活动:成长活动统计任务,领取奖励接口
This commit is contained in:
@@ -1,6 +1,6 @@
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityGrowthModel, ActivityGrowthModelType } from '../db/ActivityGrowth';
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import { GrowthData } from '../domain/activityField/growthField';
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import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
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/**
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* 获取活动数据
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@@ -30,8 +30,7 @@ export async function getPlayerGrowthData(activityId: number, serverId: number,
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let playerData = new GrowthData(activityData);
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playerData.setPlayerRecords(playerRecords);
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return { data: playerData };
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return playerData;
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}
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@@ -13,7 +13,7 @@ import { sendMail } from "./mailService";
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import { initSingleRank, getRoleOnlineInfo, updateUserInfo } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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import { ErrLogModel } from '../db/ErrLog';
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import { MailType, MailModel } from '../db/Mail';
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import { pushMail } from '../pubUtils/interface';
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import { getMailContent } from '../services/mailService';
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@@ -21,6 +21,7 @@ import { DATA_NAME } from '../consts/dataName';
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import { addRoleToGuildChannel } from "./chatService";
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import { Rank } from "./rankService";
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import { checkTask } from "./taskService";
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import { accomplishTask } from "../pubUtils/taskUtil";
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -31,7 +32,7 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
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const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
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const dicGuildAuth = gameData.guildAuth.get(func);
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// console.log('*checkAuth*', auth, dicGuildAuth)
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if(!dicGuildAuth) return false;
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if (!dicGuildAuth) return false;
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return dicGuildAuth.includes(auth);
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}
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@@ -46,30 +47,30 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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// 周结算锁
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(!!weeklySumLock.err) {
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if (!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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// 人数锁
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let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId, code, guildName);
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if(!result) {
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if (!result) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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if (!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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if (!guild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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} else {
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@@ -78,7 +79,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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if (!userGuild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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@@ -91,8 +92,11 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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await addRoleToGuildChannel(roleId, sid, code);
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}
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//成长任务-加入军团
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await accomplishTask(roleId, TASK_TYPE.GUILD_JOIN, 1);
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session.set('guildCode', code);
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session.push('guildCode', () => {});
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session.push('guildCode', () => { });
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return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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@@ -102,21 +106,21 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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* @param serverId 区
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*/
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export async function getGuildWithRefActive(guildCode: string, serverId: number) {
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let res:any = await lockData(serverId, DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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let res: any = await lockData(serverId, DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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if (!!res.err) return false;
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let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
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if(!guild) {
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if (!guild) {
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res.releaseCallback();//解锁
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return false;
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}
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const now = new Date();
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let { activeDaily, refTimeDaily} = guild;
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let { activeDaily, refTimeDaily } = guild;
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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if (isRefDaily) {
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
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}
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@@ -136,45 +140,45 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if(id && !dicActiveWay) {
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if (id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if(!active) {
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if (!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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if (!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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if (!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(!!weeklySumLock.err) {
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if (!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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let { activeRecord } = userGuild;
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if (id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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if( curActiveRecord ) {
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curActiveRecord.count ++;
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if (curActiveRecord) {
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curActiveRecord.count++;
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} else {
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curActiveRecord = {id, count: 1};
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curActiveRecord = { id, count: 1 };
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activeRecord.push(curActiveRecord);
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}
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if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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if (curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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// 排行榜更新
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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await r.setRankWithGuildInfo(guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
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@@ -188,37 +192,37 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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* @param select 筛选字段
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*/
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export async function getUserGuildWithRefActive(roleId: string, select: string, notPush?: boolean) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' wishGoods +refTimeDaily': '+refTimeDaily');
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let userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
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// console.log(JSON.stringify(userGuild))
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if(!userGuild) return false;
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if (!userGuild) return false;
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let { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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if (isRefDaily) {
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let mails = new Array<MailType>();
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let pushMessage = new Array<pushMail>();
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wishGoods.map(async function ({donateNames, goodId, drawCnt}) {
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wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
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let goodInfo = getGoodById(goodId)
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if (!goodInfo)
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if (!goodInfo)
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return;
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for (let i = 0; i < drawCnt; i++ ) {
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for (let i = 0; i < drawCnt; i++) {
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let donateName = donateNames[donateNames.length - i - 1];
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await getMailContent(roleId, MAIL_TYPE.WISH_POOL_REWARD, [donateName, goodInfo.name], [{id: goodId, count: drawCnt}], mails, pushMessage);
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await getMailContent(roleId, MAIL_TYPE.WISH_POOL_REWARD, [donateName, goodInfo.name], [{ id: goodId, count: drawCnt }], mails, pushMessage);
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}
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});
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if (!!mails.length) {
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await MailModel.addMails(mails);
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if (!notPush) {
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pushMessage.forEach(({route, data, uids })=>{
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
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pushMessage.forEach(({ route, data, uids }) => {
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails: data }), uids);
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});
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}
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}
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receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = []; wishGoods = [];
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let receiveBoxs = [], wishDntCnt = 0, donateCnt = 0;
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods, receiveBoxs, wishDntCnt, donateCnt }, {}, select);
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if(!userGuild) return false;
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if (!userGuild) return false;
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}
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return userGuild;
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@@ -233,8 +237,8 @@ export async function settleGuildWeekly() {
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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for (let { code, memberCnt, serverId } of guildList) {
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let res: any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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@@ -243,33 +247,33 @@ export async function settleGuildWeekly() {
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let members = new Map<string, number>();
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for(let {roleId, auth, activeWeekly} of userGuildList) {
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for (let { roleId, auth, activeWeekly } of userGuildList) {
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let job = 0;
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if(auth == GUILD_AUTH.LEADER) {
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if (auth == GUILD_AUTH.LEADER) {
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job = GUILD_JOB.DAJIANGJUN;
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberCnt++;
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for(let [id, {rankProportion}] of gameData.guildPosition) {
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for (let [id, { rankProportion }] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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job = id;
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if(otherMemberCnt <= rankCnt) break;
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if (otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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if (activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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}
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}
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// 转换周活跃奖励
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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let rank = await r.getMyRank({guildCode: code});
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let rank = await r.getMyRank({ guildCode: code });
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let allWeeklyReward = getGuildActiveWeekReward(rank);
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for(let [roleId, job] of members) {
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for (let [roleId, job] of members) {
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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@@ -286,6 +290,6 @@ export async function settleGuildWeekly() {
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res.releaseCallback();//解锁
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}
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
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await SystemConfigModel.updateSystemConfig({ settleGuildWeeklyTime: nowSeconds() }); // 记录一下
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console.log('————— settleGuildWeekly结束 —————');
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}
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@@ -1,5 +1,5 @@
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import { HeroModel } from '../db/Hero';
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import { HeroModel } from '../db/Hero';
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import Role, { RoleModel } from '../db/Role'
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import { getLvByExp, getExpByLv, gameData } from '../pubUtils/data';
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import { updateUserInfo } from './redisService';
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@@ -9,12 +9,13 @@ import { BackendSession } from 'pinus';
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import { REDIS_KEY } from '../consts';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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import { accomplishTask } from '../pubUtils/taskUtil';
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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let {lv = 1, exp = 0} = role;
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let { lv = 1, exp = 0 } = role;
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let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值
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let newExp = canGetExp? exp + kingExp: exp;
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let newExp = canGetExp ? exp + kingExp : exp;
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let newLv = getLvByExp(newExp);
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// 等级超过最高级之后,经验依然可以稍微溢出一些,以备下一次提升等级
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// let nextExpObj = getExpByLv(newLv + 1);
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@@ -22,50 +23,53 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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// if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
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// newExp = curExpObj.sum;
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// }
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{field: 'lv', value: newLv}]);
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if (newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]);
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let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
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await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
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// 任务
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await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.ROLE_LV, newLv);
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}
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let actordata = [];
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for(let i = lv; i <= newLv; i++) {
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for (let i = lv; i <= newLv; i++) {
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let lvObj = getExpByLv(i);
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if(!lvObj) break;
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let {sum, cur} = lvObj;
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if (!lvObj) break;
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let { sum, cur } = lvObj;
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let lastSum = sum - cur;
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// console.log(sum, cur, lastSum, exp, newExp);
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let startExp = exp > lastSum? exp - lastSum: 0;
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let getExp = newExp > sum? cur - startExp: newExp - lastSum - startExp;
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let startExp = exp > lastSum ? exp - lastSum : 0;
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let getExp = newExp > sum ? cur - startExp : newExp - lastSum - startExp;
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actordata.push({
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lv : i,
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exp : startExp, // 升级前经验
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getExp : getExp > 0? getExp: 0, // 获得的经验
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mostExp : cur
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lv: i,
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exp: startExp, // 升级前经验
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getExp: getExp > 0 ? getExp : 0, // 获得的经验
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mostExp: cur
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||||
});
|
||||
}
|
||||
return {actordata, lv: newLv, exp: newExp, kingExp: newExp - exp};
|
||||
return { actordata, lv: newLv, exp: newExp, kingExp: newExp - exp };
|
||||
}
|
||||
|
||||
|
||||
export async function checkBattleHeroes(roleId: string, seqIds: Array<number>) {
|
||||
let heroes: number[] = [];
|
||||
let flag = true;
|
||||
if(seqIds.length <= 0) flag = false;
|
||||
if (seqIds.length <= 0) flag = false;
|
||||
|
||||
const findHeroes = await HeroModel.findBySeqIdRange(seqIds, roleId);
|
||||
if(findHeroes.length != seqIds.length) flag = false;
|
||||
for(let seqId of seqIds) {
|
||||
if (findHeroes.length != seqIds.length) flag = false;
|
||||
for (let seqId of seqIds) {
|
||||
let hero = findHeroes.find(cur => cur.seqId == seqId);
|
||||
if(!hero) {
|
||||
if (!hero) {
|
||||
flag = false; break;
|
||||
}
|
||||
heroes.push(hero.hid);
|
||||
@@ -75,24 +79,24 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number>) {
|
||||
|
||||
export async function checkBattleHeroesByHid(roleId: string, heroes: Array<number>) {
|
||||
let flag = true;
|
||||
if(heroes.length <= 0) flag = false;
|
||||
if (heroes.length <= 0) flag = false;
|
||||
|
||||
const findHeroes = await HeroModel.findByHidRange(heroes, roleId);
|
||||
if(findHeroes.length != heroes.length) flag = false;
|
||||
for(let hid of heroes) {
|
||||
if (findHeroes.length != heroes.length) flag = false;
|
||||
for (let hid of heroes) {
|
||||
let hero = findHeroes.find(cur => cur.hid == hid);
|
||||
if(!hero) flag = false;
|
||||
if (!hero) flag = false;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) {
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { warStar = new Array<{id: number, warType: number, star: number}>() } = role;
|
||||
let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role;
|
||||
let curStar = warStar.find(cur => cur.id == battleId);
|
||||
let result: Role;
|
||||
if(curStar) {
|
||||
if(star > curStar.star) {
|
||||
if (curStar) {
|
||||
if (star > curStar.star) {
|
||||
result = await Role.updateWarStar(roleId, battleId, star);
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -16,9 +16,9 @@ import { gameData } from '../pubUtils/data';
|
||||
import { getCurWeekDate, getSeconds } from '../pubUtils/timeUtil';
|
||||
|
||||
export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
|
||||
for(let role of roles) {
|
||||
if(role) {
|
||||
await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, role.roleId == roleId? funcs: null, taskType, role);
|
||||
for (let role of roles) {
|
||||
if (role) {
|
||||
await checkTaskWithRole(role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,14 +59,14 @@ export async function checkTask(roleId: string, sid: string, funcs: number[], ta
|
||||
}
|
||||
|
||||
export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) {
|
||||
if(pushMessage.length > 0) {
|
||||
if(!sid || !funcs) {
|
||||
if (pushMessage.length > 0) {
|
||||
if (!sid || !funcs) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
funcs = onlineUser.funcs||[];
|
||||
funcs = onlineUser.funcs || [];
|
||||
}
|
||||
if(!!sid) {
|
||||
let uids = [{uid: roleId, sid}];
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
}
|
||||
}
|
||||
@@ -86,12 +86,14 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
//成长任务
|
||||
await taskUtil.accomplishTask(roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
|
||||
}
|
||||
|
||||
export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
|
||||
for(let roleId of roleIds) {
|
||||
if(roleId == capId && roleIds.length > 1) { // 招募队友
|
||||
for (let roleId of roleIds) {
|
||||
if (roleId == capId && roleIds.length > 1) { // 招募队友
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
|
||||
} else if (roleId !== capId) { // 协助寻宝
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
|
||||
@@ -103,7 +105,7 @@ export async function checkTaskInComBattleEnd(roleIds: string[], capId: string,
|
||||
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
|
||||
if(isSuccess) {
|
||||
if (isSuccess) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
} else {
|
||||
@@ -120,19 +122,19 @@ export async function getCurTask(roleId: string, session: FrontendOrBackendSessi
|
||||
|
||||
let { dailyTaskRefWeekly, dailyTaskRef } = userTask;
|
||||
let curWeekStart = getCurWeekDate(1, 5);
|
||||
if(dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
|
||||
if (dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
|
||||
dailyTaskRefWeekly = curWeekStart;
|
||||
}
|
||||
session.set('refWeekly', getSeconds(dailyTaskRefWeekly));
|
||||
session.push('refWeekly', ()=> {});
|
||||
|
||||
if(shouldRefresh(dailyTaskRef, new Date(), 5)) {
|
||||
session.push('refWeekly', () => { });
|
||||
|
||||
if (shouldRefresh(dailyTaskRef, new Date(), 5)) {
|
||||
dailyTaskRef = new Date();
|
||||
userTask = await UserTaskModel.updateInfo(roleId, { dailyTaskRef });
|
||||
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
|
||||
}
|
||||
session.set('refDaily', getSeconds(dailyTaskRef));
|
||||
session.push('refDaily', ()=> {});
|
||||
session.push('refDaily', () => { });
|
||||
|
||||
let mainTask = await getMainTask(roleId, userTask);
|
||||
let dailyTask = await getDailyTask(roleId, userTask);
|
||||
@@ -146,10 +148,10 @@ export async function getMainTask(roleId: string, userTask: UserTaskType) {
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for(let [id, dic] of gameData.mainTask) {
|
||||
if(dic.taskStage == stage) {
|
||||
for (let [id, dic] of gameData.mainTask) {
|
||||
if (dic.taskStage == stage) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if(dbRec) {
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
@@ -163,7 +165,7 @@ export async function getDailyTask(roleId: string, userTask: UserTaskType) {
|
||||
let type = TASK_FUN_TYPE.DAILY;
|
||||
let { dailyTaskPoint: point, dailyTaskRefWeekly, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
|
||||
let curWeekStart = getCurWeekDate(1, 5);
|
||||
if(dailyTaskRefWeekly < curWeekStart) { // 刷新
|
||||
if (dailyTaskRefWeekly < curWeekStart) { // 刷新
|
||||
dailyTaskRefWeekly = curWeekStart;
|
||||
weeklyPoint = 0;
|
||||
box = [];
|
||||
@@ -171,9 +173,9 @@ export async function getDailyTask(roleId: string, userTask: UserTaskType) {
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for(let [id, dic] of gameData.dailyTask) {
|
||||
for (let [id, dic] of gameData.dailyTask) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if(dbRec) {
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
@@ -188,9 +190,9 @@ export async function getAchievement(roleId: string, userTask: UserTaskType) {
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for(let [id, dic] of gameData.achievement) {
|
||||
for (let [id, dic] of gameData.achievement) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if(dbRec) {
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
@@ -207,7 +209,7 @@ export async function refDailyTask(roleId: string, sid: string) {
|
||||
// 转移每日任务
|
||||
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
|
||||
|
||||
let uids = [{uid: roleId, sid}];
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onDailyTaskRefresh', resResult(STATUS.SUCCESS, { taskList }), uids);
|
||||
|
||||
}
|
||||
@@ -216,21 +218,21 @@ export async function removeHistoryTask(roleId: string, type: number, today?: Da
|
||||
|
||||
// 转移每日任务
|
||||
let history = await UserTaskRecModel.getHistoryRec(roleId, type, today);
|
||||
if(history.length > 0) {
|
||||
if (history.length > 0) {
|
||||
await UserTaskHistoryModel.pushUserTask(roleId, history);
|
||||
await UserTaskRecModel.deleteHistory(history);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新每日宝箱数量
|
||||
export async function refDailyTaskBox(roleId: string, sid: string, debug = false) {
|
||||
let userTask = await UserTaskModel.refreshWeekly(roleId, debug);
|
||||
if(userTask) {
|
||||
if (userTask) {
|
||||
let { dailyTaskPoint: point, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
|
||||
let uids = [{uid: roleId, sid}];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
|
||||
type: TASK_FUN_TYPE.DAILY,
|
||||
point, weeklyPoint, box
|
||||
}), uids);
|
||||
}), uids);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user