任务:提取创建武将方法
This commit is contained in:
@@ -1,18 +1,20 @@
|
||||
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION } from './../consts';
|
||||
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY } from './../consts';
|
||||
import { EquipModel } from './../db/Equip';
|
||||
import { resResult, parseGoodStr } from '../pubUtils/util';
|
||||
import { getGoodById } from '../pubUtils/gamedata';
|
||||
import { RoleModel, RoleType } from '../db/Role';
|
||||
import { setAp } from './actionPointService';
|
||||
import { calAllHeroCe } from './playerCeService';
|
||||
import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
|
||||
import { ItemModel } from '../db/Item';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { pinus } from 'pinus';
|
||||
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure } from '../pubUtils/itemUtils';
|
||||
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHero as pubCreateHero } from '../pubUtils/itemUtils';
|
||||
import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
import { uniq, indexOf, findIndex } from 'underscore';
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { Figure } from '../domain/dbGeneral';
|
||||
import { Rank } from './rankService';
|
||||
|
||||
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
|
||||
let reward = parseGoodStr(rewardStr);
|
||||
@@ -288,9 +290,26 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
|
||||
export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
|
||||
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
|
||||
await pushFigureUpdate(roleId, sid, figureInfo);
|
||||
}
|
||||
|
||||
export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
|
||||
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||
let uids = [{uid: roleId, sid}];
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||
}
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, sid: string, serverId: number, heroInfo) {
|
||||
let { hero, role, figureInfo, calHeroResult, calAllHeroResult } = await pubCreateHero(roleId, heroInfo);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
|
||||
await pushFigureUpdate(roleId, sid, figureInfo);
|
||||
|
||||
hero = await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
|
||||
|
||||
return hero;
|
||||
}
|
||||
Reference in New Issue
Block a user