活动:成长活动统计任务,领取奖励接口
This commit is contained in:
@@ -2,7 +2,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { RoleModel } from './../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
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import {Application, BackendSession, pinus} from 'pinus';
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import { Application, BackendSession, pinus } from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL, EXTERIOR } from '../../../pubUtils/dicParam';
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@@ -17,8 +17,9 @@ import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTaskWithHero, checkTask, checkTaskWithArgs } from '../../../services/taskService';
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import { accomplishTask } from '../../../pubUtils/taskUtil';
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export default function(app: Application) {
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export default function (app: Application) {
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return new RoleHandler(app);
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}
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@@ -51,12 +52,12 @@ export class RoleHandler {
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job: 1,
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star: 0,
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serverId: 1,
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skins:[{id: 41001, enable: true}]
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skins: [{ id: 41001, enable: true }]
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}
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await HeroModel.createHero(heroInfo);
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}
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async initRole(msg: {content: string , target: string}, session: BackendSession) {
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async initRole(msg: { content: string, target: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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console.log('role in initRole: ', roleId, roleName);
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@@ -68,20 +69,20 @@ export class RoleHandler {
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// let equips = await EquipModel.findbyRole(roleId);
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// if (!equips || equips.length === 0) {
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await this.initEquips(roleId, roleName);
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await this.initEquips(roleId, roleName);
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// }
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console.log('initRole finish');
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}
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async getRoleInfo(msg: {targetRoleId: string}, session: BackendSession) {
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async getRoleInfo(msg: { targetRoleId: string }, session: BackendSession) {
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let { targetRoleId } = msg;
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let { roleId, roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, head, frame, spine, ce, topLineup, topLineupCe });
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}
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//爵位
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async roleTitleLevelUp(msg: {}, session: BackendSession){
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async roleTitleLevelUp(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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@@ -92,11 +93,11 @@ export class RoleHandler {
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let titleInfo = getTitle(title + 1);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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if (titleInfo.lvLimited > role.lv)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let update = { title: title + 1 }
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@@ -104,43 +105,45 @@ export class RoleHandler {
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.ROLE_TITLE, update.title)
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return resResult(STATUS.SUCCESS, { roleId, title: role.title });
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}
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//神像强化
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async roleTeraphStrengthen(msg: {id: number, count: number}, session: BackendSession){
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let {id, count} = msg;
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async roleTeraphStrengthen(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId);
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let teraphs = role.teraphs;
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let index = findIndex(teraphs, {id});
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let index = findIndex(teraphs, { id });
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = teraphs[index];
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let dicTeraph = getTeraph(id, teraph.grade);
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if (!dicTeraph)
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let attrs = new Array<number>(); // 可以强化的属性
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dicTeraph.mainAttrMax.forEach(( max, id) => {
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dicTeraph.mainAttrMax.forEach((max, id) => {
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let attrName = getAtrrNameById(id);
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if (teraph[attrName] < max) {
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attrs.push(id);
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}
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});
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if (!attrs.length)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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// 随机神像中的一条属性并检查道具是否足够,以及更新teraph
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let { consumes} = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
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let { consumes } = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
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@@ -152,14 +155,14 @@ export class RoleHandler {
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}
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//神像进阶
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async roleTeraphQualityUp(msg: {id: number}, session: BackendSession){
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let {id} = msg;
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async roleTeraphQualityUp(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let teraphs = role.teraphs;
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let index = findIndex(teraphs, {id});
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let index = findIndex(teraphs, { id });
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = teraphs[index];
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@@ -167,13 +170,13 @@ export class RoleHandler {
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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for(let [attrId, val] of teraph.attr) {
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for (let [attrId, val] of teraph.attr) {
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if (val < teraphInfo.mainAttrMax.get(attrId))
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return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
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teraph.attr.set(attrId, 0);
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}
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teraph.grade ++;
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teraph.grade++;
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let nextTeraphInfo = getTeraph(id, teraph.grade)
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@@ -182,13 +185,13 @@ export class RoleHandler {
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let consumes = teraphInfo.upGradeMaterial;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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// 获得百家学宫
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async getSchoolList(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -245,7 +248,7 @@ export class RoleHandler {
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}
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let isOpen = !!dicPosition.get(positionId.toString()); // 该位置是否解锁
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if(hid > 0) {
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if (hid > 0) {
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let findHero = await SchoolModel.findByHid(roleId, hid);
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if (!!findHero) {
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return resResult(STATUS.ROLE_SCHOOL_HERO_USED);
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@@ -254,7 +257,7 @@ export class RoleHandler {
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let curHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
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}
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let curSchool = await SchoolModel.findBySclAndPos(roleId, schoolId, positionId);
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let preHid = 0; // 原先在该位置上的武将
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if (curSchool) {
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@@ -271,7 +274,11 @@ export class RoleHandler {
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await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
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// 任务
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]);
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if (hid > 0) {
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
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}
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return resResult(STATUS.SUCCESS, {
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schoolId, positionId, hid, preHid, isOpen
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@@ -351,7 +358,7 @@ export class RoleHandler {
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} else {
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if (star > scrollStar) { // 可以升星
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update.scrollStar++;
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} else if (quality > scrollQuality ) { // 可以升品
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} else if (quality > scrollQuality) { // 可以升品
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update.scrollQuality++;
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} else if (colorStar > scrollColorStar) { // 可以升彩星
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update.scrollColorStar++;
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@@ -362,14 +369,14 @@ export class RoleHandler {
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}
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let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
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update.scrollId = dicHeroScroll?dicHeroScroll.id: 0;
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update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
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let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, curHero, update); // 更新单个武将战力
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calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
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// 任务
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if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
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if(!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
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if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
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if (!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
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return resResult(STATUS.SUCCESS, {
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curHero: {
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@@ -381,7 +388,7 @@ export class RoleHandler {
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scrollQuality: hero.scrollQuality,
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favour: hero.favour,
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favourLv: hero.favourLv,
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}
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}
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});
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}
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@@ -391,7 +398,7 @@ export class RoleHandler {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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if(type == 1) {
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if (type == 1) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest: true,
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guestTime: 60 * 60, // 游客已体验时间
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@@ -399,7 +406,7 @@ export class RoleHandler {
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isAdult: false, // 是否已成年
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todayPlayTime: 60 * 60, // 今天已游戏时长
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type: 1
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} ), [{uid: roleId, sid: sid}]);
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}), [{ uid: roleId, sid: sid }]);
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} else if (type == 2) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest: false,
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@@ -408,7 +415,7 @@ export class RoleHandler {
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isAdult: false, // 是否已成年
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todayPlayTime: 60 * 60, // 今天已游戏时长
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type: 2
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} ), [{uid: roleId, sid: sid}]);
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}), [{ uid: roleId, sid: sid }]);
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} else if (type == 3) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest: false,
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@@ -417,7 +424,7 @@ export class RoleHandler {
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isAdult: false, // 是否已成年
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todayPlayTime: 3 * 60 * 60, // 今天已游戏时长
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type: 3
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} ), [{uid: roleId, sid: sid}]);
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}), [{ uid: roleId, sid: sid }]);
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} else if (type == 4) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest: false,
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@@ -426,8 +433,8 @@ export class RoleHandler {
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isAdult: false, // 是否已成年
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todayPlayTime: 1.5 * 60 * 60, // 今天已游戏时长
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type: 4
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} ), [{uid: roleId, sid: sid}]);
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}
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}), [{ uid: roleId, sid: sid }]);
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -439,9 +446,9 @@ export class RoleHandler {
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let serverId = session.get('serverId');
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let checkHeroes = await checkBattleHeroesByHid(roleId, showLineup);
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if(showLineup.length > 0 && !checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (showLineup.length > 0 && !checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if(showLineup.length > LINEUP_NUM) {
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if (showLineup.length > LINEUP_NUM) {
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return resResult(STATUS.LINEUP_MAX);
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}
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@@ -457,16 +464,16 @@ export class RoleHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { heads } = role;
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let curHead = heads.find(cur => cur.id == id);
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if(!curHead) return resResult(STATUS.HEAD_NOT_FOUND);
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if(curHead.enable) return resResult(STATUS.HEAD_IS_WEARING);
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if(!curHead.status) return resResult(STATUS.HEAD_IS_LOCKED);
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if (!curHead) return resResult(STATUS.HEAD_NOT_FOUND);
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if (curHead.enable) return resResult(STATUS.HEAD_IS_WEARING);
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if (!curHead.status) return resResult(STATUS.HEAD_IS_LOCKED);
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let oldHead = heads.find(cur => cur.enable); // 穿戴中的头像
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if(oldHead) {
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if (oldHead) {
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oldHead.enable = false;
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}
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curHead.enable = true;
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@@ -482,16 +489,16 @@ export class RoleHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { frames } = role;
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let curFrame = frames.find(cur => cur.id == id);
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if(!curFrame) return resResult(STATUS.FRAME_NOT_FOUND);
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if(curFrame.enable) return resResult(STATUS.FRAME_IS_WEARING);
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if(!curFrame.status) return resResult(STATUS.FRAME_IS_LOCKED);
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if (!curFrame) return resResult(STATUS.FRAME_NOT_FOUND);
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if (curFrame.enable) return resResult(STATUS.FRAME_IS_WEARING);
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if (!curFrame.status) return resResult(STATUS.FRAME_IS_LOCKED);
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let oldHead = frames.find(cur => cur.enable); // 穿戴中的头像
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if(oldHead) {
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if (oldHead) {
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oldHead.enable = false;
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}
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curFrame.enable = true;
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@@ -507,16 +514,16 @@ export class RoleHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { spines } = role;
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let curSpine = spines.find(cur => cur.id == id);
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if(!curSpine) return resResult(STATUS.SPINE_NOT_FOUND);
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if(curSpine.enable) return resResult(STATUS.SPINE_IS_WEARING);
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if(!curSpine.status) return resResult(STATUS.SPINE_IS_LOCKED);
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if (!curSpine) return resResult(STATUS.SPINE_NOT_FOUND);
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if (curSpine.enable) return resResult(STATUS.SPINE_IS_WEARING);
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if (!curSpine.status) return resResult(STATUS.SPINE_IS_LOCKED);
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let oldHead = spines.find(cur => cur.enable); // 穿戴中的头像
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if(oldHead) {
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if (oldHead) {
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oldHead.enable = false;
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}
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curSpine.enable = true;
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@@ -532,16 +539,16 @@ export class RoleHandler {
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let { roleName } = msg;
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let checkName = await RoleModel.checkName(roleName, serverId);
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if(checkName) return resResult(STATUS.NAME_HAS_USED);
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if (checkName) return resResult(STATUS.NAME_HAS_USED);
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let role = await RoleModel.updateRoleInfo(roleId, { roleName });
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session.set('roleName', role.roleName);
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session.push('roleName', () => {});
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session.push('roleName', () => { });
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'roleName', value: roleName }]);
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return resResult(STATUS.SUCCESS, { roleName: role.roleName });
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}
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}
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Reference in New Issue
Block a user