活动:成长活动统计任务,领取奖励接口
This commit is contained in:
@@ -15,6 +15,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { Rank } from "../../../services/rankService";
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import { getNextHourPoint } from "../../../pubUtils/timeUtil";
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import { checkTask } from "../../../services/taskService";
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import { accomplishTask } from "../../../pubUtils/taskUtil";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -35,17 +36,17 @@ export class GateActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let { challengeCnt } = myGuildActivityRec;
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let { challengeCnt } = myGuildActivityRec;
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let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
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@@ -62,50 +63,50 @@ export class GateActivityHandler {
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// 开启挑战
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async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
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let { heroes } = msg;
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if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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if(myGuildActivityRec.challengeCnt > 0) {
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if (myGuildActivityRec.challengeCnt > 0) {
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return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
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}
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myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
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let { code, challengeCnt } = myGuildActivityRec;
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({guildCode});
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let guildScore = await r.getMyScore({ guildCode });
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore: guildScore||0,
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guildScore: guildScore || 0,
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myScore: 0,
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gateHp,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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@@ -124,17 +125,17 @@ export class GateActivityHandler {
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let obj = getGateActivityObj();
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let gateHp = obj.getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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// 计算record内得分
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let memberRecord = obj.getMemberRecord(code, roleId);
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let scoreResult = getRecordScore(this.aid, round, record, memberRecord);
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if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
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obj.setMemberRecord(code, newMemberRecord);
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@@ -153,8 +154,8 @@ export class GateActivityHandler {
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return resResult(STATUS.SUCCESS, {
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code: rec.code,
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...statusResult,
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guildScore: guildScore||0,
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myScore: myScore||0,
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guildScore: guildScore || 0,
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myScore: myScore || 0,
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gateHp
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});
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}
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@@ -168,15 +169,15 @@ export class GateActivityHandler {
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let { code, damage } = msg;
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
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if(gateHp <= 0) {
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if (gateHp <= 0) {
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// 推送 停止活动并结算奖励
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await sendSingleGateActEndMsg(guildCode, serverId);
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}
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@@ -186,10 +187,10 @@ export class GateActivityHandler {
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myScore = await myR.getMyScore({roleId});
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({guildCode});
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let guildScore = await r.getMyScore({ guildCode });
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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@@ -209,53 +210,55 @@ export class GateActivityHandler {
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let { code, isSuccess } = msg;
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let obj = getGateActivityObj();
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 功劳簿计算
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let { record, round } = myGuildActivityRec;
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let enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
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for(let { enemyType, round: r } of record) {
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if(enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY ) {
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enemyCnt ++;
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for (let { enemyType, round: r } of record) {
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if (enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY) {
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enemyCnt++;
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} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
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littleBossCnt ++;
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littleBossCnt++;
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} else if (enemyType == ENEMIES_TYPE.BOSS) {
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bossCnt ++;
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bossCnt++;
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}
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}
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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if(isSuccess) {
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if (isSuccess) {
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let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
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// 更新redis数据
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await myR.setRank({roleId}, score, Date.now(), true);
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await myR.setRank({ roleId }, score, Date.now(), true);
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await r.setRank({guildCode}, score, Date.now(), true);
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await r.setRank({ guildCode }, score, Date.now(), true);
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}
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let guildScore = await r.getMyScore({guildCode});
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let myScore = await myR.getMyScore({roleId});
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let guildScore = await r.getMyScore({ guildCode });
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let myScore = await myR.getMyScore({ roleId });
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let gateHp = obj.getGateHpAndInc(guildCode);
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obj.delMemberRecord(code);
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let info = {
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round,
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enemyCnt, littleBossCnt, bossCnt,
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enemyCnt, littleBossCnt, bossCnt,
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isSuccess
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}
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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@@ -267,7 +270,7 @@ export class GateActivityHandler {
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}
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// ! 测试接口
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async debugGetPrivate(msg: { }, session: BackendSession) {
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async debugGetPrivate(msg: {}, session: BackendSession) {
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let guildCode = session.get('guildCode');
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// console.log(guildCode);
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let serverId = session.get('serverId');
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@@ -281,7 +284,7 @@ export class GateActivityHandler {
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let serverId = session.get('serverId');
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// await GuildActivityCityModel.declare(serverId, 1, guildCode);
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let {sourceType, sourceCode} = msg;
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let { sourceType, sourceCode } = msg;
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let result = await participants(guildCode, sourceType, sourceCode);
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return result;
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@@ -290,27 +293,27 @@ export class GateActivityHandler {
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}
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// ! 测试接口
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async debugIncChallengeCnt(msg: { }, session: BackendSession) {
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async debugIncChallengeCnt(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: -100 });
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return resResult(STATUS.SUCCESS, { challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - (res?.challengeCnt||0) });
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return resResult(STATUS.SUCCESS, { challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - (res?.challengeCnt || 0) });
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}
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// ! 测试接口
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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if(!dic) return resResult(STATUS.WRONG_PARMS);
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if (!dic) return resResult(STATUS.WRONG_PARMS);
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let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
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if(!result) {
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if (!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
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}
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@@ -320,10 +323,10 @@ export class GateActivityHandler {
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// ! 测试接口
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async debugSetDay(msg: { week: number }, session: BackendSession) {
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.setDay.toServer(server.id, msg.week);
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}
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if(msg.week <= 2) {
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if (msg.week <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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return resResult(STATUS.SUCCESS);
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@@ -332,7 +335,7 @@ export class GateActivityHandler {
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// ! 测试接口
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async debugEndActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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@@ -345,7 +348,7 @@ export class GateActivityHandler {
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// !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用
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let now = new Date();
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let guildServers = pinus.app.getServersByType('guild');
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for(let server of guildServers) {
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false);
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}
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return resResult(STATUS.SUCCESS);
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@@ -360,13 +363,13 @@ export class GateActivityHandler {
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async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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let serverId = session.get('serverId');
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let { aid } = msg;
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
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return resResult(STATUS.SUCCESS, {
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sourceType: result.auctionType,
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sourceCode: result.code
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Block a user