diff --git a/game-server/app/servers/guild/handler/gvgBattleHandler.ts b/game-server/app/servers/guild/handler/gvgBattleHandler.ts index e92a5d4cf..0b30388c0 100644 --- a/game-server/app/servers/guild/handler/gvgBattleHandler.ts +++ b/game-server/app/servers/guild/handler/gvgBattleHandler.ts @@ -300,6 +300,8 @@ export class GVGBattleHandler { let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = []; let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[]; for(let pointId of pointIds) { + let dicPoint = gameData.gvgAreaPoint.get(pointId); + if(dicPoint.type != GVG_POINT_TYPE.ROBOT) continue; let team = teams.find(cur => cur.pointId == pointId); let obj = new GVGTeamInListOnPoint(pointId, !!team, team); points.push(obj);