升级,升星,升品,升彩星
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@@ -53,10 +53,12 @@ export enum ABI_TYPE{
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}
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export enum ABI_STAGE {
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START = 0,
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HP = 1,
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ATK = 2,
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DEF = 3,
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MDEF = 4,
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AGI = 5,
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LUK = 6
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LUK = 6,
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END = 6
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}
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@@ -326,4 +326,12 @@ export const FRIEND_DROP_TYPE = {
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// 每日情谊点上限
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export const FRIEND_DROP_MAX = {
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COM_BTL: 150
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}
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// 武将上限
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export const HERO_GROW_MAX = {
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STAR: 6,
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COLORSTAR: 6,
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QUALITY: 3
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}
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@@ -121,6 +121,17 @@ export const STATUS = {
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// 武将合成,升级,升星,升品相关 30200 - 30299
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ROLE_HERO_EXISTS: {code: 30200, simStr: '已存在武将不可合成' },
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ROLE_METERIAL_ERROR: {code: 30201, simStr: '材料错误' },
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ROLE_HERO_NOT_EXISTS: {code: 30202, simStr: '未找到该武将' },
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ROLE_HERO_LV_OVER: {code: 30203, simStr: '武将等级不可超过主公等级' },
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ROLE_HERO_LV_TYPE_ERROR: {code: 30204, simStr: '只可选择升1级或升5级' },
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ROLE_EXP_NOT_ENOUGH: {code: 30205, simStr: '材料经验不足' },
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ROLE_STAR_STAGE_NOT_ENOUGH: {code: 30206, simStr: '请先点亮前面的星盘' },
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ROLE_STAR_REACH_MAX: {code: 30207, simStr: '已升满星,请先觉醒' },
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ROLE_STAR_NOT_ENOUGH: {code: 30208, simStr: '未升满星,不可升品' },
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ROLE_QUALITY_REACH_MAX: {code: 30209, simStr: '品质已升满' },
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ROLE_WAKE_STAR_NOT_ENOUGH: {code: 30210, simStr: '未升满星,不可觉醒' },
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ROLE_QUALITY_NOT_ENOUGH: {code: 30211, simStr: '品质未升满,不可觉醒' },
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// 武将训练,好感度,羁绊,时装相关 30300 - 30399
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// 社交相关状态 40000 - 49999
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@@ -1,6 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, Ref, mongoose } from '@typegoose/typegoose';
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import Equip from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER } from '../consts/consts';
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/**
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* 英雄表
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@@ -12,7 +14,7 @@ interface heroUpdate {
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star?: number;
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starStage?: number;
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colorStar?: number;
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fireStage?: number;
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colorStarStage?: number;
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quality?: number;
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job?:number;
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jobStage?:number;
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@@ -63,7 +65,7 @@ export default class Hero extends BaseModel {
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@prop({ required: true, default: 0 })
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colorStar: number; // 觉醒, 彩星
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@prop({ required: true, default: 0 })
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fireStage: number; // 觉醒六维阶段
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colorStarStage: number; // 觉醒六维阶段
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@prop({ required: true, default: 0 })
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quality: number; // 品质
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@@ -120,9 +122,10 @@ export default class Hero extends BaseModel {
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public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, star: number, quality: number, job: number, lv?: number }, lean = true) {
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const doc = new HeroModel();
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const update = Object.assign(doc.toJSON(), heroInfo);
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const seqId = await CounterModel.getNewCounter(COUNTER.HID)||-1;
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const update = Object.assign(doc.toJSON(), heroInfo, {seqId});
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delete update._id;
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const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).select('hid hName lv exp star starStage colorStar fireStage quality job jobStage connections favour favourLv skins equips').lean(lean);
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const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).select('hid hName lv exp star starStage colorStar colorStarStage quality job jobStage connections favour favourLv skins equips').lean(lean);
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return hero;
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}
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@@ -13,6 +13,7 @@ const heroInfos = new Map<number, any>();
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const jobInfos = new Map<number, any>();
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const jobClassMaxGrades = new Map<number, number>();
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const levelInfos = new Map<number, {sum: number, cur: number}>();
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const heroLevelInfo = new Map<number, number>();
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const starRatioInfo = new Map<number, number>();
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const heroSkillInfo = new Map<number, any>()
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const seidInfo = new Map<number, any>();
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@@ -118,6 +119,16 @@ function parseLevelInfo() {
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});
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}
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function parseHeroLevelInfo() {
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const jobFile = 'dic_zyz_charexp';
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const levelData = gamedata['jsons'][jobFile] || [];
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levelData.forEach(elem => {
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if (elem && elem.level) {
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heroLevelInfo.set(elem.level, elem.exp);
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}
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});
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}
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function parseStarRatio() {
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const file = 'dic_star_ratio';
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const data = gamedata['jsons'][file] || [];
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@@ -256,6 +267,7 @@ function parseData() {
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parseHeroData();
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parseJobData();
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parseLevelInfo();
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parseHeroLevelInfo();
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parseStarRatio();
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parseHeroSkill();
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parseSeidList();
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@@ -336,6 +348,10 @@ export function getExpByLv(lv: number) {
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return levelInfos.get(lv);
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}
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export function getHeroExpByLv(lv: number) {
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return heroLevelInfo.get(lv);
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}
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export function getStarRatio(star: number) {
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return starRatioInfo.get(star);
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}
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@@ -104,6 +104,12 @@ const moment = require('moment');
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result = { id: parseInt(id), weight: parseInt(weight) };
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break;
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}
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case 'cost': {
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let [id, count] = arr;
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if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
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result = { id: parseInt(id), count: parseInt(count)};
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break;
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}
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}
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return result;
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};
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@@ -3,18 +3,18 @@
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"id": 1,
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"quality": 1,
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"fragmentNum": 100,
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"consume": "100&100&100"
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"consume": "&"
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},
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{
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"id": 2,
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"quality": 2,
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"fragmentNum": 200,
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"consume": "100&100&100"
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"consume": "&"
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},
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{
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"id": 3,
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"quality": 3,
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"fragmentNum": 300,
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"consume": "100&100&100"
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"consume": "&"
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}
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]
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@@ -4,7 +4,7 @@
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"quality": 1,
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"star": 0,
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"fragmentNum": 240,
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"consume": "20000&100|20001&100",
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"consume": "&",
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"hp_up": 21,
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"atk_up": 22,
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"def_up": 23,
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