任务:提取创建武将方法
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@@ -20,7 +20,7 @@ import { PvpDefenseModel } from '@db/PvpDefense';
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import { Service } from 'egg';
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import Counter from '@db/Counter';
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import { STATUS, HERO_SYSTEM_TYPE, FIGURE_UNLOCK_CONDITION } from '@consts';
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import { STATUS, HERO_SYSTEM_TYPE } from '@consts';
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import { ITID, COUNTER } from '@consts';
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import { ItemModel } from '@db/Item';
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import { gameData, getHeroExpByLv } from '@pubUtils/data';
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@@ -32,8 +32,7 @@ import { isString } from 'underscore';
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import { FriendShipModel } from '@db/FriendShip';
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import { FriendApplyModel } from '@db/FriendApply';
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import { FriendRelationModel } from '@db/FriendRelation';
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import { unlockFigure } from '@pubUtils/itemUtils';
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import { nowSeconds } from '@pubUtils/timeUtil';
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import { createHero as pubCreateHero } from '@pubUtils/itemUtils';
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/**
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* Test Service
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@@ -268,10 +267,7 @@ export default class GMUsers extends Service {
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try {
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for(let heroInfo of heroInfos) {
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let hero = await HeroModel.createHero(heroInfo);
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await RoleModel.incRoleInfo(heroInfo.roleId, { heroNum: 1 }, { heroNumUpdatedAt: nowSeconds() });
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await unlockFigure(heroInfo.roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid }]); // 解锁头像
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, heroInfo.roleId, hero, {});
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await pubCreateHero(heroInfo.roleId, heroInfo);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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} catch(e) {
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