任务:提取创建武将方法
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@@ -1,5 +1,5 @@
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import { COUNTER, HERO_SYSTEM_TYPE, DEFAULT_LV, DEFAULT_ITEMS, ITID, DEFAULT_GOLD, DEFAULT_HERO_LV, DEFAULT_EQUIPS, DEFAULT_COIN, ADULT_AGE, GUEST_MAX_TIME, FIGURE_UNLOCK_CONDITION } from '@consts';
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import { COUNTER, DEFAULT_LV, DEFAULT_ITEMS, ITID, DEFAULT_GOLD, DEFAULT_HERO_LV, DEFAULT_EQUIPS, DEFAULT_COIN, ADULT_AGE, GUEST_MAX_TIME } from '@consts';
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import { DEFAULT_HEROES } from '@consts';
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import { HeroModel } from '@db/Hero';
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import { RoleModel } from '@db/Role';
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@@ -8,13 +8,13 @@ import { STATUS, GET_SMS_TYPE, ADDICTION_PREVENTION_CODE } from '@consts';
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import { smsModel } from '@db/Sms';
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import { Service } from 'egg';
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import Counter from '@db/Counter';
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import { getHeroInfoById } from 'app/pubUtils/gamedata';
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import { calPlayerCeAndSave, reCalAllHeroCe } from 'app/pubUtils/playerCe';
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import { getExpByLv, getHeroExpByLv, gameData } from 'app/pubUtils/data';
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import { getHeroInfoById } from '../pubUtils/gamedata';
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import { getExpByLv, getHeroExpByLv, gameData } from '../pubUtils/data';
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import { isString } from 'underscore';
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import { getAge, nowSeconds } from 'app/pubUtils/timeUtil';
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import { shouldRefresh, resResult } from 'app/pubUtils/util';
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import { authenticate } from 'app/pubUtils/httpUtil';
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import { getAge } from '../pubUtils/timeUtil';
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import { shouldRefresh, resResult } from '../pubUtils/util';
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import { authenticate } from '../pubUtils/httpUtil';
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import { createHeroes } from '../pubUtils/itemUtils';
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/**
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* Test Service
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@@ -301,40 +301,23 @@ export default class Auth extends Service {
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const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
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if (role) {
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let skinIds = new Array<number>();
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let conditions = new Array<{type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>()
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let heroNum = 0;
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let heroInfos = [];
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for (let hid of DEFAULT_HEROES) {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hero) {
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continue;
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}
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if (hero) continue
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let dicHero = getHeroInfoById(hid);
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if (!dicHero) {
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break;
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}
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if (!dicHero) break;
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let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
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hero = await HeroModel.createHero({
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heroInfos.push({
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roleId, roleName: role.roleName, hid, hName, star, quality, job, serverId: role.serverId,
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skins: [{ id: initialSkin, enable: true }], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
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});
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skinIds.push(initialSkin);
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conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid});
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conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: initialSkin});
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, hero, {});
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heroNum ++;
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}
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await RoleModel.incRoleInfo(role.roleId, { heroNum }, { heroNumUpdatedAt: nowSeconds() });
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// 解锁形象
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await ctx.service.utils.unlockFigure(roleId, conditions, role);
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await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds)
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await createHeroes(roleId, heroInfos);
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for (let { id, count } of DEFAULT_ITEMS) {
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) continue;
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@@ -40,7 +40,7 @@ export default (appInfo: EggAppInfo) => {
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},
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};
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config.decodeParm = true;
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config.decodeParm = false;
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config.static = {
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prefix: '/',
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