任务:修复结算未成功也达成的问题
This commit is contained in:
@@ -275,7 +275,7 @@ export class NormalBattleHandler {
|
|||||||
|
|
||||||
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
|
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
|
||||||
|
|
||||||
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
|
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar, isSuccess);
|
||||||
// 返回值:
|
// 返回值:
|
||||||
// towerStatus: false-本层未通过, true-本层已通过
|
// towerStatus: false-本层未通过, true-本层已通过
|
||||||
return resResult(STATUS.SUCCESS, {
|
return resResult(STATUS.SUCCESS, {
|
||||||
|
|||||||
@@ -110,22 +110,24 @@ export async function checkTaskInGuildTrain(serverId: number, roleId: string, si
|
|||||||
/**
|
/**
|
||||||
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
|
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
|
||||||
*/
|
*/
|
||||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, warId: number, battleHeroes: number[], battleStar: number) {
|
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, warId: number, battleHeroes: number[], battleStar: number, isSuccess: boolean) {
|
||||||
let task = new CheckTask(serverId, roleId);
|
if(isSuccess) {
|
||||||
task.setParam(TASK_TYPE.BATTLE_WITH_HERO, { warId, battleHeroes });
|
let task = new CheckTask(serverId, roleId);
|
||||||
task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_WITH_HERO, { warId, battleHeroes });
|
||||||
task.setParam(TASK_TYPE.BATTLE_DAILY_STAR, { warId, battleStar });
|
task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_DAILY_STAR, { warId, battleStar });
|
||||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count: 1 });
|
||||||
task.setParam(TASK_TYPE.BATTLE_MAIN_ELITE, { warId, count: 1 });
|
task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count: 1 });
|
||||||
await task.saveAndPush(sid);
|
task.setParam(TASK_TYPE.BATTLE_MAIN_ELITE, { warId, count: 1 });
|
||||||
let dicWar = gameData.war.get(warId);
|
await task.saveAndPush(sid);
|
||||||
if(dicWar && dicWar.warType == WAR_TYPE.NORMAL) {
|
let dicWar = gameData.war.get(warId);
|
||||||
checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE, { warId }, sid);
|
if(dicWar && dicWar.warType == WAR_TYPE.NORMAL) {
|
||||||
|
checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE, { warId }, sid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user