✨ feat(gvgBattle): 填充接口,通过部分激战期用例测试

This commit is contained in:
liangtongchuan
2023-02-17 10:58:06 +08:00
committed by luying
parent 31a286d82e
commit 92191cbcca
5 changed files with 95 additions and 22 deletions
+1
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@@ -336,6 +336,7 @@ export const STATUS = {
GVG_TASK_HAS_RECEIVED: { code: 21330, simStr: '任务已领取过' },
GVG_BATTLE_CITY_FULL: { code: 21331, simStr: '城市已满员' },
GVG_BATTLE_TEAM_INVALID: { code: 21332, simStr: '无效的队伍' },
GVG_CITY_NOT_FOUND: { code: 21333, simStr: '城池不存在' },
// GVG征战中原
GVG_VESTIGE_ERR: { code: 21350, simStr: '今日未开放该遗迹' },
+15 -1
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@@ -10,7 +10,7 @@ export default class GVGCity extends BaseModel {
@prop({ required: true })
cityId: number; // 城池id
@prop({ required: true })
@prop({ required: true, default: [] })
leagueCodes: string[]; // 联军
@prop({ required: false })
@@ -24,6 +24,20 @@ export default class GVGCity extends BaseModel {
@prop({ required: true, default: 0 })
teamCnt: number; // 城池队伍数
// 创建城市
public static async createCity(configId: number, cityId: number) {
let doc = new GVGCityModel();
let update = Object.assign(doc.toJSON(), { configId, cityId});
const city: GVGCityType | null = await GVGCityModel.findOneAndUpdate({ configId, cityId }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return city;
}
// 通过 cityId 获取城市
public static async getCityByCityId(cityId: number) {
const city: GVGCityType | null = await GVGCityModel.findOne({ cityId }).lean();
return city;
}
}
+14 -1
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@@ -1,6 +1,7 @@
// GVGTeam 数据库表,存储 GVG 队伍信息
import BaseModel from "./BaseModel";
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from "../pubUtils/util";
@index({ roleId: 1, teamId: 1 })
@index({ teamCode: 1 })
@@ -9,7 +10,10 @@ export default class GVGTeam extends BaseModel {
roleId: string; // 玩家id
@prop({ required: true })
teamCode: string; // 玩家队伍id,3个队伍
teamCode: string; // 玩家队伍唯一标识
@prop({ required: true })
teamId: number; // 队伍id,1-3,玩家的第几个队伍
@prop({ required: true })
leagueCode: string; // 联军
@@ -53,6 +57,15 @@ export default class GVGTeam extends BaseModel {
dataId: number; // 位置
order: number; // 进攻顺序
}]
// 创建队伍
public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: any) {
const doc = new GVGTeamModel();
const teamCode = genCode(8);
let update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return team;
}
}
export const GVGTeamModel = getModelForClass(GVGTeam);