🐞 fix(gvgBattle): 修改 battleStart 返回值
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@@ -6,7 +6,7 @@ import { GVGCityModel } from './../../../../../shared/db/GVGCity';
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { STATUS } from "../../../consts";
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import { STATUS } from "../../../consts";
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import { LineupHero } from "../../../domain/roleField/hero";
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import { LineupHero } from "../../../domain/roleField/hero";
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import { resResult } from "../../../pubUtils/util";
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import { resResult, genCode } from "../../../pubUtils/util";
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export default function (app: Application) {
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export default function (app: Application) {
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new HandlerService(app, {});
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new HandlerService(app, {});
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@@ -82,6 +82,7 @@ export class GVGBattleHandler {
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// 队伍离开积分点
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// 队伍离开积分点
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async teamLeave(msg: any, session: BackendSession) {
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async teamLeave(msg: any, session: BackendSession) {
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return resResult(STATUS.SUCCESS);
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}
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}
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// 队伍开始攻击
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// 队伍开始攻击
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@@ -101,7 +102,9 @@ export class GVGBattleHandler {
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if (teamInvalid) {
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if (teamInvalid) {
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return resResult(STATUS.GVG_BATTLE_TEAM_INVALID, { teamCode: invalidTeamCode });
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return resResult(STATUS.GVG_BATTLE_TEAM_INVALID, { teamCode: invalidTeamCode });
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}
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}
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return resResult(STATUS.SUCCESS);
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// 生成 battleCode
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const battleCode = genCode(8);
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return resResult(STATUS.SUCCESS, { battleCode });
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}
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}
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// 队伍停止攻击
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// 队伍停止攻击
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