升级,升星,升品,升彩星

This commit is contained in:
luying
2020-12-09 21:16:27 +08:00
parent bcb8f135a3
commit 92b5bf90bc
10 changed files with 248 additions and 39 deletions

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@@ -53,10 +53,12 @@ export enum ABI_TYPE{
}
export enum ABI_STAGE {
START = 0,
HP = 1,
ATK = 2,
DEF = 3,
MDEF = 4,
AGI = 5,
LUK = 6
LUK = 6,
END = 6
}

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@@ -326,4 +326,12 @@ export const FRIEND_DROP_TYPE = {
// 每日情谊点上限
export const FRIEND_DROP_MAX = {
COM_BTL: 150
}
// 武将上限
export const HERO_GROW_MAX = {
STAR: 6,
COLORSTAR: 6,
QUALITY: 3
}

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@@ -121,6 +121,17 @@ export const STATUS = {
// 武将合成,升级,升星,升品相关 30200 - 30299
ROLE_HERO_EXISTS: {code: 30200, simStr: '已存在武将不可合成' },
ROLE_METERIAL_ERROR: {code: 30201, simStr: '材料错误' },
ROLE_HERO_NOT_EXISTS: {code: 30202, simStr: '未找到该武将' },
ROLE_HERO_LV_OVER: {code: 30203, simStr: '武将等级不可超过主公等级' },
ROLE_HERO_LV_TYPE_ERROR: {code: 30204, simStr: '只可选择升1级或升5级' },
ROLE_EXP_NOT_ENOUGH: {code: 30205, simStr: '材料经验不足' },
ROLE_STAR_STAGE_NOT_ENOUGH: {code: 30206, simStr: '请先点亮前面的星盘' },
ROLE_STAR_REACH_MAX: {code: 30207, simStr: '已升满星,请先觉醒' },
ROLE_STAR_NOT_ENOUGH: {code: 30208, simStr: '未升满星,不可升品' },
ROLE_QUALITY_REACH_MAX: {code: 30209, simStr: '品质已升满' },
ROLE_WAKE_STAR_NOT_ENOUGH: {code: 30210, simStr: '未升满星,不可觉醒' },
ROLE_QUALITY_NOT_ENOUGH: {code: 30211, simStr: '品质未升满,不可觉醒' },
// 武将训练,好感度,羁绊,时装相关 30300 - 30399
// 社交相关状态 40000 - 49999

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@@ -1,6 +1,8 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, Ref, mongoose } from '@typegoose/typegoose';
import Equip from './Equip';
import { CounterModel } from './Counter';
import { COUNTER } from '../consts/consts';
/**
* 英雄表
@@ -12,7 +14,7 @@ interface heroUpdate {
star?: number;
starStage?: number;
colorStar?: number;
fireStage?: number;
colorStarStage?: number;
quality?: number;
job?:number;
jobStage?:number;
@@ -63,7 +65,7 @@ export default class Hero extends BaseModel {
@prop({ required: true, default: 0 })
colorStar: number; // 觉醒, 彩星
@prop({ required: true, default: 0 })
fireStage: number; // 觉醒六维阶段
colorStarStage: number; // 觉醒六维阶段
@prop({ required: true, default: 0 })
quality: number; // 品质
@@ -120,9 +122,10 @@ export default class Hero extends BaseModel {
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, star: number, quality: number, job: number, lv?: number }, lean = true) {
const doc = new HeroModel();
const update = Object.assign(doc.toJSON(), heroInfo);
const seqId = await CounterModel.getNewCounter(COUNTER.HID)||-1;
const update = Object.assign(doc.toJSON(), heroInfo, {seqId});
delete update._id;
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).select('hid hName lv exp star starStage colorStar fireStage quality job jobStage connections favour favourLv skins equips').lean(lean);
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).select('hid hName lv exp star starStage colorStar colorStarStage quality job jobStage connections favour favourLv skins equips').lean(lean);
return hero;
}

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@@ -13,6 +13,7 @@ const heroInfos = new Map<number, any>();
const jobInfos = new Map<number, any>();
const jobClassMaxGrades = new Map<number, number>();
const levelInfos = new Map<number, {sum: number, cur: number}>();
const heroLevelInfo = new Map<number, number>();
const starRatioInfo = new Map<number, number>();
const heroSkillInfo = new Map<number, any>()
const seidInfo = new Map<number, any>();
@@ -118,6 +119,16 @@ function parseLevelInfo() {
});
}
function parseHeroLevelInfo() {
const jobFile = 'dic_zyz_charexp';
const levelData = gamedata['jsons'][jobFile] || [];
levelData.forEach(elem => {
if (elem && elem.level) {
heroLevelInfo.set(elem.level, elem.exp);
}
});
}
function parseStarRatio() {
const file = 'dic_star_ratio';
const data = gamedata['jsons'][file] || [];
@@ -256,6 +267,7 @@ function parseData() {
parseHeroData();
parseJobData();
parseLevelInfo();
parseHeroLevelInfo();
parseStarRatio();
parseHeroSkill();
parseSeidList();
@@ -336,6 +348,10 @@ export function getExpByLv(lv: number) {
return levelInfos.get(lv);
}
export function getHeroExpByLv(lv: number) {
return heroLevelInfo.get(lv);
}
export function getStarRatio(star: number) {
return starRatioInfo.get(star);
}

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@@ -104,6 +104,12 @@ const moment = require('moment');
result = { id: parseInt(id), weight: parseInt(weight) };
break;
}
case 'cost': {
let [id, count] = arr;
if(isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseInt(count)};
break;
}
}
return result;
};

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@@ -3,18 +3,18 @@
"id": 1,
"quality": 1,
"fragmentNum": 100,
"consume": "100&100&100"
"consume": "&"
},
{
"id": 2,
"quality": 2,
"fragmentNum": 200,
"consume": "100&100&100"
"consume": "&"
},
{
"id": 3,
"quality": 3,
"fragmentNum": 300,
"consume": "100&100&100"
"consume": "&"
}
]

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@@ -4,7 +4,7 @@
"quality": 1,
"star": 0,
"fragmentNum": 240,
"consume": "20000&100|20001&100",
"consume": "&",
"hp_up": 21,
"atk_up": 22,
"def_up": 23,