军团&好友:推荐列表做一下乱序

This commit is contained in:
luying
2021-02-23 16:46:52 +08:00
parent 92d223314b
commit 93eaee5032
6 changed files with 21 additions and 9 deletions

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, getRefTime, shouldRefresh } from '../../../pubUtils/util';
import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
@@ -199,7 +199,7 @@ export class GuildHandler {
return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
}
const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限
const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
if(!userGuild) {
return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
}
@@ -208,7 +208,7 @@ export class GuildHandler {
let updateObject = {};
if(auth == GUILD_AUTH.LEADER) { // 转让团长
updateObject['leader'] = role._id;
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
}
@@ -417,6 +417,7 @@ export class GuildHandler {
allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
let list = getRandEelm(allList, 10);
if(!list.length) list = allList;
list = sortArrRandom(list);
let result = [];
for(let cur of list) {
@@ -702,8 +703,8 @@ export class GuildHandler {
const topUser = <RoleType>topUserGuild.role;
// 交换
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader