✨ feat(gvgBattle): 填充接口,通过部分激战期用例测试
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@@ -4,9 +4,10 @@ import { GVGTeamModel } from '../../../db/GVGTeam';
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import { GVGUserDataModel } from '../../../db/GVGUserData';
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import { GVGCityModel } from '../../../db/GVGCity';
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { STATUS } from "../../../consts";
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import { DEBUG_MAGIC_WORD, STATUS } from "../../../consts";
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import { LineupHero } from "../../../domain/roleField/hero";
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGConfigModel } from '../../../db/GVGConfig';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -26,6 +27,7 @@ export class GVGBattleHandler {
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// spine: 形象
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// lineup: 阵容
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async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
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const { index, head, frame, spine, lineup } = msg;
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return resResult(STATUS.SUCCESS, { teams: [ 'teamCode' ] });
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}
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@@ -41,12 +43,20 @@ export class GVGBattleHandler {
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async enterCity(msg: { cityId: number }, session: BackendSession) {
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const { cityId } = msg;
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let valid = false;
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if (!valid) {
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let city = await GVGCityModel.findOne({ cityId }).lean();
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if (!city) {
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return resResult(STATUS.GVG_CITY_NOT_FOUND);
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}
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const { teamCnt, userCnt } = city;
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// 检测是否满员
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if (userCnt >= 200) {
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return resResult(STATUS.GVG_BATTLE_CITY_FULL);
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}
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const city = await GVGCityModel.findOne({ cityId }).lean();
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// ! 更新城池人数和队伍数,更新用户城池信息
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return resResult(STATUS.SUCCESS, { city });
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}
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@@ -175,4 +185,27 @@ export class GVGBattleHandler {
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]);
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return resResult(STATUS.SUCCESS, { teams });
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}
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// debug 接口,创建城市
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async createCity(msg: { cityId: number, magicWord: string }, session: BackendSession) {
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const { cityId, magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.INTERNAL_ERR);
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}
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// 检查城市是否存在
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let city = await GVGCityModel.getCityByCityId(cityId);
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if (city) {
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return resResult(STATUS.SUCCESS, { city });
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}
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// 创建城市
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const config = await GVGConfigModel.findConfig();
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if (!config || !config.configId) {
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return resResult(STATUS.INTERNAL_ERR);
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}
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const { configId } = config;
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city = await GVGCityModel.createCity(cityId, configId);
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return resResult(STATUS.SUCCESS, { city });
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}
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}
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