训练场:修复获得功勋数
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@@ -207,7 +207,7 @@ export class GuildTrainHandler {
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}
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}
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let addScore = Math.floor((isSuccess?trainSoloReward.winScore:trainSoloReward.failScore));//个人获得积分,也是压制进度
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let addScore = Math.floor((isSuccess?trainSoloReward.winScore:trainSoloReward.failScore));//个人获得积分,也是压制进度
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//个人功勋奖励
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//个人功勋奖励
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let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: (isSuccess?trainSoloReward.failHonour:trainSoloReward.failHonour) * (soloRewardRatio + 100 ) / 100}]);
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let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: (isSuccess?trainSoloReward.winHonour:trainSoloReward.failHonour) * (soloRewardRatio + 100 ) / 100}]);
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let { isComplete, ranks } = guildTrain;
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let { isComplete, ranks } = guildTrain;
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let reports = [];
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let reports = [];
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let index = findIndex(ranks, {roleId});
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let index = findIndex(ranks, {roleId});
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