任务:修复结算未成功也达成的问题
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@@ -275,7 +275,7 @@ export class NormalBattleHandler {
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar, isSuccess);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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@@ -110,22 +110,24 @@ export async function checkTaskInGuildTrain(serverId: number, roleId: string, si
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/**
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* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
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*/
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export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, warId: number, battleHeroes: number[], battleStar: number) {
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let task = new CheckTask(serverId, roleId);
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task.setParam(TASK_TYPE.BATTLE_WITH_HERO, { warId, battleHeroes });
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task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DAILY_STAR, { warId, battleStar });
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task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_MAIN_ELITE, { warId, count: 1 });
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await task.saveAndPush(sid);
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let dicWar = gameData.war.get(warId);
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if(dicWar && dicWar.warType == WAR_TYPE.NORMAL) {
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checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE, { warId }, sid);
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export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, warId: number, battleHeroes: number[], battleStar: number, isSuccess: boolean) {
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if(isSuccess) {
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let task = new CheckTask(serverId, roleId);
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task.setParam(TASK_TYPE.BATTLE_WITH_HERO, { warId, battleHeroes });
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task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DAILY_STAR, { warId, battleStar });
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task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count: 1 });
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task.setParam(TASK_TYPE.BATTLE_MAIN_ELITE, { warId, count: 1 });
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await task.saveAndPush(sid);
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let dicWar = gameData.war.get(warId);
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if(dicWar && dicWar.warType == WAR_TYPE.NORMAL) {
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checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE, { warId }, sid);
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}
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}
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}
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