属性:加值和加百分比的type值修改
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@@ -1,4 +1,4 @@
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import { ABI_STAGE, ABI_STAGE_TO_TYPE, ABI_TYPE, ABI_TYPE_MAIN, HERO_SUB_ATTR_RATIO, HERO_SYSTEM_TYPE, SEID_TYPE } from "../../consts";
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import { ABI_STAGE, ABI_STAGE_TO_TYPE, ABI_TYPE, ABI_TYPE_MAIN, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, HERO_SYSTEM_TYPE, SEID_TYPE } from "../../consts";
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import { HeroModel, HeroUpdate, CeAttrData } from "../../db/Hero";
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import { CeAttrDataRole, RoleUpdate } from "../../db/Role";
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import { gameData, getHeroStarByQuality, getHeroWakeByQuality } from "../../pubUtils/data";
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@@ -217,13 +217,16 @@ function addSeidEffect(this: CalRoleCe|CalHeroCe, seidList: number[]) {
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for (let { type, gainValueArr: [ability, value] } of effectList) {
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if (type == SEID_TYPE.TYPE101) { // 加值
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this.getSingleAttrObj(ability).updateAttr({ inc: { fixUp: value } });
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} else if (type == SEID_TYPE.TYPE102) { // 加百分比
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} else if (type == SEID_TYPE.TYPE103) { // 主属性加百分比
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if(ABI_TYPE_MAIN.includes(ability)) {
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this.getSingleAttrObj(ability).updateAttr({ inc: {ratioUp: value } });
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} else { // 次级属性102特殊处理
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this.getSingleAttrObj(ability).updateAttr({ inc: {fixUp: value * HERO_SUB_ATTR_RATIO } });
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this.getSingleAttrObj(ability).updateAttr({ inc: {ratioUp: value / 1000} });
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}
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} else if (type == SEID_TYPE.TYPE104) { // 次级属性加百分比
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if(!ABI_TYPE_MAIN.includes(ability)) {
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this.getSingleAttrObj(ability).updateAttr({ inc: { fixUp: value * 100 * HERO_CE_RATIO } });
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}
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}
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}
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}
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