军团&好友:推荐列表做一下乱序

This commit is contained in:
luying
2021-02-23 16:46:52 +08:00
parent 92d223314b
commit 93eaee5032
6 changed files with 21 additions and 9 deletions

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@@ -1,5 +1,5 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus'; import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, getRefTime, shouldRefresh } from '../../../pubUtils/util'; import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts'; import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService'; import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
@@ -199,7 +199,7 @@ export class GuildHandler {
return resResult(STATUS.GUILD_MANAGER_REACH_MAX); return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
} }
const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限 const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
if(!userGuild) { if(!userGuild) {
return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
} }
@@ -208,7 +208,7 @@ export class GuildHandler {
let updateObject = {}; let updateObject = {};
if(auth == GUILD_AUTH.LEADER) { // 转让团长 if(auth == GUILD_AUTH.LEADER) { // 转让团长
updateObject['leader'] = role._id; updateObject['leader'] = role._id;
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限 await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]); await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
} }
@@ -417,6 +417,7 @@ export class GuildHandler {
allList = allList.filter(cur => !invitedMembers.includes(cur.roleId)) allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
let list = getRandEelm(allList, 10); let list = getRandEelm(allList, 10);
if(!list.length) list = allList; if(!list.length) list = allList;
list = sortArrRandom(list);
let result = []; let result = [];
for(let cur of list) { for(let cur of list) {
@@ -702,8 +703,8 @@ export class GuildHandler {
const topUser = <RoleType>topUserGuild.role; const topUser = <RoleType>topUserGuild.role;
// 交换 // 交换
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤 await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升 await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数 let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader

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@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService } from "pinus"; import { Application, BackendSession, ChannelService } from "pinus";
import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime } from "../../../pubUtils/util"; import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util";
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts"; import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
import { RoleModel, RoleType } from "../../../db/Role"; import { RoleModel, RoleType } from "../../../db/Role";
import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil"; import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
@@ -86,6 +86,8 @@ export class FriendHandler {
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length); list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
} }
} }
list1 = sortArrRandom(list1);
list2 = sortArrRandom(list2);
let list = list1.concat(list2); let list = list1.concat(list2);

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@@ -44,7 +44,7 @@ export default class FriendApply extends BaseModel {
// 获取自己发出的申请列表 // 获取自己发出的申请列表
public static async getSentApplyList(roleId: string, time: Date) { public static async getSentApplyList(roleId: string, time: Date) {
const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, createdAt: { $gt: time } }, { _id: 0 }) const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, updatedAt: { $gt: time } }, { _id: 0 })
.lean({ getters: true }); .lean({ getters: true });
return list; return list;
} }

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@@ -447,7 +447,7 @@ export default class Role extends BaseModel {
*/ */
public static async getInviteList(time: number, serverId: number) { public static async getInviteList(time: number, serverId: number) {
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId }) const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
.select('roleId roleName ce headHid sHid lv title job quitTime') .select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
.sort({quitTime: -1, lv: -1, ce: -1}) .sort({quitTime: -1, lv: -1, ce: -1})
.limit(100).lean({getters: true}); .limit(100).lean({getters: true});
return result; return result;

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@@ -20,7 +20,7 @@ let arr = JSON.parse(str);
export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>(); export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
arr.forEach(o => { arr.forEach(o => {
o.reward = parseGoodStr(o.reward) o.reward = parseGoodStr(o.Reward)
dicGuildActiveDayReward.set(o.id, o); dicGuildActiveDayReward.set(o.id, o);
}); });
arr = undefined; arr = undefined;

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@@ -293,6 +293,15 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
return source.filter((_item, idx) => idxs.has(idx)); return source.filter((_item, idx) => idxs.has(idx));
} }
/**
* 不改变原数组长度,将内部元素打乱
* @param source
*/
export function sortArrRandom(source = []) {
let arr = deepCopy(source);
return arr.sort(() => { return Math.random()-0.5; });
}
/** /**
* 在给定数值的浮动范围中随机一个值 * 在给定数值的浮动范围中随机一个值
* @param base 基础数值 * @param base 基础数值