训练场:修复获得功勋数

This commit is contained in:
luying
2021-03-11 14:41:23 +08:00
parent 6bf7c2cf69
commit 93b0ead1f0

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@@ -207,7 +207,7 @@ export class GuildTrainHandler {
}
let addScore = Math.floor((isSuccess?trainSoloReward.winScore:trainSoloReward.failScore));//个人获得积分,也是压制进度
//个人功勋奖励
let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: (isSuccess?trainSoloReward.failHonour:trainSoloReward.failHonour) * (soloRewardRatio + 100 ) / 100}]);
let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: (isSuccess?trainSoloReward.winHonour:trainSoloReward.failHonour) * (soloRewardRatio + 100 ) / 100}]);
let { isComplete, ranks } = guildTrain;
let reports = [];
let index = findIndex(ranks, {roleId});