for (let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
}
if(msg.week <= 2) {
if (msg.week <= 2) {
await GuildActivityCityModel.deleteMany({});
}
return resResult(STATUS.SUCCESS);
@@ -332,7 +335,7 @@ export class GateActivityHandler {
// ! 测试接口
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
@@ -345,7 +348,7 @@ export class GateActivityHandler {
// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
let now = new Date();
let guildServers = pinus.app.getServersByType('guild');
for(let server of guildServers) {
for (let server of guildServers) {
pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
}
return resResult(STATUS.SUCCESS);
@@ -360,13 +363,13 @@ export class GateActivityHandler {
async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
let serverId = session.get('serverId');
let { aid } = msg;
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
let userGuild = await UserGuildModel.getMyGuild(roleId);
let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
return resResult(STATUS.SUCCESS, {
sourceType: result.auctionType,
sourceCode: result.code

View File

@@ -8,6 +8,7 @@ import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
import { addActive } from "../../../services/guildService";
import { Rank } from "../../../services/rankService";
import { checkTask } from "../../../services/taskService";
import { accomplishTask } from "../../../pubUtils/taskUtil";
export default function (app: Application) {
return new RaceActivityHandler(app);
@@ -28,14 +29,14 @@ export class RaceActivityHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let ranks = await getRaceActivityRank(guildCode, serverId);
@@ -49,7 +50,7 @@ export class RaceActivityHandler {
events
});
}
// 加入木马
async join(msg: {}, session: BackendSession) {
@@ -58,28 +59,28 @@ export class RaceActivityHandler {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let hasJoin = obj.hasJoin(guildCode, roleId);
if(hasJoin) {
if (hasJoin) {
return resResult(STATUS.RACE_HAS_JOIN);
}
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
@@ -91,7 +92,7 @@ export class RaceActivityHandler {
events
});
}
// 打开竞赛页面
async getRace(msg: {}, session: BackendSession) {
@@ -99,17 +100,17 @@ export class RaceActivityHandler {
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (statusResult.status != GUILD_ACTIVITY_STATUS.START) {
return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
}
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId);
@@ -133,15 +134,15 @@ export class RaceActivityHandler {
let serverId = session.get('serverId');
let guildCode = session.get('guildCode');
let sid = session.get('sid');
let {id, count, toGuild} = msg;
if(!count || count < 0) return resResult(STATUS.WRONG_PARMS);
let { id, count, toGuild } = msg;
if (!count || count < 0) return resResult(STATUS.WRONG_PARMS);
let obj = getRaceActivityObj();
let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
if(!woodenHorse) return resResult(STATUS.WRONG_PARMS);
if (!woodenHorse) return resResult(STATUS.WRONG_PARMS);
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if(!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await GuildActivityRecordModel.pushEvent(guildCode, event);
@@ -162,21 +163,23 @@ export class RaceActivityHandler {
let { code, isSuccess } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
let myGuildRank = await r.getMyRank({guildCode});
let myGuildRank = await r.getMyRank({ guildCode });
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,
@@ -189,7 +192,7 @@ export class RaceActivityHandler {
let serverId = session.get('serverId');
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse) {
if (woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse)
}
}