军团&好友:推荐列表做一下乱序
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, getRefTime, shouldRefresh } from '../../../pubUtils/util';
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import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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@@ -199,7 +199,7 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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}
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}
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
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if(!userGuild) {
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if(!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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}
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@@ -208,7 +208,7 @@ export class GuildHandler {
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let updateObject = {};
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let updateObject = {};
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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}
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}
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@@ -417,6 +417,7 @@ export class GuildHandler {
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allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
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allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
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let list = getRandEelm(allList, 10);
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let list = getRandEelm(allList, 10);
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if(!list.length) list = allList;
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if(!list.length) list = allList;
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list = sortArrRandom(list);
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let result = [];
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let result = [];
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for(let cur of list) {
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for(let cur of list) {
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@@ -702,8 +703,8 @@ export class GuildHandler {
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const topUser = <RoleType>topUserGuild.role;
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const topUser = <RoleType>topUserGuild.role;
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// 交换
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// 交换
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService } from "pinus";
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import { Application, BackendSession, ChannelService } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime } from "../../../pubUtils/util";
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import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
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import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
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@@ -86,6 +86,8 @@ export class FriendHandler {
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list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
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list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
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}
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}
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}
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}
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list1 = sortArrRandom(list1);
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list2 = sortArrRandom(list2);
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let list = list1.concat(list2);
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let list = list1.concat(list2);
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@@ -44,7 +44,7 @@ export default class FriendApply extends BaseModel {
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// 获取自己发出的申请列表
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// 获取自己发出的申请列表
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public static async getSentApplyList(roleId: string, time: Date) {
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public static async getSentApplyList(roleId: string, time: Date) {
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const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, createdAt: { $gt: time } }, { _id: 0 })
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const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, updatedAt: { $gt: time } }, { _id: 0 })
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.lean({ getters: true });
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.lean({ getters: true });
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return list;
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return list;
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}
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}
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@@ -447,7 +447,7 @@ export default class Role extends BaseModel {
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*/
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*/
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public static async getInviteList(time: number, serverId: number) {
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public static async getInviteList(time: number, serverId: number) {
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const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
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const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
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.select('roleId roleName ce headHid sHid lv title job quitTime')
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.select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
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.sort({quitTime: -1, lv: -1, ce: -1})
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.sort({quitTime: -1, lv: -1, ce: -1})
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.limit(100).lean({getters: true});
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.limit(100).lean({getters: true});
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return result;
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return result;
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@@ -20,7 +20,7 @@ let arr = JSON.parse(str);
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export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
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export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
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arr.forEach(o => {
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arr.forEach(o => {
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o.reward = parseGoodStr(o.reward)
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o.reward = parseGoodStr(o.Reward)
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dicGuildActiveDayReward.set(o.id, o);
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dicGuildActiveDayReward.set(o.id, o);
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});
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});
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arr = undefined;
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arr = undefined;
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@@ -293,6 +293,15 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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return source.filter((_item, idx) => idxs.has(idx));
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return source.filter((_item, idx) => idxs.has(idx));
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}
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}
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/**
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* 不改变原数组长度,将内部元素打乱
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* @param source
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*/
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export function sortArrRandom(source = []) {
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let arr = deepCopy(source);
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return arr.sort(() => { return Math.random()-0.5; });
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}
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/**
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/**
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* 在给定数值的浮动范围中随机一个值
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* 在给定数值的浮动范围中随机一个值
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* @param base 基础数值
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* @param base 基础数值
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