添加处理seid方法

This commit is contained in:
luying
2020-12-12 17:06:28 +08:00
parent b9a213f344
commit 93d0beef31
6 changed files with 81 additions and 72 deletions

View File

@@ -11,24 +11,33 @@ import Hero from '../db/Hero';
import { RoleModel } from '../db/Role';
import { getJobInfoById, getJobByGradeAndClass, getHeroInfoById, getHeroStar, getHeroWake } from '../pubUtils/gamedata';
import { HEROTARIN, CE_RATIO, ABI_TYPE_TO_STAGE, ABI_STAGE} from '../consts/abilityConst';
import { CeAttrData } from '../db/BaseModel';
import { CeAttrData, CeAttr } from '../db/BaseModel';
const HERO_CE_RATIO = 100;
//战力计算TODO
export function calPlayerCe(hero: any, type: number, args: Array<number>) {
let incCe = 0;
let incArr = {};
let reIncAttr; // {"hp": {"base": number, "fixUp": number, "ratioUp": number}}
let addSeidList = new Array<number>();
let removeSeidList = new Array<number>();
if (type == HERO_SYSTEM_TYPE.STAR) {
reIncAttr = calHeroStarIncAttr(hero, args); // 返回 计算后的值
reIncAttr = calHeroStarIncAttr(hero, addSeidList, removeSeidList); // 返回 计算后的值
} else if (type == HERO_SYSTEM_TYPE.TRAIN) {
reIncAttr = calHeroTrainIncAttr(hero);
}
for (let attrName in reIncAttr) {
let originalAttrData: CeAttrData = hero.ceAttr[attrName];
addSeidEffect(reIncAttr, addSeidList, removeSeidList); // 处理加值
if(!hero.ceAttr) hero.ceAttr = new CeAttr();
for (let attrName in reIncAttr) {
let originalAttrData: CeAttrData = hero.ceAttr[attrName]||new CeAttrData();
let oldCe = originalAttrData.fixUp * HERO_CE_RATIO + originalAttrData.base *(HERO_CE_RATIO + originalAttrData.ratioUp)
if(!hero.ceAttr[attrName]) hero.ceAttr[attrName] = new CeAttrData();
for (let attrKey in reIncAttr[attrName]) {
hero.CeAttr[attrName][attrKey] = parseInt(reIncAttr[attrName][attrKey]);
hero.ceAttr[attrName][attrKey] = parseInt(reIncAttr[attrName][attrKey]);
}
incArr[attrName] = reIncAttr[attrName].fixUp * HERO_CE_RATIO + reIncAttr[attrName].base *(HERO_CE_RATIO + reIncAttr[attrName].ratioUp) - oldCe; //计算属性
incCe += incArr[attrName] * CE_RATIO[attrName];
@@ -61,7 +70,7 @@ export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Arr
return heros;
}
export function calHeroStarIncAttr (hero: Hero, _args: Array<number>) {
export function calHeroStarIncAttr (hero: Hero, addSeidList: Array<number>, removeSeidList: Array<number>) {
let {star, starStage, quality, colorStar, colorStarStage, ceAttr} = hero;
let res = {};
const dicHero = getHeroInfoById(hero.hid);
@@ -98,7 +107,7 @@ export function calHeroStarIncAttr (hero: Hero, _args: Array<number>) {
let starUp = dicStar.ceAttr.get(stage);
let newBase = heroAttr + hero.lv * (heroUpAttr + starUp);
let field = WAR_JSON_ATTRIBUTE_TYPE[targetAttrId];
let ceAttrData: CeAttrData = ceAttr[field]; // 存表中的属性下的basefixupratioup
let ceAttrData: CeAttrData = ceAttr[field]||new CeAttrData(); // 存表中的属性下的basefixupratioup
let {ratioUp = 0, fixUp = 0} = ceAttrData;
res[field] = { base: newBase, ratioUp, fixUp}; // base变动增量为△base * ratio + 0
}
@@ -131,3 +140,8 @@ function getFieldByStage(stage: number, jobid: number) {
return targetAttrId(dicJob.type);
}
}
function addSeidEffect(reIncAttr: CeAttr, addSeidList: Array<number>, removeSeidList: Array<number>) {
}