活动:成长活动统计任务,领取奖励接口

This commit is contained in:
qiaoxin
2021-04-23 18:19:19 +08:00
parent eabfd1cdfd
commit 8d769c8efc
23 changed files with 1086 additions and 665 deletions
+2 -3
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@@ -1,6 +1,6 @@
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityGrowthModel, ActivityGrowthModelType } from '../db/ActivityGrowth';
import { GrowthData } from '../domain/activityField/growthField';
import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
/**
* 获取活动数据
@@ -30,8 +30,7 @@ export async function getPlayerGrowthData(activityId: number, serverId: number,
let playerData = new GrowthData(activityData);
playerData.setPlayerRecords(playerRecords);
return { data: playerData };
return playerData;
}
+52 -48
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@@ -13,7 +13,7 @@ import { sendMail } from "./mailService";
import { initSingleRank, getRoleOnlineInfo, updateUserInfo } from "./redisService";
import { GuildRankParam, GuildLeader } from "../domain/rank";
import { lockData, lockDataNoRetry } from '../services/redLockService';
import { ErrLogModel } from '../db/ErrLog';
import { ErrLogModel } from '../db/ErrLog';
import { MailType, MailModel } from '../db/Mail';
import { pushMail } from '../pubUtils/interface';
import { getMailContent } from '../services/mailService';
@@ -21,6 +21,7 @@ import { DATA_NAME } from '../consts/dataName';
import { addRoleToGuildChannel } from "./chatService";
import { Rank } from "./rankService";
import { checkTask } from "./taskService";
import { accomplishTask } from "../pubUtils/taskUtil";
/**
* @description 检查该玩家是否有权限做操作
@@ -31,7 +32,7 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
const dicGuildAuth = gameData.guildAuth.get(func);
// console.log('*checkAuth*', auth, dicGuildAuth)
if(!dicGuildAuth) return false;
if (!dicGuildAuth) return false;
return dicGuildAuth.includes(auth);
}
@@ -46,30 +47,30 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
// 周结算锁
let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
if(!!weeklySumLock.err) {
if (!!weeklySumLock.err) {
weeklySumLock.releaseCallback();
return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
}
weeklySumLock.releaseCallback();
// 人数锁
let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
const result = await RoleModel.joinGuild(roleId, code, guildName);
if(!result) {
if (!result) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
const dicCenterBase = gameData.centerBase.get(lv);
if(!dicCenterBase) {
if (!dicCenterBase) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
if(!guild) {
if (!guild) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
} else {
@@ -78,7 +79,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
if (!userGuild) {
res.releaseCallback();//解锁
return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
@@ -91,8 +92,11 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
await addRoleToGuildChannel(roleId, sid, code);
}
//成长任务-加入军团
await accomplishTask(roleId, TASK_TYPE.GUILD_JOIN, 1);
session.set('guildCode', code);
session.push('guildCode', () => {});
session.push('guildCode', () => { });
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
}
@@ -102,21 +106,21 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
* @param serverId 区
*/
export async function getGuildWithRefActive(guildCode: string, serverId: number) {
let res:any = await lockData(serverId, DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
let res: any = await lockData(serverId, DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
if (!!res.err) return false;
let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
if(!guild) {
if (!guild) {
res.releaseCallback();//解锁
return false;
}
const now = new Date();
let { activeDaily, refTimeDaily} = guild;
let { activeDaily, refTimeDaily } = guild;
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
if (isRefDaily) {
activeDaily = 0; refTimeDaily = now;
guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
}
@@ -136,45 +140,45 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
let dicActiveWay = gameData.guildActiveWays.get(id);
if(id && !dicActiveWay) {
if (id && !dicActiveWay) {
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
if(!active) {
if (!active) {
active = getGuildActiveByIdAndType(id, type);
}
let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
if (!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
let guildCode = userGuild.guildCode;
let guild = await getGuildWithRefActive(guildCode, serverId);
if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
if (!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
// 周结算锁
let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
if(!!weeklySumLock.err) {
if (!!weeklySumLock.err) {
weeklySumLock.releaseCallback();
return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
}
weeklySumLock.releaseCallback();
let {activeRecord} = userGuild;
if(id != 0) { // 用于debug,传0时直接增加活跃
let { activeRecord } = userGuild;
if (id != 0) { // 用于debug,传0时直接增加活跃
let curActiveRecord = activeRecord.find(cur => cur.id == id);
if( curActiveRecord ) {
curActiveRecord.count ++;
if (curActiveRecord) {
curActiveRecord.count++;
} else {
curActiveRecord = {id, count: 1};
curActiveRecord = { id, count: 1 };
activeRecord.push(curActiveRecord);
}
if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
if (curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
active = 0;
}
}
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
// 排行榜更新
let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
await r.setRankWithGuildInfo(guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
@@ -188,37 +192,37 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
* @param select 筛选字段
*/
export async function getUserGuildWithRefActive(roleId: string, select: string, notPush?: boolean) {
let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' wishGoods +refTimeDaily': '+refTimeDaily');
let userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
// console.log(JSON.stringify(userGuild))
if(!userGuild) return false;
if (!userGuild) return false;
let { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods } = userGuild;
const now = new Date();
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
if (isRefDaily) {
let mails = new Array<MailType>();
let pushMessage = new Array<pushMail>();
wishGoods.map(async function ({donateNames, goodId, drawCnt}) {
wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
let goodInfo = getGoodById(goodId)
if (!goodInfo)
if (!goodInfo)
return;
for (let i = 0; i < drawCnt; i++ ) {
for (let i = 0; i < drawCnt; i++) {
let donateName = donateNames[donateNames.length - i - 1];
await getMailContent(roleId, MAIL_TYPE.WISH_POOL_REWARD, [donateName, goodInfo.name], [{id: goodId, count: drawCnt}], mails, pushMessage);
await getMailContent(roleId, MAIL_TYPE.WISH_POOL_REWARD, [donateName, goodInfo.name], [{ id: goodId, count: drawCnt }], mails, pushMessage);
}
});
if (!!mails.length) {
await MailModel.addMails(mails);
if (!notPush) {
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
pushMessage.forEach(({ route, data, uids }) => {
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails: data }), uids);
});
}
}
receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = []; wishGoods = [];
let receiveBoxs = [], wishDntCnt = 0, donateCnt = 0;
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods, receiveBoxs, wishDntCnt, donateCnt }, {}, select);
if(!userGuild) return false;
if (!userGuild) return false;
}
return userGuild;
@@ -233,8 +237,8 @@ export async function settleGuildWeekly() {
const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
for(let { code, memberCnt, serverId } of guildList) {
let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
for (let { code, memberCnt, serverId } of guildList) {
let res: any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
if (!!res.err) {
await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
}
@@ -243,33 +247,33 @@ export async function settleGuildWeekly() {
let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
let members = new Map<string, number>();
for(let {roleId, auth, activeWeekly} of userGuildList) {
for (let { roleId, auth, activeWeekly } of userGuildList) {
let job = 0;
if(auth == GUILD_AUTH.LEADER) {
if (auth == GUILD_AUTH.LEADER) {
job = GUILD_JOB.DAJIANGJUN;
} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
job = GUILD_JOB.SHIBING;
} else {
otherMemberCnt++;
for(let [id, {rankProportion}] of gameData.guildPosition) {
for (let [id, { rankProportion }] of gameData.guildPosition) {
let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
job = id;
if(otherMemberCnt <= rankCnt) break;
if (otherMemberCnt <= rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
if (activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
members.set(roleId, job);
}
}
// 转换周活跃奖励
let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
let rank = await r.getMyRank({guildCode: code});
let rank = await r.getMyRank({ guildCode: code });
let allWeeklyReward = getGuildActiveWeekReward(rank);
for(let [roleId, job] of members) {
for (let [roleId, job] of members) {
let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
let reward = allWeeklyReward.map(cur => {
return {
@@ -286,6 +290,6 @@ export async function settleGuildWeekly() {
res.releaseCallback();//解锁
}
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
await SystemConfigModel.updateSystemConfig({ settleGuildWeeklyTime: nowSeconds() }); // 记录一下
console.log('————— settleGuildWeekly结束 —————');
}
+32 -28
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@@ -1,5 +1,5 @@
import { HeroModel } from '../db/Hero';
import { HeroModel } from '../db/Hero';
import Role, { RoleModel } from '../db/Role'
import { getLvByExp, getExpByLv, gameData } from '../pubUtils/data';
import { updateUserInfo } from './redisService';
@@ -9,12 +9,13 @@ import { BackendSession } from 'pinus';
import { REDIS_KEY } from '../consts';
import { Rank } from './rankService';
import { checkTask } from './taskService';
import { accomplishTask } from '../pubUtils/taskUtil';
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
let role = await RoleModel.findByRoleId(roleId);
let {lv = 1, exp = 0} = role;
let { lv = 1, exp = 0 } = role;
let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值
let newExp = canGetExp? exp + kingExp: exp;
let newExp = canGetExp ? exp + kingExp : exp;
let newLv = getLvByExp(newExp);
// 等级超过最高级之后,经验依然可以稍微溢出一些,以备下一次提升等级
// let nextExpObj = getExpByLv(newLv + 1);
@@ -22,50 +23,53 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
// if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
// newExp = curExpObj.sum;
// }
role = await RoleModel.levelup(roleId, newLv, newExp);
if(newLv > lv) { // 升级
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{field: 'lv', value: newLv}]);
if (newLv > lv) { // 升级
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]);
let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
// 任务
await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
//成长任务
await accomplishTask(roleId, TASK_TYPE.ROLE_LV, newLv);
}
let actordata = [];
for(let i = lv; i <= newLv; i++) {
for (let i = lv; i <= newLv; i++) {
let lvObj = getExpByLv(i);
if(!lvObj) break;
let {sum, cur} = lvObj;
if (!lvObj) break;
let { sum, cur } = lvObj;
let lastSum = sum - cur;
// console.log(sum, cur, lastSum, exp, newExp);
let startExp = exp > lastSum? exp - lastSum: 0;
let getExp = newExp > sum? cur - startExp: newExp - lastSum - startExp;
let startExp = exp > lastSum ? exp - lastSum : 0;
let getExp = newExp > sum ? cur - startExp : newExp - lastSum - startExp;
actordata.push({
lv : i,
exp : startExp, // 升级前经验
getExp : getExp > 0? getExp: 0, // 获得的经验
mostExp : cur
lv: i,
exp: startExp, // 升级前经验
getExp: getExp > 0 ? getExp : 0, // 获得的经验
mostExp: cur
});
}
return {actordata, lv: newLv, exp: newExp, kingExp: newExp - exp};
return { actordata, lv: newLv, exp: newExp, kingExp: newExp - exp };
}
export async function checkBattleHeroes(roleId: string, seqIds: Array<number>) {
let heroes: number[] = [];
let flag = true;
if(seqIds.length <= 0) flag = false;
if (seqIds.length <= 0) flag = false;
const findHeroes = await HeroModel.findBySeqIdRange(seqIds, roleId);
if(findHeroes.length != seqIds.length) flag = false;
for(let seqId of seqIds) {
if (findHeroes.length != seqIds.length) flag = false;
for (let seqId of seqIds) {
let hero = findHeroes.find(cur => cur.seqId == seqId);
if(!hero) {
if (!hero) {
flag = false; break;
}
heroes.push(hero.hid);
@@ -75,24 +79,24 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number>) {
export async function checkBattleHeroesByHid(roleId: string, heroes: Array<number>) {
let flag = true;
if(heroes.length <= 0) flag = false;
if (heroes.length <= 0) flag = false;
const findHeroes = await HeroModel.findByHidRange(heroes, roleId);
if(findHeroes.length != heroes.length) flag = false;
for(let hid of heroes) {
if (findHeroes.length != heroes.length) flag = false;
for (let hid of heroes) {
let hero = findHeroes.find(cur => cur.hid == hid);
if(!hero) flag = false;
if (!hero) flag = false;
}
return flag;
}
export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) {
let role = await RoleModel.findByRoleId(roleId);
let { warStar = new Array<{id: number, warType: number, star: number}>() } = role;
let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role;
let curStar = warStar.find(cur => cur.id == battleId);
let result: Role;
if(curStar) {
if(star > curStar.star) {
if (curStar) {
if (star > curStar.star) {
result = await Role.updateWarStar(roleId, battleId, star);
}
} else {
+33 -31
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@@ -16,9 +16,9 @@ import { gameData } from '../pubUtils/data';
import { getCurWeekDate, getSeconds } from '../pubUtils/timeUtil';
export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
for(let role of roles) {
if(role) {
await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, role.roleId == roleId? funcs: null, taskType, role);
for (let role of roles) {
if (role) {
await checkTaskWithRole(role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
}
}
}
@@ -59,14 +59,14 @@ export async function checkTask(roleId: string, sid: string, funcs: number[], ta
}
export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) {
if(pushMessage.length > 0) {
if(!sid || !funcs) {
if (pushMessage.length > 0) {
if (!sid || !funcs) {
let onlineUser = await getRoleOnlineInfo(roleId);
sid = onlineUser.sid;
funcs = onlineUser.funcs||[];
funcs = onlineUser.funcs || [];
}
if(!!sid) {
let uids = [{uid: roleId, sid}];
if (!!sid) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
}
}
@@ -86,12 +86,14 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
//成长任务
await taskUtil.accomplishTask(roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
}
export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
for(let roleId of roleIds) {
if(roleId == capId && roleIds.length > 1) { // 招募队友
for (let roleId of roleIds) {
if (roleId == capId && roleIds.length > 1) { // 招募队友
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
} else if (roleId !== capId) { // 协助寻宝
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
@@ -103,7 +105,7 @@ export async function checkTaskInComBattleEnd(roleIds: string[], capId: string,
export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
if(isSuccess) {
if (isSuccess) {
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
} else {
@@ -120,19 +122,19 @@ export async function getCurTask(roleId: string, session: FrontendOrBackendSessi
let { dailyTaskRefWeekly, dailyTaskRef } = userTask;
let curWeekStart = getCurWeekDate(1, 5);
if(dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
if (dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
dailyTaskRefWeekly = curWeekStart;
}
session.set('refWeekly', getSeconds(dailyTaskRefWeekly));
session.push('refWeekly', ()=> {});
if(shouldRefresh(dailyTaskRef, new Date(), 5)) {
session.push('refWeekly', () => { });
if (shouldRefresh(dailyTaskRef, new Date(), 5)) {
dailyTaskRef = new Date();
userTask = await UserTaskModel.updateInfo(roleId, { dailyTaskRef });
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
}
session.set('refDaily', getSeconds(dailyTaskRef));
session.push('refDaily', ()=> {});
session.push('refDaily', () => { });
let mainTask = await getMainTask(roleId, userTask);
let dailyTask = await getDailyTask(roleId, userTask);
@@ -146,10 +148,10 @@ export async function getMainTask(roleId: string, userTask: UserTaskType) {
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for(let [id, dic] of gameData.mainTask) {
if(dic.taskStage == stage) {
for (let [id, dic] of gameData.mainTask) {
if (dic.taskStage == stage) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if(dbRec) {
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
@@ -163,7 +165,7 @@ export async function getDailyTask(roleId: string, userTask: UserTaskType) {
let type = TASK_FUN_TYPE.DAILY;
let { dailyTaskPoint: point, dailyTaskRefWeekly, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
let curWeekStart = getCurWeekDate(1, 5);
if(dailyTaskRefWeekly < curWeekStart) { // 刷新
if (dailyTaskRefWeekly < curWeekStart) { // 刷新
dailyTaskRefWeekly = curWeekStart;
weeklyPoint = 0;
box = [];
@@ -171,9 +173,9 @@ export async function getDailyTask(roleId: string, userTask: UserTaskType) {
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for(let [id, dic] of gameData.dailyTask) {
for (let [id, dic] of gameData.dailyTask) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if(dbRec) {
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
@@ -188,9 +190,9 @@ export async function getAchievement(roleId: string, userTask: UserTaskType) {
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for(let [id, dic] of gameData.achievement) {
for (let [id, dic] of gameData.achievement) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if(dbRec) {
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
@@ -207,7 +209,7 @@ export async function refDailyTask(roleId: string, sid: string) {
// 转移每日任务
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
let uids = [{uid: roleId, sid}];
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onDailyTaskRefresh', resResult(STATUS.SUCCESS, { taskList }), uids);
}
@@ -216,21 +218,21 @@ export async function removeHistoryTask(roleId: string, type: number, today?: Da
// 转移每日任务
let history = await UserTaskRecModel.getHistoryRec(roleId, type, today);
if(history.length > 0) {
if (history.length > 0) {
await UserTaskHistoryModel.pushUserTask(roleId, history);
await UserTaskRecModel.deleteHistory(history);
}
}
}
// 刷新每日宝箱数量
export async function refDailyTaskBox(roleId: string, sid: string, debug = false) {
let userTask = await UserTaskModel.refreshWeekly(roleId, debug);
if(userTask) {
if (userTask) {
let { dailyTaskPoint: point, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
let uids = [{uid: roleId, sid}];
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
type: TASK_FUN_TYPE.DAILY,
point, weeklyPoint, box
}), uids);
}), uids);
}
}